ENWorld Living Eberron Wiki
(Adding categories)
 
(31 intermediate revisions by the same user not shown)
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|TypeKeywords=
 
|TypeKeywords=
 
|Initiative=+2
 
|Initiative=+2
|Insight=14
+
|Insight=13
|Perception=14
+
|Perception=13
 
|HP=46
 
|HP=46
 
|Bloodied=23
 
|Bloodied=23
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|Fortitude=17
 
|Fortitude=17
 
|Reflex=17
 
|Reflex=17
|Will=17
+
|Will=16
 
|Speed=5
 
|Speed=5
 
|Saving Throws=+2 racial bonus against poisons
 
|Saving Throws=+2 racial bonus against poisons
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|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+9 vs AC; 1d10+7 damage, and Darklin slides the target 1 square.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+10 vs AC; 1d10+8 damage, and Darklin slides the target 1 square.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Throwing Hammer
 
|Power Name=Throwing Hammer
 
|Power Icon={{basicRangedIcon}}
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=Ranged 5/10; +3 vs. AC; 1d6+1 damage}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Ranged 5/10; +5 vs. AC; 1d6+3 damage}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Warlock's Curse
 
|Power Name=Warlock's Curse
 
|Power Icon=
 
|Power Icon=
Line 51: Line 51:
 
|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Arcane, Thunder, Weapon
 
|Keywords=Arcane, Thunder, Weapon
|Power Description='''Target:''' One Creature. +9 vs. AC. 1d10+7 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.}}{{LEB:CS:PCStatBlockPower
+
|Power Description='''Target:''' One Creature. +10 vs. AC. 1d10+8 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Dwarven Resilience
 
|Power Name=Dwarven Resilience
 
|Power Icon=
 
|Power Icon=
Line 63: Line 63:
 
|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane, Implement, Thunder
 
|Keywords=Arcane, Implement, Thunder
|Power Description='''Range:''' Close Blast 3. '''Target:''' Each creature in blast. +8 vs. Fortitude. 3d4+4 thunder damage and the target is deafened until the end of Darklin's turn. '''Vestige Pact:''' Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.}}{{LEB:CS:PCStatBlockPower
+
|Power Description='''Range:''' Close Blast 3. '''Target:''' Each creature in blast. +8 vs. Fortitude. 3d4+8 thunder damage and the target is deafened until the end of Darklin's turn. '''Vestige Pact:''' Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Ethereal Stride
 
|Power Name=Ethereal Stride
 
|Power Icon=
 
|Power Icon=
Line 82: Line 82:
 
|Keywords=Arcane, Cold
 
|Keywords=Arcane, Cold
 
|Power Description='''Effect:''' Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.}}|Items={{LEB:CS:PCStatBlockItem
 
|Power Description='''Effect:''' Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.}}|Items={{LEB:CS:PCStatBlockItem
|Item Name=Pact Hammer Craghammer +1
+
|Item Name=Pact Hammer Craghammer +2
|Item Description='''Property:''' This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).}}{{LEB:CS:PCStatBlockItem
+
|Item Description='''Properties:''' Brutal 2. '''Property:''' This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Rod of Cursed Honor +1
 
|Item Name=Rod of Cursed Honor +1
 
|Item Description='''Property:''' Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.}}{{LEB:CS:PCStatBlockItem
 
|Item Description='''Property:''' Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.}}{{LEB:CS:PCStatBlockItem
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|Item Description=''Property'' When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.}}
 
|Item Description=''Property'' When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.}}
 
|Alignment=Unaligned
 
|Alignment=Unaligned
|Strength=8 (+1)
+
|Strength=12 (+3)
 
|Constitution=18 (+6)
 
|Constitution=18 (+6)
 
|Dexterity=10 (+2)
 
|Dexterity=10 (+2)
 
|Intelligence=18 (+6)
 
