ENWorld Living Eberron Wiki
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==== Money ====
 
==== Money ====
   
+100 gp starting gold<br />- 34 gp tossed down a well<br />--------<br />26 gp remaining
+
+412 gp starting gold (Level 4)<br />-15 gp Adventurer's Kit<br />- 5 gp Identification Papers w/portrait
  +
  +
--------<br />392 gp remaining
   
 
==== Treasure ====
 
==== Treasure ====

Revision as of 20:25, 14 October 2011

Avenger

Summary

jsb420Darklin Gloomborn
XP 3750Male Shadar-Kai Adventurer Hybrid (Swordmage 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 13, Passive Perception 13
HP 43, Bloodied 21, Surge Value 10, Surges 10
AC 20; Fortitude 17, Reflex 18, Will 16
Speed 6
BasicMeleeAegis Blade Longsword +1 (Standard; at-will)
+5 vs AC; 1d8 damage
BasicRangedMagic Missile (Standard; at-will)
Ranged 20; 11 damage
Ghost Sound (Standard; at-will) ✦ Arcane, Illusion
Target: One object or unoccupied square. Effect: Darklin causes a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. He can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If he whispers, he can whisper quietly enough that only creatures adjacent to the target can hear Darklin's words.
Light (Minor; at-will) ✦ Arcane
Target: One object or unoccupied square. Effect: The target sheds bright light until the end of the encounter or until Darklin uses this power again. The light fills the target's s[ace and all squares within 4 squares of it. Putting out the light is a free action.
Mage Hand (Minor; at-will) ✦ Arcane, Conjuration
Range: 5 squares. Effect: Darklin conjures a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of his next turn or until this power is used again. If Darklin is holding an object when he uses this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on Darklin's body into his hand. While the hand persists, he can take the following actions. Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time. Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds. Free Action: The hand drops the object it is holding. Sustain Minor: The hand persists until the end of Darklin's next turn.
Prestidigitation (Standard; at-will) ✦ Arcane
Range: 2. Effect: Use this cantrip to accomplish one of the effects given below:
  • Change the color of items in 1 cubic foot
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Clean or soil items in 1 cubic foot.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of Darklin's next turn.
  • Make a small, handheld item invisible until the end of Darklin's next turn.
Special: Darklin can have as many as three prestidigitation effects active at one time. Nothing he creates with this cantrip can deal damage, serve as a weapon or tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power.
BasicMeleeBasicRangedMagic Missile (Standard; at-will) ✦ Arcane, Evocation, Force, Implement
Range: 20. Target: One creature. Effect: 11 damage. Special: If the implement used with this power has an enchantment bonus, add that bonus to the damage. In addition, Darklin can use this power as a ranged basic attack and a melee basic attack (Reaper's Touch).
Sword Burst (Standard; at-will) ✦ Arcane, Force, Implement
Range: Close burst 1. Target: Each enemy in burst. 1d6+5 force damage.
Aegis of Assault (Minor; at-will) ✦ Arcane, Teleportation
Range: Close burst 2. Target: One creature in burst. Effect: Darklin marks the target. The target remains marked until Darklin uses this power against another target. If Darklin marks other creatures using other powers, the target is still marked. A creature can only be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include Darklin as a target, it takes a -2 penalty to its attack rolls. If that attack hits and the marked target is within 10 squares of Darklin, he can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, Darklin can't use this immediate reaction.
Shadow Jaunt (Move; encounter) ✦ Teleportation
Effect: Darklin teleports 3 squares and becomes insubstantial until the start of his next turn.
Charm of Misplaced Wrath (Standard; encounter) ✦ Arcane, Charm, Enchantment, Implement
Range: 10. Target: One enemy. +8 vs. Will. Darklin slides the target up to 3 squares. The target is then dazed until the end of Darklin's next turn. Effect: The target makes a basic attack against a creature of Darklin's choice as a free action. The basic attack gains a +2 power bonus to the damage roll.
Channeling Shield (Immediate Interrupt; encounter) ✦ Arcane
Range: Close burst 10. Target: The creature hit by the triggering attack. Trigger: An attack hits Darklin or an ally within 10 squares of Darklin. Effect: Darklin reduces the damage the target takes from the triggering attack by 5+Con mod (+3).
Dimensional Vortex (Immediate Interrupt; encounter) ✦ Arcane, Implement, Teleportation
Range: 10. Target: The triggering enemy. Trigger: An enemy hits an ally with a melee attack. Effect: Darklin teleports the target 5 squares. The target then makes its melee attack against a creature of Darklin's choice. If no creatures are within range of the target, the attack is expended.
Wizard's Fury (Minor; daily) ✦ Arcane, Force, Implement
Prerequisite: Darklin must know the magic missile at-will wizard power. Effect: Until the end of the encounter, as a minor action once per turn, Darklin can cast magic missile.
Aegis Blade Longsword +1
Power (Daily): Minor Action. Mark each enemy within a close burst 3 (save ends). Each target is treated with Darklin's Aegis of Assault.
Staff of Missile Mastery +2
Property: When Darklin uses magic missile with this implement, he gains an item bonus to the damage equal to the staff's enhancement bonus. Power (Daily): Free Action. Use this power when Darklin uses magic missile. Target one or two creatures with the attack. No target can be more than 5 squares from any other target.
Shadowdance Leather +1
Property: Darklin's area and ranged attack don't provoke opportunity attacks. Power (Daily): Free Action. Trigger: Darklin moves more than 3 squares. Effect: In bright light, Darklin's space and all adjacent squares become shrouded in dim light until the end of his next turn. If he was already in dim light, his space and all adjacent squares become dark, blocking line of sight, until the end of his next turn. Darklin can see perfectly in this area of dim light or darkness.
Badge of the Berserker +1
Property When Darklin charges, the movement made as part of the charge doesn't provoke opportunity attacks.
Alignment Unaligned; Languages Common
Str 8 (+1)Dex 13 (+3)Wis 12 (+3)
Con 16 (+5)Int 20 (+7)Cha 10 (+2)
Skills Arcana +12, Athletics +6, Stealth +10
Feats Reaper's Touch, Armor Proficiency: Leather, White Lotus Riposte
Equipment Aegis Blade Longsword +1; Staff of Missile Mastery +2; Badge of the Berserker +1; Shadowdance Leather armor +1; adventurer's kit
Rituals none


