ENWorld Living Eberron Wiki
(Adding categories)
 
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[[File:Avenger.jpg|thumb|308px]]
+
[[File:Dwarf_warlock.jpg|thumb]]
 
== Summary ==
 
== Summary ==
 
{{LEB:CS:PCStatBlock
 
{{LEB:CS:PCStatBlock
Line 5: Line 5:
 
|Player=jsb420
 
|Player=jsb420
 
|Gender=Male
 
|Gender=Male
|Race=Shadar-Kai
+
|Race=Dwarf
|Class=Hybrid (Swordmage|Wizard)
+
|Class=Hybrid (Swordmage/Warlock)
 
|Level=4
 
|Level=4
 
|XP=3750
 
|XP=3750
 
|TypeKeywords=
 
|TypeKeywords=
|Initiative=+3
+
|Initiative=+2
 
|Insight=13
 
|Insight=13
 
|Perception=13
 
|Perception=13
|HP=43
+
|HP=46
|Bloodied=21
+
|Bloodied=23
|Surge Value=10
+
|Surge Value=11
|Surges=10
+
|Surges=11
|AC=20
+
|AC=19
 
|Fortitude=17
 
|Fortitude=17
|Reflex=18
+
|Reflex=17
 
|Will=16
 
|Will=16
|Speed=6
+
|Speed=5
|Saving Throws=
+
|Saving Throws=+2 racial bonus against poisons
 
|Powers={{LEB:CS:PCStatBlockPower
 
|Powers={{LEB:CS:PCStatBlockPower
|Power Name=Aegis Blade Longsword +1
+
|Power Name=Eldritch Strike (melee basic attack)
 
|Power Icon={{basicMeleeIcon}}
 
|Power Icon={{basicMeleeIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+5 vs AC; 1d8 damage}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+10 vs AC; 1d10+8 damage, and Darklin slides the target 1 square.}}{{LEB:CS:PCStatBlockPower
|Power Name=Magic Missile
+
|Power Name=Throwing Hammer
 
|Power Icon={{basicRangedIcon}}
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=Ranged 20; 11 damage}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Ranged 5/10; +5 vs. AC; 1d6+3 damage}}{{LEB:CS:PCStatBlockPower
|Power Name=Ghost Sound
+
|Power Name=Warlock's Curse
|Power Icon=
 
|Action=Standard
 
|Recharge=at-will
 
|Keywords=Arcane, Illusion
 
|Power Description=''Target:'' One object or unoccupied square. ''Effect:'' Darklin causes a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. He can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If he whispers, he can whisper quietly enough that only creatures adjacent to the target can hear Darklin's words.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Light
 
 
|Power Icon=
 
|Power Icon=
 
|Action=Minor
 
|Action=Minor
 
|Recharge=at-will
 
|Recharge=at-will
|Keywords=Arcane
+
|Keywords=
  +
|Power Description='''Effect:''' Darklin can place a Warlock's Curse on the enemy nearest him that he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with an attack, he deals extra damage. He can decide whether to apply the extra damage after making the damage roll. He can deal this extra damage once per round, so if he has dealt Warlock's Curse damage since the start of his turn, he cannot deal it again until the start of his next turn. A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. He can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. He can't place a Warlock's Curse on a creature that is already affected by his or another character's Warlock's Curse.}}{{LEB:CS:PCStatBlockPower
|Power Description=''Target:'' One object or unoccupied square. ''Effect:'' The target sheds bright light until the end of the encounter or until Darklin uses this power again. The light fills the target's s[ace and all squares within 4 squares of it. Putting out the light is a free action.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Mage Hand
+
|Power Name=Aegis of Assault
 
|Power Icon=
 
|Power Icon=
 
|Action=Minor
 
|Action=Minor
 
|Recharge=at-will
 
|Recharge=at-will
|Keywords=Arcane, Conjuration
+
|Keywords=Arcane, Teleportation
|Power Description=''Range:'' 5 squares. ''Effect:'' Darklin conjures a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of his next turn or until this power is used again. If Darklin is holding an object when he uses this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on Darklin's body into his hand. While the hand persists, he can take the following actions. ''Minor Action:'' The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time. ''Move Action:'' The hand moves up to 5 squares in any direction, carrying the object it holds. ''Free Action:'' The hand drops the object it is holding. ''Sustain Minor:'' The hand persists until the end of Darklin's next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=''Range:'' Close burst 2. ''Target:'' One creature in burst. ''Effect:'' Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.}}{{LEB:CS:PCStatBlockPower
|Power Name=Prestidigitation
+
|Power Name=Booming Blade
 
|Power Icon=
 
|Power Icon=
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Keywords=Arcane
+
|Keywords=Arcane, Thunder, Weapon
  +
|Power Description='''Target:''' One Creature. +10 vs. AC. 1d10+8 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.}}{{LEB:CS:PCStatBlockPower
|Power Description=''Range:'' 2. ''Effect:'' Use this cantrip to accomplish one of the effects given below:
 
  +
|Power Name=Dwarven Resilience
*Change the color of items in 1 cubic foot
 
*Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
 
*Clean or soil items in 1 cubic foot.
 
*Instantly light (or snuff out) a candle, a torch, or a small campfire.
 
*Chill, warm or flavor up to 1 pound of nonliving material for up to 1 hour.
 
*Make a small mark or symbol appear on a surface for up to 1 hour.
 
*Produce out of nothingness a small item or image that exists until the end of Darklin's next turn.
 
*Make a small, handheld item invisible until the end of Darklin's next turn.
 
