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Summary Edit

See the PC Stat Block template for assistance.

LEB JudgeForge
XP 600Male Warforged Adventurer Artificer 1
Medium natural humanoid (living construct)
Initiative +1; Senses Passive Insight 11, Passive Perception 11
HP 26, Bloodied 13, Surge Value 6, Surges 8
AC 16; Fortitude 13, Reflex 14, Will 13
Saving Throws +2 vs ongoing damage, take 10 or roll on death saves
Speed 6
BasicMeleeStaff of Artifice +1 (Standard; at-will)
+4 vs AC; 1d8+2
MeleeMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
+8 vs AC, 1d8+4 damage, and each ally adjacent to Forge gains a +1 power bonus to attack rolls and +2 bonus to damage rolls until the end of Forge's next turn.
Melee/RangedStatic Shock (Standard; at-will) ✦ Arcane, Implement, Lightning
Melee or ranged 5; +5 vs Reflex; 1d8+4 lightning damage. The next attack the target makes before the end of Forge's turn takes a penalty of -2 to the damage roll.
MeleeScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
+7 vs AC, 2d8+4 acid damage, and the target takes a -2 to AC until the end of Forge's next turn.
RangedObedient Servant (Minor; daily) ✦ Arcane, Implement, Summoning
Range 5. Effect: Forge creates a Medium obedient servant in an unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts it turn adjacent to the servant takes 1 damage. Forge can give the servant the following commands:
Standard Action
Melee 1 or Ranged 5; targets one creature; +6 vs AC; 1d10+4 damage.
Opportunity Action
Melee 1; targets one creature; +6 vs AC; 1d10+4 damage and the target is marked until the end of Forge's next turn.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Forge or one ally in burst. Effect: The target gains hit points equal to its healing surge value +1 and Forge expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Forumla (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Forge or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Forge spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 2.
Warforged Resolve (Minor; encounter) ✦ Healing
Forge gains 3 temporary hit points and can make a saving throw against one effect a save can end that deals ongoing damage. If Forge is bloodied, he also regains 3 hit points.
Staff of Artifice +1
Critical: +1d6. Power (At-will): Free action when Forge hits an enemy with an implement power using the staff; until the end of Forge's next turn, creatures summoned by his artificer powers gain a +2 bonus to attack rolls and damage rolls.
Arcane Empowerment
Forge begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Forge's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Forge recharges the daily power of an item. One item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Forge's allies uses an items daily power, that ally gains 4 temporary hit points.
Healing Infusion
At the end of an extended rest, Forge greats two healing infusions. These are expended using healing infusion powers. During a short rest, Forge on an ally can spend a healing surge to replenish one of the infusions expended.
Unsleeping Watcher
Forge does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of his surroundings and notices approaching enemies and other events as normal.
Alignment Good; Languages Common
Str 12 (+1)Dex 12 (+1)Wis 12 (+1)
Con 14 (+2)Int 18 (+4)Cha 8 (-1)
Skills Arcana +11, Endurance +4, Intimidate +1
Feats Master Mixer
Equipment Staff of Artifice +1, leather armor; adventurer's kit; 26gp
Rituals Make Whole, Brew Potion, Enchant Weapon, Disenchant Weapon

Character Information Edit

Background Edit

Forge was created to be a test character for LEB. If he was a real PC, there would be more background here.

Appearance Edit

Forge is nondescript as he will never appear. A real character would have an appearance description.

Age: 6 Gender: Male Height: 6'0" Weight: 250 lbs.

Personality Edit

Alignment: Good

Forge has no personality. A real character would describe their personality, mannerisms, and quirks here.

Hooks Edit

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker Edit

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Other Sections Edit

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment Edit

Equipment Name Price Weight
Leather Armor 25gp 16lbs
Staff of Artifice +1 1000gp 4lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 26gp

Encumbrance: 31.5lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.

Str 0 10 2 0 12 1
Con 2 12 2 0 14 2
Dex 2 12 0 0 12 1
Int 16 18 0 0 18 4
Wis 2 12 0 0 12 1
Cha 0 8 0 0 8 -1
Totals 22   8

Attacks Edit

See the Attack template for assistance.

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 3Staff of Artifice +104AC
Basic Ranged



Defenses Edit

See the Defenses template for assistance.

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 2 Leather 0 16
Fortitude1/+2str/con10 13
Reflex+1/+4dex/int 0 14
Will+1/-1wis/cha11 0 13

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 0 0 1
Passive Insight 1 0 0 0 0 0 0 0 0 0 11
Passive Perception 1 0 0 0 0 0 0 0 0 0 11

Senses: None (Special senses such as low-light, etc. go here)

Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 26 13 6

Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Warforged (EPG)

  • +2 Str, +2 Con
  • +2 Endurance, +2 Intimidate
  • Languages: Common
  • Warforged Resolve racial power
  • Warforged Mind: +1 to Will
  • Living Construct
  • Unsleeping Watcher
  • Warforged Resilience
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free.

Feats Edit

List level taken and link to the source.

Background Edit

Scholar (PH2): +2 Arcana.

Skills and Languages Edit

Languages: Common

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 2 0 11

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock +4 Int 1 Staff of Artifice +1 0 0 0 5 Reflex
Magic Weapon +4 Int 1 Magic Weapon 3 Staff of Artifice +1 0 0 0 8 AC
Scouring Weapon +4 Int 3 Staff of Artifice +1 0 0 0 7 AC
Obedient Servant +4 Int 2 Obedient Servant 0 0 0 0 6 AC

Tracking Edit

Money Edit

+100 gp starting gold
 - 34 gp tossed down a well
   26 gp remaining

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

  • 600 XP from nowhere (a link to where it came from would go here)

Total XP: 600

Changes Edit

List changed here

  • 2009/07/12: Created

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 1 Edit

Approval 1 Edit

Approval from User 1

Approval 2Edit

Approval from User 2

Status Edit

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.

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