|Intelligence=18 (+6)
|Wisdom=15 (+4)
+
|Wisdom=13 (+3)
|Charisma=10 (+2)
+
|Charisma=8 (+1)
|Skills=Arcana +11, Athletics +8, Thievery +8
+
|Skills=Arcana +11, Athletics +8, Stealth +7
 
|Feats=Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
 
|Feats=Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
|Equipment=Pact Hammer Craghammer +1; Rod of Cursed Honor; Badge of the Berserker +1; Shadowdance Leather armor +1; (2) throwing hammer; adventurer's kit; Thieves' Tools
+
|Equipment=Pact Hammer Craghammer +2; Rod of Cursed Honor; Badge of the Berserker +1; Leather Armor of Dark Majesty +1; (2) throwing hammer; adventurer's kit. |Rituals=none}}
|Rituals=none}}
 
   
 
== Character Information ==
 
== Character Information ==
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You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
 
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
   
== Equipment ==
+
== Equipment<br /> ==
  +
'''Coins:''' 382gp (3lbs)<br />'''Leather Armor:''' 15lbs<br /><span style="font-weight: bold;">Craghammer</span>''':''' 6lbs<br /><span style="font-weight: bold;">throwing hammer</span>''' (2):''' 4lbs<br /><u><span style="font-weight: bold;">Adventurer's Kit</span>''':''' 33lbs</u><br />
   
 
'''Encumbrance:''' 63lbs<br />'''Normal Load:''' 120lbs<br />'''Heavy Load:''' 240lbs<br />'''Maximum Drag Load:''' 600lbs
{|<br />|-<br />! Equipment Name<br />! Price<br />! Weight<br />|-<br />| Leather Armor<br />| 25gp<br />| 16lbs<br />|-<br />| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]<br />| 1000gp<br />| 4lbs<br />|-<br />| Backpack<br />| 2gp<br />| 2lbs<br />|-<br />| Bedroll<br />| 1sp<br />| 5lbs<br />|-<br />| Flint and Steel<br />| 1gp<br />| -<br />|-<br />| Belt Pouch<br />| 1gp<br />| 0.5lbs<br />|-<br />| Waterskin<br />| 1gp<br />| 4lbs<br />|}
 
 
'''Coins:''' 26gp
 
 
'''Encumbrance:''' 31.5lbs<br />'''Normal Load:''' 120lbs<br />'''Heavy Load:''' 240lbs<br />'''Maximum Drag Load:''' 600lbs
 
   
 
== Math ==
 
== Math ==
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{{L4W:CS:Attack
 
{{L4W:CS:Attack
|StrMod=-1
+
|StrMod=+1
 
|DexMod=
 
|DexMod=
 
|Levelbonus=+2
 
|Levelbonus=+2
|ClassBonMAtk=
+
|ClassBonMAtk=+0
 
|ClassNameMAtk=
 
|ClassNameMAtk=
|FeatBonMAtk=
+
|FeatBonMAtk=+0
 
|FeatNameMAtk=
 
|FeatNameMAtk=
 
|EquipBonMAtk=+4
 
|EquipBonMAtk=+4
|EquipNameMAtk=Aegis Blade Longsword +1
+
|EquipNameMAtk=Pact Hammer Craghammer +2
|MiscBonMAtk=
+
|MiscBonMAtk=+0
 
|MiscNameMAtk=
 
|MiscNameMAtk=
 
|MAtkVs=AC
 
|MAtkVs=AC
|ClassBonRAtk=
+
|ClassBonRAtk=+0
 
|ClassNameRAtk=
 
|ClassNameRAtk=
|FeatBonRAtk=
+
|FeatBonRAtk=+0
 
|FeatNameRAtk=
 
|FeatNameRAtk=
|EquipBonRAtk=
+
|EquipBonRAtk=+2
|EquipNameRAtk=Magic Missile - Staff of Missile Mastery +2
+
|EquipNameRAtk=throwing hammer
|MiscBonRAtk=
+
|MiscBonRAtk=+0
 
|MiscNameRAtk=
 
|MiscNameRAtk=
|RAtkVs=
+
|RAtkVs=AC
|ThrownWeaponIsHeavy =
+
|ThrownWeaponIsHeavy = yes
|StrRAtk = |MagicMissile = 7}}<br />
+
|StrRAtk = +1|MagicMissile = |ConMAtk = +4
  +
|ConMod = +4}}<br />
  +
 