''Special:'' Darklin can have as many as three prestidigitation effects active at one time. Nothing he creates with this cantrip can deal damage, serve as a weapon or tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Magic Missile
 
|Power Icon={{basicMeleeIcon}}{{basicRangedIcon}}
 
|Action=Standard
 
|Recharge=at-will
 
|Keywords=Arcane, Evocation, Force, Implement
 
|Power Description=''Range:'' 20. ''Target:'' One creature. ''Effect:'' 11 damage. ''Special:'' If the implement used with this power has an enchantment bonus, add that bonus to the damage. In addition, Darklin can use this power as a ranged basic attack and a melee basic attack (Reaper's Touch).}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Sword Burst
 
|Power Icon=
 
|Action=Standard
 
|Recharge=at-will
 
|Keywords=Arcane, Force, Implement
 
|Power Description=''Range:'' Close burst 1. ''Target:'' Each enemy in burst. 1d6+5 force damage.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Shadow Jaunt
 
|Power Icon=
 
|Action=Move
 
|Recharge=encounter
 
|Keywords=Teleportation
 
|Power Description=''Effect:'' Darklin teleports 3 squares and becomes insubstantial until the start of his next turn.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Aegis of Assault
 
 
|Power Icon=
 
|Power Icon=
 
|Action=Minor
 
|Action=Minor
 
|Recharge=encounter
 
|Recharge=encounter
|Keywords=Arcane, Teleportation
+
|Keywords=
  +
|Power Description='''Effect:''' Darklin can use his second wind.}}{{LEB:CS:PCStatBlockPower
|Power Description=''Range:'' Close burst 2. ''Target:'' One creature in burst. ''Effect:'' Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Charm of Misplaced Wrath
+
|Power Name=Clarion Call
 
|Power Icon=
 
|Power Icon=
 
|Action=Standard
 
|Action=Standard
 
|Recharge=encounter
 
|Recharge=encounter
|Keywords=Arcane, Charm, Enchantment, Implement
+
|Keywords=Arcane, Implement, Thunder
|Power Description=''Range:'' 10. ''Target:'' One enemy. +8 vs. Will. Darklin slides the target up to 3 squares. The target is then dazed until the end of Darklin's next turn. ''Effect:'' The target makes a basic attack against a creature of Darklin's choice as a free action. The basic attack gains a +2 power bonus to the damage roll.}}{{LEB:CS:PCStatBlockPower
+
|Power Description='''Range:''' Close Blast 3. '''Target:''' Each creature in blast. +8 vs. Fortitude. 3d4+8 thunder damage and the target is deafened until the end of Darklin's turn. '''Vestige Pact:''' Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.}}{{LEB:CS:PCStatBlockPower
|Power Name=Channeling Shield
+
|Power Name=Ethereal Stride
 
|Power Icon=
 
|Power Icon=
|Action=Immediate Interrupt
+
|Action=Move
 
|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane
 
|Keywords=Arcane
|Power Description=''Range:'' Close burst 10. ''Target:'' The creature hit by the triggering attack. ''Trigger:'' An attack hits Darklin or an ally within 10 squares of Darklin. ''Effect:'' Darklin reduces the damage the target takes from the triggering attack by 5+Con mod (+3).}}{{LEB:CS:PCStatBlockPower
+
|Power Description='''Effect:''' Darklin can teleport 3 squares, and he gains a +2 bonus to all defenses until the end of his next turn.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Dimensional Vortex
 
|Power Name=Dimensional Vortex
 
|Power Icon=
 
|Power Icon=
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane, Implement, Teleportation
 
|Keywords=Arcane, Implement, Teleportation
|Power Description=''Range:'' 10. ''Target:'' The triggering enemy. ''Trigger:'' An enemy hits an ally with a melee attack. ''Effect:'' Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=''Range:'' 10. ''Target:'' The triggering enemy. ''Trigger:'' An enemy hits an ally with a melee attack. +7 vs. Will. ''Effect:'' Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.}}{{LEB:CS:PCStatBlockPower
|Power Name=Wizard's Fury
+
|Power Name=Armor of Agathys
 
|Power Icon=
 
|Power Icon=
|Action=Minor
+
|Action=Standard
 
|Recharge=daily
 
|Recharge=daily
|Keywords=Arcane, Force, Implement
+
|Keywords=Arcane, Cold
|Power Description=''Prerequisite:'' Darklin must know the magic missile at-will wizard power. ''Effect:'' Until the end of the encounter, as a minor action once per turn, Darklin can cast magic missile.}}|Items={{LEB:CS:PCStatBlockItem
+
|Power Description='''Effect:''' Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.}}|Items={{LEB:CS:PCStatBlockItem
|Item Name=Aegis Blade Longsword +1
+
|Item Name=Pact Hammer Craghammer +2
|Item Description=''Power (Daily):'' Minor Action. Mark each enemy within a close burst 3 (save ends). Each target is treated with Darklin's Aegis of Assault.}}{{LEB:CS:PCStatBlockItem
+
|Item Description='''Properties:''' Brutal 2. '''Property:''' This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).}}{{LEB:CS:PCStatBlockItem
|Item Name=Staff of Missile Mastery +2
+
|Item Name=Rod of Cursed Honor +1
|Item Description=''Property:'' When Darklin uses magic missile with this implement, he gains an item bonus to the damage equal to the staff's enhancement bonus. ''Power (Daily):'' Free Action. Use this power when Darklin uses magic missile. Target one or two creatures with the attack. No target can be more than 5 squares from any other target.}}{{LEB:CS:PCStatBlockItem
+
|Item Description='''Property:''' Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.}}{{LEB:CS:PCStatBlockItem
|Item Name=Shadowdance Leather +1
+
|Item Name=Leather Armor of Dark Majesty +1
|Item Description=''Property:'' Darklin's area and ranged attack don't provoke opportunity attacks. ''Power (Daily):'' Free Action. Trigger: Darklin moves more than 3 squares. Effect: In bright light, Darklin's space and all adjacent squares become shrouded in dim light until the end of his next turn. If he was already in dim light, his space and all adjacent squares become dark, blocking line of sight, until the end of his next turn. Darklin can see perfectly in this area of dim light or darkness.}}{{LEB:CS:PCStatBlockItem
+
|Item Description='''Property:''' Darklin gains a +2 item bonus to all defenses against enemies under his Warlock's Curse. '''Power (Daily):'' Minor Action. Darklin places his Warlock's Curse on any enemy he can see, rather than the nearest enemy.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Badge of the Berserker +1
 
