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|Equipment=Swarven Gith Plate +3, Frost Brand Fullblade +3, Ornament of Alertness +2, Iron Armbands of Power (heroic), Boots of Quickness (heroic), Belt of Vim (heroic), Circlet of Indomitability (heroic), Backlash Tattoo, Siberys Shard of Merciless Cold (heroic), Gauntlets of Blood (heroic), Distance handaxe +2, Adventurer's Gear, 21 PP, 80 gp.}} |
|Equipment=Swarven Gith Plate +3, Frost Brand Fullblade +3, Ornament of Alertness +2, Iron Armbands of Power (heroic), Boots of Quickness (heroic), Belt of Vim (heroic), Circlet of Indomitability (heroic), Backlash Tattoo, Siberys Shard of Merciless Cold (heroic), Gauntlets of Blood (heroic), Distance handaxe +2, Adventurer's Gear, 21 PP, 80 gp.}} |
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− | == |
+ | === Mini-Stat Block === |
+ | <pre style="font-size:smaller"> |
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+ | [sblock=Amarande Visgoth][color=sandybrown][b]Amarande Visgoth[/b][/color]—Male Vryloka Fey Beast Tamer Blackguard Kensei 11 |
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+ | Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15 |
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+ | AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7 |
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+ | HP: 90/90, Bloodied: 45, Surge: 26, Surges left: 12/12; |
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+ | Action Points: 1/1, Second Wind: Not Used, Milestones 0 |
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+ | Powers - |
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+ | [color=#44AA44]Dominator's Strike |
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+ | Vengeance Strike[/color] |
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+ | [color=#AA2255]Dread Smite |
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+ | Masterstroke |
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+ | Lifeblood |
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+ | Shroud of Shadow |
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+ | Vice's Reward |
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+ | Deliverance of Faith |
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+ | Student of the Sword |
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+ | Frost Brand Attack Power |
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+ | Backlash Tattoo |
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+ | [/color] |
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+ | [color=#BBBBBB]Blood of the Mighty |
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+ | Knightly Intercession |
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+ | Heal Fey Beast |
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+ | Wrath of the Gods |
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+ | Dwarven Githplate healing |
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+ | Ornament of Alertness[/color] |
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+ | Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends). |
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+ | Ulvellyn—Key Beast 10 |
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+ | Initiative +6; Low-light, Passive Perception 11 |
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+ | AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8 |
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+ | HP: 45; Bloodied 22 |
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+ | Trait: Allies gain a +1 power bonus to all defenses while in the aura 1 |
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+ | http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock] |
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+ | </pre><br /> |
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+ | |||
+ | == Character Information == |
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=== Background === |
=== Background === |
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* Did Amarande escape or was he let go? If so, what is the Cult of Life going to do about him. |
* Did Amarande escape or was he let go? If so, what is the Cult of Life going to do about him. |
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* Amarande only remembers snippets of his life before the experiments and the mists of the Mournlands. It's likely someone's looking for him. |
* Amarande only remembers snippets of his life before the experiments and the mists of the Mournlands. It's likely someone's looking for him. |
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+ | * Amarande draws his divine power from the Blood of Vol cult, but he doesn't know this. If it comes to light he may be more wary of his gift |
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+ | |||
=== Kicker === |
=== Kicker === |
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− | '''Coins:''' 21 pp, 80gp '''Encumbrance:''' |
+ | '''Coins:''' 21 pp, 80gp '''Encumbrance:''' 63lbs |
'''Normal Load:''' 210lbs |
'''Normal Load:''' 210lbs |
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'''Heavy Load:''' 420lbs |
'''Heavy Load:''' 420lbs |
Latest revision as of 00:37, 5 May 2012
Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
See the PC Stat Block template for assistance.