==== Defenses ====
 
==== Defenses ====
 
{{L4W:CSDef
 
{{L4W:CSDef
|StrMod=-1
+
|StrMod=+1
|ConMod=+3
+
|ConMod=+4
|DexMod=+1
+
|DexMod=+0
|IntMod=+5
+
|IntMod=+4
 
|WisMod=+1
 
|WisMod=+1
|ChaMod=+0
+
|ChaMod=-1
 
|ClassBonAC=+0
 
|ClassBonAC=+0
 
|ClassBonFort=+0
 
|ClassBonFort=+0
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|ClassBonWill=+2
 
|ClassBonWill=+2
 
|RaceBonAC=+0
 
|RaceBonAC=+0
|RaceBonFort=+1
+
|RaceBonFort=+0
 
|RaceBonRef=+0
 
|RaceBonRef=+0
 
|RaceBonWill=+0
 
|RaceBonWill=+0
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|FeatNameWill=
 
|FeatNameWill=
 
|EquipBonAC=+3
 
|EquipBonAC=+3
|EquipNameAC=Shadowdance Leather Armor +1
+
|EquipNameAC=Leather Armor of Dark Majesty +1
 
|EquipBonFort=+1
 
|EquipBonFort=+1
 
|EquipNameFort=Badge of the Berserker +1
 
|EquipNameFort=Badge of the Berserker +1
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|MiscNameWill=
 
|MiscNameWill=
 
|Levelbonus=+2|ArmorIsHeavy = }}<br />
 
|Levelbonus=+2|ArmorIsHeavy = }}<br />
  +
 
==== Senses and Reactions ====
 
==== Senses and Reactions ====
 
{{L4W:CS:Senses
 
{{L4W:CS:Senses
|DexMod = +1
+
|DexMod = +0
 
|WisMod = +1
 
|WisMod = +1
 
|LevelBonus = +2
 
|LevelBonus = +2
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|PerceptionEquipName =
 
|PerceptionEquipName =
 
|PerceptionOther = +0|PerceptionClassFeature = +0}} '''Senses:''' low-light vision<br />
 
|PerceptionOther = +0|PerceptionClassFeature = +0}} '''Senses:''' low-light vision<br />
  +
 
==== Health ====
 
==== Health ====
 
{{L4W:CS:Health
 
{{L4W:CS:Health
|ClassBase = 12
+
|ClassBase = 13
|Con = 16
+
|Con = 18
 
|PerLevel = +5
 
|PerLevel = +5
 
|Level = 4
 
|Level = 4
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|Equip = +0
 
|Equip = +0
 
|EquipName =
 
|EquipName =
|Other = +0}} '''Surges per day:''' 10 (7 class, +3 Con)
+
|Other = +0}}
  +
  +
'''Surges per day:''' 11 (7 class, +4 Con)
  +
 
==== Speed and Movement ====
 
==== Speed and Movement ====
'''Speed:''' 6
+
'''Speed:''' 5
  +
 
==== Racial Features ====
 
==== Racial Features ====
[http://www.wizards.com/dndinsider/compendium/race.aspx?id=26 Shadar-Kai]<br />
+
[http://www.wizards.com/dndinsider/compendium/race.aspx?id=2 Dwarf]<br />
   