|Item Name=Badge of the Berserker +1
 
|Item Description=''Property'' When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.}}
 
|Item Description=''Property'' When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.}}
 
|Alignment=Unaligned
 
|Alignment=Unaligned
|Strength=8 (+1)
+
|Strength=12 (+3)
|Constitution=16 (+5)
+
|Constitution=18 (+6)
|Dexterity=13 (+3)
+
|Dexterity=10 (+2)
|Intelligence=20 (+7)
+
|Intelligence=18 (+6)
|Wisdom=12 (+3)
+
|Wisdom=13 (+3)
|Charisma=10 (+2)
+
|Charisma=8 (+1)
|Skills=Arcana +12, Athletics +6, Stealth +10
+
|Skills=Arcana +11, Athletics +8, Stealth +7
|Feats=Reaper's Touch, Armor Proficiency: Leather, White Lotus Riposte
+
|Feats=Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
|Equipment=Aegis Blade Longsword +1; Staff of Missile Mastery +2; Badge of the Berserker +1; Shadowdance Leather armor +1; adventurer's kit
+
|Equipment=Pact Hammer Craghammer +2; Rod of Cursed Honor; Badge of the Berserker +1; Leather Armor of Dark Majesty +1; (2) throwing hammer; adventurer's kit. |Rituals=none}}
|Rituals=none}}
 
 
   
 
== Character Information ==
 
== Character Information ==
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working
 
working
   
'''Age:''' 23<br />'''Gender:''' Male<br />'''Height:''' 6'0"<br />'''Weight:''' 155 lbs.
+
'''Age:''' 29<br />'''Gender:''' Male<br />'''Height:''' 4'6"<br />'''Weight:''' 190 lbs.
   
 
=== Personality ===
 
=== Personality ===
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You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
 
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
   
== Equipment ==
+
== Equipment<br /> ==
  +
'''Coins:''' 382gp (3lbs)<br />'''Leather Armor:''' 15lbs<br /><span style="font-weight: bold;">Craghammer</span>''':''' 6lbs<br /><span style="font-weight: bold;">throwing hammer</span>''' (2):''' 4lbs<br /><u><span style="font-weight: bold;">Adventurer's Kit</span>''':''' 33lbs</u><br />
   
  +
'''Encumbrance:''' 63lbs<br />'''Normal Load:''' 120lbs<br />'''Heavy Load:''' 240lbs<br />'''Maximum Drag Load:''' 600lbs
{|<br />|-<br />! Equipment Name<br />! Price<br />! Weight<br />|-<br />| Leather Armor<br />| 25gp<br />| 16lbs<br />|-<br />| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]<br />| 1000gp<br />| 4lbs<br />|-<br />| Backpack<br />| 2gp<br />| 2lbs<br />|-<br />| Bedroll<br />| 1sp<br />| 5lbs<br />|-<br />| Flint and Steel<br />| 1gp<br />| -<br />|-<br />| Belt Pouch<br />| 1gp<br />| 0.5lbs<br />|-<br />| Waterskin<br />| 1gp<br />| 4lbs<br />|}
 
 
'''Coins:''' 26gp
 
 
'''Encumbrance:''' 31.5lbs<br />'''Normal Load:''' 120lbs<br />'''Heavy Load:''' 240lbs<br />'''Maximum Drag Load:''' 600lbs
 
   
 
== Math ==
 
== Math ==
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{{L4W:CS:Attributes
 
{{L4W:CS:Attributes
 
|StrCost=0
 
|StrCost=0
|StrInitial=8
+
|StrInitial=10
|StrRacial=0
+
|StrRacial=+2
 
|StrLevel=+0
 
|StrLevel=+0
 
|ConCost=7
 
|ConCost=7
 
|ConInitial=15
 
|ConInitial=15
|ConRacial=0
+
|ConRacial=+2
 
|ConLevel=+1
 
|ConLevel=+1
|DexCost=1
+
|DexCost=0
|DexInitial=11
+
|DexInitial=10
|DexRacial=+2
+
|DexRacial=0
 
|IntCost=12
 
|IntCost=12
 
|IntInitial=17
 
|IntInitial=17
|IntRacial=+2
+
|IntRacial=0
 
|IntLevel=+1
 
|IntLevel=+1
|WisCost=2
+
|WisCost=3
|WisInitial=12
+
|WisInitial=13
 
|WisRacial=0
 
|WisRacial=0
 
|WisLevel=+0
 
|WisLevel=+0
 
|ChaCost=0
 
|ChaCost=0
|ChaInitial=10
+
|ChaInitial=8
 
|ChaRacial=0
 
|ChaRacial=0
 
|ChaLevel=+0|DexLevel = +0}}
 
|ChaLevel=+0|DexLevel = +0}}
Line 206: Line 168:
   
 
{{L4W:CS:Attack
 
{{L4W:CS:Attack
|StrMod=-1
+
|StrMod=+1
 
|DexMod=
 
|DexMod=
 
|Levelbonus=+2
 
|Levelbonus=+2
|ClassBonMAtk=
+
|ClassBonMAtk=+0
 
|ClassNameMAtk=
 
|ClassNameMAtk=
|FeatBonMAtk=
+
|FeatBonMAtk=+0
 
|FeatNameMAtk=
 
|FeatNameMAtk=
 
|EquipBonMAtk=+4
 
|EquipBonMAtk=+4
|EquipNameMAtk=Aegis Blade Longsword +1
+
|EquipNameMAtk=Pact Hammer Craghammer +2
|MiscBonMAtk=
+
|MiscBonMAtk=+0
 
|MiscNameMAtk=
 
|MiscNameMAtk=
 
|MAtkVs=AC
 
|MAtkVs=AC
|ClassBonRAtk=
+
|ClassBonRAtk=+0
 
|ClassNameRAtk=
 
|ClassNameRAtk=
|FeatBonRAtk=
+
|FeatBonRAtk=+0
 
|FeatNameRAtk=
 
|FeatNameRAtk=
|EquipBonRAtk=
+
|EquipBonRAtk=+2
|EquipNameRAtk=Magic Missile - Staff of Missile Mastery +2
+
|EquipNameRAtk=throwing hammer
|MiscBonRAtk=
+
|MiscBonRAtk=+0
 
|MiscNameRAtk=
 
|MiscNameRAtk=
|RAtkVs=
+
|RAtkVs=AC
|ThrownWeaponIsHeavy =
+
|ThrownWeaponIsHeavy = yes
|StrRAtk = |MagicMissile = 7}}<br />
+
|StrRAtk = +1|MagicMissile = |ConMAtk = +4
  +
|ConMod = +4}}<br />
  +
 
