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Defenses page. Character data comes from Graf (cause he's lying around).

Goal

Defense Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Total
Armor Class +0/+2 dex/int -- -- -- NA +2+1 Leath+1 +2 17
Fortitude -1/+4 str/con -- +1 -- NA +1 Cloak +2 18
Reflex +0/+2 dex/int +1 +1 -- NA +1 Cloak +2 17
Will +1/+3 wis/cha +1 +1 -- NA +1 Cloak +2 18


Due to the sensitive nature of this template and the fact that it is used on a
large number of pages,it should not be edited without discussion.
For more information, please see this article's talk page.

Usage

Copy the part below, paste it into your wiki page.

  • Edit the values after the =-symbols on your page.
  • Where there are square brackets like this [...] you can delete everything after the equals sign if you have nothing
  • Fields that don't apply should be left blank.

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{{L4W:CSDef
|StrMod=strength modifier
|DexMod=dexterity modifier
|ConMod=constitution modifier
|IntMod=intelligence modifier
|WisMod=wisdom modifier
|ChaMod=charisma modifier
|ArmorIsHeavy=[if your armor is heavy (see Phb 212 for more info) put 'yes'; otherwise delete everything after the equals sign]
|ClassBonAC=[bonus from class to Armor Class]
|ClassBonRef=[bonus from class to Ref]
|ClassBonFort=[bonus from class to Fortitude]
|ClassBonWill=[bonus from class to Will]
|RaceBonAC=[bonus from race to Armor Class]
|RaceBonRef=[bonus from race to Reflex]
|RaceBonFort=[bonus from race to Fortitude]
|RaceBonWill=[bonus from race to Will]
|FeatBonAC=[total bonus from feats to Armor Class (do not include situational feats like Defensive Mobility)]
|FeatNameAC=[list of all feats that effect Armor Class (do not include situational feats like Defensive Mobility)]
|FeatBonRef=[total bonus from feats to Ref (ditto)]
|FeatNameRef=[list of all feats that effect Reflex (ditto)]
|FeatBonFort=[total bonus from feats to Fortitude (ditto)]
|FeatNameFort=[list of all feats that effect Fortitude (ditto)]
|FeatBonWill=[total bonus from feats to Will (ditto)]
|FeatNameWill=[list of all feats that effect Will (ditto)]
|EquipBonAC=[total bonus from pieces of equipment to Armor Class (do not include situational bonuses like those from bloodcut armor)]
|EquipNameAC=[list of all feats that effect Armor Class (do not include situational bonuses like those from bloodcut armor)]
|EquipBonRef=[total bonus from pieces of equipment to  Ref (ditto)]
|EquipNameRef=[ist of all feats that effect Reflex (ditto)]
|EquipBonFort=[total bonus from pieces of equipment to  Fortitude (ditto)]
|EquipNameFort=[list of all feats that effect Fortitude (ditto)]
|EquipBonWill=[total bonus from pieces of equipment to  Will (ditto)]
|EquipNameWill=[ist of all feats that effect Will (ditto)]
|MiscBonAC=[any bonuses to Armor Class not covered elsewhere appear here (do not include situational bonuses)]
|MiscNameAC=[list of all feats that effect Armor Class (do not include situational bonuses)]
|MiscBonRef=[any bonuses to  Ref not covered elsewhere appear here (ditto)]
|MiscNameRef=[list of all feats that effect Reflex (ditto)]
|MiscBonFort=[any bonuses to  Fortitude not covered elsewhere appear here (ditto)]
|MiscNameFort=[list of all feats that effect Fortitude (ditto)]
|MiscBonWill=[any bonuses to  Will not covered elsewhere appear here  (ditto)]
|MiscNameWill=[list of all feats that effect Will (ditto)]
|Levelbonus=character level divided by two round down
}}
<br><br>

- + - + - Do NOT Copy from below this line - + - + -

Template Itself

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/0 dex/int 0 0 0 0 0 0 0 0 0 10
Fortitude0/0str/con000000000 10
Reflex0/0dex/int000 000000 10
Will0/0wis/cha000 000000 10
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