Str 21 (+5) | Dex 12 (+1) | Wis 11 (+0) |
Con 15 (+2) | Int 9 (-1) | Cha 20 (+5) |
Mini-Stat Block[]
[sblock=Amarande Visgoth][color=sandybrown][b]Amarande Visgoth[/b][/color]—Male Vryloka Fey Beast Tamer Blackguard Kensei 11 Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15 AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7 HP: 90/90, Bloodied: 45, Surge: 26, Surges left: 12/12; Action Points: 1/1, Second Wind: Not Used, Milestones 0 Powers - [color=#44AA44]Dominator's Strike Vengeance Strike[/color] [color=#AA2255]Dread Smite Masterstroke Lifeblood Shroud of Shadow Vice's Reward Deliverance of Faith Student of the Sword Frost Brand Attack Power Backlash Tattoo [/color] [color=#BBBBBB]Blood of the Mighty Knightly Intercession Heal Fey Beast Wrath of the Gods Dwarven Githplate healing Ornament of Alertness[/color] Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends). Ulvellyn—Key Beast 10 Initiative +6; Low-light, Passive Perception 11 AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8 HP: 45; Bloodied 22 Trait: Allies gain a +1 power bonus to all defenses while in the aura 1 http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]
Character Information[]
Background[]
Amarande fought for Karrnath in The Last War, a warrior, an honourable man and a skilled swordsman. He believed in the cause, even when rumours circulated of the use of necromancy to bolster their side, Amarande pushed it aside, believing the ends justified the means, after all Aundair attacked them first (at least that's what he was told). He slowly went down the slippery slope of justifying his nation's atrocities until he firmly became a deliverer of these misdeeds, he'd given up his soul to see his nation win. Amarande eventually led groups of the undead into the villages and towns of Aundair during their conquests, meting out slaughter on the innocent Aundairians.
It was during one of these slaughters that Amarande met his end, or should have, when a contingent of the Knights Arcane descended upon his group, an ambush! He battled valiantly, but against the spells of his enemies, Amarande was overmatched. As his world descended to darkness, his last actions were to spat blood at his foes, the enemies of Karrnath.
Amarande awoke chained in a dimly lit room, manacled to the floor and secured to the center of the room. It was an indeterminate amount of time that the necromancers had experimented with him, the pain excruciating. His tormentors refused to answer any of his questions. He only knew pain from then on, sometimes through the haze he could pick out bits of conversations. Amarande figured out that they were Blood of Vol members, and that the experiments were attempts to extend the life span of humans. (These members were from the Cult of Life)
After what seemed like an eternity, Amarande's head began to clear, the painful experiments had stopped for a while and the man had heard nothing from outside his cell for some time. After much struggling against his bonds, Amarande tore the bolt from the floor, although the manacles were still locked. The door had been left slightly ajar, not bolted as it would normally be. Not pausing to consider the implications, he burst through and jumped on the surprised guard, strangling him with his bare hands. As he crushed the life from the guard's body, Amarande's blood pumped with excitement, he felt alive, he feasted on the man's life force and felt the vitality flow through him. Amarande managed to escape the prison he was held in, a few more guards fell to his hands, but there was no real resistance, it was all too easy.
He ran far from the prison, to where the mists grew strong, afraid of pursuit, Amarande ran (unbeknownst to him) deep into the Mournlands. It was many weeks (or months?) that he alternatively hid and ran through the cursed land. The mists always permeating, they flowed into his body and mind, and soon Amarande wandered as a near mindless creature, feasting on anything he could get his hands on. Eventually he stumbled out of the Mournland into the Nightwood in Karrnath.
It was here that he met his companion, Ulvellyn, after saving the pup from the hands of a hunter looking to capture the beast to sell to House Vadalis. They quickly bonded and it was Ulvellyn that helped Amarande regain some of his senses, as they travelled the woods, hunting together, they found some of the remnants of The Last War, a group of undead clad in Karrnath gear. Together Amarande and Ulvellyn overwhelmed the decrepit skeletons, and a few treasures lay strewn about the area that Amarande acquired. That night as they camped in the area, nightmares flooded Amarande's mind. He had splintered images, a woman begging for her life as his blade descended, a group of zombies feeding on a family after breaking down their locked door as he stood by, and various other horrors of war that prevented Amarande from sleeping and he awoke in a cold sweat. The man continued having these visions as he wandered across the lands, his companion following him. Amarande saw as a group of bandits attacked a family travelling and his blood began to boil, a darkness growing inside and at first Amarande fought against the feelings. But as he watched them butcher the innocents, he knew that these men had to be punished. The duo sprang into action, Amarande realizing he could use his own unnatural vitality against his foes as he and Ulvellyn tore apart the bandits.
This night his nightmares no longer haunted him and it was then that Amarande began his path of redemption.....
Appearance[]
Amarande Vigoth is gaunt, almost emaciated, it is a wonder that he can lift the large blade he carries, let alone move in the heavy plate that he wears. With a pale face, white hair, and dark eyes, the "man" appears more dead than alive, which would be entirely accurate. He is slightly above average in height. If one sees him without a shirt on, there is a large tattoo across his entire back, a symbol of The Cult of Life although Amarande takes great pains to cover it up. He is also not seen without his companion, Ulvellyn, a displacer beast.