'''* +2 Int, +2 Dex<br />* +2 Acrobatics, +2 Stealth<br />* Languages: Common, Elven<br />* Shadow Origin - considered shadow creature<br />* Winterkin: +1 to Fortitude, +2 bonus to death saving throws/unconscious condition<br />* [http://www.wizards.com/dndinsider/compendium/power.aspx?id=2482 Shadow Jaunt]<br />* Size: Medium<br />* Speed: 6'''
+
'''* +2 Strength or Wisdom, +2 Constitution<br />* +2 Dungeoneering, +2 Endurance<br />* Languages: '''Common, Dwarven'''<br />* Cast Iron Stomach: '''+2 Racial bonus against poisons'''<br />* Dwarven Resilience: '''use second wind as a minor action'''<br />* Encumbered Speed: '''move normally even when carrying a heavy load'''<br />'''* '''Stand your Ground''': when subjected to forced movement (push, pull or slide) Darklin can move 1 square less. Darklin can make a saving throw to avoid being knocked prone.<br />''''''''* Size: Medium<br />* Speed: 5'''
   
 
==== Class Features ====
 
==== Class Features ====
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'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=357 Hybrid Swordmage]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* '''Swordmage Aegis:''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=3322 Aegis of Assault].<br />* <span style="font-weight: bold;">Swordbond</span>''':''' Can call bonded sword from up to 10 squares away.
 
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=357 Hybrid Swordmage]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* '''Swordmage Aegis:''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=3322 Aegis of Assault].<br />* <span style="font-weight: bold;">Swordbond</span>''':''' Can call bonded sword from up to 10 squares away.
   
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=360 Hybrid Wizard]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* <span style="font-weight: bold;">Cantrips</span>''':''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1217 Ghost Sound], [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1225 Light], [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1227 Mage Hand], and [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1930 Prestidigitation].
+
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=358 Hybrid Warlock]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Reflex or Will.<br />* Warlock Pact (Vestige Pact), Warlock's Curse.
   
 
==== Feats ====
 
==== Feats ====
   
* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1239 Reaper's Touch]- Adds Range Touch to [http://www.wizards.com/dndinsider/compendium/power.aspx?id=463 Magic Missile]
+
* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1366 Hybrid Talent] (Shadow Walk)
* 2nd: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=113 Armor Proficiency: Leather]
+
* 2nd: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=69 Dwarven Weapon Training]
 
* 4th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1342 White Lotus Riposte]
 
* 4th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1342 White Lotus Riposte]
   
 
==== Background ====
 
==== Background ====
   
'''[http://www.wizards.com/dndinsider/compendium/background.aspx?id=579 Domain Refugee] (Dragon #387):''' Makes Stealth Skill available.
+
'''[http://www.wizards.com/dndinsider/compendium/background.aspx?id=208 Ghorad'din Recruit] (EBR):''' Access to Stealth Skill
   
 
==== Skills and Languages ====
 
==== Skills and Languages ====
   
'''Languages:''' Common, Elven<br />{{L4W:CS:Skills
+
'''Languages:''' Common, Dwarven<br />{{L4W:CS:Skills
|StrMod=-1
+
|StrMod=+1
|ConMod=+3
+
|ConMod=+4
|DexMod=+1
+
|DexMod=+0
|IntMod=+5
+
|IntMod=+4
 
|WisMod=+1
 
|WisMod=+1
|ChaMod=+0
+
|ChaMod=-1
 
|Levelbonus=+2
 
|Levelbonus=+2
 
|AcrobaticsTrained=+0
 
|AcrobaticsTrained=+0
|RaceBonAcrobatics=+2
+
|RaceBonAcrobatics=+0
 
|FeatBonAcrobatics=+0
 
|FeatBonAcrobatics=+0
 
|FeatNameAcrobatics=
 
|FeatNameAcrobatics=
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|AthleticsTrained=+5
 
|AthleticsTrained=+5
 
|RaceBonAthletics=+0
 
|RaceBonAthletics=+0
|FeatBonAthletics=+0
+
|FeatBonAthletics=
 
|FeatNameAthletics=
 
|FeatNameAthletics=
 
|EquipBonAthletics=+0
 
|EquipBonAthletics=+0
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|FeatBonBluff=+0
 
