ENWorld Living Eberron Wiki
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|Features={{LEB:CS:PCStatBlockFeature
 
|Features={{LEB:CS:PCStatBlockFeature
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|Feature Name=Arcane Empowerment
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|Feature Description=Forge begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. ''Augment Energy:'' A weapon or implement is augmented until Forge's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. ''Impart Energy:'' Forge recharges the daily power of an item. One item can only be recharged this way once per day.}}{{LEB:CS:PCStatBlockFeature
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|Feature Name=Arcane Rejuvenation
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|Feature Description=Whenever one of Forge's allies uses an items daily power, that ally gains 4 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
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|Feature Name=Healing Infusion
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|Feature Description=At the end of an extended rest, Forge greats two healing infusions. These are expended using healing infusion powers. During a short rest, Forge on an ally can spend a healing surge to replenish one of the infusions expended.}}{{LEB:CS:PCStatBlockFeature
   
 
|Feature Name=Blood Dependency
 
|Feature Name=Blood Dependency
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