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Revision as of 16:35, 15 October 2011

Dwarf warlock

Summary

jsb420Darklin Gloomborn
XP 3750Male Dwarf Adventurer Hybrid (Swordmage/Warlock) 4
Medium natural humanoid
Initiative +2; Senses Passive Insight 14, Passive Perception 14
HP 46, Bloodied 23, Surge Value 11, Surges 11
AC 19; Fortitude 17, Reflex 17, Will 17
Saving Throws +2 racial bonus against poisons
Speed 5
BasicMeleeEldritch Strike (melee basic attack) (Standard; at-will)
+9 vs AC; 1d10+7 damage, and Darklin slides the target 1 square.
BasicRangedThrowing Hammer (Standard; at-will)
Ranged 5/10; +5 vs. AC; 1d6+3 damage
Warlock's Curse (Minor; at-will)
Effect: Darklin can place a Warlock's Curse on the enemy nearest him that he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with an attack, he deals extra damage. He can decide whether to apply the extra damage after making the damage roll. He can deal this extra damage once per round, so if he has dealt Warlock's Curse damage since the start of his turn, he cannot deal it again until the start of his next turn. A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. He can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. He can't place a Warlock's Curse on a creature that is already affected by his or another character's Warlock's Curse.
Aegis of Assault (Minor; at-will) ✦ Arcane, Teleportation
Range: Close burst 2. Target: One creature in burst. Effect: Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.
Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon
Target: One Creature. +9 vs. AC. 1d10+7 damage and if the target is adjacent to Darklin at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage.
Dwarven Resilience (Minor; encounter)
Effect: Darklin can use his second wind.
Clarion Call (Standard; encounter) ✦ Arcane, Implement, Thunder
Range: Close Blast 3. Target: Each creature in blast. +8 vs. Fortitude. 3d4+4 thunder damage and the target is deafened until the end of Darklin's turn. Vestige Pact: Darklin gains 3 temporary hit points for each target he hits. Temporary hit points gained in this way are cumulative.
Ethereal Stride (Move; encounter) ✦ Arcane
Effect: Darklin can teleport 3 squares, and he gains a +2 bonus to all defenses until the end of his next turn.
Dimensional Vortex (Immediate Interrupt; encounter) ✦ Arcane, Implement, Teleportation
Range: 10. Target: The triggering enemy. Trigger: An enemy hits an ally with a melee attack. +7 vs. Will. Effect: Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.
Armor of Agathys (Standard; daily) ✦ Arcane, Cold
Effect: Darklin gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to him takes 1d6+4 cold damage.
Pact Hammer Craghammer +1
Property: This hammer functions as a warlock implement (do not apply the weapon's proficiency bonus to warlock spell powers).
Rod of Cursed Honor +1
Property: Whenever Darklin places a Warlock's Curse on a target, he gains a +1 bonus to his Fortitude, Reflex and Will defenses until the end of his next turn.
Leather Armor of Dark Majesty +1
'Property: Darklin gains a +2 item bonus to all defenses against enemies under his Warlock's Curse. Power (Daily): Minor Action. Darklin places his Warlock's Curse on any enemy he can see, rather than the nearest enemy.
Badge of the Berserker +1
Property When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.
Alignment Unaligned; Languages Common
Str 8 (+1)Dex 10 (+2)Wis 15 (+4)
Con 18 (+6)Int 18 (+6)Cha 10 (+2)
Skills Arcana +11, Athletics +8, Thievery +8
Feats Hybrid Talent (Shadow Walk), Dwarven Weapon Training, White Lotus Riposte
Equipment Pact Hammer Craghammer +1; Rod of Cursed Honor; Badge of the Berserker +1; Shadowdance Leather armor +1; (2) throwing hammer; adventurer's kit; Thieves' Tools
Rituals none


Character Information

Background

working

Appearance

working

Age: 29
Gender: Male
Height: 4'6"
Weight: 190 lbs.

