ENWorld Living Eberron Wiki
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* Summary: Drow now only know one of Darkfire and Cloud of Darkness.
 
* Summary: Drow now only know one of Darkfire and Cloud of Darkness.
 
* Summary: Your Stealth is missing the training bonus.
 
* Summary: Your Stealth is missing the training bonus.
* Summary/Treasure: Where's the Talon Amulet from? I can't seem to find it in the compendium or the character builder.
+
* Summary/Treasure: Where's the Talon Amulet from? I can't seem to find it in the compendium or the character builder. <- this was from an RPGA adventure IIRC, it was in the CB up until October 2010 before they removed from the CB/DDI stuff. http://community.wizards.com/go/thread/view/75882/26053421/Missing_RPGA_content#470965865
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  +
  +
===Level 7===
  +
====Approval 1====
  +
Approval [[User:renau1g|renau1g]]:
  +
*Can add a theme if you'd like.
  +
* Summary: Your Stealth is missing the training bonus.
  +
* Summary: Drow now only know one of Darkfire and Cloud of Darkness.
  +
  +
====Approval 2====
   
 
== Status ==
 
== Status ==

Revision as of 15:19, 4 May 2012




Summary

MetaVoidBellegon Darksun
XP 11590Male Drow Adventurer Dark Warlock 7
Medium natural humanoid (Fey)
Initiative +6; Senses Passive Insight 13, Passive Perception 13; Darkvision
HP 55, Bloodied 27, Surge Value 13, Surges 7
AC 20; Fortitude 15, Reflex 18, Will 19
Speed 6
BasicMeleeEldritch Strike (Standard; at-will) ✦ Arcane, Weapon
+12 vs AC; 1d4+5, on hit slide the target 1 square; if target is at max hp, deal additional 1d6 damage
RangedSpiteful Glamor (Standard; at-will) ✦ Arcane, Implement, Psychic
Ranged 10, +9 vs. Will, 1d8+6 psychic damage (1d12d+6 to target at max hp)
Darkspiral Aura (Immediate Interrupt; at-will) ✦ Arcane, Implement, Necrotic, Psychic
When an enemy under Bellegons curse is reduced to 0 hp or fewer add one to your DS aura. It has starting value of zero and it resets when Bellegon take short or extended rest. Trigger: Enemy makes ranged or melee attack against Bellegon; Hit: 1d6 necrotic and psychic damage to that enemy for each point of DS aura's current value; Special: If this attack deals less then 12 damage the value of DS aura becomes 0. If it deals 12 or more damage Bellegon can cause an enemy to be weakened for its attack (half damage) and the value of DS aura becomes 1.
Cloud of Darkness (Standard; encounter) ✦ n/a
Close Burst 1; creates a cloud of darkness TENT, blocks line of sight, squares within are totally obscured, creatures entirely in the cloud are blinded. Darksun is immune to these effects.
Cursebite (Standard; encounter) ✦ Arcane, Implement, Psychic
Close Burst 20; Each creature under Bellegons curse; +9 vs Fort; 2d8+5 necrotic
Fast Hands retrained from Ethereal Stride (Free; at-will)
Once per round Bellegon can draw or sheathe a weapon, pick up an item in his or adjacent space, or retrieve or stow an item.
Shared Agony (Standard; encounter) ✦ Arcane, Implement, Psychic
Ranged 10, +9 vs. Will; 2d12+6 psychic damage; Miss:Bellegon can take 10 psychic damage and re-roll the attack, if it hits reduce damage taken by 3
RangedYour Glorious Sacrifice (Standard; daily) ✦ Arcane, Implement, Necrotic, Poison
Range 10; +9 vs Fort; 3d8+6 damage, and ongoing 7 poison damage (save ends) if an ally was damaged; Miss: half damage; no ongoing damage; Special: Before attack Bellegon can deal 4 damage to an ally adjacent to him. If he does, he gains +2 bonus to the attack roll
RangedTwilight of the Soul (Standard; daily) ✦ Arcane, Implement, Necrotic, Reliable
Range 10; +9 vs Will; 2d6+6 necrotic damage, and ongoing 10 necrotic damage (save at -2 ends)
RangedLife Siphon (Immediate Reaction; encounter) ✦ Arcane, HEaling
Range 10; Trigger: An ally within 10 squares takes damage; Effect: Bellegon gains +2 bonus to one attack roll TENT and regains 4hp.
Shadow Step (Move; encounter) ✦ Shadow, Teleportation
Bellegon must be adjacent to a creature. He can teleport 3 squares to a square adjacent to different creature.