|FeatBonBluff=+0
 
|FeatNameBluff=
 
|FeatNameBluff=
|EquipBonBluff=+0
+
|EquipBonBluff=+1
|EquipNameBluff=
+
|EquipNameBluff=Leather Armor of Dark Majesty +1
 
|DiplomacyTrained=+0
 
|DiplomacyTrained=+0
 
|RaceBonDiplomacy=+0
 
|RaceBonDiplomacy=+0
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|DungeoneeringTrained=+0
 
|DungeoneeringTrained=+0
 
|EnduranceTrained=+0
 
|EnduranceTrained=+0
|RaceBonEndurance=+0
+
|RaceBonEndurance=+2
 
|FeatBonEndurance=+0
 
|FeatBonEndurance=+0
 
|FeatNameEndurance=
 
|FeatNameEndurance=
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|FeatBonIntimidate=+0
 
|FeatBonIntimidate=+0
 
|FeatNameIntimidate=
 
|FeatNameIntimidate=
|EquipBonIntimidate=+0
+
|EquipBonIntimidate=+1
|EquipNameIntimidate=
+
|EquipNameIntimidate=Leather Armor of Dark Majesty +1
 
|NatureTrained=+0
 
|NatureTrained=+0
 
|RaceBonNature=+0
 
|RaceBonNature=+0
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|EquipNameReligion=
 
|EquipNameReligion=
 
|StealthTrained=+5
 
|StealthTrained=+5
|RaceBonStealth=+2
+
|RaceBonStealth=+0
 
|FeatBonStealth=+0
 
|FeatBonStealth=+0
 
|FeatNameStealth=
 
|FeatNameStealth=
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|FeatNameThievery=
 
|FeatNameThievery=
 
|EquipBonThievery=+0
 
|EquipBonThievery=+0
|EquipNameThievery=|RaceBonDungeoneering = +0
+
|EquipNameThievery=|RaceBonDungeoneering = +2
 
|FeatBonDungeoneering = +0
 
|FeatBonDungeoneering = +0
 
|EquipBonDungeoneering = +0}}<br />
 
|EquipBonDungeoneering = +0}}<br />
Line 412: Line 416:
 
{{L4W:PowerToHitSummary
 
{{L4W:PowerToHitSummary
 
|Power01={{L4W:PowerToHit
 
|Power01={{L4W:PowerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=1710 Sword Burst]
+
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7402 Eldritch Strike]
|StatMod=+5
+
|StatMod=+4
|StatType=Int
+
|StatType=Con
 
|Levelbonus=+2
 
|Levelbonus=+2
 
|ClassBonPower=+0
 
|ClassBonPower=+0
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|FeatBonPower=+0
 
|FeatBonPower=+0
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=+1
+
|EquipBonPower=+4
|EquipNamePower=Aegis Blade Longsword +1
+
|EquipNamePower=Pact Hammer Craghammer +2
|PowerVs=Reflex
+
|PowerVs=AC
 
}}
 
}}
 
|Power02={{L4W:PowerToHit
 
|Power02={{L4W:PowerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=10138 Charm of Misplaced Wrath]
+
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=1725 Booming Blade]
|StatMod=+5
+
|StatMod=+4
 
|StatType=Int
 
|StatType=Int
  +
|Levelbonus=+2
  +
|ClassBonPower=+0
  +
|ClassNamePower=
  +
|FeatBonPower=+0
  +
|FeatNamePower=
  +
|EquipBonPower=+4
  +
|EquipNamePower=Pact Hammer Craghammer +2
  +
|PowerVs=AC
  +
}}
  +
|Power03={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4170 Clarion Call]
  +
|StatMod=+4
  +
|StatType=Con
 
|Levelbonus=+2
 
|Levelbonus=+2
 
|ClassBonPower=+0
 
|ClassBonPower=+0
Line 434: Line 451:
 
|FeatNamePower=
 
|FeatNamePower=
 
|EquipBonPower=+2
 
|EquipBonPower=+2
|EquipNamePower=Staff of Missile Mastery +2
+
|EquipNamePower=Pact Hammer Craghammer +2
|PowerVs=Will
+
|PowerVs=Fort
 
