ENWorld Living Eberron Wiki
 
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|Gender=Male
 
|Gender=Male
 
|Race=Half-orc
 
|Race=Half-orc
  +
|Theme=Alchemist
 
|Class=Artificer
 
|Class=Artificer
  +
|Paragon=Self-forged
|Level=+8
 
  +
|Level=11
|XP=15720
 
  +
|XP=26322
|Initiative=+8
 
  +
|Initiative=+9
|Insight=15
 
  +
|Insight=17
|Perception=20 (24 vs traps)
 
  +
|Perception=22 (26 vs traps)
 
|Senses=Low-light
 
|Senses=Low-light
|HP=64
+
|HP=82
|Bloodied=32
+
|Bloodied=41
|Surge Value=16
+
|Surge Value=20
|Surges=10; See ''Half-orc Resilience''
+
|Surges=12; See ''Half-orc Resilience''
|AC=22
+
|AC=24
|Fortitude=20
+
|Fortitude=24
|Reflex=20
+
|Reflex=23
|Will=18
+
|Will=21
  +
|Saving Throws=+2 saves vs ongoing damage
 
|Speed=6, 8 when charging
 
|Speed=6, 8 when charging
 
|Powers={{LEB:CS:PCStatBlockPower
 
|Powers={{LEB:CS:PCStatBlockPower
|Power Name=Magic Spiked Gauntlets +3
+
|Power Name=Magic Battlefist +3
 
|Power Icon={{basicMeleeIcon}}
 
|Power Icon={{basicMeleeIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+11 vs AC; 1d6+4}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+12 vs AC; 1d8+3}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Targeting Superior Crossbow +2
 
|Power Name=Targeting Superior Crossbow +2
 
|Power Icon={{basicRangedIcon}}
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=Ranged 20/40; +11 vs AC; 1d10+3}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Ranged 20/40; +13 vs AC; 1d10+4}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Magic Weapon
 
|Power Name=Magic Weapon
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
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|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Arcane, Weapon
 
|Keywords=Arcane, Weapon
|Power Description=Melee, +15 vs AC, 1d6+7 damage (Magic Spiked Gauntlets +3), or Ranged 20/40, +15 vs AC., 1d10+6 damage (Targeting Superior Crossbow +2); each ally adjacent to Tondrek gains a +1 power bonus to attack rolls and +3 bonus to damage rolls until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Melee, +18 vs AC, 1d8+8 damage (Magic Battlefist +3), or Ranged 20/40, +17 vs AC., 1d10+7 damage (Targeting Superior Crossbow +2); each ally adjacent to Tondrek gains a +1 power bonus to attack rolls and +5 bonus to damage rolls until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Static Shock
 
|Power Name=Static Shock
|Power Icon={{meleeIcon}}/{{rangedIcon}}
+
|Power Icon={{meleeIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Arcane, Implement, Lightning
 
|Keywords=Arcane, Implement, Lightning
|Power Description=Melee or ranged 5; +11 vs Reflex; 1d8+6 lightning damage. The next attack the target makes before the end of Tondreks's turn takes a penalty of -3 to the damage roll.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Melee 5; +13 vs Reflex; 1d8+7 lightning damage. The next attack the target makes before the end of Tondreks's turn takes a penalty of -5 to the damage roll.}}{{LEB:CS:PCStatBlockPower
|Power Name=Scouring Weapon
+
|Power Name=Burning Weapons
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=encounter
 
|Recharge=encounter
|Keywords=Acid, Arcane, Weapon
+
|Keywords=Arcane, Fire, Weapon
|Power Description=Melee +14 vs AC, 2d6+7 acid damage (Magic Spiked Gauntlet +3), or Ranged 20/40, +14 vs AC, 2d10+6 acid damage (Targeting Superior Crossbow +2); the target takes a -2 to AC until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Melee +17 vs AC, 1d8+8 fire damage (Magic Battlefist +3), or Ranged 20/40, +16 vs AC, 1d10+7 fire damage (Targeting Superior Crossbow +2); until the end of Tondrek's next turn, Tondrek and all his allies within 2 squares of him do extra +5 fire damage with weapon or fire attacks.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Repulsion Strike
 
|Power Name=Repulsion Strike
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane, Force, Weapon
 
|Keywords=Arcane, Force, Weapon
|Power Description=Melee +14 vs Reflex, 2d6+7 force damage (Magic Spiked Gauntlets +3), or Ranged 20/40, +14 vs Reflex, 2d10+6 force damage (Targeting Superior Crossbow +2); the target takes a -3 penalty to melee attack rolls until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Melee +17 vs Reflex, 2d8+8 force damage (Magic Battlefist +3), or Ranged 20/40, +16 vs Reflex, 2d10+7 force damage (Targeting Superior Crossbow +2); the target takes a -5 penalty to melee attack rolls until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
|Power Name=Gale-Force Infusion
+
|Power Name=Vampiric Weapons
|Power Icon={{areaIcon}}
+
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=encounter
 
|Recharge=encounter
|Keywords=Arcane, Implement
+
|Keywords=Arcane, Healing, Necrotic, Weapon
|Power Description=Burst 2 centered on an ally within 10 squares, each enemy is burst; +11 vs Reflex, 1d10+6 damage and target is slide 2 squares. ''Effect:'' The targeted ally gains a +5 bonus to AC until the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Melee +17 vs AC, 1d8+8 necrotic damage (Magic Battlefist +3), or Ranged 20/40, +16 vs AC, 1d10+7 necrotic damage (Targeting Superior Crossbow +2); each ally within 5 squares of Tondrek who deals damage with a weapon attack before the end of his next turn regains 1d6+5 hit points once before the end of Tondrek's next turn.}}{{LEB:CS:PCStatBlockPower
|Power Name=Obedient Servant
+
|Power Name=Battlefist Smash
  +
|Power Icon={{meleeIcon}}
  +
|Action=Standard
  +
|Recharge=encounter
  +
|Keywords=Arcane, Weapon
  +
|Power Description=Melee +17 vs AC, 3d8+8 damage and Tondrek pushes the target 5 squares. The target grants combat advantage to Tondrek and his allies until the start of his next turn.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Punishing Eye
 
|Power Icon={{rangedIcon}}
 
|Power Icon={{rangedIcon}}
|Action=Minor
+
|Action=Standard
 
|Recharge=daily
 
|Recharge=daily
|Keywords=Arcane, Implement, Summoning
+
|Keywords=Arcane, Conjuration, Implement, Psychic
|Power Description=Range 5. ''Effect:'' Tondrek creates a Medium obedient servant in an unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts its turn adjacent to the servant takes 1 damage. Tondrek can give the servant the following commands:
+
|Power Description=Range 5. ''Effect:'' Tondrek creates a punishing eye in a square within range; it lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes 7 psychic damage. Tondrek can move the eye 3 squares as a move action.}}{{LEB:CS:PCStatBlockPower
|Power Corollaries={{LEB:CS:PCStatBlockPowerCorollary
 
|Header=Standard Action
 
|Description=Melee 1 or Ranged 5; targets one creature; +13 vs AC; 1d10+6 damage.}}{{LEB:CS:PCStatBlockPowerCorollary
 
|Header=Opportunity Action
 
|Description=Melee 1; targets one creature; +13 vs AC; 1d10+6 damage and the target is marked until the end of Tondrek's turn.}}}}{{LEB:CS:PCStatBlockPower
 
 
|Power Name=Flameheart Defender
 
|Power Name=Flameheart Defender
 
|Power Icon={{rangedIcon}}
 
|Power Icon={{rangedIcon}}
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|Power Corollaries={{LEB:CS:PCStatBlockPowerCorollary
 
|Power Corollaries={{LEB:CS:PCStatBlockPowerCorollary
 
|Header=Standard Action
 
|Header=Standard Action
|Description=Melee 1 or Ranged 5; targets one creature; +13 vs AC; 2d6+6 fire damage.}}{{LEB:CS:PCStatBlockPowerCorollary
+
|Description=Melee 1 or Ranged 5; targets one creature; +15 vs AC; 2d6+7 fire damage.}}{{LEB:CS:PCStatBlockPowerCorollary
 
|Header=Opportunity Action
 
|Header=Opportunity Action
|Description=Melee 1; targets one creature; +13 vs AC; 2d6+6 fire damage.}}{{LEB:CS:PCStatBlockPowerCorollary
+
|Description=Melee 1; targets one creature; +15 vs AC; 2d6+7 fire damage.}}{{LEB:CS:PCStatBlockPowerCorollary
 
|Header=No Action
 
|Header=No Action
|Description=When the flameheart defender drops to 0 hit points, it must make the following attack: Close burst 2; targets each creature in burst; +11 vs. Reflex; 1d8+3 fire damage.}}}}{{LEB:CS:PCStatBlockPower
+
|Description=When the flameheart defender drops to 0 hit points, it must make the following attack: Close burst 2; targets each creature in burst; +13 vs. Reflex; 1d8+4 fire damage.}}}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Radiant Sigil
  +
|Power Icon={{meleeIcon}}
  +
|Action=minor
  +
|Recharge=daily
  +
|Keywords=Arcane, Healing, Radiant
  +
|Power Description=Range touch, one weapon or implement. ''Effect:'' Until the end of the encounter, any attack that uses the target deals radiant damage. Whenever any attack power using the target hits, the target's wielder regains 5 hit points. As a free action, the target's wielder can end the effect when they hit a creature; that creature is dazed (save ends). In addition, the wielder can spend a healing surge and regain +8 additional hit points.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Healing Infusion: Curative Admixture
 
|Power Name=Healing Infusion: Curative Admixture
 
|Power Icon={{closeIcon}}
 
|Power Icon={{closeIcon}}
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane, Healing
 
|Keywords=Arcane, Healing
|Power Description=Close burst 5; Tondrek or one ally in burst. ''Effect:'' The target gains hit points equal to its healing surge value+3 and Tondrek expends an infusion created with his Healing Infusion class feature.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Close burst 5; Tondrek or one ally in burst. ''Effect:'' The target gains hit points equal to its healing surge value+9 and Tondrek expends an infusion created with his Healing Infusion class feature.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Healing Infusion: Resistive Formula
 
|Power Name=Healing Infusion: Resistive Formula
 
|Power Icon={{closeIcon}}
 
|Power Icon={{closeIcon}}
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Arcane
 
|Keywords=Arcane
|Power Description=Close burst 5; Tondrek or one ally in burst. ''Effect:'' Target gains +1 bonus to AC until the end of the encounter and Tonkdrek spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value+3.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Close burst 5; Tondrek or one ally in burst. ''Effect:'' Target gains +1 bonus to AC until the end of the encounter and Tonkdrek spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value+10 and may designate another ally within 5 squares of them that gains the same number of temporary hit points.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Swift Mender
 
|Power Name=Swift Mender
 
|Power Icon={{rangedIcon}}
 
|Power Icon={{rangedIcon}}
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|Recharge=daily
 
|Recharge=daily
 
|Keywords=Arcane, Healing
 
|Keywords=Arcane, Healing
|Power Description=Close burst 10; Tondrek or one ally in burst, target must be bloodied. The target gains 3 regeneration until the end of the encounter. As a minor action, the target may end the effect to spend a healing surge.}}
+
|Power Description=Close burst 10; Tondrek or one ally in burst, target must be bloodied. The target gains 5 regeneration until the end of the encounter. As a minor action, the target may end the effect to spend a healing surge.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Sigil of Luck
  +
|Power Icon={{meleeIcon}}
  +
|Action=Minor
  +
|Recharge=daily
  +
|Keywords=Arcane
  +
|Power Description=Range touched, one weapon or implement. Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and +5 to damage rolls. As a minor action, the target's wielder can end the effect in order to remove an effect on them that a save can end.}}
 
|Items={{LEB:CS:PCStatBlockItem
 
|Items={{LEB:CS:PCStatBlockItem
|Item Name=Magic Spiked Gauntlets +3
+
|Item Name=Magic Battlefist +3
 