Age: ???
Gender: Male
Height: 6'0"
Weight: 110 lbs.
Personality[]
Alignment: Mostly Good
Amarande fights constantly against the bloodlust in his veins, the desire to spill the blood of those around him, friend and foe alike. Occasionally his face will contort, one of the few outward signs of his inner torment. Despite his rather appearance, Amarande is fair gregarious and friendly, although sometimes his more bestial nature breaks through, especially when battle begins. He has no mercy though for an enemy, a very draconian outlook on misdeeds.
Hooks[]
- Did Amarande escape or was he let go? If so, what is the Cult of Life going to do about him.
- Amarande only remembers snippets of his life before the experiments and the mists of the Mournlands. It's likely someone's looking for him.
- Amarande draws his divine power from the Blood of Vol cult, but he doesn't know this. If it comes to light he may be more wary of his gift
Kicker[]
Amarande needs to find out if he still has any humanity left and struggles against the inner hunger he feels as a result of the Cult's experiments. He feels that by helping innocents he can cleanse the dark deeds from his soul (if he still has one)
Other Sections[]
Equipment[]
Equipment Name | Price | Weight |
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+3 Dwarven Gith Plate | 13,000gp | 50lbs |
Frost Brand Fullblade +3 | 17,000gp | 10lbs |
Ornament of Alertness +2 | 3,400gp | 0lbs |
Iron Armbands of Power | 1,800gp | 0lbs |
Boots of Quickness | 3,400gp | 0lbs |
Belt of Vim | 3,400gp | 0lbs |
Circlet of Indominatibility | 3,400gp | 0lbs |
Backlash Tattoo | 4,200gp | 0lbs |
Siberys Shard of Merciless Cold | 520gp | 0lbs |
Gauntlets of Blood | 840gp | 0lbs |
Distance Handaxe +2 | 1,800gp | 0lbs |
Coins: 21 pp, 80gp Encumbrance: 63lbs
Normal Load: 210lbs
Heavy Load: 420lbs
Maximum Drag Load: 1050lbs
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 3 | 21 | 5 | |||||
Con | 5 | 14 | 0 | 1 | 15 | 2 | |||||
Dex | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Int | 0 | 8 | 0 | 1 | 9 | -1 | |||||
Wis | 0 | 10 | 0 | 1 | 11 | 0 | |||||
Cha | 7 | 15 | 2 | 3 | 20 | 5 | |||||
Totals | 22 | 11 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 1 | Kensei | 1 | LEB Bonus | 6 | +3 Frost Brand Fullblade | 5 | 18 | AC | ||
Basic Ranged |
1 | dex | 1 | LEB Bonus | +4 | +2 Distance Handaxe | 5 | 11 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/-1 | dex/int | 0 | 13 | +3 Dwarven Gith Plate | 5 | 28 | |||||
Fortitude | +5/+2 | str/con | 1 | 3 | +2 Ornament of Alertness & Belt of Vim | 5 | 24 | |||||
Reflex | +1/-1 | dex/int | 1 | 3 | +2 Ornament of Alertness & Boots of Quickness | 5 | 20 | |||||
Will | +0/+5 | wis/cha | 1 | 3 | Superior Will | 3 | +2 Ornament of Alertness & Circlet of Indominatibility | 5 | 27 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 6 |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 15 |
Passive Perception | 0 | 0 | 0 | 2 | 0 | 0 | 2 | +2 Ornament of Alertness | 5 | 0 | 19 |
Senses: Low-light
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 15 | 15 | 6 | 0 | 0 | 0 | 90 | 45 | 22 |
Surges per day: 12 (10 class, +2 Con)
Speed and Movement[]
Speed: 7
Racial Features[]
Vryloka
- Ability scores: +2 Charisma, +2 Dexterity or +2 Strength (chose Str)
Size: Medium Speed: 7 squares. Vision: Low-light
Languages: Common, choice of one other (Goblin) Skill Bonuses: +2 Perception, +2 Stealth. Blood Dependency: When you are bloodied, your healing surge value drops by 2. Human Heritage: You gain a +5 racial bonus to Bluff checks made to pass as a human. Lifeblood: You have the lifeblood power. Living Dead: Because your soul is tainted by undeath, you are both living and undead. If a power has different effects on living creatures and undead creatures, you choose which effect applies to you. Necrotic Resistance: You have necrotic resistance equal to 10. Vampiric Heritage: When your class grants you a utility power after 1st level, you can forgo taking that power. Instead, you gain a vryloka utility power of the same level or lower.