Personality

Alignment: Unaligned

working

Hooks

  • working

Kicker

working

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

Coins: 26gp Encumbrance: 31.5lbs
Normal Load: 120lbs
Heavy Load: 240lbs
Maximum Drag Load: 600lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 +2 +0 12 1
Con 7 15 +2 +1 18 4
Dex 0 10 0 +0 10 0
Int 12 17 0 +1 18 4
Wis 3 13 0 +0 13 1
Cha 0 8 0 +0 8 -1
Totals 22   9


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str +4Aegis Blade Longsword +1+25AC
Basic Ranged

0

intMagic Missile - Staff of Missile Mastery +2+22


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+5 dex/int +0 +0 +0 +3 Shadowdance Leather Armor +1 +0 +2 20
Fortitude-1/+3str/con+0+1+0+1Badge of the Berserker +1+0+2 17
Reflex+1/+5dex/int+0+0+0 +1Badge of the Berserker +1+0+2 18
Will+1/+0wis/cha+2+0+0 +1Badge of the Berserker +1+0+2 16


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +1 +0 +0 +0 +0 +0 +2 +0 3
Passive Insight +1 +0 +0 +0 +0 +0 +2 +0 13
Passive Perception +1 +0 +0 +0 +0 +0 +2 +0 13
Senses: low-light vision

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 +5 +0 +0 +0 +0 43 21 10
Surges per day: 10 (7 class, +3 Con)

Speed and Movement

Speed: 6

Racial Features

Shadar-Kai

* +2 Int, +2 Dex
* +2 Acrobatics, +2 Stealth
* Languages: Common, Elven
* Shadow Origin - considered shadow creature
* Winterkin: +1 to Fortitude, +2 bonus to death saving throws/unconscious condition
* Shadow Jaunt
* Size: Medium
* Speed: 6

Class Features

Hybrid Swordmage (PH3)
* Bonus to Defenses: +1 to Will.
* Swordmage Aegis: Aegis of Assault.
* Swordbond: Can call bonded sword from up to 10 squares away.

Hybrid Wizard (PH3)
* Bonus to Defenses: +1 to Will.
* Cantrips: Ghost Sound, Light, Mage Hand, and Prestidigitation.

Feats

Background

Domain Refugee (Dragon #387): Makes Stealth Skill available.

Skills and Languages

Languages: Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0+1dex+2+0+0+25
Arcana +5 +5 int +0 +0 +0 +2 12
Athletics+5-1str+0+0+0+26
Bluff+0+0cha+0+0+0+22
Diplomacy+0+0cha+0+0+0+22
Dungeoneering+0+1wis+0+00+00+23
Endurance+0+3con+0+0+0+25
Heal+0+1wis+0+0+0+23
History+0+5int+0+0+0+27
Insight+0+1wis+0+0+0+23
Intimidate+0+0cha+0+0+0+22
Nature+0+1wis+0+0+0+23
Perception+0+1wis+0+0+0+23
Religion+0+5int+0+0+0+27
Stealth+5+1dex+2+0+0+210
Streetwise+0+0cha+0+0+0+22
Thievery+0+1dex+0+0+0+23


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sword Burst +5 Int +0 +0 +1 Aegis Blade Longsword +1 0 0 +2 8 Reflex
Charm of Misplaced Wrath +5 Int +0 +0 +2 Staff of Missile Mastery +2 0 0 +2 9 Will


Tracking

Money

+412 gp starting gold (Level 4)
-15 gp Adventurer's Kit
- 5 gp Identification Papers w/portrait
+680 gp gold parcel (Level 3)
- 520 gp Badge of the Berserker +1 (purchased)



552 gp remaining

Treasure

XP

Total XP: 3750 (starting value)

Changes

  • 10/13/2011: Created

Judge Comments

Judge comments (and your rebuttal) will go here.

Level 1

Approval 1

Approval from User 1

Approval 2

Approval from User 2

Status

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.