|Item Description=''Critical:'' +3d6}}{{LEB:CS:PCStatBlockItem
 
|Item Description=''Critical:'' +3d6}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Targeting Superior Crossbow +2
 
|Item Name=Targeting Superior Crossbow +2
|Item Description=''Critical:'' +2d6 and the target grants combat advantage until the end of Tondrek's next turn. ''Power (Daily):'' Free action when Tondrek hits with the weapon; until the end of his next turn, Tondrek and his allies may roll twice against the enemy, using either result.}}{{LEB:CS:PCStatBlockItem
+
|Item Description=''Load:'' Minor. ''Critical:'' +2d6 and the target grants combat advantage until the end of Tondrek's next turn. ''Power (Daily):'' Free action when Tondrek hits with the weapon; until the end of his next turn, Tondrek and his allies may roll twice against the enemy, using either result.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Skald's Leather Armor +2
 
|Item Name=Skald's Leather Armor +2
 
|Item Description=''Property:'' Tondrek gains a +2 bonus to Bluff and Diplomacy checks. ''Power (Daily):'' Immediate interrupt when an enemy targets Tondrek with a melee attack; the triggering enemy instead targets a creature of Tondrek's choice adjacent to him.}}{{LEB:CS:PCStatBlockItem
 
|Item Description=''Property:'' Tondrek gains a +2 bonus to Bluff and Diplomacy checks. ''Power (Daily):'' Immediate interrupt when an enemy targets Tondrek with a melee attack; the triggering enemy instead targets a creature of Tondrek's choice adjacent to him.}}{{LEB:CS:PCStatBlockItem
|Item Name=Onyx Dog
+
|Item Name=Deep-Pocket Cloak +3
|Item Description=''Power (Daily ✦ Conjuration):'' Standard action. Use the figuring to conjure a black mastiff (see below for statistics). As a free action, Tondrek may spend a healing surge to give the creature temporary hit points equal to his healing surge value. ''Power (At-will):'' Immediate reaction when Tondrek adjacent to the onyx dog attacks Tondrek; the dog makes a bite attack vs. the attacker.}}{{LEB:CS:PCStatBlockItem
+
|Item Description=''Property:'' The pockets of the cloak can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs 1 lb Each item stored within one of the cloak's pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action. ''Power (At-Will):'' Free 1/r. Tondrek can draw an item from the cloak or store an item within it.}}{{LEB:CS:PCStatBlockItem
  +
|Item Name=Doggie, Iron Defender (Ironwood Hound)
  +
|Item Description=''Power (Daily ✦ Conjuration):'' Standard action. Use the figurine to conjure Doggie (see below for statistics). As a free action, Tondrek may spend a healing surge to give the creature temporary hit points equal to his healing surge value. }}{{LEB:CS:PCStatBlockItem
 
|Item Name=Gadgeteer's Goggles (heroic tier)
 
|Item Name=Gadgeteer's Goggles (heroic tier)
 
|Item Description=''Property:'' +4 item bonus on Perception & Thievery checks to detect & disarm traps. ''Power (Encounter):'' Minor Action. Tondrek makes a Thievery check to disarm a trap.}}{{LEB:CS:PCStatBlockItem
 
|Item Description=''Property:'' +4 item bonus on Perception & Thievery checks to detect & disarm traps. ''Power (Encounter):'' Minor Action. Tondrek makes a Thievery check to disarm a trap.}}{{LEB:CS:PCStatBlockItem
|Item Name=Clockwork Bombs (lvl 4)
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|Item Name=Alchemy Gloves (heroic tier)
  +
|Item Description=''Property:'' +2 item bonus to attacks with alchemical items (included below).}}{{LEB:CS:PCStatBlockItem
|Item Description=''Power (Consumable ✦ Fire):'' Minor Action. Tondrek places the clockwork bomb in his space or in a square adjacent, and decides how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of his turn, Tondrek moves the clockwork bomb one square in a direction of his choosing and rolls a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as Tondrek), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +7 vs. Reflex; 1d10 fire damage.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Woundpatch (heroic tier)
+
|Item Name=Clockwork Bombs (1 lvl 4, 2 lvl 9)
  +
|Item Description=''Power (Consumable ✦ Fire):'' Minor Action. Tondrek places the clockwork bomb in his space or in a square adjacent, and decides how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of his turn, Tondrek moves the clockwork bomb one square in a direction of his choosing and rolls a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as Tondrek), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +11 vs. Reflex, 1d10 fire damage (lvl 4); +16 vs Reflex, 2d10 fire damage (lvl 9).}}{{LEB:CS:PCStatBlockItem
|Item Description=''Power (Consumable ✦ Healing):'' Minor Action. Tondrek places the woundpatch on himself or an adjacent creature. Until the end of the encounter, the next time the target spends a healing surge, they gain 5 extra hit points.}}
 
  +
|Item Name=5 Woundpatches (heroic tier)
  +
|Item Description=''Power (Consumable ✦ Healing):'' Minor Action. Tondrek places the woundpatch on himself or an adjacent creature. Until the end of the encounter, the next time the target spends a healing surge, they gain 5 extra hit points.}}{{LEB:CS:PCStatBlockItem
  +
|Item Name=2 Tension Wheels (heroic tier)
  +
|Item Description=''Power (Consumable):'' Minor Action. Tondrek places the tension wheel on his crossbow. The next attack he makes with the crossbow has its range extended by 2 and does 2 additional damage.}}{{LEB:CS:PCStatBlockItem
  +
|Item Name=3 Potions of Healing (heroic tier)
  +
|Item Description=''Power (Consumable ✦ Healing):'' Minor Action. Imbiber drinks the potion and spends a healing surge; instead of gaining normal surge value, gains back 10hp.}}{{LEB:CS:PCStatBlockItem
  +
|Item Name=1 Alchemist's Spark Ammunition
  +
|Item Description=''Power (Consumable ✦ Lightning):'' Standard Action. Make an attack with the crossbow using this ammunition's attack bonus but the crossbow's range. Area burst 1, each creature in burst, +15 vs Reflex, 2d6 lightning damage and a -1 penalty to attack rolls.}}
 
|Features={{LEB:CS:PCStatBlockFeature
 
|Features={{LEB:CS:PCStatBlockFeature
 
|Feature Name=Arcane Empowerment
 
|Feature Name=Arcane Empowerment
 
|Feature Description=Tondrek begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. ''Augment Energy:'' A weapon or implement is augmented until Tondrek's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. ''Impart Energy:'' Tondrek recharges the daily power of an item. An item can only be recharged this way once per day.}}{{LEB:CS:PCStatBlockFeature
 
|Feature Description=Tondrek begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. ''Augment Energy:'' A weapon or implement is augmented until Tondrek's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. ''Impart Energy:'' Tondrek recharges the daily power of an item. An item can only be recharged this way once per day.}}{{LEB:CS:PCStatBlockFeature
 
|Feature Name=Arcane Rejuvenation
 
|Feature Name=Arcane Rejuvenation
|Feature Description=Whenever one of Tondrek's allies uses an items daily power, that ally gains 7 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
+
|Feature Description=Whenever one of Tondrek's allies uses an items daily power, that ally gains 10 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
 
|Feature Name=Healing Infusion
 
|Feature Name=Healing Infusion
 
|Feature Description=At the end of an extended rest, Tondrek creates two healing infusions. These are expended using healing infusion powers. During a short rest, Tondrek or an ally can spend a healing surge to replenish one of the infusions expended.}}{{LEB:CS:PCStatBlockFeature
 
|Feature Description=At the end of an extended rest, Tondrek creates two healing infusions. These are expended using healing infusion powers. During a short rest, Tondrek or an ally can spend a healing surge to replenish one of the infusions expended.}}{{LEB:CS:PCStatBlockFeature
 
|Feature Name=Half-orc Resilience
 
|Feature Name=Half-orc Resilience
|Feature Description=The first time Tondrek is bloodied during and encounter, he gains 5 temporary hit points.}}
+
|Feature Description=The first time Tondrek is bloodied during and encounter, he gains 10 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
  +
|Feature Name=Alchemist
  +
|Feature Description=Tondrek gains a bonus alchemical recipe at 1st, 5th, and 10th level. During a short rest, he may make one alchemical item at no cost of his level or lower; he may only have one such an item prepared at a time. Tondrek gains a +2 bonus to attack with alchemical items he has created.}}{{LEB:CS:PCStatBlockFeature
  +
|Feature Name=Fortifying Action
  +
|Feature Description=Tondrek gains 10 temporary hit points when he spends an action point.}}{{LEB:CS:PCStatBlockFeature
  +
|Feature Name=Supporting Construction
  +
|Feature Description=Tondrek has a +2 bonus on saves vs ongoing damage.}}{{LEB:CS:PCStatBlockFeature
  +
|Feature Name=Gadgeteer's Garb Bonus
  +
|Feature Description=When Tondrek or an ally within 5 squares spends a healing surge, then regain 3 extra hp. Included above where appropriate.}}
 
|Alignment=Unaligned
 
|Alignment=Unaligned
 
|Languages=Common, Goblin
 
|Languages=Common, Goblin
|Strength=12 (+5)
+
|Strength=11 (+5)
|Constitution=17 (+7)
+
|Constitution=20 (+10)
|Dexterity=12 (+5)
+
|Dexterity=13 (+6)
|Intelligence=19 (+8)
+
|Intelligence=20 (+10)
|Wisdom=13 (+5)
+
|Wisdom=14 (+7)
|Charisma=8 (+3)
+
|Charisma=9 (+4)
|Skills=Arcana +17, Bluff +5, Diplomacy +5, Endurance +9, Heal +10, History +13, Intimidate +5, Perception +10 (+14 vs traps), Thievery +10 (+16 to disarm traps, +12 to open doors)
+
|Skills=Arcana +19*, Bluff +6, Diplomacy +6, Endurance +12, Heal +12*, History +15*, Intimidate +6, Perception +12* (+16 vs traps), Thievery +11* (+17 to disarm traps, +12 to open doors)
|Feats=Arcane Familiar, Crossbow Caster, Mark of Making, Ritual Caster, Thirst for Battle, Weapon Proficiency (Superior Crossbow)
+
|Feats=Alchemist, Arcane Familiar, Crossbow Caster, Enhanced Resistive Formula, Mark of Making, Ritual Caster, Speed Loader, Thirst for Battle, Weapon Proficiency (Superior Crossbow)
|Equipment=Magic Spiked Gauntlets +3 and Targeting Superior Crossbow +2 with 40 bolts; Skald's Leather Armor +2, Amulet of Protection +2; Onyx Dog, Clockwork Bomb (lvl 4), Clockwork Khyber Shard, Woundpatch; backpack, bedroll, belt pouch, identification papers (standard), thieves' tools, waterskin; 889.9 gp, 304 residuum
+
|Equipment=Magic Battlefirst +3 and Targeting Superior Crossbow +2 with 40 bolts; 1 Alchemist's Spark Ammunition; Skald's Leather Armor +2, Deep-Pocket Cloak +3; Alchemy Gloves, Alchemy Case, Doggie (Ironwood Hound), 3 Clockwork Bombs (1 lvl 4, 2 lvl 9), 3 Potions of Healing, 3 Tensions Wheels, 5 Woundpatches, Clockwork Khyber Shard, Magic Sound Box; alchemy case, bedroll, identification papers (standard), spellshard, thieves' tools, waterskin; 4335.3 gp, 279 residuum
|Rituals=Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Transfer Enchantment
+
|Rituals=Brew Potion, Disenchant Magic Item, Enchant Magic Item, Knock, Make Whole, Transfer Enchantment
|Alchemical Formula=Alchemist's Acid, Clockwork Bomb, Woundpatch}}
+
|Alchemical Formula=Alchemist's Acid, Alchemist's Fire, Alchemist's Spark, Clockwork Bomb, Jolt Flask, Rust Bomb, Tension Wheel, Woundpatch}}
   
 
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</div>
 
</div>
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
<div><b>AC</b> 22, <b>Fort</b> 20, <b>Ref</b> 20, <b>Will</b> 18</div>
+
<div><b>AC</b> 24, <b>Fort</b> 24, <b>Ref</b> 23, <b>Will</b> 21</div>
 
