ENWorld Living Eberron Wiki
Register
No edit summary
No edit summary
Line 90: Line 90:
 
|Feature Description=Forge does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of his surroundings and notices approaching enemies and other events as normal.}}
 
|Feature Description=Forge does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of his surroundings and notices approaching enemies and other events as normal.}}
 
|Alignment=Good
 
|Alignment=Good
|Strength=12 (+1)
+
|Strength=9 (-1)
|Constitution=14 (+2)
+
|Constitution=17 (+3)
|Dexterity=12 (+1)
+
|Dexterity=10 (+0)
|Intelligence=18 (+4)
+
|Intelligence=14 (+2)
 
|Wisdom=12 (+1)
 
|Wisdom=12 (+1)
|Charisma=8 (-1)
+
|Charisma=17 (+3)
|Skills=Arcana +11, Endurance +4, Intimidate +1
+
|Skills=Arcana +9, Diplomacy +10, Endurance +9, Streetwise +10
  +
|Feats=Hybrid Talent, Impending Victory, Action Surge, Hafted Defense
|Feats=Master Mixer
 
  +
|Equipment=Amulet of Physical Resolve +2, Quicksilver Chainmail +1, Byeshk Spear +1; Adventurer's Kit, Identification Papers with Portrait, Travel Papers, Riding Horse; 316.80gp}}
|Equipment=Staff of Artifice +1, leather armor; adventurer's kit; 26gp
 
|Rituals=Make Whole, Brew Potion, Enchant Weapon, Disenchant Weapon}}
 
   
 
== Character Information ==
 
== Character Information ==

Revision as of 23:06, 14 June 2010

Summary

See the PC Stat Block template for assistance.

froggalphaSerris Vilman
XP 3750Male Human Adventurer Hybrid Ardent Battlemind 4
Medium natural humanoid (Humanoid)
Initiative +2; Senses Passive Insight 13, Passive Perception 13
HP 45, Bloodied 22, Surge Value 11, Surges 11
AC 19; Fortitude 18, Reflex 17, Will 20
Saving Throws +2 item bonus vs poison and weakened, slowed, or immobilized.
Speed 6
BasicMeleeStaff of Artifice +1 (Standard; at-will)
+4 vs AC; 1d8+2
MeleeMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
+8 vs AC, 1d8+4 damage, and each ally adjacent to Forge gains a +1 power bonus to attack rolls and +2 bonus to damage rolls until the end of Forge's next turn.
Melee/RangedStatic Shock (Standard; at-will) ✦ Arcane, Implement, Lightning
Melee or ranged 5; +5 vs Reflex; 1d8+4 lightning damage. The next attack the target makes before the end of Forge's turn takes a penalty of -2 to the damage roll.
MeleeScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
+7 vs AC, 2d8+4 acid damage, and the target takes a -2 to AC until the end of Forge's next turn.
RangedObedient Servant (Minor; daily) ✦ Arcane, Implement, Summoning
Range 5. Effect: Forge creates a Medium obedient servant in an unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts it turn adjacent to the servant takes 1 damage. Forge can give the servant the following commands:
Standard Action
Melee 1 or Ranged 5; targets one creature; +6 vs AC; 1d10+4 damage.
Opportunity Action
Melee 1; targets one creature; +6 vs AC; 1d10+4 damage and the target is marked until the end of Forge's next turn.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Forge or one ally in burst. Effect: The target gains hit points equal to its healing surge value +1 and Forge expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Forumla (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Forge or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Forge spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 2.
Warforged Resolve (Minor; encounter) ✦ Healing
Forge gains 3 temporary hit points and can make a saving throw against one effect a save can end that deals ongoing damage. If Forge is bloodied, he also regains 3 hit points.
Staff of Artifice +1
Critical: +1d6. Power (At-will): Free action when Forge hits an enemy with an implement power using the staff; until the end of Forge's next turn, creatures summoned by his artificer powers gain a +2 bonus to attack rolls and damage rolls.
Arcane Empowerment
Forge begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Forge's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Forge recharges the daily power of an item. One item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Forge's allies uses an items daily power, that ally gains 4 temporary hit points.
Healing Infusion
At the end of an extended rest, Forge greats two healing infusions. These are expended using healing infusion powers. During a short rest, Forge on an ally can spend a healing surge to replenish one of the infusions expended.
Unsleeping Watcher
Forge does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of his surroundings and notices approaching enemies and other events as normal.
Alignment Good; Languages Common
Str 9 (-1)Dex 10 (+0)Wis 12 (+1)
Con 17 (+3)Int 14 (+2)Cha 17 (+3)
Skills Arcana +9, Diplomacy +10, Endurance +9, Streetwise +10
Feats Hybrid Talent, Impending Victory, Action Surge, Hafted Defense
Equipment Amulet of Physical Resolve +2, Quicksilver Chainmail +1, Byeshk Spear +1; Adventurer's Kit, Identification Papers with Portrait, Travel Papers, Riding Horse; 316.80gp