==== Defenses ====
 
==== Defenses ====
 
{{L4W:CSDef
 
{{L4W:CSDef
|StrMod=-1
+
|StrMod=+1
|ConMod=+3
+
|ConMod=+4
|DexMod=+1
+
|DexMod=+0
|IntMod=+5
+
|IntMod=+4
 
|WisMod=+1
 
|WisMod=+1
|ChaMod=+0
+
|ChaMod=-1
 
|ClassBonAC=+0
 
|ClassBonAC=+0
 
|ClassBonFort=+0
 
|ClassBonFort=+0
Line 242: Line 206:
 
|ClassBonWill=+2
 
|ClassBonWill=+2
 
|RaceBonAC=+0
 
|RaceBonAC=+0
|RaceBonFort=+1
+
|RaceBonFort=+0
 
|RaceBonRef=+0
 
|RaceBonRef=+0
 
|RaceBonWill=+0
 
|RaceBonWill=+0
Line 254: Line 218:
 
|FeatNameWill=
 
|FeatNameWill=
 
|EquipBonAC=+3
 
|EquipBonAC=+3
|EquipNameAC=Shadowdance Leather Armor +1
+
|EquipNameAC=Leather Armor of Dark Majesty +1
 
|EquipBonFort=+1
 
|EquipBonFort=+1
 
|EquipNameFort=Badge of the Berserker +1
 
|EquipNameFort=Badge of the Berserker +1
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|MiscNameWill=
 
|MiscNameWill=
 
|Levelbonus=+2|ArmorIsHeavy = }}<br />
 
|Levelbonus=+2|ArmorIsHeavy = }}<br />
  +
 
==== Senses and Reactions ====
 
==== Senses and Reactions ====
 
{{L4W:CS:Senses
 
{{L4W:CS:Senses
|DexMod = +1
+
|DexMod = +0
 
|WisMod = +1
 
|WisMod = +1
 
|LevelBonus = +2
 
|LevelBonus = +2
Line 298: Line 263:
 
|PerceptionEquipName =
 
|PerceptionEquipName =
 
|PerceptionOther = +0|PerceptionClassFeature = +0}} '''Senses:''' low-light vision<br />
 
|PerceptionOther = +0|PerceptionClassFeature = +0}} '''Senses:''' low-light vision<br />
  +
 
==== Health ====
 
==== Health ====
 
{{L4W:CS:Health
 
{{L4W:CS:Health
|ClassBase = 12
+
|ClassBase = 13
|Con = 16
+
|Con = 18
 
|PerLevel = +5
 
|PerLevel = +5
 
|Level = 4
 
|Level = 4
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|Equip = +0
 
|Equip = +0
 
|EquipName =
 
|EquipName =
|Other = +0}} '''Surges per day:''' 10 (7 class, +3 Con)
+
|Other = +0}}
  +
  +
'''Surges per day:''' 11 (7 class, +4 Con)
  +
 
==== Speed and Movement ====
 
==== Speed and Movement ====
'''Speed:''' 6
+
'''Speed:''' 5
  +
 
==== Racial Features ====
 
==== Racial Features ====
[http://www.wizards.com/dndinsider/compendium/race.aspx?id=26 Shadar-Kai]<br />
+
[http://www.wizards.com/dndinsider/compendium/race.aspx?id=2 Dwarf]<br />
   
'''* +2 Int, +2 Dex<br />* +2 Acrobatics, +2 Stealth<br />* Languages: Common, Elven<br />* Shadow Origin - considered shadow creature<br />* Winterkin: +1 to Fortitude, +2 bonus to death saving throws/unconscious condition<br />* [http://www.wizards.com/dndinsider/compendium/power.aspx?id=2482 Shadow Jaunt]<br />* Size: Medium<br />* Speed: 6'''
+
'''* +2 Strength or Wisdom, +2 Constitution<br />* +2 Dungeoneering, +2 Endurance<br />* Languages: '''Common, Dwarven'''<br />* Cast Iron Stomach: '''+2 Racial bonus against poisons'''<br />* Dwarven Resilience: '''use second wind as a minor action'''<br />* Encumbered Speed: '''move normally even when carrying a heavy load'''<br />'''* '''Stand your Ground''': when subjected to forced movement (push, pull or slide) Darklin can move 1 square less. Darklin can make a saving throw to avoid being knocked prone.<br />''''''''* Size: Medium<br />* Speed: 5'''
   
 
==== Class Features ====
 
==== Class Features ====
Line 321: Line 291:
 
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=357 Hybrid Swordmage]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* '''Swordmage Aegis:''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=3322 Aegis of Assault].<br />* <span style="font-weight: bold;">Swordbond</span>''':''' Can call bonded sword from up to 10 squares away.
 
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=357 Hybrid Swordmage]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* '''Swordmage Aegis:''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=3322 Aegis of Assault].<br />* <span style="font-weight: bold;">Swordbond</span>''':''' Can call bonded sword from up to 10 squares away.
   