}}}}
 
}}}}
   
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==== Money ====
 
==== Money ====
   
+412 gp starting gold (Level 4)<br />-15 gp Adventurer's Kit<br />- 5 gp Identification Papers w/portrait<br />+680 gp gold parcel (Level 3)<br />- 520 gp [http://www.wizards.com/dndinsider/compendium/item.aspx?id=217 Badge of the Berserker +1] (purchased)
+
+412 gp starting gold (Level 4)<br />-15 gp Adventurer's Kit<br />- 10 gp throwing hammer (2)<br />- 5 gp Identification Papers w/portrait<br />+520 gp gold parcel (Level 2)<br />- 520 gp [http://www.wizards.com/dndinsider/compendium/item.aspx?id=217 Badge of the Berserker +1] (purchased)
   
 
----
 
----
<br />552 gp remaining
+
382 gp remaining
   
 
==== Treasure ====
 
==== Treasure ====
   
* Level 1: Parcel lvl+4 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=2080 Shadowdance Cloth Armor +1]
+
* Level 1: Parcel lvl+3 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=167 Leather Armor of Dark Majesty +1]
 
* Level 2: Parcel Gold Parcel - +520 gp
* Level 2: Parcel lvl+2 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=89 Aegis Blade Longsword +1]
 
  +
* Level 3: Parcel lvl+4 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=1642 Pact Hammer Craghammer +2]
* Level 3: Parcel Gold Parcel - +680 gp
 
  +
 
==== Wishlist ====
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=167 Leather Armor of Dark Majesty +2] (lvl 9)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1930 Rod of Cursed Honor +2] (lvl 7)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1208 Horned Helm] (lvl 6)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1280 Iron Armbands of Power] (lvl 6)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=284 Belt of Sonnlinor Righteousness] (lvl 6)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1063 Gloves of Eldritch Admixture] (lvl 7)
  +
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=851 Escape Tattoo] (lvl 3)
  +
  +
==== ====
   
 
==== XP ====
 
==== XP ====
Line 463: Line 498:
 
== Judge Comments ==
 
== Judge Comments ==
   
  +
=== Level 4 ===
Judge comments (and your rebuttal) will go here.
 
 
=== Level 1 ===
 
   
 
==== Approval 1 ====
 
==== Approval 1 ====
 
<del>Approval from [[User:User1|User 1]]</del>
 
   
 
====Approval 2====
 
====Approval 2====
 
<del>Approval from [[User:User2|User 2]]</del>
 
   
 
== Status ==
 
== Status ==
  +
Awaiting Approval
 
  +
[[Category:LEB:Requesting Approval]]
<del>'''Status: Approved as 1st level character with 600 xp by [[User:User1|User 1]] and [[User:User2|User 2]]'''</del>
 
  +
[[Category:LEB: Dwarf]]
 
  +
[[Category:LEB: Warlock]]
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.
 