Class Features[]
Blackguard
Class features: Dark Menace, Dread Smite, Shroud of Shadow, Spirit of Vice, Vengeance Strike, Vice At-Will Power.
Theme Features[]
Fey Beast Tamer (Heroes of the Feywild):
- 1st: Gain a Displacer Beast as a companion
- 5th: Gain CA against enemies within companion's aura
- 10th: Can communicate normally with companion and other displacer beasts
Feats[]
- 1st: Cunning Stalker
- 2nd: Heavy Armour Agility
- 4th: Weapon Proficiency (fullblade)
- 6th: Student of the Sword (Intimidate; 2H weapons)
- 8th: Swift Recovery
- 10th: Superior Will
- 11th: Weapon Focus (heavy blade)
Background[]
Misttouched (EPG): +2 Endurance.
Skills and Languages[]
Languages: Common, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | -2 | armor | 5 | 4 | ||||
Arcana | -1 | int | 5 | 4 | ||||||
Athletics | 5 | 5 | str | -2 | armor | 5 | 13 | |||
Bluff | 5 | 5 | cha | 5 | 15 | |||||
Diplomacy | 5 | cha | 5 | 10 | ||||||
Dungeoneering | 0 | wis | 5 | 5 | ||||||
Endurance | 5 | 2 | con | 2 | background | +1 | armor (-2 acp, +3 dwarven) | 5 | 15 | |
Heal | 0 | wis | 5 | 5 | ||||||
History | -1 | int | 5 | 4 | ||||||
Insight | 0 | wis | 5 | 5 | ||||||
Intimidate | 5 | 5 | cha | 5 | 15 | |||||
Nature | 0 | wis | 5 | 5 | ||||||
Perception | 0 | wis | 2 | 2 | +2 ornament of alertness | 5 | 9 | |||
Religion | 5 | -1 | int | 5 | 9 | |||||
Stealth | 1 | dex | 2 | -2 | armor | 5 | 6 | |||
Streetwise | 5 | cha | 5 | 10 | ||||||
Thievery | 1 | dex | -2 | armor | 5 | 4 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Dominator's/Vengeance Strike/Blood of the Mighty/Knightly Intercession | +5 | Str | 1 | Kensei | 1 | LEB Expertise | 6 | +3 Frost Brand Fullblade | 0 | 0 | 5 | 18 | AC |
Masterstroke | +5 | Str | 3 | Kensei (+2 masterstroke) | 1 | LEB Expertise | 6 | +3 Frost Brand Fullblade | 0 | 0 | 5 | 20 | AC |
Frost Brand Attack Power | 0 | Int | +16 | +3 Frost Brand Fullblade (lvl+13) | 0 | 0 | 0 | 16 | Reflex |
Tracking[]
Money[]
- Starting Gold: 5,100 (20,400(sum of levels 1-10 magic item worth) x 25%)
- Purchases: Iron Armbands of Power & +2 Distance Handaxe (1,800 ea) & +2 ornament of alertness (3,400)
- Level gold: 680 + 3,400
- Remaining: 2,180 gp (or 21 PP & 80 gp)
Treasure[]
- Level 1: n+1
- Siberys shard of merciless cold
- Level 2: n+2
- Gauntlets of Blood
- Level 3: n of gold
- 680 gp
- Level 4: n+4
- Circlet of Indomitability
- Level 5: n+3
- Belt of Vim
- Level 6: n+3
- Backlash Tattoo
- Level 7: n+1
- Boots of Quickness
- Level 8: n of gold
- 3400 gp
- Level 9: n+4
- +3 dwarven githplate
- Level 10: n+2
- +3 Frost brand fullblade
XP[]
- Starting: 7,500 xp (retired Riann Caldamus @ level 6)
- DM RP's: 18,500 (spent 50 DM RP's)
Total XP: 26,000
Changes[]
- 2012/05/01: Created
Judge Comments[]
Judge comments (and your rebuttal) will go here.
Level 1[]
Approval 1[]
Approval from User 1
Approval 2[]
Approval from User 2
Status[]
Status: Approved as 1st level character with 600 xp by User 1 and User 2
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.