</div>
 
</div>
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
Line 191: Line 225:
 
<div style="font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;line-height:1.2;width:40em">
 
<div style="font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;line-height:1.2;width:40em">
 
<div style="padding:0.5ex 1ex 0 5ex;text-indent:-3ex;border-top:thin solid rgb(221,221,221)">
 
<div style="padding:0.5ex 1ex 0 5ex;text-indent:-3ex;border-top:thin solid rgb(221,221,221)">
<div><span style="font-weight:bold">Doggie</span></div>
+
<div><span style="font-weight:bold">Doggie (Ironwood Hound)</span></div>
 
<div>Medium natural animate</div>
 
<div>Medium natural animate</div>
 
</div>
 
</div>
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)">
<div><b>Initiative</b> +7; <b>Senses</b> Perception 17; low-light vision</div>
+
<div><b>Initiative</b> +9; <b>Senses</b> Perception +8; low-light vision</div>
<div><b>HP</b> 9, <b>Bloodied</b> 4,</div>
+
<div><b>HP</b> 15+20, <b>Bloodied</b> 7,</div>
<div><b>AC</b> 16; <b>Fortitude</b> 15, <b>Reflex</b> 14, <b>Will</b> 13</div>
+
<div><b>AC</b> 24; <b>Fortitude</b> 22, <b>Reflex</b> 19, <b>Will</b> 21</div>
<div><b>Speed</b> 8</div>
+
<div><b>Speed</b> 6</div>
 
</div>
 
</div>
 
<div style="color:#44AA44;padding:0 1ex 0 5ex;text-indent:-3ex;border-bottom:thin solid #44AA44">
 
<div style="color:#44AA44;padding:0 1ex 0 5ex;text-indent:-3ex;border-bottom:thin solid #44AA44">
<div>{{meleeIcon}}<b>Bite</b> (Standard; at-will)</div>
+
<div>{{basicMeleeIcon}}<b>Bite</b> (Standard; at-will)</div>
 
</div>
 
</div>
 
<div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)">
 
<div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)">
<div>+7 vs AC; 1d6+3</div>
+
<div>+15 vs AC; 2d6+3 damage</div>
  +
</div>
  +
<div style="color:#44AA44;padding:0 1ex 0 5ex;text-indent:-3ex;border-bottom:thin solid #44AA44">
  +
<div>{{meleeIcon}}<b>Drive Back</b> (Standard; at-will)</div>
  +
</div>
  +
<div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)">
  +
<div>+13 vs Fortitude; 2d6+3 damage and the target is pushed 2 squares and Doggie can shift 2 squares. Doggie must end its shift adjacent to the target's new position.</div>
 
</div>
 
</div>
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex">
 
<div style="padding:0 1ex 0 5ex;text-indent:-3ex">
 
<div><b>Alignment</b> Unaligned; <b>Languages</b> —</div>
 
<div><b>Alignment</b> Unaligned; <b>Languages</b> —</div>
<div><table class="" style="border:none;margin:0;padding:0;width:100%;background-image:none;"><tr><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Str</b> 16 (+5)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Dex</b> 14 (+4)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Wis</b> 13 (+3)</td></tr><tr><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Con</b> 14 (+4)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Int</b> 2 (-2)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Cha</b> 10 (+2)</td></tr></table></div>
+
<div><table class="" style="border:none;margin:0;padding:0;width:100%;background-image:none;"><tr><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Str</b> 13 (+6)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Dex</b> 12 (+6)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Wis</b> 16 (+8)</td></tr><tr><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Con</b> 18 (+9)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Int</b> 2 (+1)</td><td style="border:none;font-family:Optima, Segoe, Candara, Calibri, Arial, sans-serif;font-size:12pt;"><b>Cha</b> 8 (+4)</td></tr></table></div>
 
</div>
 
</div>
 
</div>
 
</div>
   
==== Mini-Stat Block ====
+
=== Mini-Stat Block ===
 
<pre style="font-size:smaller">
 
<pre style="font-size:smaller">
[sblock=Tondrek][color=royalblue][b]Tondrek[/b][/color]—Male Half-orc Artificer 7
+
[sblock=Tondrek][color=royalblue][b]Tondrek[/b][/color]—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +7, Low-Light, Passive Perception: 20 (24 vs traps), Passive Insight: 15
+
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 22, Fort: 20, Reflex: 20, Will: 18 — Speed: 6, 8 when charging
+
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/10; Half-orc Resilience
+
HP: 82/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
 
Action Points: 1/1, Second Wind: Not Used, Milestones 0
 
Action Points: 1/1, Second Wind: Not Used, Milestones 0
 
Powers -
 
Powers -
 
[color=#44AA44]Magic Weapon
 
[color=#44AA44]Magic Weapon
 
Static Shock[/color]
 
Static Shock[/color]
[color=#AA2255]Scouring Weapon
+
[color=#AA2255]Burning Weapons
 
Repulsion Strike
 
Repulsion Strike
  +
Vampiric Weapons
Gale-Force Infusion[/color]
 
  +
Battlefist Smash[/color]
[color=#BBBBBB]Obedient Servant
 
  +
[color=#BBBBBB]Punishing Eye
Flameheart Defender[/color]
 
  +
Flameheart Defender
  +
Radiant Sigil[/color]
 
[color=#AA2255]Healing Infusion x2
 
[color=#AA2255]Healing Infusion x2
 
Swift Mender
 
Swift Mender
 
Furious Assault[/color]
 
Furious Assault[/color]
[color=#BBBBBB]Regeneration Infusion[/color]
+
[color=#BBBBBB]Regeneration Infusion
  +
Sigil of Luck[/color]
 
[color=#E9822A]Targeting Superior Crossbow +2 (daily)
 
[color=#E9822A]Targeting Superior Crossbow +2 (daily)
 
Skald's Leather Armor +2 (daily)
 
Skald's Leather Armor +2 (daily)
[s]Onyx Dog (daily)[/s]
+
[s]Doggie (daily)[/s]
Clockwork Bomb
+
Clockwork Bombs (1 lvl 4, 2 lvl 9)
  +
Acidic Spark Ammunition
Woundpatch[/color]
 
  +
3 Tension Wheels
  +
3 Potions of Healing
  +
5 Woundpatches[/color]
   
Doggie—Construct 4
+
Doggie—Construct 10
 
Initiative +7; Low-light, Passive Perception 17
 
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
+
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 25/9; Bloodied 4
+
HP: 35/7; Bloodied 4
   
  +
Crafty—Construct 11 (Inactive)
[/sblock]
 
  +
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
</pre><br>
 
  +
HP: 1; Crafty is never damaged a missed attack.
   
  +
http://leb.wikia.com/wiki/LEB%3APC%3ATondrek_(stonegod)[/sblock]
== Character Information ==
 
  +
</pre><br />
 
=== Background ===
 
 
Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir whom he never knew, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that some humans named Canith and some orcs named Tharashk are after him, and will probably hurt him.
 
 
Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"—he muttered to himself and had a severe difficulty interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.
 
 
One day, when Tondrek was in his teens, he was given to a stranger, a Marcher half-orc. The Marcher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once—the Marcher searched for and found the strange green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.
 
 
For some time, Tondrek lived with the Marcher. The Marcher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regualr visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possesed, and while the Marcher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.
 
 
Then, almost a year ago, the Marcher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. Tondrek was lead to some gathering—fancy dressed folks flittered about the warforged gaurded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marcher thrust Tondrek at the man and accosted him.
 
 
"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what you wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!
 
 
Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that some humans with the name Cannith and some half-orcs with the name Tharashk now chase him. He fell in with low-life after low-life who used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.
 
 
More recently, Tondrek has found other misfits like him. He spent some time with a group of outcasts for a while and [http://www.enworld.org/forum/playing-game/136628-secret-scion.html had some adventures] before coming to the Tower's Shard. There, he left on [http://www.enworld.org/forum/living-eberron/203609-w3-eidolon-bront-judging-29.html an exciting adventure on a prototype airship], but was left stranded in Darguun. After working his way back to Sharn, he has now taken up semi-permanent residence in the Shard, helping Brews while waiting for adventure.
 
 
==== Recent Adventures ====
 
 
'''[http://www.enworld.org/forum/showthread.php?t=260484 Dirty Money]''': Tondrek, feeling sorry for a sad halfamaling, tried to find its dad. Somehow, this involved bad kobolds, undead, undead kobolds, and other weird stuff. They even killed a dragon! Tondrek took it in stride.
 
 
Companions (according to Tondrek):
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Rohna_%28Vertexx69%29 Little Big Girl (Rohna)] - Goliath Fighter/Shaman (Vertexx69)
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Roswyn_%28ryryguy%29 Talky Gnome (Lady Roswyn d'Sivis)] - Gnome Wizard/Bard (ryrguy)
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Tamarand_%28renau1g%29 Scary Dark Man (Tamarand)]: Drow Storm Sorcerer (renau1g)
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Cleaver_d%27Deneith_%28Ukingsken%29 Marky 'Forged (Cleaver d'Deneith)] - Warforged Barbarian (ukingsken)
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Shava_Devla_d%27Lyrandar_%28ScorpiusRisk%29 Stormy Half-Elf/Sorta-Pointy-Eared One (Lady Shava Devla d'Lyrandar)] - Half-Elf Sorcerer (ScorpiusRisk)
 
*[http://www.enworld.org/wiki/index.php/LEB:PC:Brenron_%28Mal_Malenkirk%29 Thrifty Man (Brenron)] - Dwarf Invoker (Mal Malenkirk)
 
 
=== Appearance ===
 
 
Tondrek appears hunched and unkempt—his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of—there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.
 
 
'''Age:''' 18
 
'''Gender:''' Male
 
'''Height:''' 5'11"
 
'''Weight:''' 190 lbs.
 
 
=== Personality ===
 
 
'''Alignment:''' Unaligned
 
 
Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things '''always ''' catch his fancy.
 
 
=== Hooks ===
 
 
* Parts of both House Tharashk (relative of his mother) and Cannith (relatives of his father) search for him. Their intents may not be pure.
 
* One of the groups Tondrek fell in with for a time may seek him out for unknown reasons.
 
 
=== Kicker ===
 
 
Tannith Vown d'Cannith is a powerful Mastermaker who would rather see the Tondrek problem "solved" then let it go. Tannith's occasional attempts to seek Tondrek spur the boy forward.
 