  +
[[Category:LEB: House Kundarak]]

Latest revision as of 20:38, 15 October 2011

Dwarf warlock

Summary[]

jsb420Darklin Gloomborn
XP 3750Male Dwarf Adventurer Hybrid (Swordmage/Warlock) 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 13, Passive Perception 13
HP 46, Bloodied 23, Surge Value 11, Surges 11
AC 19; Fortitude 17, Reflex 17, Will 16
Saving Throws +2 racial bonus against poisons
Speed 5
BasicMeleeEldritch Strike (melee basic attack) (Standard; at-will)
+10 vs AC; 1d10+8 damage, and Darklin slides the target 1 square.
BasicRangedThrowing Hammer (Standard; at-will)
Ranged 5/10; +5 vs. AC; 1d6+3 damage
Warlock's Curse (Minor; at-will)
Effect: Darklin can place a Warlock's Curse on the enemy nearest him that he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with an attack, he deals extra damage. He can decide whether to apply the extra damage after making the damage roll. He can deal this extra damage once per round, so if he has dealt Warlock's Curse damage since the start of his turn, he cannot deal it again until the start of his next turn. A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. He can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. He can't place a Warlock's Curse on a creature that is already affected by his or another character's Warlock's Curse.
Aegis of Assault (Minor; at-will) ✦ Arcane, Teleportation
Range: Close burst 2. Target: One creature in burst. Effect: Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.
Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon
Target: One Creature. +10 vs. AC. 1d10+8 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.
Dwarven Resilience (Minor; encounter)
Effect: Darklin can use his second wind.
Clarion Call (Standard; encounter) ✦ Arcane, Implement, Thunder
Range: Close Blast 3. Target: Each creature in blast. +8 vs. Fortitude. 3d4+8 thunder damage and the target is deafened until the end of Darklin's turn. Vestige Pact: Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.
Ethereal Stride (Move; encounter) ✦ Arcane
Effect: Darklin can teleport 3 squares, and he gains a +2 bonus to all defenses until the end of his next turn.
Dimensional Vortex (Immediate Interrupt; encounter) ✦ Arcane, Implement, Teleportation
Range: 10. Target: The triggering enemy. Trigger: An enemy hits an ally with a melee attack. +7 vs. Will. Effect: Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.
Armor of Agathys (Standard; daily) ✦ Arcane, Cold
Effect: Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.
Pact Hammer Craghammer +2
Properties: Brutal 2. Property: This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).
Rod of Cursed Honor +1
Property: Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.
Leather Armor of Dark Majesty +1
'Property: Darklin gains a +2 item bonus to all defenses against enemies under his Warlock's Curse. Power (Daily): Minor Action. Darklin places his Warlock's Curse on any enemy he can see, rather than the nearest enemy.
Badge of the Berserker +1
Property When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.
Alignment Unaligned; Languages Common
Str 12 (+3)Dex 10 (+2)Wis 13 (+3)
Con 18 (+6)Int 18 (+6)Cha 8 (+1)
Skills Arcana +11, Athletics +8, Stealth +7
Feats Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
Equipment Pact Hammer Craghammer +2; Rod of Cursed Honor; Badge of the Berserker +1; Leather Armor of Dark Majesty +1; (2) throwing hammer; adventurer's kit.
Rituals none


Character Information[]

Background[]

working

Appearance[]

working

Age: 29
Gender: Male
Height: 4'6"
Weight: 190 lbs.

Personality[]

Alignment: Unaligned

working

Hooks[]

  • working

Kicker[]

working

Other Sections[]

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment
[]

Coins: 382gp (3lbs)
Leather Armor: 15lbs
Craghammer: 6lbs
throwing hammer (2): 4lbs
Adventurer's Kit: 33lbs

Encumbrance: 63lbs
Normal Load: 120lbs
Heavy Load: 240lbs
Maximum Drag Load: 600lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 +2 +0 12 1
Con 7 15 +2 +1 18 4
Dex 0 10 0 +0 10 0
Int 12 17 0 +1 18 4
Wis 3 13 0 +0 13 1
Cha 0 8 0 +0 8 -1
Totals 22   9


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

con +0+0+4Pact Hammer Craghammer +2+0+210AC
Basic Ranged

+1

str+0+0+2throwing hammer+0+25AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int +0 +0 +0 +3 Leather Armor of Dark Majesty +1 +0 +2 19
Fortitude+1/+4str/con+0+0+0+1Badge of the Berserker +1+0+2 17
Reflex+0/+4dex/int+0+0+0 +1Badge of the Berserker +1+0+2 17
Will+1/-1wis/cha+2+0+0 +1Badge of the Berserker +1+0+2 16


