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This is Erekose13's attack template, originally posted here.

Usage

Copy the part below, paste it into your wiki page.

  • Edit the values after the =-symbols on your page.
  • Where there are square brackets like this [...] you can omit the line if it is not required
  • Fields that don't apply should be left blank.

- + - + - Copy from below this line - + - + -

{{L4W:CS:Attack
|StrMod=strength modifier
|DexMod=dexterity modifier
|ConMod=[Con modifier, if Eldritch Blast is your Basic Ranged Attack and is based on Con, or if melee attack is based on Con (i.e., due to melee training)]
|IntMod=[Int modifier, if Magic Missile is your Basic Ranged Attack, or if melee attack is based on Int (i.e., due to melee training)]
|ChaMod=[Cha modifier, if Eldritch Blast is your Basic Ranged Attack and is based on Cha, or if melee attack is based on Cha (i.e., due to melee training)]
|WisMod=[Wis modifier, if melee attack is based on Wis (due to melee training)]
|Levelbonus=character level divided by two round down
|DexMAtk=[yes if your basic melee attack is based on Dex, i.e. due to melee training; otherwise remove this line]
|ConMAtk=[yes if your basic melee attack is based on Con, i.e. due to melee training; otherwise remove this line]
|IntMAtk=[yes if your basic melee attack is based on Int, i.e. due to melee training; otherwise remove this line]
|ChaMAtk=[yes if your basic melee attack is based on Cha, i.e. due to melee training; otherwise remove this line]
|WisMAtk=[yes if your basic melee attack is based on Wis, i.e. due to melee training; otherwise remove this line]
|ClassBonMAtk=[bonus from class to melee attack]
|ClassNameMAtk=[name of Class Feature]
|FeatBonMAtk=[total bonus from feats to melee attack]
|FeatNameMAtk=[list of all feats that effect melee attack]
|EquipBonMAtk=[total bonus from pieces of equipment to melee attack (incl. proficiency and magic)]
|EquipNameMAtk=[list of all equipment that effect melee attack]
|MiscBonMAtk=[any bonuses to melee attack]
|MiscNameMAtk=[list of all misc bonuses to melee attack]
|MAtkVs=[the target defense ie. AC]
|ThrownWeaponIsHeavy=[yes if your ranged weapon is has the property heavy thrown and uses strength instead of dex; otherwise delete everything after the equals sign]
|EldritchBlast=[yes if your basic ranged attack is Eldritch Blast and your attack is based on Con; otherwise remove this line]
|EldritchBlastCha=[yes if your basic ranged attack is Eldritch Blast and your attack is based on Cha; otherwise remove this line]
|MagicMissile=[yes if your basic ranged attack is Magic Missile; otherwise remove this line]
|StrRAtk=[yes if your basic ranged attack is based on Str, i.e. due to a feat or at-will power that allows for this modifier; otherwise remove this line]
|ConRAtk=[yes if your basic ranged attack is based on Con, i.e. due to a feat or at-will power that allows for this modifier; otherwise remove this line]
|IntRAtk=[yes if your basic ranged attack is based on Int, i.e. due to a feat or at-will power that allows for this modifier; otherwise remove this line]
|ChaRAtk=[yes if your basic ranged attack is based on Cha, i.e. due to a feat or at-will power that allows for this modifier; otherwise remove this line]
|WisRAtk=[yes if your basic ranged attack is based on Wis, i.e. due to a feat or at-will power that allows for this modifier; otherwise remove this line]
|ClassBonRAtk=[bonus from class to ranged attack]
|ClassNameRAtk=[name of Class Feature]
|FeatBonRAtk=[total bonus from feats to ranged attack]
|FeatNameRAtk=[list of all feats that effect ranged attack]
|EquipBonRAtk=[total bonus from pieces of equipment to ranged attack (incl. proficiency and magic)]
|EquipNameRAtk=[list of all feats that effect ranged attack]
|MiscBonRAtk=[any bonuses to ranged attack]
|MiscNameRAtk=[list of all misc bonuses to ranged attack)]
|RAtkVs=[the target defense ie. AC]
}}
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- + - + - Do NOT Copy from below this line - + - + -

Template Itself

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 0000000000
Basic Ranged

0

dex0000000000
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