   
== Equipment ==
+
=== Equipment ===
   
  +
{| border="1" rules="all" cellpadding="5"
{|
 
 
! Equipment Name
 
! Equipment Name
 
! Price
 
! Price
 
! Weight
 
! Weight
 
|-
 
|-
  +
| Deep-Pocket Cloak +3
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=485 Amulet of Protection +2]
 
| 1800gp
+
| 13000gp
| 0lbs
+
| 1lb
 
|-
 
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4077 Skald's Leather Armor +2]
+
| Skald's Leather Armor +2
 
| 3400gp
 
| 3400gp
 
| 16lbs
 
| 16lbs
 
|-
 
|-
| Magic Spiked Gauntlets +3
+
| Magic Battlefist +3
 
| 9000gp
 
| 9000gp
| 1lb
+
| 0lb
 
|-
 
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=5176 Targeting Superior Crossbow +2]
+
| Targeting Superior Crossbow +2
 
| 3600gp
 
| 3600gp
 
| 6lbs
 
| 6lbs
Line 328: Line 322:
 
| 4 lbs
 
| 4 lbs
 
|-
 
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=5957 Gadgeteer's Goggles]
+
| Gadgeteer's Goggles
 
| 3400gp
 
| 3400gp
 
| 0lbs
 
| 0lbs
 
|-
 
|-
  +
| Alchemy Gloves
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=3280 Onyx Dog (heroic tier)]
 
| 840gp
+
| 1800gp
  +
| 0 lbs
  +
|-
  +
| Doggie (Ironwood Hound)
  +
| 5000gp
 
| 0lbs
 
| 0lbs
 
|-
 
|-
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4405 Clockwork Bomb (level 4)]
+
| Clockwork Bomb (level 4)
 
| 40gp
 
| 40gp
 
| 0lbs
 
| 0lbs
 
|-
 
|-
  +
| 2 Clockwork Bombs (lvl 9)
| 2 [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4456 Woundpatches]
 
  +
| 640gp
  +
| 0lbs
  +
|-
  +
| 5 Woundpatches
 
| 40gp
 
| 40gp
 
| 0lbs
 
| 0lbs
 
|-
 
|-
  +
| 3 Potions of Healing
| Mysterious Clockwork Khyber Gear[http://www.enworld.org/forum/5086480-post765.html][http://www.enworld.org/forum/5198472-post1271.html]
 
  +
| 150 gp
|
 
  +
| 0lbs
|
 
 
|-
 
|-
  +
| 3 Tension Wheels
| Magic Music Box[http://www.enworld.org/forum/5041607-post544.html] (left at Tower's Shard)
 
  +
| 120gp
|
 
  +
| 0lbs
|
 
 
|-
 
|-
  +
| 1 Acidic Spark Ammunition (lvl 9)
| Backpack
 
| 2gp
+
| 320gp
| 2lbs
+
| 0lbs
 
|-
 
|-
  +
| Mysterious Clockwork Khyber Gear[http://www.enworld.org/forum/5086480-post765.html][http://www.enworld.org/forum/5198472-post1271.html]
| Bedroll
 
| 1sp
+
| -
| 5lbs
+
| -
 
|-
 
|-
  +
| Magic Music Box[http://www.enworld.org/forum/5041607-post544.html] (left at Tower's Shard)
| Belt Pouch
 
| 1gp
+
| -
| 0.5lbs
+
| -
  +
|-
  +
| Alchemy Case
  +
| 40gp
  +
| 20lbs
 
|-
 
|-
 
| Identification Papers (standard)
 
| Identification Papers (standard)
Line 368: Line 374:
 
| 0lbs
 
| 0lbs
 
|-
 
|-
  +
| Spellshard
| Ritual Book
 
| 50gp
+
| 100gp
| 3lbs
+
| -
 
|-
 
|-
 
| Thieves' Tools
 
| Thieves' Tools
Line 381: Line 387:
 
|}
 
|}
   
'''Coins:''' 889.9gp, 304 residuum
+
'''Coins:''' 4335.3gp, 279 residuum
   
'''Encumbrance:''' 42.5lbs
+
'''Encumbrance:''' 43lbs
'''Normal Load:''' 120lbs
+
'''Normal Load:''' 100lbs
'''Heavy Load:''' 240lbs
+
'''Heavy Load:''' 200lbs
'''Maximum Drag Load:''' 600lbs
+
'''Maximum Drag Load:''' 500lbs
  +
  +
== Character Information ==
  +
  +
=== Appearance ===
  +
  +
Tondrek appears hunched and unkempt—his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of—there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.
  +
  +
Tondrek's right arm is missing below the elbow; in its place is a complex construction of iron, steel, detritus, and ironwood that terminates in a massive mechanical gauntlet. The gauntlet is as flexible as his old hand was but stronger, and only occasionally leaks fluid.
  +
  +
Tondrek is always accompanied by friends of his own creation: Doggie, a finely wrought iron-and-ironwood canine protector, and Crafty, Tondrek's waxy humanoid homunculus. Though Doggie is usually at Tondrek's side, Crafty is often hiding in Tondrek's (magically) oversized cloak.
  +
  +
'''Age:''' 18
  +
'''Gender:''' Male
  +
'''Height:''' 5'11"
  +
'''Weight:''' 190 lbs.
  +
  +
=== Personality ===
  +
  +
'''Alignment:''' Unaligned
  +
  +
Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things '''always ''' catch his fancy.
  +
  +
=== Background ===
  +
  +
Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir whom he never knew, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that some humans named Cannith and some orcs named Tharashk are after him, and will probably hurt him.
  +
  +
Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"—he muttered to himself and had a severe difficulty interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.
  +
  +
One day, when Tondrek was in his teens, he was given to a stranger, a Marcher half-orc. The Marcher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once—the Marcher searched for and found the strange green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.
  +
  +
For some time, Tondrek lived with the Marcher. The Marcher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regular visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possessed, and while the Marcher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.
  +
  +
Then, over a year ago, the Marcher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. Tondrek was lead to some gathering—fancy dressed folks flitted about the warforged guarded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marcher thrust Tondrek at the man and accosted him.
  +
  +
"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what you wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!
  +
  +
Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that some humans with the name Cannith and some half-orcs with the name Tharashk now chase him. He fell in with low-life after low-life who used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.
  +
  +
More recently, Tondrek has found other misfits like him. He spent some time with a group of outcasts for a while and [http://www.enworld.org/forum/playing-game/136628-secret-scion.html had some adventures] before coming to the Tower's Shard. There, he left on [http://www.enworld.org/forum/living-eberron/203609-w3-eidolon-bront-judging-29.html an exciting adventure on a prototype airship], but was left stranded in Darguun. After working his way back to Sharn, he has now taken up semi-permanent residence in the Shard, helping Brews while waiting for adventure.
  +
  +
==== Hooks ====
  +
  +
* Parts of both House Tharashk (relative of his mother) and Cannith (relatives of his father) search for him. Their intent may not be pure.
  +
* One of the groups Tondrek fell in with for a time may seek him out for unknown reasons.
  +
* Tondrek has discovered two parts of a mysterious schema that seems tied to the Draconic Prophesy.
  +
  +
==== Kicker ====
  +
  +
Tannith Vown d'Cannith is a powerful Mastermaker who would rather see the Tondrek problem "solved" then let it go. Tannith's occasional attempts to seek Tondrek spur the boy forward.
  +
  +
=== Recent Adventures ===
  +
  +
'''[http://www.enworld.org/forum/showthread.php?t=260484 Dirty Money]''': Tondrek, feeling sorry for a sad halfamaling, tried to find its dad. Somehow, this involved bad kobolds, undead, undead kobolds, and other weird stuff. They even killed a dragon! There was [http://www.enworld.org/forum/5195539-post1259.html a bit about the draconic prophesy] , and [http://www.enworld.org/forum/5195539-post1259.html a weird schema blueprint] , and he found a cool music-making chest and was [http://www.enworld.org/forum/5198472-post1271.html given a Khyber shard] that [http://www.enworld.org/forum/5086480-post765.html was gear-like] . It was great!
  +
  +
'''Eye of the Tiger''': Tondrek and his friends are hired to find a missing part of the schema he was given! He got to ride an airship, though he had to fix it lots, and got lost in a jungle where several of his friends disappeared. But eventually they found a ziggurat with a pretty demon lady that showed him what was under her—another schema! Tondrek took it back to the dwarf that hired them, upgraded Doggie, and cut off his arm! He made it better
  +
  +
Companions (according to Tondrek):
  +
*[http://leb.wikia.com/wiki/LEB:PC:Rohna_(Vertexx69) Little Big Girl (Rohna)] - Goliath Fighter/Shaman (Vertexx69)
  +
*[http://leb.wikia.com/wiki/LEB:PC:Roswyn_(ryryguy) Talky Gnome (Lady Roswyn d'Sivis)] - Gnome Wizard/Bard (ryrguy)
  +
*[http://leb.wikia.com/wiki/LEB:PC:Tamarand_(renau1g) Scary Dark Man (Tamarand)]: Drow Storm Sorcerer (renau1g)
  +
*Marky 'Forged (Cleaver d'Deneith) - Warforged Barbarian (ukingsken)
  +
*[http://leb.wikia.com/wiki/LEB:PC:Shava_Devla_d%27Lyrandar_(ScorpiusRisk) Stormy Half-Elf/Sorta-Pointy-Eared One (Lady Shava Devla d'Lyrandar)] - Half-Elf Sorcerer (ScorpiusRisk)
  +
*Thrifty Man (Brenron) - Dwarf Invoker (Mal Malenkirk)
  +
*[[LEB:PC:Thalen d'Lyrandar|Other Stormy Lady (Thalen)]] - Half-elf Warden (renau1g)
  +
*[[LEB:PC:Venakhad (Neurotic)|Sorta Pointy-Ear Man/Shiny Not-Elf (Venakhad)]] - Kalashtar Cleric (Neurotic)
  +
*[[LEB:PC:Din (twilsemail)|Not Me Orc (Gren)]] - Changeling Rouge (twilsemail)
  +
*[[LEB:PC:Rumbum (dimsdale)|Mean Orc (Rumbum)]] - Orc Fighter (dimsdale)
   
 
== Math ==
 
== Math ==
   
==== Attributes ====
+
=== Attributes ===
   
 
{{L4W:CS:Attributes
 
{{L4W:CS:Attributes
 
|StrCost=0
 
|StrCost=0
 
|StrInitial=10
 
|StrInitial=10
|StrRacial=2
+
|StrRacial=0
|StrLevel=0
+
|StrLevel=1
 
|ConCost=7
 
|ConCost=7
 
|ConInitial=15
 
|ConInitial=15
|ConRacial=0
+
|ConRacial=2
|ConLevel=2
+
|ConLevel=3
 
|DexCost=0
 
|DexCost=0
 
|DexInitial=10
 
|DexInitial=10
 
|DexRacial=2
 
|DexRacial=2
|DeXLevel=0
+
|DeXLevel=1
 
|IntCost=12
 
|IntCost=12
 
|IntInitial=17
 
|IntInitial=17
 
|IntRacial=0
 
|IntRacial=0
|IntLevel=2
+
|IntLevel=3
 
|WisCost=3
 
|WisCost=3
 
|WisInitial=13
 
|WisInitial=13
 
|WisRacial=0
 
|WisRacial=0
|WisLevel=0
+
|WisLevel=1
 
|ChaCost=0
 
|ChaCost=0
 
|ChaInitial=8
 
|ChaInitial=8
 
|ChaRacial=0
 
|ChaRacial=0
|ChaLevel=0
+
|ChaLevel=1
 
}}
 
}}
   
==== Attacks ====
+
=== Attacks ===
   
 
{{L4W:CS:Attack
 
{{L4W:CS:Attack
|StrMod=1
+
|StrMod=0
|DexMod=1
+
|DexMod=2
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonMAtk=
 
|ClassBonMAtk=
 
|ClassNameMAtk=
 
|ClassNameMAtk=
 
|FeatBonMAtk=
 
|FeatBonMAtk=
 
|FeatNameMAtk=
 
|FeatNameMAtk=
|EquipBonMAtk=4
+
|EquipBonMAtk=6
|EquipNameMAtk=Magic Spiked Gauntlets +3
+
|EquipNameMAtk=Magic Battlefist +3
 
|MiscBonMAtk=1
 
|MiscBonMAtk=1
 
|MiscNameMAtk=LEB Expertise
 
|MiscNameMAtk=LEB Expertise
Line 445: Line 518:
 