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=360 Hybrid Wizard]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Will.<br />* <span style="font-weight: bold;">Cantrips</span>''':''' [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1217 Ghost Sound], [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1225 Light], [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1227 Mage Hand], and [http://www.wizards.com/dndinsider/compendium/power.aspx?id=1930 Prestidigitation].
+
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=358 Hybrid Warlock]''' (PH3)<br />* <span style="font-weight: bold;">Bonus to Defenses</span>''':''' +1 to Reflex or Will.<br />* Warlock Pact (Vestige Pact), Warlock's Curse.
   
 
==== Feats ====
 
==== Feats ====
   
* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1239 Reaper's Touch]- Adds Range Touch to [http://www.wizards.com/dndinsider/compendium/power.aspx?id=463 Magic Missile]
+
* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1366 Hybrid Talent] (Shadow Walk)
* 2nd: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=113 Armor Proficiency: Leather]
+
* 2nd: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=69 Dwarven Weapon Training]
 
* 4th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1342 White Lotus Riposte]
 
* 4th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1342 White Lotus Riposte]
   
 
==== Background ====
 
==== Background ====
   
'''[http://www.wizards.com/dndinsider/compendium/background.aspx?id=579 Domain Refugee] (Dragon #387):''' Makes Stealth Skill available.
+
'''[http://www.wizards.com/dndinsider/compendium/background.aspx?id=208 Ghorad'din Recruit] (EBR):''' Access to Stealth Skill
   
 
==== Skills and Languages ====
 
==== Skills and Languages ====
   
'''Languages:''' Common
+
'''Languages:''' Common, Dwarven<br />{{L4W:CS:Skills
  +
|StrMod=+1
  +
|ConMod=+4
  +
|DexMod=+0
  +
|IntMod=+4
  +
|WisMod=+1
  +
|ChaMod=-1
  +
|Levelbonus=+2
  +
|AcrobaticsTrained=+0
  +
|RaceBonAcrobatics=+0
  +
|FeatBonAcrobatics=+0
  +
|FeatNameAcrobatics=
  +
|EquipBonAcrobatics=+0
  +
|EquipNameAcrobatics=
  +
|ArcanaTrained=+5
  +
|RaceBonArcana=+0
  +
|FeatBonArcana=+0
  +
|FeatNameArcana=
  +
|EquipBonArcana=+0
  +
|EquipNameArcana=
  +
|AthleticsTrained=+5
  +
|RaceBonAthletics=+0
  +
|FeatBonAthletics=
  +
|FeatNameAthletics=
  +
|EquipBonAthletics=+0
  +
|EquipNameAthletics=
  +
|BluffTrained=+0
  +
|RaceBonBluff=+0
  +
|FeatBonBluff=+0
  +
|FeatNameBluff=
  +
|EquipBonBluff=+1
  +
|EquipNameBluff=Leather Armor of Dark Majesty +1
  +
|DiplomacyTrained=+0
  +
|RaceBonDiplomacy=+0
  +
|FeatBonDiplomacy=+0
  +
|FeatNameDiplomacy=
  +
|EquipBonDiplomacy=+0
  +
|EquipNameDiplomacy=
  +
|DungeoneeringTrained=+0
  +
|EnduranceTrained=+0
  +
|RaceBonEndurance=+2
  +
|FeatBonEndurance=+0
  +
|FeatNameEndurance=
  +
|EquipBonEndurance=+0
  +
|EquipNameEndurance=
  +
|HealTrained=+0
  +
|RaceBonHeal=+0
  +
|FeatBonHeal=+0
  +
|FeatNameHeal=
  +
|EquipBonHeal=+0
  +
|EquipNameHeal=
  +
|HistoryTrained=+0
  +
|RaceBonHistory=+0
  +
|FeatBonHistory=+0
  +
|FeatNameHistory=
  +
|EquipBonHistory=+0
  +
|EquipNameHistory=
  +
|InsightTrained=+0
  +
|RaceBonInsight=+0
  +
|FeatBonInsight=+0
  +
|FeatNameInsight=
  +
|EquipBonInsight=+0
  +
|EquipNameInsight=
  +
|IntimidateTrained=+0
  +
|RaceBonIntimidate=+0
  +
|FeatBonIntimidate=+0
  +
|FeatNameIntimidate=
  +
|EquipBonIntimidate=+1
  +
|EquipNameIntimidate=Leather Armor of Dark Majesty +1
  +
|NatureTrained=+0
  +
|RaceBonNature=+0
  +
|FeatBonNature=+0
  +
|FeatNameNature=
  +
|EquipBonNature=+0
  +
|EquipNameNature=
  +
|PerceptionTrained=+0
  +
|RaceBonPerception=+0
  +
|FeatBonPerception=+0
  +
|FeatNamePerception=
  +
|EquipBonPerception=+0
  +
|EquipNamePerception=
  +
|ReligionTrained=+0
  +
|RaceBonReligion=+0
  +
|FeatBonReligion=+0
  +
|FeatNameReligion=
  +
|EquipBonReligion=+0
  +
|EquipNameReligion=
  +
|StealthTrained=+5
  +
|RaceBonStealth=+0
  +
|FeatBonStealth=+0
  +
|FeatNameStealth=
  +
|EquipBonStealth=+0
  +
|EquipNameStealth=
  +
|StreetwiseTrained=+0
  +
|RaceBonStreetwise=+0
  +
|FeatBonStreetwise=+0
  +
|FeatNameStreetwise=
  +
|EquipBonStreetwise=+0
  +
|EquipNameStreetwise=
  +
|ThieveryTrained=+0
  +
|RaceBonThievery=+0
  +
|FeatBonThievery=+0
  +
|FeatNameThievery=
  +
|EquipBonThievery=+0
  +
|EquipNameThievery=|RaceBonDungeoneering = +2
  +
|FeatBonDungeoneering = +0
  +
|EquipBonDungeoneering = +0}}<br />
   
  +
==== Powers ====
See the [[Template:L4W:CS:Skills|Skills template]] for assistance.<br />{{L4W:CS:Skills<br />|StrMod=1<br />|ConMod=2<br />|DexMod=1<br />|IntMod=4<br />|WisMod=1<br />|ChaMod=-1<br />|Levelbonus=0
 
