Summary Edit

renau1gVok Vaerhirmana
XP 10050Male Half-Elf Adventurer Paladin (Dol Arrah) 7
Medium natural humanoid (humanoid)
Initiative +2; Senses Passive Insight 17, Passive Perception 18; Low-light
HP 51, Bloodied 25, Surge Value 12, Surges 14
AC 23; Fortitude 18, Reflex 16, Will 19
Speed 5
BasicMeleeValorous Strike (Standard; at-will) ✦ Divine, Radiant, Weapon
+11 vs AC; 1d8+8 and gain +2 on saves and target gains vulnerable 3 to radiant damage
MeleeEnfeebling Strike (Standard; at-will) ✦ Divine, Weapon
+11 vs AC, 1d8+8 damage, and if I marked the target it takes a -2 to attack rolls until the end of my next turn.
CloseDivine Challenge (Minor; at-will) ✦ Divine, Radiant
Close burst 5; I mark the target. The target remains marked until the power is used against another creature or I fail to engage the target. The target takes a -3 to attack rolls that don't include me as a target, and allies gain +1 to defenses against target. The target takes 8 radiant damage the first time it makes an attack that doesn't include me as a target. In order to engage the target, I have to either attack the target or end my turn adjacent to it.
MeleeLay on Hands (Minor; at-will) ✦ Divine, Healing
Melee; 1/day; One creature. Effect: Spend a healing surge, don't regain any hp, target regains hp as if it had spent a surge
MeleeValorous Smite (Standard; encounter) ✦ Divine, Weapon
+11 vs AC, 2d8+8 damage, and each enemy within 3 squares is subject to my divine sanction.
MeleeInvigorating Smite (Standard; encounter) ✦ Divine, Healing, Weapon
+11 vs Will, 2d8+8 damage and you (if bloodied) and each bloodied ally within 5 squares regains 6 hp.
MeleeGuiding Strike (Standard; encounter) ✦ Arcane, Weapon
+11 vs AC, 1d8+8 damage and target takes a -2 to defense of my choice TENT
Divine Strength (Minor; encounter) ✦ Divine
Apply +0 as extra damage on my next attack.
CloseDivine Mettle (Minor; encounter) ✦ Divine
Close burst 10; One creature in the burst can make a saving throw with a +5 bonus.
Bless Weapon (Minor; daily) ✦ Divine, Radiant
Personal; Choose 1 weapon I'm wiedling. Until end of encounter +1 power bonus to hit & +1d6 radiant damage. Also, score a critical hit on 18-20 for any enemy that's vulnerable to radiant
MeleeMajestic Halo (Standard; daily) ✦ Divine, Radiant, Weapon
+11 vs AC 3d8+8 radiant damage. Miss: Half damage. Until the end of the encounter, any enemy that starts it's turn adjacient to me is subject to my divine sanction until the end of it's next turn.
Inescapable Longsword +1
Critical: +1d6 damage Property: Each time I miss, gain cumulative +1 to hit on next attack roll against the missed target (Caps at +1). Bonus ends if I attack a different target.
Meliorating Plate armor +1
Property: Each time you reach a milestone, increase the enhancement bonus of this armour by 1, resets after extended rest
Iron Armbands of Power
Property: Gain +2 item damage on melee attacks

Alignment Lawful Good; Languages Common, Goblin, Elven
Str 10 (+2)Dex 10 (+2)Wis 13 (+3)
Con 18 (+6)Int 8 (+1)Cha 20 (+7)
Skills Diplomacy +14, Insight +7, Intimidate +12, Perception +8, Religion +6
Feats Mark of Warding, Group Defense, Power of the Sun(Domain)
Equipment Inescapable Longsword +1, Meliorating Plate+1; Iron Armbands of Power, Amulet of Protection +1, Heavy shield; 42gp

Character Information Edit

Background Edit

Vok was born in Sharn, son of a blacksmith and a priest of the Sovereign Host, a middle-class family, having neither the political influence nor the desire to attempt a play at the upper echelon of the City of Towers. Vok's father (human) worked tirelessly at the forge and taught the young man patience and a work ethic that would steer him in his endeavors later in life. His mother (elf) turned him to the teachings of the Sovereign Host, herself devoted to Dol Dorn, god of strength and steel. She taught Vok that not all of life's problems could be overcome using words, no matter how well he could get out situations with his silver tongue. Vok learned the use of all manner of blades and different types of armour, favouring the heaviest he could wear, despite his relatively weak physical nature.

Vok himself decided to dedicate himself to the Host as well, but he found the teachings of Dol Arrah to be to his liking, and volunteered to be part of the group to work on protecting the lands from the threats of the Mournlands, joining up with the Thousand Yard Stare, attempting to bring light to the darkness of that place. After a few years there, he found that he needed to get away from this place as it was draining him of his vitality and thought a bit of crusading would help him. He also noticed that he'd developed a dragonmark during his time there, perhaps the land had bestowed this on him, he always fought to protect his allies and this mark enabled him to conduct himself better in this area. Traveling back to his home , Vok's mother suggested that offering oneself as a freelance adventuring type would yield the greatest possibilities to spread Dol Arrah's (and the Sovereign Host's) word, deeds over words. So he traveled to the Tower's Shard and is ready for some honourable adventure.