}}
 
}}
   
==== Defenses ====
+
=== Defenses ===
   
 
{{L4W:CSDef
 
{{L4W:CSDef
|StrMod=1
+
|StrMod=0
|ConMod=3
+
|ConMod=5
 
|DexMod=1
 
|DexMod=1
|IntMod=4
+
|IntMod=5
|WisMod=1
+
|WisMod=2
 
|ChaMod=-1
 
|ChaMod=-1
 
|ClassBonAC=0
 
|ClassBonAC=0
Line 472: Line 545:
 
|EquipBonAC=4
 
|EquipBonAC=4
 
|EquipNameAC=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4077 Skald's Leather Armor +2]
 
|EquipNameAC=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4077 Skald's Leather Armor +2]
|EquipBonFort=2
+
|EquipBonFort=3
  +
|EquipNameFort=Deep-Pocket Cloak +3
|EquipNameFort=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=485 Amulet of Protection +2]
 
|EquipBonRef=2
+
|EquipBonRef=3
  +
|EquipNameRef=Deep-Pocket Cloak +3
|EquipNameRef=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=485 Amulet of Protection +2]
 
|EquipBonWill=2
+
|EquipBonWill=3
  +
|EquipNameWill=Deep-Pocket Cloak +3
|EquipNameWill=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=485 Amulet of Protection +2]
 
 
|MiscBonAC=
 
|MiscBonAC=
 
|MiscNameAC=
 
|MiscNameAC=
Line 486: Line 559:
 
|MiscBonWill=
 
|MiscBonWill=
 
|MiscNameWill=
 
|MiscNameWill=
|Levelbonus=4
+
|Levelbonus=5
 
}}
 
}}
   
==== Senses and Reactions ====
+
=== Senses and Reactions ===
   
 
{{L4W:CS:Senses
 
{{L4W:CS:Senses
 
|DexMod = 1
 
|DexMod = 1
|WisMod = 1
+
|WisMod = 2
|LevelBonus = 4
+
|LevelBonus = 5
 
|InitClass = 0
 
|InitClass = 0
 
|InitClassFeature = 0
 
|InitClassFeature = 0
Line 521: Line 594:
 
'''Senses:''' low-light
 
'''Senses:''' low-light
   
==== Health ====
+
=== Health ===
   
 
{{L4W:CS:Health
 
{{L4W:CS:Health
 
|ClassBase = 12
 
|ClassBase = 12
|Con = 17
+
|Con = 20
 
|PerLevel = 5
 
|PerLevel = 5
|Level = 8
+
|Level = 11
 
|Race = 0
 
|Race = 0
 
|Feat = 0
 
|Feat = 0
Line 535: Line 608:
 
|Other =
 
|Other =
 
}}
 
}}
'''Surges per day:''' 10 (6 class, +3 Con, +1 feat)
+
'''Surges per day:''' 12 (6 class, +5 Con, +1 feat)
   
==== Speed and Movement ====
+
=== Speed and Movement ===
   
 
'''Speed:''' 6; 8 when charging
 
'''Speed:''' 6; 8 when charging
   
==== Racial Features ====
+
=== Racial Features ===
   
 
'''[http://www.wizards.com/dndinsider/compendium/race.aspx?id=36 Half-Orc] (PH2)
 
'''[http://www.wizards.com/dndinsider/compendium/race.aspx?id=36 Half-Orc] (PH2)
* +2 Str, +2 Dex
+
* +2 Con, +2 Dex
 
* +2 Endurance, +2 Intimidate
 
* +2 Endurance, +2 Intimidate
 
* Languages: Common, Goblin
 
* Languages: Common, Goblin
 
* Furious Assault racial power
 
* Furious Assault racial power
* Half-orc Resilience: First time bloodied, gain 5 temporary hit points
+
* Half-orc Resilience: First time bloodied, gain 10 temporary hit points
 
* +2 to charging
 
* +2 to charging
 
* Low-light vision
 
* Low-light vision
Line 554: Line 627:
 
* Speed: 6
 
* Speed: 6
   
==== Class Features ====
+
=== Class Features ===
   
 
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=125 Artificer]''' (EPG)
 
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=125 Artificer]''' (EPG)
Line 561: Line 634:
 
* '''Healing Infusions:''' Creating infusions to heal.
 
* '''Healing Infusions:''' Creating infusions to heal.
 
* '''Ritual Casting:''' Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.
 
* '''Ritual Casting:''' Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.
  +
'''Self-Forced''' (EPG)
  +
* '''Battlefist:''' Tondrek gains a battle fist. So long as the hand is empty, he can attack with it.
  +
* '''Fortifying Action:''' Tondrek gains 10 temporary hit points when he spends an action point.
  +
* '''Supporting Construction:''' +2 to saves vs ongoing damage
   
==== Feats ====
+
=== Theme Features ===
  +
  +
'''Alchemist''' (Dr399)
  +
* 1st: Can create 1 alchemical item during a short rest of level or lower; only one such item at a time.
  +
* 1st: Learn one alchemical recipe (Alchemist's Fire)
  +
* 5th: Learn one alchemical recipe (Rust Bomb)
  +
* 10th: Learn one alchemical recipe (Jolt Flask)
  +
* 10th: +2 to attacks with alchemical items
  +
  +
=== Feats ===
   
 
List level taken and link to the source.
 
List level taken and link to the source.
Line 571: Line 657:
 
* 6th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1031 Thirst for Battle] (PH2)
 
* 6th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1031 Thirst for Battle] (PH2)
 
* 8th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2109 Crossbow Caster]
 
* 8th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2109 Crossbow Caster]
  +
* 10th: Speed Loader
  +
* 11th: Enhanced Resistive Formula
   
 
==== Background Trait ====
 
==== Background Trait ====
Line 580: Line 668:
 
'''Languages:''' Common, Goblin
 
'''Languages:''' Common, Goblin
 
{{L4W:CS:Skills
 
{{L4W:CS:Skills
|StrMod=1
+
|StrMod=0
|ConMod=3
+
|ConMod=5
 
|DexMod=1
 
|DexMod=1
|IntMod=4
+
|IntMod=5
|WisMod=1
+
|WisMod=2
 
|ChaMod=-1
 
|ChaMod=-1
|Levelbonus=4
+
|Levelbonus=5
   
 
|AcrobaticsTrained=
 
|AcrobaticsTrained=
Line 708: Line 796:
 
}}
 
}}
   
==== Powers ====
+
=== Powers ===
   
 
{{L4W:PowerToHitSummary
 
{{L4W:PowerToHitSummary
 
|Power01={{L4W:PowerToHit
 
|Power01={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7636 Static Shock]
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7636 Static Shock]
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
Line 726: Line 814:
 
|Power02={{L4W:PowerToHit
 
|Power02={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=1
 
|ClassBonPower=1
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=6
+
|EquipBonPower=7
|EquipNamePower=Magic Spiked Gauntlets +3, LEB Expertise
+
|EquipNamePower=Magic Battlefist +3, LEB Expertise
 
|PowerVs=AC
 
|PowerVs=AC
 
}}
 
}}
 
|Power03={{L4W:PowerToHit
 
|Power03={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=1
 
|ClassBonPower=1
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
Line 751: Line 839:
 
}}
 
}}
 
|Power04={{L4W:PowerToHit
 
|Power04={{L4W:PowerToHit
  +
|PowerName=Burning Weapons
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638 Scouring Weapon]
 
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=6
+
|EquipBonPower=7
|EquipNamePower=Magic Spiked Gauntlets +3, LEB Expertise
+
|EquipNamePower=Magic Battlefist +3, LEB Expertise
 
|PowerVs=AC
 
|PowerVs=AC
 
}}
 
}}
 
|Power05={{L4W:PowerToHit
 
|Power05={{L4W:PowerToHit
  +
|PowerName=Burning Weapons
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638 Scouring Weapon]
 
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
Line 778: Line 866:
 
|Power06={{L4W:PowerToHit
 
|Power06={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7648 Repulsion Strike]
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7648 Repulsion Strike]
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=6
+
|EquipBonPower=7
|EquipNamePower=Magic Spiked Gauntlets +3, LEB Expertise
+
|EquipNamePower=Magic Battlefist +3, LEB Expertise
 
|PowerVs=Reflex
 
|PowerVs=Reflex
 
}}
 
}}
 
|Power07={{L4W:PowerToHit
 
|Power07={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7648 Repulsion Strike]
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7648 Repulsion Strike]
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=3
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
Line 804: Line 892:
 
|Power08={{L4W:PowerToHit
 
|Power08={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender], Standard/OAs
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender], Standard/OAs
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=2
 
|ClassBonPower=2
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender]
 
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender]
Line 817: Line 905:
 
|Power09={{L4W:PowerToHit
 
|Power09={{L4W:PowerToHit
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender], Burst
 
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7650 Flameheart Defender], Burst
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
Line 829: Line 917:
 
}}
 
}}
 
|Power10={{L4W:PowerToHit
 
|Power10={{L4W:PowerToHit
  +
|PowerName=Vampiric Weapons
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=4144 Gale-Force Infusion]
 
|StatMod=4
+
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=3
+
|EquipBonPower=7
|EquipNamePower=Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise
+
|EquipNamePower=Magic Battlefist +3, LEB Expertise
 
|PowerVs=Reflex
 
|PowerVs=Reflex
  +
}}
}}|Power11={{L4W:PowerToHit
 
  +
|Power11={{L4W:PowerToHit
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]
 
  +
|PowerName=Vampiric Weapons
|StatMod=4
 
  +
|StatMod=5
 
|StatType=Int
 
|StatType=Int
|Levelbonus=4
+
|Levelbonus=5
|ClassBonPower=2
+
|ClassBonPower=
  +
|ClassNamePower=
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]
 
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=3
+
|EquipBonPower=6
|EquipNamePower=Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise
+
|EquipNamePower=Targeting Superior Crossbow +2, LEB Expertise
|PowerVs=AC
+
|PowerVs=Reflex
  +
}}
  +
|Power12={{L4W:PowerToHit
  +
|PowerName=Battlefist Smash
  +
|StatMod=5
  +
|StatType=Int
  +
|Levelbonus=5
  +
|ClassBonPower=
  +
|ClassNamePower=
  +
|FeatBonPower=
  +
|FeatNamePower=
  +
|EquipBonPower=7
  +
|EquipNamePower=Magic Battlefist +3, LEB Expertise
  +
|PowerVs=Reflex
 
}}}}
 
}}}}
   
 
== Tracking ==
 
== Tracking ==
   
==== Money ====
+
=== Money ===
   
 
Staring Gold (5th level): 1420gp = 100+1/5(360+520+680+840)+840
 
Staring Gold (5th level): 1420gp = 100+1/5(360+520+680+840)+840
Line 878: Line 980:
 
--------
 
--------
 
25.9 gp
 
25.9 gp
+ 360 gp [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb-28.html#post5041607 Dirty Money]
+
+ 360 gp 6th level gold split [http://www.enworld.org/forum/5041607-post544.html Dirty Money]
 
--------
 
--------
 
385.9 gp
 
385.9 gp
  +
+ 15 gp Tip from Roswyn for Disenchant Ritual[http://www.enworld.org/forum/5051432-post621.html]
 
- 30 gp Superior Crossbow
 
- 30 gp Superior Crossbow
 
- 25 gp Transfer Enchantment ritual components
 
- 25 gp Transfer Enchantment ritual components
 
+ 14 gp Sell 2 repeating crossbows
 
+ 14 gp Sell 2 repeating crossbows
 
- 2 gp 40 crossbow bolts (4 lbs)
 
- 2 gp 40 crossbow bolts (4 lbs)
+ 520 gp 10 RPs from 7th level (given [http://www.enworld.org/forum/5199980-post1282.html here])
+
+ 520 gp 10 RPs from 7th level ([http://www.enworld.org/forum/5199980-post1282.html Dirty Money])
 
+ 12 gp Sell 3 alchemist acids
 
+ 12 gp Sell 3 alchemist acids
  +
+ 680 gp 8th level gold split (given [http://www.enworld.org/forum/5202126-post1293.html Dirty Money])
  +
- 175 gp Knock Ritual Book
  +
- 150 gp 3 Potions of Healing
  +
- 120 gp Alchemist's Spark Formula
  +
- 120 gp Tension Wheel Formula
  +
- 640 gp 2 Clockwork Bombs (lvl 9)
  +
- 120 gp 3 Tension Wheels
  +
- 90 gp 3 Woundpatches
  +
- 160 gp 2 Acidic Spark Ammuntion
 
--------
 
--------
874.9 gp remaining
+
164.9
  +
+ 680 gp Gold from 8th level (part from The Eye of the Tiger)
  +
+ 1000 gp Gold from 10 RP spent at 10th level
  +
+ 5000 gp Gold from gold parcel at 10th level
  +
+ 4000 gp Gold from difference in parcel value to actual value
  +
--------
  +
10844.9 gp
  +
- 5000 gp Ironwood Hound
  +
+ 420 gp Sell Onyx Dog
  +
- 40 gp Alchemy Case
  +
- 1800 gp Alchemy Gloves
  +
- 100 gp Spellshard
  +
+ 10 gp Sell Ritual Book
  +
+ 0.4 gp Sell backpack and belt pouch
  +
--------
  +
4335.3 gp
   