  +
{{L4W:PowerToHitSummary
  +
|Power01={{L4W:PowerToHit
  +
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7402 Eldritch Strike]
  +
|StatMod=+4
  +
|StatType=Con
  +
|Levelbonus=+2
  +
|ClassBonPower=+0
  +
|ClassNamePower=
  +
|FeatBonPower=+0
  +
|FeatNamePower=
  +
|EquipBonPower=+4
  +
|EquipNamePower=Pact Hammer Craghammer +2
  +
|PowerVs=AC
  +
}}
  +
|Power02={{L4W:PowerToHit
  +
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=1725 Booming Blade]
  +
|StatMod=+4
  +
|StatType=Int
  +
|Levelbonus=+2
  +
|ClassBonPower=+0
  +
|ClassNamePower=
  +
|FeatBonPower=+0
  +
|FeatNamePower=
  +
|EquipBonPower=+4
  +
|EquipNamePower=Pact Hammer Craghammer +2
  +
|PowerVs=AC
  +
}}
  +
|Power03={{L4W:PowerToHit
  +
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4170 Clarion Call]
  +
|StatMod=+4
  +
|StatType=Con
  +
|Levelbonus=+2
  +
|ClassBonPower=+0
  +
|ClassNamePower=
  +
|FeatBonPower=+0
  +
|FeatNamePower=
  +
|EquipBonPower=+2
  +
|EquipNamePower=Pact Hammer Craghammer +2
  +
|PowerVs=Fort
  +
}}}}
   
  +
== Tracking ==
|AcrobaticsTrained=<br />|RaceBonAcrobatics=<br />|FeatBonAcrobatics=<br />|FeatNameAcrobatics=<br />|EquipBonAcrobatics=<br />|EquipNameAcrobatics=
 
   
  +
==== Money ====
|ArcanaTrained=5<br />|RaceBonArcana=<br />|FeatBonArcana=2<br />|FeatNameArcana=<br />|EquipBonArcana=<br />|EquipNameArcana=
 
   
  +
+412 gp starting gold (Level 4)<br />-15 gp Adventurer's Kit<br />- 10 gp throwing hammer (2)<br />- 5 gp Identification Papers w/portrait<br />+520 gp gold parcel (Level 2)<br />- 520 gp [http://www.wizards.com/dndinsider/compendium/item.aspx?id=217 Badge of the Berserker +1] (purchased)
|AthleticsTrained=<br />|RaceBonAthletics=<br />|FeatBonAthletics=<br />|FeatNameAthletics=<br />|EquipBonAthletics=<br />|EquipNameAthletics=
 
   
  +
----
|BluffTrained=<br />|RaceBonBluff=<br />|FeatBonBluff=<br />|FeatNameBluff=<br />|EquipBonBluff=<br />|EquipNameBluff=
 
  +
382 gp remaining
   
  +
==== Treasure ====
|DiplomacyTrained=<br />|RaceBonDiplomacy=<br />|FeatBonDiplomacy=<br />|FeatNameDiplomacy=<br />|EquipBonDiplomacy=<br />|EquipNameDiplomacy=
 
   
  +
* Level 1: Parcel lvl+3 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=167 Leather Armor of Dark Majesty +1]
|DungeoneeringTrained=<br />|RaceBonDungeoneering=<br />|FeatBonDungeoneering=<br />|FeatNameDungeoneering=<br />|EquipBonDungeoneering=<br />|EquipNameDungeoneering=
 
  +
* Level 2: Parcel Gold Parcel - +520 gp
  +
* Level 3: Parcel lvl+4 - [http://www.wizards.com/dndinsider/compendium/item.aspx?id=1642 Pact Hammer Craghammer +2]
   
  +
==== Wishlist ====
|EnduranceTrained=<br />|RaceBonEndurance=2<br />|FeatBonEndurance=<br />|FeatNameEndurance=<br />|EquipBonEndurance=<br />|EquipNameEndurance=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=167 Leather Armor of Dark Majesty +2] (lvl 9)
|HealTrained=<br />|RaceBonHeal=<br />|FeatBonHeal=<br />|FeatNameHeal=<br />|EquipBonHeal=<br />|EquipNameHeal=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1930 Rod of Cursed Honor +2] (lvl 7)
|HistoryTrained=<br />|RaceBonHistory=<br />|FeatBonHistory=<br />|FeatNameHistory=<br />|EquipBonHistory=<br />|EquipNameHistory=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1208 Horned Helm] (lvl 6)
|InsightTrained=<br />|RaceBonInsight=<br />|FeatBonInsight=<br />|FeatNameInsight=<br />|EquipBonInsight=<br />|EquipNameInsight=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1280 Iron Armbands of Power] (lvl 6)
|IntimidateTrained=<br />|RaceBonIntimidate=2<br />|FeatBonIntimidate=<br />|FeatNameIntimidate=<br />|EquipBonIntimidate=<br />|EquipNameIntimidate=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=284 Belt of Sonnlinor Righteousness] (lvl 6)
|NatureTrained=<br />|RaceBonNature=<br />|FeatBonNature=<br />|FeatNameNature=<br />|EquipBonNature=<br />|EquipNameNature=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=1063 Gloves of Eldritch Admixture] (lvl 7)
|PerceptionTrained=<br />|RaceBonPerception=<br />|FeatBonPerception=<br />|FeatNamePerception=<br />|EquipBonPerception=<br />|EquipNamePerception=
 
   
  +
[http://www.wizards.com/dndinsider/compendium/item.aspx?id=851 Escape Tattoo] (lvl 3)
|ReligionTrained=<br />|RaceBonReligion=<br />|FeatBonReligion=<br />|FeatNameReligion=<br />|EquipBonReligion=<br />|EquipNameReligion=
 