Confounding Laughter (Standard; encounter) ✦ Arcane, Illusion, Implement, Psychic
Range 10; +9 vs Will; Hit: 1d10+6 psychic damage and the target makes MBA as free action against the enemy of Bellegons choosing. If this attack misses the target takes extra 1d6 psychic damage; Effect: Slide the target 2 squares
Bloodcurse Rod +1
Critical: +1d6. Property: Pact boon triggers when attack with this rod makes the enemy bloodied.
Darkspiral Rod +1
Critical: +1d6. Property: When Bellegon hits an enemy affected by his warlock curse with a warlock attack power using this rod he deals extra damage equal to the value of darkspiral aura
Talon amulet +1
Property: +1 item bonus to damage when Bellegon has CA against the target. Power (daily): Minor action. Up until the end of encounter, any creature that hits Bellegon with melee attack takes 1d6 damage
Challenge-Seeking Dagger +1
Property: +1d6 bonus damage when the target is at max hp.


Gloves of Eldritch Admixture
Property: warlock curse damage type may be changed to acid, cold or fire; Power(encounter 5 charges/day):Free Action: Next attack Bellegon makes deals extra damage 1 charge =1d6; 2 charges=2d6; 5 charges=3d6; this can be acid, cold or fire chosen at the time of use


Acrobat Boots
Property: Bellegon gains +1 item bonus to Acrobatics checks At-Will power: Minor Action. Bellegon can stand up from prone as minor action


Knifethrower's Gloves
Property: Bellegon can draw and attack with a dagger as part of the same standrard action.Daily power: Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll
Prime shot
+1 to hit if no ally is closer to the target
Shadow Walk
Gain concelment if moved at least 3 squares since last turn
Trance (Drow)
Bellegon does not sleep and instead enters a meditative state for 4 hours to gain the benefits of an extended rest. While in this state, he is fully aware of his surroundings and notices approaching enemies and other events as normal.
Lolthtouched
Once per encounter can use either Cloud of Darkness or Darkfire.
Alignment Unaligned; Languages Common, Elven
Str 8 (-1)Dex 16 (+3)Wis 10 (+0)
Con 13 (+1)Int 16 (+3)Cha 18 (+4)
Skills Arcana +11, Bluff +12, Intimidate +14, Thievery +11, Acrobatics +7, Athletics +2, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +6, Insight +3, Nature +3, Perception +3, Religion +6, Stealth +15, Streetwise +7
Feats Cursed Advantage, Sacrifice to Caiphon, Dual Implement Spellcaster, White Lotus Riposte
Equipment Bloodcurse Rod +1, Darkspiral Rod +1, Talon Amulet +1, Challenge-Seeking Dagger +1, Adventurer's Kit, Leather Armor of Dark Majesty +2
Rituals n/a


Character Information

Background

Bellegon Darksun was born in drow city UNDER Xen'drik as part of secretive Umbragen (dragon #330).

There was power in the city. Mages Academy, Priests of Shadow, even fighters college, all were powerful in their own way. But there was thrumming of power beyond ken of normal drow. Somehow, young boy could sense it and was drawn to the pulse as moth to the flame. Using one of incursions to inner chambers for indoctrination of Shadow, he went out to find the source. He couldn't.