Character Information

Background

working

Appearance

working

Age: 23
Gender: Male
Height: 6'0"
Weight: 155 lbs.

Personality

Alignment: Unaligned

working

Hooks

  • working

Kicker

working

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

Coins: 26gp Encumbrance: 31.5lbs
Normal Load: 120lbs
Heavy Load: 240lbs
Maximum Drag Load: 600lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 +0 8 -1
Con 7 15 0 +1 16 3
Dex 1 11 +2 +0 13 1
Int 12 17 +2 +1 20 5
Wis 2 12 0 +0 12 1
Cha 0 10 0 +0 10 0
Totals 22   9


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str +4Aegis Blade Longsword +1+25AC
Basic Ranged

0

intMagic Missile - Staff of Missile Mastery +2+22


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+5 dex/int +0 +0 +0 +3 Shadowdance Leather Armor +1 +0 +2 20
Fortitude-1/+3str/con+0+1+0+1Badge of the Berserker +1+0+2 17
Reflex+1/+5dex/int+0+0+0 +1Badge of the Berserker +1+0+2 18
Will+1/+0wis/cha+2+0+0 +1Badge of the Berserker +1+0+2 16


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +1 +0 +0 +0 +0 +0 +2 +0 3
Passive Insight +1 +0 +0 +0 +0 +0 +2 +0 13
Passive Perception +1 +0 +0 +0 +0 +0 +2 +0 13
Senses: low-light vision

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 +5 +0 +0 +0 +0 43 21 10
Surges per day: 10 (7 class, +3 Con)

Speed and Movement

Speed: 6

Racial Features

Shadar-Kai

* +2 Int, +2 Dex
* +2 Acrobatics, +2 Stealth
* Languages: Common, Elven
* Shadow Origin - considered shadow creature
* Winterkin: +1 to Fortitude, +2 bonus to death saving throws/unconscious condition
* Shadow Jaunt
* Size: Medium
* Speed: 6

Class Features

Hybrid Swordmage (PH3)
* Bonus to Defenses: +1 to Will.
* Swordmage Aegis: Aegis of Assault.
* Swordbond: Can call bonded sword from up to 10 squares away.

Hybrid Wizard (PH3)
* Bonus to Defenses: +1 to Will.
* Cantrips: Ghost Sound, Light, Mage Hand, and Prestidigitation.

Feats

Background

Domain Refugee (Dragon #387): Makes Stealth Skill available.

Skills and Languages

Languages: Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0+1dex+2+0+0+25
Arcana +5 +5 int +0 +0 +0 +2 12
Athletics+5-1str+0+0+0+26
Bluff+0+0cha+0+0+0+22
Diplomacy+0+0cha+0+0+0+22
Dungeoneering+0+1wis+0+00+00+23
Endurance+0+3con+0+0+0+25
Heal+0+1wis+0+0+0+23
History+0+5int+0+0+0+27
Insight+0+1wis+0+0+0+23
Intimidate+0+0cha+0+0+0+22
Nature+0+1wis+0+0+0+23
Perception+0+1wis+0+0+0+23
Religion+0+5int+0+0+0+27
Stealth+5+1dex+2+0+0+210
Streetwise+0+0cha+0+0+0+22
Thievery+0+1dex+0+0+0+23


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sword Burst +5 Int +0 +0 +1 Aegis Blade Longsword +1 0 0 +2 8 Reflex
Charm of Misplaced Wrath +5 Int +0 +0 +2 Staff of Missile Mastery +2 0 0 +2 9 Will


Tracking

Money

+412 gp starting gold (Level 4)
-15 gp Adventurer's Kit
- 5 gp Identification Papers w/portrait



392 gp remaining

Treasure

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

XP

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:
* 600 XP from nowhere (a link to where it came from would go here)

Total XP: 600

Changes

List changed here
* 2009/07/12: Created

Judge Comments

Judge comments (and your rebuttal) will go here.

Level 1

Approval 1

Approval from User 1

Approval 2

Approval from User 2

Status

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.