   
  +
==== ====
|StealthTrained=<br />|RaceBonStealth=<br />|FeatBonStealth=<br />|FeatNameStealth=<br />|EquipBonStealth=<br />|EquipNameStealth=
 
 
|StreetwiseTrained=<br />|RaceBonStreetwise=<br />|FeatBonStreetwise=<br />|FeatNameStreetwise=<br />|EquipBonStreetwise=<br />|EquipNameStreetwise=
 
 
|ThieveryTrained=<br />|RaceBonThievery=<br />|FeatBonThievery=<br />|FeatNameThievery=<br />|EquipBonThievery=<br />|EquipNameThievery=<br />}}<br />==== Powers ====
 
 
See the [[Template:L4W:PowerToHitSummary|Power to Hit Summary]] and the [[Template:L4W:PowerToHit|Power to Hit]] templates for assistance.<br />{{L4W:PowerToHitSummary<br />|Power01={{L4W:PowerToHit<br />|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7636 Static Shock]<br />|StatMod=+4<br />|StatType=Int<br />|Levelbonus=0<br />|ClassBonPower=<br />|ClassNamePower=<br />|FeatBonPower=<br />|FeatNamePower=<br />|EquipBonPower=1<br />|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]<br />|PowerVs=Reflex<br />}}<br />|Power02={{L4W:PowerToHit<br />|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]<br />|StatMod=+4<br />|StatType=Int<br />|Levelbonus=0<br />|ClassBonPower=1<br />|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]<br />|FeatBonPower=<br />|FeatNamePower=<br />|EquipBonPower=3<br />|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]<br />|PowerVs=AC<br />}}<br />|Power03={{L4W:PowerToHit<br />|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638 Scouring Weapon]<br />|StatMod=+4<br />|StatType=Int<br />|Levelbonus=0<br />|ClassBonPower=<br />|ClassNamePower=<br />|FeatBonPower=<br />|FeatNamePower=<br />|EquipBonPower=3<br />|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]<br />|PowerVs=AC<br />}}<br />|Power04={{L4W:PowerToHit<br />|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]<br />|StatMod=+4<br />|StatType=Int<br />|Levelbonus=0<br />|ClassBonPower=2<br />|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]<br />|FeatBonPower=<br />|FeatNamePower=<br />|EquipBonPower=<br />|EquipNamePower=0<br />|PowerVs=AC<br />}}}}<br />== Tracking ==
 
 
==== Money ====
 
 
+100 gp starting gold<br />- 34 gp tossed down a well<br />--------<br />26 gp remaining
 
 
==== Treasure ====
 
 
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
 
 
* Level 1: Parcel lvl+4<br />** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
   
 
==== XP ====
 
==== XP ====
   
  +
Total XP: 3750 (starting value)
Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.
 
 
An adventure name would go here:<br />* 600 XP from nowhere (a link to where it came from would go here)
 
 
Total XP: 600
 
   
 
==== Changes ====
 
==== Changes ====
   
List changed here<br />* 2009/07/12: Created
+
* 10/13/2011: Created
   
 
== Judge Comments ==
 
== Judge Comments ==
   
  +
=== Level 4 ===
Judge comments (and your rebuttal) will go here.
 
 
=== Level 1 ===
 
   
 
==== Approval 1 ====
 
==== Approval 1 ====
 
<del>Approval from [[User:User1|User 1]]</del>
 
   
 
====Approval 2====
 
====Approval 2====
 
<del>Approval from [[User:User2|User 2]]</del>
 
   
 
== Status ==
 
== Status ==
  +
Awaiting Approval
 
  +
[[Category:LEB:Requesting Approval]]
<del>'''Status: Approved as 1st level character with 600 xp by [[User:User1|User 1]] and [[User:User2|User 2]]'''</del>
 
  +
[[Category:LEB: Dwarf]]
 
  +
[[Category:LEB: Warlock]]
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.
 
  +
[[Category:LEB: House Kundarak]]

Latest revision as of 20:38, 15 October 2011

Dwarf warlock

Summary[]

jsb420Darklin Gloomborn
XP 3750Male Dwarf Adventurer Hybrid (Swordmage/Warlock) 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 13, Passive Perception 13
HP 46, Bloodied 23, Surge Value 11, Surges 11
AC 19; Fortitude 17, Reflex 17, Will 16
Saving Throws +2 racial bonus against poisons
Speed 5
BasicMeleeEldritch Strike (melee basic attack) (Standard; at-will)
+10 vs AC; 1d10+8 damage, and Darklin slides the target 1 square.
BasicRangedThrowing Hammer (Standard; at-will)
Ranged 5/10; +5 vs. AC; 1d6+3 damage
Warlock's Curse (Minor; at-will)
Effect: Darklin can place a Warlock's Curse on the enemy nearest him that he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with an attack, he deals extra damage. He can decide whether to apply the extra damage after making the damage roll. He can deal this extra damage once per round, so if he has dealt Warlock's Curse damage since the start of his turn, he cannot deal it again until the start of his next turn. A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. He can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. He can't place a Warlock's Curse on a creature that is already affected by his or another character's Warlock's Curse.
Aegis of Assault (Minor; at-will) ✦ Arcane, Teleportation
Range: Close burst 2. Target: One creature in burst. Effect: Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.
Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon
Target: One Creature. +10 vs. AC. 1d10+8 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.
Dwarven Resilience (Minor; encounter)
Effect: Darklin can use his second wind.
Clarion Call (Standard; encounter) ✦ Arcane, Implement, Thunder
Range: Close Blast 3. Target: Each creature in blast. +8 vs. Fortitude. 3d4+8 thunder damage and the target is deafened until the end of Darklin's turn. Vestige Pact: Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.
Ethereal Stride (Move; encounter) ✦ Arcane
Effect: Darklin can teleport 3 squares, and he gains a +2 bonus to all defenses until the end of his next turn.
Dimensional Vortex (Immediate Interrupt; encounter) ✦ Arcane, Implement, Teleportation
Range: 10. Target: The triggering enemy. Trigger: An enemy hits an ally with a melee attack. +7 vs. Will. Effect: Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.
Armor of Agathys (Standard; daily) ✦ Arcane, Cold
Effect: Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.
Pact Hammer Craghammer +2
Properties: Brutal 2. Property: This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).
Rod of Cursed Honor +1
Property: Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.
Leather Armor of Dark Majesty +1
'Property: Darklin gains a +2 item bonus to all defenses against enemies under his Warlock's Curse. Power (Daily): Minor Action. Darklin places his Warlock's Curse on any enemy he can see, rather than the nearest enemy.
Badge of the Berserker +1
Property When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.
Alignment Unaligned; Languages Common
Str 12 (+3)Dex 10 (+2)Wis 13 (+3)
Con 18 (+6)Int 18 (+6)Cha 8 (+1)
Skills Arcana +11, Athletics +8, Stealth +7
Feats Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
Equipment Pact Hammer Craghammer +2; Rod of Cursed Honor; Badge of the Berserker +1; Leather Armor of Dark Majesty +1; (2) throwing hammer; adventurer's kit.
Rituals none