And it got him lost in the halls of shadow. He was alone in the dark, without his companions or teachers for protection when he heard first skitterings of the scorpions. He was hunted. After few quick turns in the tunnels he could see them, he was surrounded and herded toward smallish chamber fairly blazing with magical power, but containing only small sphere of darkness. He could also feel the pulse getting stronger. With little choice, since he couldn't attack the scorpions and survive, he entered. Strangely and worryingly, scorpions didn't follow and he found himself at a loss again. The pulse was stronger now and he came to a halt not 10 feet from where he started, scared, but alive. There was feeling of malignant intelligence observing him, but he could see only darkness, so deep that his darkvision couldn't penetrate it. Then the power 'spoke', he felt his mind recoil, but couldn't resist powerful presence. It called itself Heart of Qabalrin, an ancient power left bound for milennia. It was used for various power rituals by tribes elders and magicians, but it needed more. It didn't want to fall into the hands of abberrations threatening Umbragen. Thus the need for mortal servants. In exchange for power, he was to go and find a way for fighting the daelkyr on the sunlit world above. There was aspiring giant called Gorodan that needed courier between the lands of underdark and himself. He was an agent of drow on the surface. And so Bellegon returned to the city, abandoned Mage Academy and his life as drow noble and prepared for the journey on the surface.

He served as courier to Gorodan, until giants exile. His last trip down, he got the instruction, follow the giant. Now, 24 years on, he was still serving him when Tharashk came.

House Tharashk has made many inroads into Droaam, looking for mercenaries to fill out their ranks in their attempt to take away some of the moneys that get filtered through House Deneith. Over the past several decades they have acquired a large number of gnolls, orks, halforks, ogres, minotaurs and the like to fill out their staffs, because the monsters work exceedingly well as bodyguards and hunters throughout southwestern Khorvaire. The guild leaders have dealt with the many power groups within the monster country, including of course with the Daughters of Sora Kell, the Gnoll Brotherhood, and a most unlikely warlord... Lord Gorodan Ashlord.

Lord Gorodan is a fire giant that was exiled from Xen'drik twenty-four years ago (see ECS pg. 166). When he arrived on the shores of Khorvaire and made his way into Droaam, he very easily and quickly established a fiefdom within the land... seizing control of a clan of ogres and their goblin slaves. Over time he built up his small fiefdom into something of an independant power, bringing in several other races of monster to increase his population and his defenses. Despite all of his success, however, the fire giant was always filled with melancholy over his banishment from his homeland. To this day Lord Gorodan continues to want to find ways to get back to the much warmer climate of Xen'drik, but unfortunately the fire giant clan from which he was banished still remains in power. Until that clan is removed, he is stuck in Droaam.

It was quite precipitous therefore when a House Tharashk representative by the name of Darvir d'Tharashk came to Lord Gorodan looking for additional mercenaries and warriors. The halfork House member told the giant of an excursion heading to Xen'drik to deal with a giant problem involving giants... a problem which just so happens to involve the self-same clan that Lord Gorodan was banished from. Needless to say, Lord Gorodan was quite excited to hear about this plan to possibly see to that clan's destruction, and thus he immediately offered Darvir and House Tharashk one of his most prized countrymen... an young drow that was blessed by The Shadow.

Bellegon is considered favored soul of The Shadow by his non-drow companions. He works hard to be best of the best in what he does and if he isn't then the best one ends up dead or missing this way or that. He is faithful to Fire Giant Lord at least until his true lord gives another instruction. One thing that Bellegon learned as he has matured is that he does not use his power for no reason. He is dedicated to the will of his Lord. And thus, those that might fear him... need not... if they also are accomplishing the will of his fire giant Lord. And right now, if the fire giant wishes his courier to travel with House Tharashk and a bunch of other people to the land of Xen'drik to deal with a fire giant problem... then Bellegon will do so willingly. And despite the darkness that covers him, the others that travel with him need not fear. For they all are doing the will of his Lord.

With his mission accomplished, he had a chance to contact Heart of Qabarin once he was back on the continent. He got new instructions. He returned to Lord Gorodan, made his report and proceeded to lay foundation to be sent to Sharn, to strange establishment of even stranger people. Lord Gorodan sent him for information about the Day of Mourning, about mercenaries that no longer have jobs, about many things. But truly, Darksun seeks an artifact. He has very little information to go by as Heart of Qabarin lost contact with it about milennia ago. In cosmopolitan Sharn, he hopes for more information.

But first, he needs to make some money for living in 'civilization'. First come, first served.

Appearance

Age: 100 Gender: Male Height: 5'2" Weight: 110 lbs.

Shadow elves have jet black skin , pale hair and slender elven builds. At a distance they are indistinguishable from drow, but up close, a few distinctive features become visible. The eyes of a shadow elf are PURE BLACK with no iris or white while the skin of the Umbragen has an oily gleam, almost as if liquid shadow was flowing accross their skin.