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +0 +0 +0 +0 +0 +0 +2 +0 2
Passive Insight +1 +0 +0 +0 +0 +0 +2 +0 13
Passive Perception +1 +0 +0 +0 +0 +0 +2 +0 13
Senses: low-light vision

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 13 18 +5 +0 +0 +0 +0 46 23 11


Surges per day: 11 (7 class, +4 Con)

Speed and Movement[]

Speed: 5

Racial Features[]

Dwarf

* +2 Strength or Wisdom, +2 Constitution
* +2 Dungeoneering, +2 Endurance
* Languages:
Common, Dwarven
* Cast Iron Stomach:
+2 Racial bonus against poisons
* Dwarven Resilience:
use second wind as a minor action
* Encumbered Speed:
move normally even when carrying a heavy load
* Stand your Ground: when subjected to forced movement (push, pull or slide) Darklin can move 1 square less. Darklin can make a saving throw to avoid being knocked prone.
'''* Size: Medium
* Speed: 5

Class Features[]

Hybrid Swordmage (PH3)
* Bonus to Defenses: +1 to Will.
* Swordmage Aegis: Aegis of Assault.
* Swordbond: Can call bonded sword from up to 10 squares away.

Hybrid Warlock (PH3)
* Bonus to Defenses: +1 to Reflex or Will.
* Warlock Pact (Vestige Pact), Warlock's Curse.

Feats[]

Background[]

Ghorad'din Recruit (EBR): Access to Stealth Skill

Skills and Languages[]

Languages: Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0+0dex+0+0+0+22
Arcana +5 +4 int +0 +0 +0 +2 11
Athletics+5+1str+0+0+28
Bluff+0-1cha+0+0+1Leather Armor of Dark Majesty +1+22
Diplomacy+0-1cha+0+0+0+21
Dungeoneering+0+1wis+2+00+00+25
Endurance+0+4con+2+0+0+28
Heal+0+1wis+0+0+0+23
History+0+4int+0+0+0+26
Insight+0+1wis+0+0+0+23
Intimidate+0-1cha+0+0+1Leather Armor of Dark Majesty +1+22
Nature+0+1wis+0+0+0+23
Perception+0+1wis+0+0+0+23
Religion+0+4int+0+0+0+26
Stealth+5+0dex+0+0+0+27
Streetwise+0-1cha+0+0+0+21
Thievery+0+0dex+0+0+0+22


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +4 Con +0 +0 +4 Pact Hammer Craghammer +2 0 0 +2 10 AC
Booming Blade +4 Int +0 +0 +4 Pact Hammer Craghammer +2 0 0 +2 10 AC
Clarion Call +4 Con +0 +0 +2 Pact Hammer Craghammer +2 0 0 +2 8 Fort


Tracking[]

Money[]

+412 gp starting gold (Level 4)
-15 gp Adventurer's Kit
- 10 gp throwing hammer (2)
- 5 gp Identification Papers w/portrait
+520 gp gold parcel (Level 2)
- 520 gp Badge of the Berserker +1 (purchased)


382 gp remaining

Treasure[]

Wishlist[]

Leather Armor of Dark Majesty +2 (lvl 9)

Rod of Cursed Honor +2 (lvl 7)

Horned Helm (lvl 6)

Iron Armbands of Power (lvl 6)

Belt of Sonnlinor Righteousness (lvl 6)

Gloves of Eldritch Admixture (lvl 7)

Escape Tattoo (lvl 3)

[]

XP[]

Total XP: 3750 (starting value)

Changes[]

  • 10/13/2011: Created

Judge Comments[]

Level 4[]

Approval 1[]

Approval 2[]

Status[]

Awaiting Approval