Character Information[]

Background[]

working

Appearance[]

working

Age: 29
Gender: Male
Height: 4'6"
Weight: 190 lbs.

Personality[]

Alignment: Unaligned

working

Hooks[]

  • working

Kicker[]

working

Other Sections[]

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment
[]

Coins: 382gp (3lbs)
Leather Armor: 15lbs
Craghammer: 6lbs
throwing hammer (2): 4lbs
Adventurer's Kit: 33lbs

Encumbrance: 63lbs
Normal Load: 120lbs
Heavy Load: 240lbs
Maximum Drag Load: 600lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 +2 +0 12 1
Con 7 15 +2 +1 18 4
Dex 0 10 0 +0 10 0
Int 12 17 0 +1 18 4
Wis 3 13 0 +0 13 1
Cha 0 8 0 +0 8 -1
Totals 22   9


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

con +0+0+4Pact Hammer Craghammer +2+0+210AC
Basic Ranged

+1

str+0+0+2throwing hammer+0+25AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int +0 +0 +0 +3 Leather Armor of Dark Majesty +1 +0 +2 19
Fortitude+1/+4str/con+0+0+0+1Badge of the Berserker +1+0+2 17
Reflex+0/+4dex/int+0+0+0 +1Badge of the Berserker +1+0+2 17
Will+1/-1wis/cha+2+0+0 +1Badge of the Berserker +1+0+2 16


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +0 +0 +0 +0 +0 +0 +2 +0 2
Passive Insight +1 +0 +0 +0 +0 +0 +2 +0 13
Passive Perception +1 +0 +0 +0 +0 +0 +2 +0 13
Senses: low-light vision

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 13 18 +5 +0 +0 +0 +0 46 23 11


Surges per day: 11 (7 class, +4 Con)

Speed and Movement[]

Speed: 5

Racial Features[]

Dwarf

* +2 Strength or Wisdom, +2 Constitution
* +2 Dungeoneering, +2 Endurance
* Languages:
Common, Dwarven
* Cast Iron Stomach:
+2 Racial bonus against poisons
* Dwarven Resilience:
use second wind as a minor action
* Encumbered Speed:
move normally even when carrying a heavy load
* Stand your Ground: when subjected to forced movement (push, pull or slide) Darklin can move 1 square less. Darklin can make a saving throw to avoid being knocked prone.
'''* Size: Medium
* Speed: 5

Class Features[]

Hybrid Swordmage (PH3)
* Bonus to Defenses: +1 to Will.
* Swordmage Aegis: Aegis of Assault.
* Swordbond: Can call bonded sword from up to 10 squares away.

Hybrid Warlock (PH3)
* Bonus to Defenses: +1 to Reflex or Will.
* Warlock Pact (Vestige Pact), Warlock's Curse.

Feats[]

Background[]

Ghorad'din Recruit (EBR): Access to Stealth Skill

Skills and Languages[]

Languages: Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0+0dex+0+0+0+22
Arcana +5 +4 int +0 +0 +0 +2 11
Athletics+5+1str+0+0+28
Bluff+0-1cha+0+0+1Leather Armor of Dark Majesty +1+22
Diplomacy+0-1cha+0+0+0+21
Dungeoneering+0+1wis+2+00+00+25
Endurance+0+4con+2+0+0+28
Heal+0+1wis+0+0+0+23
History+0+4int+0+0+0+26
Insight+0+1wis+0+0+0+23
Intimidate+0-1cha+0+0+1Leather Armor of Dark Majesty +1+22
Nature+0+1wis+0+0+0+23
Perception+0+1wis+0+0+0+23
Religion+0+4int+0+0+0+26
Stealth+5+0dex+0+0+0+27
Streetwise+0-1cha+0+0+0+21
Thievery+0+0dex+0+0+0+22


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +4 Con +0 +0 +4 Pact Hammer Craghammer +2 0 0 +2 10 AC
Booming Blade +4 Int +0 +0 +4 Pact Hammer Craghammer +2 0 0 +2 10 AC
Clarion Call +4 Con +0 +0 +2 Pact Hammer Craghammer +2 0 0 +2 8 Fort


Tracking[]

Money[]

+412 gp starting gold (Level 4)
-15 gp Adventurer's Kit
- 10 gp throwing hammer (2)
- 5 gp Identification Papers w/portrait
+520 gp gold parcel (Level 2)
- 520 gp Badge of the Berserker +1 (purchased)


382 gp remaining

Treasure[]

Wishlist[]

Leather Armor of Dark Majesty +2 (lvl 9)

Rod of Cursed Honor +2 (lvl 7)

Horned Helm (lvl 6)

Iron Armbands of Power (lvl 6)

Belt of Sonnlinor Righteousness (lvl 6)

Gloves of Eldritch Admixture (lvl 7)

Escape Tattoo (lvl 3)

[]

XP[]

Total XP: 3750 (starting value)

Changes[]

  • 10/13/2011: Created

Judge Comments[]

Level 4[]

Approval 1[]

Approval 2[]

Status[]

Awaiting Approval