Appearance Edit

Paladin by lysandyr87.png

Age: 39 Gender: Male Height: 5'6" Weight: 165 lbs.

Personality Edit

Alignment: Lawful Good

Vok is a fairly easy going individual, but the constant battles he fought in the Mournlands has drained him of some of his zest for life. He is adamantly opposed to any undead, they are an affront to the Host and must be eradicated at any opportunity. Vok is protective of his fellows, counting on his newfound mark and devoted faith in the Host to guard the lesser armoured allies.

Hooks Edit

  • Vok would be willing to throw himself back into the Mournlands to stop any threat he heard about there. He's also hoping to encounter and destroy some undead foes.

Kicker Edit

Equipment Edit

Equipment Name Price Weight
Meliorating Plate +1 680gp 50lbs
Inescapable Longsword +1 680gp 4lbs
Amulet of Protection +1 360gp 0lbs
Iron Armbands of Power Level 6 1800gp 0lbs
Heavy Shield 10gp 15lbs

Coins: 42gp

Encumbrance: 69lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math Edit

Attributes Edit

See the Attributes template for assistance.

Str 0 10 0 0 10 0
Con 7 15 2 1 18 4
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 3 13 0 0 13 1
Cha 12 17 2 1 20 5
Totals 22   9

Attacks Edit

See the Attack template for assistance.

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


cha Power of the Sun(domain)+4Inescapable Longsword +1211AC
Basic Ranged



Defenses Edit

See the Defenses template for assistance.

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 0 9 2 Heavy Shield 2 23
Fortitude0/+4str/con11Amulet of Protection +12 18
Reflex+0/-1dex/int1 1Amulet of Protection +12Heavy Shield2 16
Will+1/+5wis/cha1 1Amulet of Protection +12 19

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 1 0 2 2 0 0 0 2 17
Passive Perception 1 5 0 0 0 0 0 0 2 0 18

Senses: Low-light

Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 18 6 0 0 0 51 25 12

Surges per day: 14)

Speed and Movement Edit

Speed: 6 or 5 in armor

Racial Features Edit

Half-Elf (PHB)

  • +2 Con, +2 Cha
  • +2 Diplomacy, +2 Insight
  • Languages: Common, Elven plus any one other
  • Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
  • Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
  • Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
  • Vision: Low-light
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Paladin (PHB)

  • Channel Divinity: Use Divine Mettle or Divine Strength once per encounter
  • Lay on Hands 1/day; One creature. Effect: Spend a healing surge, don't regain any hp, target regains hp as if it had spent a surge
  • Divine Challenge Mark an enemy that you have attacked or are adjacient to and if enemy makes an attack that doesn't include you as a target the enemy takes 8 radiant damage.

Feats Edit

List level taken and link to the source.

Background Edit

Thousand Yard Stare (EPG): Perception as a class skill

Skills and Languages Edit

Languages: Common, Goblin, Elven

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 2 1
Insight1wis22Power of the Sun27

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Virtuous Strike +5 Chr 4 Inescapable Longsword +1 0 0 2 11 AC
Enfeebling Strike +5 Chr 4 Inescapable Longsword +1 0 0 2 11 AC
Valorous Smite +5 Chr 4 Inescapable Longsword +1 0 0 2 11 AC
Majestic Halo +5 Chr 0 4 Inescapable Longsword +1 0 0 2 11 AC
Invigorating Smite +5 Chr 4 Inescapable Longsword +1 0 0 2 11 Will

Tracking Edit

Money Edit

Starting Gold, 4th level:  412gp = 100+1/5(360+520+680)
+ 412 gp  Starting Gold
-360  gp Amulet of Protection +1
-10    gp Heavy Shield

- 2 gp Money used to buy information -

   40 gp remaining

Treasure Edit

Wishlist Edit

  • Level 4 - level n gold
  • Level 5 - Githyanki Silver Longsword +2 (n+4 parcel)

XP Edit

Total XP: 3750

Total XP:10050 xp.

Changes Edit

  • 2009/12/13: Created

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approved for level 4 with 3,750 XP by EvolutionKB:

Approval 2Edit

Approval from evilbob:

Just some incredibly minor nitpicks:

  • in skills and languages, you also get elven; similarly at the top you have only common -- fixed for you since this is confusing some people
  • the name of "virtuous strike" is listed as "valorous strike" in the top power section; also should include "until the start of my next turn" in the description
  • still have 42gp in equipment at the top & equipment sections but only 40 at the bottom
  • didn't link half-elf in racial features section

All these are so tiny they are really more like suggestions than anything required. Approved as level 4 w/ 3750 XP!

Status Edit

Status: Approved as 4th level character with 3750 xp by evolutionkb and evilbob


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