==== Residuum ====
+
=== Residuum ===
   
 
0 r starting
 
0 r starting
 
+ 136 r Disenchant Point Blank Crossbow +1 after Dirty Money
 
+ 136 r Disenchant Point Blank Crossbow +1 after Dirty Money
 
+ 168 r Disenchant Battle Staff +1 after Dirty Money
 
+ 168 r Disenchant Battle Staff +1 after Dirty Money
  +
- 25 r Transfer Enchantment ritual (Spiked Gauntlets to Battlefist)
 
---------
 
---------
304 r remaining
+
279 r remaining
   
==== Treasure ====
+
=== Treasure ===
 
* Level 1: Parcel lvl+2
 
* Level 1: Parcel lvl+2
 
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=1649 Point Blank Repeating Crossbow +1]
 
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=1649 Point Blank Repeating Crossbow +1]
Line 910: Line 1,038:
 
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4077 Skald's Leather Armor +2]
 
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4077 Skald's Leather Armor +2]
 
* Level 6: Parcel lvl+2
 
* Level 6: Parcel lvl+2
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=5176 Targeting Repeating Crossbow +2] [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb-28.html#post5041607 Dirty Money]
+
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=5176 Targeting Repeating Crossbow +2] [http://www.enworld.org/forum/5041607-post544.html Dirty Money]
 
* Level 7: Parcel lvl+1
 
* Level 7: Parcel lvl+1
 
**[http://www.wizards.com/dndinsider/compendium/item.aspx?id=5957 Gadgeteer's Goggles] [http://www.enworld.org/forum/5199980-post1282.html Dirty Money]
 
**[http://www.wizards.com/dndinsider/compendium/item.aspx?id=5957 Gadgeteer's Goggles] [http://www.enworld.org/forum/5199980-post1282.html Dirty Money]
 
* Level 8: Parcel lvl+3
 
* Level 8: Parcel lvl+3
 
** Magic Spiked Gauntlets +3 [http://www.enworld.org/forum/5199980-post1282.html Dirty Money]
 
** Magic Spiked Gauntlets +3 [http://www.enworld.org/forum/5199980-post1282.html Dirty Money]
  +
* Level 9: Parcel lvl+4
  +
** Deep Pocket Coat +3 [http://www.enworld.org/forum/5529440-post429.html The Eye of the Tiger] and 4000gp (diff of lvl 12 & lvl 13 item)
  +
* Level 10: Gold Parcel
  +
** 5000gp
   
==== XP ====
+
=== XP ===
   
 
Starting XP ([http://www.enworld.org/forum/living-eberron/167935-old-living-eberron-character-thread-4.html#post3672868 5th level]):
 
Starting XP ([http://www.enworld.org/forum/living-eberron/167935-old-living-eberron-character-thread-4.html#post3672868 5th level]):
Line 923: Line 1,055:
 
* 2000 XP
 
* 2000 XP
 
XP From [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb.html Dirty Money]:
 
XP From [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb.html Dirty Money]:
* [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb-11.html#post4943932 1101 XP]
+
* [http://www.enworld.org/forum/4943932-post213.html 1101 XP]
 
* [http://www.enworld.org/forum/5041575-post541.html 759 XP]
 
* [http://www.enworld.org/forum/5041575-post541.html 759 XP]
 
* [http://www.enworld.org/forum/5089793-post782.html 575 XP]
 
* [http://www.enworld.org/forum/5089793-post782.html 575 XP]
Line 930: Line 1,062:
 
* 900 XP from 3 RP at 7th level
 
* 900 XP from 3 RP at 7th level
 
* 2450 XP from 7 RP at 8th level
 
* 2450 XP from 7 RP at 8th level
  +
XP from [http://www.enworld.org/forum/living-eberron/278527-adventure-eye-tiger-judge.html The Eye of the Tiger]:
Total XP: 15720
 
  +
* [http://www.enworld.org/forum/5641137-post576.html 3902 XP]
  +
* 1200 XP from 3 RP at 9th level
  +
* 5500 XP from 11 RP at 10th level
  +
Total XP: 26322
   
==== RP ====
+
=== RP ===
 
*2010/05/30 9 RP from [http://www.enworld.org/forum/5196942-post1263.html Dirty Money]
 
*2010/05/30 9 RP from [http://www.enworld.org/forum/5196942-post1263.html Dirty Money]
*2010/50/30 Sent 9 RP + 1 DM RP. Gain 1 level, 520 gp, and 1 treasure parcel
+
*2010/05/30 Spent 9 RP + 1 DM RP. Gain 1 level, 520 gp, and 1 treasure parcel
  +
*13 RP from [http://www.enworld.org/forum/5641137-post576.html The Eye of the Tiger]
  +
*2011/08/02 Spent 13 RP + 1 DM RP. Gain 2 levels, 1000 gp, and 1 treasure parcel
 
Total RP: 0
 
Total RP: 0
   
==== Wishlist ====
+
=== Wishlist ===
  +
To be determined
Valid at 9th level (already received 8th level parcel)
 
   
  +
=== Notes on Import from LEB 3.5E ===
* 13 (lvl+4): Drowmesh Skadl's Leather Armor +3, Deep Pocket Coat +3 (actually lvl 12)
 
* 9 (lvl): 4,200 gp
 
   
  +
Imported [http://www.enworld.org/forum/3672868-post74.html Tondrek]:
==== Notes on Import from LEB 3.5E ====
 
 
Imported [http://www.enworld.org/forum/living-eberron/167935-old-living-eberron-character-thread-4.html#post3672868 Tondrek]:
 
 
* Half-orc (kept)
 
* Half-orc (kept)
 
* Artificer 5 (kept)
 
* Artificer 5 (kept)
* Changed Aberrant Dragonmark (find secret doors) -> Mark of Making. Fits Tondrek's theme and background, and would still make him hunted by some
+
* Changed Aberrant Dragonmark (find secret doors) →Mark of Making. Fits Tondrek's theme and background, and would still make him hunted by some
* Doggie (Iron Defender) -> Doggie ("Onyx" Dog). Serves same purpose as the original (protects Tondrek)
+
* Doggie (Iron Defender) Doggie ("Onyx" Dog). Serves same purpose as the original (protects Tondrek)
 
* Added crafter homunculus as familiar. Good fit with Tondrek.
 
* Added crafter homunculus as familiar. Good fit with Tondrek.
 
Otherwise, the conversion keeps most of what Tondrek was.
 
Otherwise, the conversion keeps most of what Tondrek was.
   
==== Changes ====
+
=== Changes ===
   
 
* 2009/07/18: Created
 
* 2009/07/18: Created
  +
* ??: Leveled up to 7th
  +
* 2010/01/06: Level to 8th after Dirty Money
  +
* 2010/08/02: XP and RP to get to Paragon
   
 
== Judge Comments ==
 
== Judge Comments ==
Line 982: Line 1,120:
 
====Approval 2====
 
====Approval 2====
   
Looks good SG. Approved by [[User:EvolutionKB|EvolutionKB]]
+
Looks good SG. Approved by [[User:EvolutionKB|EvolutionKB]]
   
 
=== Level 8 ===
 
=== Level 8 ===
Line 990: Line 1,128:
 
==== Approval 1 ====
 
==== Approval 1 ====
   
  +
Approval from [[User:TwoHeadsBarking|TwoHeadsBarking]]:
None
 
  +
* Summary: Skald's Armor gives an item bonus to those skills.
  +
* Attacks: Your MBA is one point lower than it should be. Problem's in the Item column.
  +
* Attacks: LEB's expertise bonus was recently changed to a Feat bonus.
  +
Minor, so approved.
   
 
====Approval 2====
 
====Approval 2====
   
  +
Approval from [[User:renau1g|renau1g]]
None
 
  +
  +
=== Level 9–11 ===
  +
  +
Retrained three powers (<strike>Obedient Servant</strike>→Punishing Eye, <strike>Scouring Weapon</strike>→Burning Weapons, <strike>Gale Force Infusion</strike>→Vampiric Weapons), took Radiant Sigil (9th) and Sigil of Luck (10th) powers, added Speed Loader (10th) and Enhanced Resistive Formula (11th) feats, and chose Self-Forged paragon path and Alchemist theme. New racial bonuses for half-orcs were chosen (Dex, <strike>Str</strike>→Con).
  +
  +
Lots of item purchases and such.
  +
==== Approval 1 ====
  +
Comments from [[User:TwoHeadsBarking|TwoHeadsBarking]]:
  +
* Summary/Attacks: Your RBA should be a bit worse, since your dex mod is just +1.
  +
* Summary: Punishing Eye should only be increasing damage by 5.
  +
* Summary: You shouldn't include your Gadgeteer's Garb healing bonus in your powers, as the bonus is too conditional.
  +
* Summary: Case in point, Healing Infusion now has a range of 10.
  +
  +
==== Approval 2 ====
  +
Comments from [[User:renau1g|renau1g]]:
  +
*Summary: minor typo - equipment section you note it's a Magic Battlefirst +3 (wow, I'm reaching aren't I?)
  +
*Still have THB's notes to clean up.
   
 
== Status ==
 
== Status ==
   
'''Status: Approved as 7th level character with 10360 xp by [[User:renau1g|renau1g]] and [[User:EvolutionKB|EvolutionKB]]'''
+
'''Status: Approved as 8th level character by [[User:renau1g|renau1g]] and [[User:TwoHeadsBarking|TwoHeadsBarking]]'''
 
[[Category:LEB]]
 
[[Category:LEB]]
 
[[Category:LEB:Approved_Characters]]
 
[[Category:LEB:Approved_Characters]]

Latest revision as of 17:00, 29 May 2012



Tondrek, Artificer Savant

Never been to unimversity before, 'cept with Strange Eye Elf. She showed me lots of fun books, but the stuffy dwarf guy didn't like the way I tried to rearrange the pages. [1]

Summary[]