Bellegon is slight even for a drow, the eyes are pure black (strange for those who know drow) and he wears clean black robes under which soft armor can be seen. There is ornate dagger on his belt buckle and two rods hang from it. Robes are voluminous, but cut high enough not to drag on the floor and tight fitting breeches can be seen under it.

It appears as if drow can drop down and appear as nothing more then dropped cloak.

Personality

Alignment: Unaligned

Mercenary. But he's loyal, which is unusual for Xen'drick Drow. As long as recipient of that loyalty does the will of his lord (one or the other)

Hooks

  • Information about Heart of Qabalrin
  • Hints on ancient evils still roaming unbound
  • Connection of Heart of Darkness to any and all artifacts
  • Military information about mercenary companies that were, are or will be ready to serve Fire Giant Warlord
  • Dark Lanterns organisation needs an agent

Kicker

  • Mission back on Xen'drik resulted in new instructions by his patron. He arranged to be the one sent for information collection so he's still in Gorodan's employ.

Other Sections

Adventuring Group

The Race of the Five Horns

Equipment

Equipment Name Price Weight
Leather armor 25gp 15lbs
Challenge-Seeking Dagger 360gp 1lbs
Bloodcurse Rod - gp 2lbs
Darkspiral Rod - gp 2lbs
Adventurer's Kit 15gp 33lbs
Acrobat boots - -
Knifethrower's gloves - -

Coins: 2gp

Encumbrance: 53 lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 3 13 0 0 13 1
Dex 3 13 2 1 16 3
Int 7 15 0 1 16 3
Wis 0 10 0 0 10 0
Cha 9 16 2 0 18 4
Totals 22   10


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

cha 4Dagger311AC
Basic Ranged

3

dex4Dagger310AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/+3 dex/int 0 4 Leather Armor of Dark Majesty +2 3 20
Fortitude-1/+1str/con01Talon Amulet +13 15
Reflex+3/+3dex/int1 1Talon Amulet +13 18
Will0/+4wis/cha1 1Talon Amulet +13 19


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 3 0 6
Passive Insight 0 0 0 0 0 0 0 0 3 0 13
Passive Perception 0 0 0 0 0 0 0 0 3 0 13

Senses: Darkvision

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 13 5 0 0 55 27 13


Surges per day: 7 (6 class, +1 Con)

Speed and Movement

Speed: 6

Racial Features

Drow (FRPG)

  • +2 Charisma, +2 Dexterity
  • +2 Intimidate, +2 Stealth
  • Languages: Common, Giant
  • Lolthtouched
  • Fey Origin
  • Trance (Drow)
  • Size: Medium
  • Speed: 6

Class Features

Warlock (PHB)

  • Eldritch Strike: - taken instead of eldritch blast, melee attack Charisma vs. AC. On hit, target is slid 1 square
  • Warlock's Curse: - due to gloves of eldritch admix this can be acid, cold or fire damage
  • Dark Pact: - Darkspiral aura feature as immediate interrupt

Feats

  • 1st: Cursed Advantage - Gain CA against bloodied enemies cursed by you
  • 2nd: Sacrifice to Caiphon - if you miss all targets with encounter or daily power sacrifice hp equal to level of power and regain it's use
  • 2nd (retrained at sixth): Acolyte of the Veil (training in stealth and use of Shadow Step and assassin implements
  • 4th: Dual Implement Spellcaster - gain damage bonus from off-hand implement
  • 6th: White Lotus Riposte

Background

  • War Courier - you were responsible for delivering top-secret orders to agents in the field. Benefit: +2 Stealth

Skills and Languages

Languages: Common, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+3dex+1Acrobat boots37
Arcana 5 +3 int 3 11
Athletics-1str32
Bluff5+4cha+2Armor of Dark Majesty +2314
Diplomacy+4cha37
Dungeoneering+0wis33
Endurance+1con34
Heal+0wis33
History+3int36
Insight+0wis33
Intimidate5+4cha2+2Armor of Dark Majesty +2316
Nature+0wis33
Perception+0wis33
Religion+3int36
Stealth5+3dex22Warcourier Background315
Streetwise+4cha37
Thievery5+3dex311