Character Information

Background

Forge was created to be a test character for LEB. If he was a real PC, there would be more background here.

Appearance

Forge is nondescript as he will never appear. A real character would have an appearance description.

Age: 6 Gender: Male Height: 6'0" Weight: 250 lbs.

Personality

Alignment: Good

Forge has no personality. A real character would describe their personality, mannerisms, and quirks here.

Hooks

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

Equipment Name Price Weight
Leather Armor 25gp 16lbs
Staff of Artifice +1 1000gp 4lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 26gp

Encumbrance: 31.5lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 2 0 12 1
Con 2 12 2 0 14 2
Dex 2 12 0 0 12 1
Int 16 18 0 0 18 4
Wis 2 12 0 0 12 1
Cha 0 8 0 0 8 -1
Totals 22   8


Attacks

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 3Staff of Artifice +104AC
Basic Ranged

1

dex01AC

Defenses

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 2 Leather 0 16
Fortitude1/+2str/con10 13
Reflex+1/+4dex/int 0 14
Will+1/-1wis/cha11 0 13


Senses and Reactions

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 0 0 1
Passive Insight 1 0 0 0 0 0 0 0 0 0 11
Passive Perception 1 0 0 0 0 0 0 0 0 0 11

Senses: None (Special senses such as low-light, etc. go here)

Health

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 26 13 6


Surges per day: 8 (6 class, +2 Con)

Speed and Movement

Speed: 6

Racial Features

Make sure to link to the appropriate sources where possible.

Warforged (EPG)

  • +2 Str, +2 Con
  • +2 Endurance, +2 Intimidate
  • Languages: Common
  • Warforged Resolve racial power
  • Warforged Mind: +1 to Will
  • Living Construct
  • Unsleeping Watcher
  • Warforged Resilience
  • Size: Medium
  • Speed: 6

Class Features

Make sure to link to the appropriate sources where possible.

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free.

Feats

List level taken and link to the source.

Background

Scholar (PH2): +2 Arcana.

Skills and Languages

Languages: Common

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex01
Arcana 5 4 int 2 0 11
Athletics1str01
Bluff-1cha0-1
Diplomacy-1cha0-1
Dungeoneering1wis01
Endurance2con204
Heal1wis01
History4int04
Insight1wis01
Intimidate-1cha201
Nature1wis01
Perception1wis01
Religion4int04
Stealth1dex01
Streetwise-1cha0-1
Thievery1dex01


Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock +4 Int 1 Staff of Artifice +1 0 0 0 5 Reflex
Magic Weapon +4 Int 1 Magic Weapon 3 Staff of Artifice +1 0 0 0 8 AC
Scouring Weapon +4 Int 3 Staff of Artifice +1 0 0 0 7 AC
Obedient Servant +4 Int 2 Obedient Servant 0 0 0 0 6 AC

Tracking

Money

+100 gp starting gold
 - 34 gp tossed down a well
--------
   26 gp remaining

Treasure

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

XP

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

  • 600 XP from nowhere (a link to where it came from would go here)

Total XP: 600

Changes

List changed here

  • 2009/07/12: Created

Judge Comments

Judge comments (and your rebuttal) will go here.

Level 1

Approval 1

Approval from User 1

Approval 2

Approval from User 2

Status

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.