stonegodTondrek
XP 26322Male Half-orc Alchemist Artificer Self-forged 11
Medium natural humanoid
Initiative +9; Senses Passive Insight 17, Passive Perception 22 (26 vs traps); Low-light
HP 82, Bloodied 41, Surge Value 20, Surges 12; See Half-orc Resilience
AC 24; Fortitude 24, Reflex 23, Will 21
Saving Throws +2 saves vs ongoing damage
Speed 6, 8 when charging
BasicMeleeMagic Battlefist +3 (Standard; at-will)
+12 vs AC; 1d8+3
BasicRangedTargeting Superior Crossbow +2 (Standard; at-will)
Ranged 20/40; +13 vs AC; 1d10+4
Melee/RangedMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
Melee, +18 vs AC, 1d8+8 damage (Magic Battlefist +3), or Ranged 20/40, +17 vs AC., 1d10+7 damage (Targeting Superior Crossbow +2); each ally adjacent to Tondrek gains a +1 power bonus to attack rolls and +5 bonus to damage rolls until the end of Tondrek's next turn.
MeleeStatic Shock (Standard; at-will) ✦ Arcane, Implement, Lightning
Melee 5; +13 vs Reflex; 1d8+7 lightning damage. The next attack the target makes before the end of Tondreks's turn takes a penalty of -5 to the damage roll.
Melee/RangedBurning Weapons (Standard; encounter) ✦ Arcane, Fire, Weapon
Melee +17 vs AC, 1d8+8 fire damage (Magic Battlefist +3), or Ranged 20/40, +16 vs AC, 1d10+7 fire damage (Targeting Superior Crossbow +2); until the end of Tondrek's next turn, Tondrek and all his allies within 2 squares of him do extra +5 fire damage with weapon or fire attacks.
Melee/RangedRepulsion Strike (Standard; encounter) ✦ Arcane, Force, Weapon
Melee +17 vs Reflex, 2d8+8 force damage (Magic Battlefist +3), or Ranged 20/40, +16 vs Reflex, 2d10+7 force damage (Targeting Superior Crossbow +2); the target takes a -5 penalty to melee attack rolls until the end of Tondrek's next turn.
Melee/RangedVampiric Weapons (Standard; encounter) ✦ Arcane, Healing, Necrotic, Weapon
Melee +17 vs AC, 1d8+8 necrotic damage (Magic Battlefist +3), or Ranged 20/40, +16 vs AC, 1d10+7 necrotic damage (Targeting Superior Crossbow +2); each ally within 5 squares of Tondrek who deals damage with a weapon attack before the end of his next turn regains 1d6+5 hit points once before the end of Tondrek's next turn.
MeleeBattlefist Smash (Standard; encounter) ✦ Arcane, Weapon
Melee +17 vs AC, 3d8+8 damage and Tondrek pushes the target 5 squares. The target grants combat advantage to Tondrek and his allies until the start of his next turn.
RangedPunishing Eye (Standard; daily) ✦ Arcane, Conjuration, Implement, Psychic
Range 5. Effect: Tondrek creates a punishing eye in a square within range; it lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes 7 psychic damage. Tondrek can move the eye 3 squares as a move action.
RangedFlameheart Defender (Standard; daily) ✦ Arcane, Fire, Implement, Summoning
Range 5. Effect: Tondrek creates a Small flameheart defender in an unoccupied square within range. The flameheart defender has speed 6. Any enemy adjacent to the flameheart defender at the start of Tondrek's turn is marked by it. Tondrek can give it the following special commands:
Standard Action
Melee 1 or Ranged 5; targets one creature; +15 vs AC; 2d6+7 fire damage.
Opportunity Action
Melee 1; targets one creature; +15 vs AC; 2d6+7 fire damage.
No Action
When the flameheart defender drops to 0 hit points, it must make the following attack: Close burst 2; targets each creature in burst; +13 vs. Reflex; 1d8+4 fire damage.
MeleeRadiant Sigil (minor; daily) ✦ Arcane, Healing, Radiant
Range touch, one weapon or implement. Effect: Until the end of the encounter, any attack that uses the target deals radiant damage. Whenever any attack power using the target hits, the target's wielder regains 5 hit points. As a free action, the target's wielder can end the effect when they hit a creature; that creature is dazed (save ends). In addition, the wielder can spend a healing surge and regain +8 additional hit points.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Tondrek or one ally in burst. Effect: The target gains hit points equal to its healing surge value+9 and Tondrek expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Formula (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Tondrek or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Tonkdrek spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value+10 and may designate another ally within 5 squares of them that gains the same number of temporary hit points.
RangedSwift Mender (Minor; encounter) ✦ Arcane
Ranged 5; targets Tondrek or one ally; the target makes a saving throw.
Furious Assault (Free when when Tondrek hits an enemy; encounter)
The attack does an extra 1[W] damage if it is a weapon attack or 1d8 extra damage if it isn't.
CloseRegeneration Infusion (Minor; daily) ✦ Arcane, Healing
Close burst 10; Tondrek or one ally in burst, target must be bloodied. The target gains 5 regeneration until the end of the encounter. As a minor action, the target may end the effect to spend a healing surge.
MeleeSigil of Luck (Minor; daily) ✦ Arcane
Range touched, one weapon or implement. Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and +5 to damage rolls. As a minor action, the target's wielder can end the effect in order to remove an effect on them that a save can end.
Magic Battlefist +3
Critical: +3d6
Targeting Superior Crossbow +2
Load: Minor. Critical: +2d6 and the target grants combat advantage until the end of Tondrek's next turn. Power (Daily): Free action when Tondrek hits with the weapon; until the end of his next turn, Tondrek and his allies may roll twice against the enemy, using either result.
Skald's Leather Armor +2
Property: Tondrek gains a +2 bonus to Bluff and Diplomacy checks. Power (Daily): Immediate interrupt when an enemy targets Tondrek with a melee attack; the triggering enemy instead targets a creature of Tondrek's choice adjacent to him.
Deep-Pocket Cloak +3
Property: The pockets of the cloak can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs 1 lb Each item stored within one of the cloak's pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action. Power (At-Will): Free 1/r. Tondrek can draw an item from the cloak or store an item within it.
Doggie, Iron Defender (Ironwood Hound)
Power (Daily ✦ Conjuration): Standard action. Use the figurine to conjure Doggie (see below for statistics). As a free action, Tondrek may spend a healing surge to give the creature temporary hit points equal to his healing surge value.
Gadgeteer's Goggles (heroic tier)
Property: +4 item bonus on Perception & Thievery checks to detect & disarm traps. Power (Encounter): Minor Action. Tondrek makes a Thievery check to disarm a trap.
Alchemy Gloves (heroic tier)
Property: +2 item bonus to attacks with alchemical items (included below).
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Power (Consumable ✦ Fire): Minor Action. Tondrek places the clockwork bomb in his space or in a square adjacent, and decides how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of his turn, Tondrek moves the clockwork bomb one square in a direction of his choosing and rolls a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as Tondrek), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +11 vs. Reflex, 1d10 fire damage (lvl 4); +16 vs Reflex, 2d10 fire damage (lvl 9).
5 Woundpatches (heroic tier)
Power (Consumable ✦ Healing): Minor Action. Tondrek places the woundpatch on himself or an adjacent creature. Until the end of the encounter, the next time the target spends a healing surge, they gain 5 extra hit points.
2 Tension Wheels (heroic tier)
Power (Consumable): Minor Action. Tondrek places the tension wheel on his crossbow. The next attack he makes with the crossbow has its range extended by 2 and does 2 additional damage.
3 Potions of Healing (heroic tier)
Power (Consumable ✦ Healing): Minor Action. Imbiber drinks the potion and spends a healing surge; instead of gaining normal surge value, gains back 10hp.
1 Alchemist's Spark Ammunition
Power (Consumable ✦ Lightning): Standard Action. Make an attack with the crossbow using this ammunition's attack bonus but the crossbow's range. Area burst 1, each creature in burst, +15 vs Reflex, 2d6 lightning damage and a -1 penalty to attack rolls.
Arcane Empowerment
Tondrek begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Tondrek's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Tondrek recharges the daily power of an item. An item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Tondrek's allies uses an items daily power, that ally gains 10 temporary hit points.
Healing Infusion
At the end of an extended rest, Tondrek creates two healing infusions. These are expended using healing infusion powers. During a short rest, Tondrek or an ally can spend a healing surge to replenish one of the infusions expended.
Half-orc Resilience
The first time Tondrek is bloodied during and encounter, he gains 10 temporary hit points.
Alchemist
Tondrek gains a bonus alchemical recipe at 1st, 5th, and 10th level. During a short rest, he may make one alchemical item at no cost of his level or lower; he may only have one such an item prepared at a time. Tondrek gains a +2 bonus to attack with alchemical items he has created.
Fortifying Action
Tondrek gains 10 temporary hit points when he spends an action point.
Supporting Construction
Tondrek has a +2 bonus on saves vs ongoing damage.
Gadgeteer's Garb Bonus
When Tondrek or an ally within 5 squares spends a healing surge, then regain 3 extra hp. Included above where appropriate.
Alignment Unaligned; Languages Common, Goblin
Str 11 (+5)Dex 13 (+6)Wis 14 (+7)
Con 20 (+10)Int 20 (+10)Cha 9 (+4)
Skills Arcana +19*, Bluff +6, Diplomacy +6, Endurance +12, Heal +12*, History +15*, Intimidate +6, Perception +12* (+16 vs traps), Thievery +11* (+17 to disarm traps, +12 to open doors)
Feats Alchemist, Arcane Familiar, Crossbow Caster, Enhanced Resistive Formula, Mark of Making, Ritual Caster, Speed Loader, Thirst for Battle, Weapon Proficiency (Superior Crossbow)
Equipment Magic Battlefirst +3 and Targeting Superior Crossbow +2 with 40 bolts; 1 Alchemist's Spark Ammunition; Skald's Leather Armor +2, Deep-Pocket Cloak +3; Alchemy Gloves, Alchemy Case, Doggie (Ironwood Hound), 3 Clockwork Bombs (1 lvl 4, 2 lvl 9), 3 Potions of Healing, 3 Tensions Wheels, 5 Woundpatches, Clockwork Khyber Shard, Magic Sound Box; alchemy case, bedroll, identification papers (standard), spellshard, thieves' tools, waterskin; 4335.3 gp, 279 residuum
Rituals Brew Potion, Disenchant Magic Item, Enchant Magic Item, Knock, Make Whole, Transfer Enchantment
Alchemical Formula Alchemist's Acid, Alchemist's Fire, Alchemist's Spark, Clockwork Bomb, Jolt Flask, Rust Bomb, Tension Wheel, Woundpatch


Crafty
Crafter Homunculus Familiar
AC 24, Fort 24, Ref 23, Will 21
Speed 5;
Constant Benefits
Tondrek gains a +2 to Arcana checks.
Tondrek gains a +2 to skill checks related to rituals of the creation category.
Active Benefits
Blood Feast: Enemies adjacent to Crafty take a -1 penalty to all defenses against alchemical items. Crafty is immune to Tondrek's alchemical items.


Doggie (Ironwood Hound)
Medium natural animate
Initiative +9; Senses Perception +8; low-light vision
HP 15+20, Bloodied 7,
AC 24; Fortitude 22, Reflex 19, Will 21
Speed 6
BasicMeleeBite (Standard; at-will)
+15 vs AC; 2d6+3 damage
MeleeDrive Back (Standard; at-will)
+13 vs Fortitude; 2d6+3 damage and the target is pushed 2 squares and Doggie can shift 2 squares. Doggie must end its shift adjacent to the target's new position.
Alignment Unaligned; Languages
Str 13 (+6)Dex 12 (+6)Wis 16 (+8)
Con 18 (+9)Int 2 (+1)Cha 8 (+4)

Mini-Stat Block[]

[sblock=Tondrek][color=royalblue][b]Tondrek[/b][/color]—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 82/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
[color=#44AA44]Magic Weapon
Static Shock[/color]
[color=#AA2255]Burning Weapons
Repulsion Strike
Vampiric Weapons
Battlefist Smash[/color]
[color=#BBBBBB]Punishing Eye
Flameheart Defender
Radiant Sigil[/color]
[color=#AA2255]Healing Infusion x2
Swift Mender
Furious Assault[/color]
[color=#BBBBBB]Regeneration Infusion
Sigil of Luck[/color]
[color=#E9822A]Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
[s]Doggie (daily)[/s]
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Acidic Spark Ammunition
3 Tension Wheels
3 Potions of Healing
5 Woundpatches[/color]

Doggie—Construct 10
Initiative +7; Low-light, Passive Perception 17
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 35/7; Bloodied 4

Crafty—Construct 11 (Inactive)
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 1; Crafty is never damaged a missed attack.

http://leb.wikia.com/wiki/LEB%3APC%3ATondrek_(stonegod)[/sblock]


Equipment[]

Equipment Name Price Weight
Deep-Pocket Cloak +3 13000gp 1lb
Skald's Leather Armor +2 3400gp 16lbs
Magic Battlefist +3 9000gp 0lb
Targeting Superior Crossbow +2 3600gp 6lbs
40 bolts 4gp 4 lbs
Gadgeteer's Goggles 3400gp 0lbs
Alchemy Gloves 1800gp 0 lbs
Doggie (Ironwood Hound) 5000gp 0lbs
Clockwork Bomb (level 4) 40gp 0lbs
2 Clockwork Bombs (lvl 9) 640gp 0lbs
5 Woundpatches 40gp 0lbs
3 Potions of Healing 150 gp 0lbs
3 Tension Wheels 120gp 0lbs
1 Acidic Spark Ammunition (lvl 9) 320gp 0lbs
Mysterious Clockwork Khyber Gear[2][3] - -
Magic Music Box[4] (left at Tower's Shard) - -
Alchemy Case 40gp 20lbs
Identification Papers (standard) 2gp 0lbs
Spellshard 100gp -
Thieves' Tools 20gp 1lbs
Waterskin 1gp 4lbs

Coins: 4335.3gp, 279 residuum

Encumbrance: 43lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Character Information[]

Appearance[]

Tondrek appears hunched and unkempt—his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of—there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.