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +4 Cha +1 LEB Expertise +4 Dagger 0 0 3 12 AC
Spiteful Glamor +4 Cha +1 LEB Expertise +1 Bloodcurse Rod +1 0 0 3 9 Will
Darkfire +4 Cha +4 Power bonus +1 LEB Expertise 0 0 3 12 Reflex
Cursebite +4 Cha +1 LEB Expertise +1 Bloodcurse Rod +1 0 0 3 9 Fortitude
Shared Agony +4 Cha +1 LEB Expertise +1 Bloodcurse Rod +1 0 0 3 9 Will
Twilight of the Soul +4 Cha +1 LEB Expertise +1 Bloodcurse Rod +1 0 0 3 9 Will
Confounding Laughter +4 Cha +1 LEB Expertise +1 Bloodcurse Rod +1 0 0 3 9 Will


Tracking

Money

+1092 gp starting gold (100 gp starting + 312 for adventuring + 680 gp (3rd lvl parcel)) - 25 gp Leather Armor - 15 gp Adventurer's Kit - 360 gp Challenge Seeking Dagger +1 - 680 gp Talon Amulet


2 gp remaining

+161 Galifars +360 Galifars from 10RP spent at 6th level


522 gp - 520gp (Acrobat Boots)

Treasure

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.


Breland's Boon - Gain 1 success on a skill challenge in Breland. Usually a social challenge, and must be one where the Crown's influence would sway the target. - Minor diplomatic immunity: For non-felonies, the PC may be forgiven one transgression. - The favor of Breland may also award 680gp.]

History 15 The sigil on the card is the sign of the King's Dark Lanterns, the intelligence agency of Breland. They have significant contacts throughout the land. History DC 21 It is possible, given what you have put together, that Lord ir'Haran might have been an agent with the Dark Laterns, and that the Assault of Aruldusk was a cover for one of their operations.

XP

Starting XP: 3750

The Race of the Five Horns 3000XP +13RP


spend 10RP (4 at 200XP to level to 6th and 6 more at 250XP) - gain 360gp and a parcel

Total XP: 9050XP and 3RP


TodO after approval

Dusk and Her Embrace 2540 xp and 6RP


Leather Armor of Dark Majesty +2 (N+3 parcel) and 360 gold

Wish List

PERFECT STORY WISE, but it's an artifact

Head

Belt

Wondrous

Consumable (for reference only, don't give them as treasure unless you need to 'fill in' little gold)

Changes

  • 2010/01/03: Created
  • 2010/11/18: Level 5, retrained Etheral Step to Fast Hands
  • 2011/2/12: Level 6

Judge Comments

Level 4

Approval 1

Everything was updated according to my instructions. Good job! Just one thing I had to correct was the capitalization of the "Encounter" recharge you had in Ethereal Stride. Make sure you keep all recharge text (i.e. at-will, encounter, daily, etc) in lower case. If you capitalize it, it causes formatting issues on your sheet. This is corrected for you and you have...

1 approval from Kalidrev


Now you just need one more and you'll be all set!

Approval 2

Approved for 4th level with 3750 xp by renau1g


Level 6

Approval 1

Fixed melee basic attack table to reflect eldritch strike.

Fixed class feature Eldritch Strike definition (targets AC not reflex, tables already correct)

Fixed health table (had 5 too many hit points).

Clarify level 6 feat (as discussed)

Pending that clarification, approved by FourMonos

Approval 2

Comments from TwoHeadsBarking:

  • Summary: Drow now only know one of Darkfire and Cloud of Darkness.
  • Summary: Your Stealth is missing the training bonus.
  • Summary/Treasure: Where's the Talon Amulet from? I can't seem to find it in the compendium or the character builder. <- this was from an RPGA adventure IIRC, it was in the CB up until October 2010 before they removed from the CB/DDI stuff. http://community.wizards.com/go/thread/view/75882/26053421/Missing_RPGA_content#470965865


Level 7

Approval 1

Approval renau1g:

  • Can add a theme if you'd like.
  • Summary: Your Stealth is missing the training bonus.
  • Summary: Drow now only know one of Darkfire and Cloud of Darkness.

Approval 2

Status