Tondrek's right arm is missing below the elbow; in its place is a complex construction of iron, steel, detritus, and ironwood that terminates in a massive mechanical gauntlet. The gauntlet is as flexible as his old hand was but stronger, and only occasionally leaks fluid.

Tondrek is always accompanied by friends of his own creation: Doggie, a finely wrought iron-and-ironwood canine protector, and Crafty, Tondrek's waxy humanoid homunculus. Though Doggie is usually at Tondrek's side, Crafty is often hiding in Tondrek's (magically) oversized cloak.

Age: 18 Gender: Male Height: 5'11" Weight: 190 lbs.

Personality[]

Alignment: Unaligned

Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

Background[]

Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir whom he never knew, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that some humans named Cannith and some orcs named Tharashk are after him, and will probably hurt him.

Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"—he muttered to himself and had a severe difficulty interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.

One day, when Tondrek was in his teens, he was given to a stranger, a Marcher half-orc. The Marcher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once—the Marcher searched for and found the strange green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.

For some time, Tondrek lived with the Marcher. The Marcher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regular visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possessed, and while the Marcher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.

Then, over a year ago, the Marcher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. Tondrek was lead to some gathering—fancy dressed folks flitted about the warforged guarded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marcher thrust Tondrek at the man and accosted him.

"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what you wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!

Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that some humans with the name Cannith and some half-orcs with the name Tharashk now chase him. He fell in with low-life after low-life who used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.

More recently, Tondrek has found other misfits like him. He spent some time with a group of outcasts for a while and had some adventures before coming to the Tower's Shard. There, he left on an exciting adventure on a prototype airship, but was left stranded in Darguun. After working his way back to Sharn, he has now taken up semi-permanent residence in the Shard, helping Brews while waiting for adventure.

Hooks[]

  • Parts of both House Tharashk (relative of his mother) and Cannith (relatives of his father) search for him. Their intent may not be pure.
  • One of the groups Tondrek fell in with for a time may seek him out for unknown reasons.
  • Tondrek has discovered two parts of a mysterious schema that seems tied to the Draconic Prophesy.

Kicker[]

Tannith Vown d'Cannith is a powerful Mastermaker who would rather see the Tondrek problem "solved" then let it go. Tannith's occasional attempts to seek Tondrek spur the boy forward.

Recent Adventures[]

Dirty Money: Tondrek, feeling sorry for a sad halfamaling, tried to find its dad. Somehow, this involved bad kobolds, undead, undead kobolds, and other weird stuff. They even killed a dragon! There was a bit about the draconic prophesy , and a weird schema blueprint , and he found a cool music-making chest and was given a Khyber shard that was gear-like . It was great!

Eye of the Tiger: Tondrek and his friends are hired to find a missing part of the schema he was given! He got to ride an airship, though he had to fix it lots, and got lost in a jungle where several of his friends disappeared. But eventually they found a ziggurat with a pretty demon lady that showed him what was under her—another schema! Tondrek took it back to the dwarf that hired them, upgraded Doggie, and cut off his arm! He made it better

Companions (according to Tondrek):

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 1 11 0
Con 7 15 2 3 20 5
Dex 0 10 2 0 12 1
Int 12 17 0 3 20 5
Wis 3 13 0 1 14 2
Cha 0 8 0 1 9 -1
Totals 22   12


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 6Magic Battlefist +31LEB Expertise512AC
Basic Ranged

2

dex5Targeting Superior Crossbow +21LEB Expertise513AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 1/5 dex/int 0 4 Skald's Leather Armor +2 5 24
Fortitude0/5str/con13Deep-Pocket Cloak +35 24
Reflex1/5dex/int 3Deep-Pocket Cloak +35 23
Will2/-1wis/cha1 3Deep-Pocket Cloak +35 21


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 3 Thirst for Battle 0 0 5 0 9
Passive Insight 2 0 0 0 0 0 0 0 5 0 17
Passive Perception 2 0 0 0 0 0 0 0 5 5 22

Senses: low-light

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 20 5 0 0 0 82 41 20


Surges per day: 12 (6 class, +5 Con, +1 feat)

Speed and Movement[]

Speed: 6; 8 when charging

Racial Features[]

Half-Orc (PH2)

  • +2 Con, +2 Dex
  • +2 Endurance, +2 Intimidate
  • Languages: Common, Goblin
  • Furious Assault racial power
  • Half-orc Resilience: First time bloodied, gain 10 temporary hit points
  • +2 to charging
  • Low-light vision
  • Size: Medium
  • Speed: 6

Class Features[]

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.

Self-Forced (EPG)

  • Battlefist: Tondrek gains a battle fist. So long as the hand is empty, he can attack with it.
  • Fortifying Action: Tondrek gains 10 temporary hit points when he spends an action point.
  • Supporting Construction: +2 to saves vs ongoing damage

Theme Features[]

Alchemist (Dr399)

  • 1st: Can create 1 alchemical item during a short rest of level or lower; only one such item at a time.
  • 1st: Learn one alchemical recipe (Alchemist's Fire)
  • 5th: Learn one alchemical recipe (Rust Bomb)
  • 10th: Learn one alchemical recipe (Jolt Flask)
  • 10th: +2 to attacks with alchemical items

Feats[]

List level taken and link to the source.

Background Trait[]

Cannith Inventor (EPG): +2 Arcana.

Skills and Languages[]

Languages: Common, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex56
Arcana 5 5 int 4 Arcane Familiar, Background 5 19
Athletics0str55
Bluff-1cha2Skald's Leather Armor +256
Diplomacy-1cha2Skald's Leather Armor +256
Dungeoneering2wis57
Endurance5con2512
Heal52wis512
History55int515
Insight2wis57
Intimidate-1cha256
Nature2wis57
Perception52wis512
Religion5int510
Stealth1dex56
Streetwise-1cha54
Thievery51dex511


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock 5 Int 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 5 13 Reflex
Magic Weapon 5 Int 1 Magic Weapon 7 Magic Battlefist +3, LEB Expertise 0 0 5 18 AC
Magic Weapon 5 Int 1 Magic Weapon 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 5 17 AC
Burning Weapons 5 Int 7 Magic Battlefist +3, LEB Expertise 0 0 5 17 AC
Burning Weapons 5 Int 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 5 16 AC
Repulsion Strike 5 Int 7 Magic Battlefist +3, LEB Expertise 0 0 5 17 Reflex
Repulsion Strike 5 Int 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 5 16 Reflex
Flameheart Defender, Standard/OAs 5 Int 2 Flameheart Defender 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 5 15 AC
Flameheart Defender, Burst 5 Int 3 Crossbow Caster, Target Superior Crossbow +2, LEB Expertise 0 0 5 13 Reflex
Vampiric Weapons 5 Int 7 Magic Battlefist +3, LEB Expertise 0 0 5 17 Reflex
Vampiric Weapons 5 Int 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 5 16 Reflex
Battlefist Smash 5 Int 7 Magic Battlefist +3, LEB Expertise 0 0 5 17 Reflex


Tracking[]

Money[]

Staring Gold (5th level): 1420gp = 100+1/5(360+520+680+840)+840

+ 1420   gp starting gold
-  840   gp Onyx Dog
-   28.1 gp Mundane Equipment
-   40   gp Clockwork Bomb (lvl 4)
-  175   gp Transfer Enchantment Ritual Book
-  160   gp Clockwork Bomb Formula
-  120   gp Woundpatch Formula
--------
    55.9 gp remaining
+  200   gp Gold from 10 RP spent (1000/5)
--------
   255.9 gp
-   40   gp Clockwork Bomb (lvl 4)
-   60   gp 2 Woundpatches
-   70   gp Alchemist's Acid Forumula
-   60   gp 3 Alchemist's Acid
--------
    25.9 gp
+  360   gp 6th level gold split Dirty Money
--------
   385.9 gp 
+   15   gp Tip from Roswyn for Disenchant Ritual[5]
-   30   gp Superior Crossbow
-   25   gp Transfer Enchantment ritual components
+   14   gp Sell 2 repeating crossbows
-    2   gp 40 crossbow bolts (4 lbs)
+  520   gp 10 RPs from 7th level (Dirty Money)
+   12   gp Sell 3 alchemist acids
+  680   gp 8th level gold split (given Dirty Money)
-  175   gp Knock Ritual Book
-  150   gp 3 Potions of Healing
-  120   gp Alchemist's Spark Formula
-  120   gp Tension Wheel Formula
-  640   gp 2 Clockwork Bombs (lvl 9)
-  120   gp 3 Tension Wheels
-   90   gp 3 Woundpatches
-  160   gp 2 Acidic Spark Ammuntion
--------
   164.9 
+  680   gp Gold from 8th level (part from The Eye of the Tiger)
+ 1000   gp Gold from 10 RP spent at 10th level
+ 5000   gp Gold from gold parcel at 10th level
+ 4000   gp Gold from difference in parcel value to actual value
--------
 10844.9 gp 
- 5000   gp Ironwood Hound
+  420   gp Sell Onyx Dog
-   40   gp Alchemy Case
- 1800   gp Alchemy Gloves
-  100   gp Spellshard
+   10   gp Sell Ritual Book
+    0.4 gp Sell backpack and belt pouch
--------
  4335.3 gp 

Residuum[]

      0 r starting
+   136 r Disenchant Point Blank Crossbow +1 after Dirty Money
+   168 r Disenchant Battle Staff +1 after Dirty Money
-    25 r Transfer Enchantment ritual (Spiked Gauntlets to Battlefist)
---------
    279 r remaining

Treasure[]

XP[]

Starting XP (5th level):

  • 5500 XP

XP From 10 RP

  • 2000 XP

XP From Dirty Money:

XP from The Eye of the Tiger:

  • 3902 XP
  • 1200 XP from 3 RP at 9th level
  • 5500 XP from 11 RP at 10th level

Total XP: 26322

RP[]

  • 2010/05/30 9 RP from Dirty Money
  • 2010/05/30 Spent 9 RP + 1 DM RP. Gain 1 level, 520 gp, and 1 treasure parcel
  • 13 RP from The Eye of the Tiger
  • 2011/08/02 Spent 13 RP + 1 DM RP. Gain 2 levels, 1000 gp, and 1 treasure parcel

Total RP: 0

Wishlist[]

To be determined

Notes on Import from LEB 3.5E[]

Imported Tondrek:

  • Half-orc (kept)
  • Artificer 5 (kept)
  • Changed Aberrant Dragonmark (find secret doors) →Mark of Making. Fits Tondrek's theme and background, and would still make him hunted by some
  • Doggie (Iron Defender) → Doggie ("Onyx" Dog). Serves same purpose as the original (protects Tondrek)
  • Added crafter homunculus as familiar. Good fit with Tondrek.

Otherwise, the conversion keeps most of what Tondrek was.

Changes[]

  • 2009/07/18: Created
  • ??: Leveled up to 7th
  • 2010/01/06: Level to 8th after Dirty Money
  • 2010/08/02: XP and RP to get to Paragon

Judge Comments[]

Level 6[]

Approval 1[]

Approved for Level 6 with 7500 XP by renau1g

Approval 2[]

Approved for Level 6 with 7500 XP by EvolutionKB

Level 7[]

Took Gale-Force Infusion, retrained Icebound Sigil for Obedient Servant.

Approval 1[]

  • In the math section at the bottom powers the calculation is still showing the +1 crossbow, not the +2 one.

Minor though so approved.

renau1g

Approval 2[]

Looks good SG. Approved by EvolutionKB

Level 8[]

Retrained Staff Fighting for Weapon Prof (Superior Crossbow). Took Crossbow Caster Feat. Added +1 to Int & Con. Treasure and stuff from Dirty Money.

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: Skald's Armor gives an item bonus to those skills.
  • Attacks: Your MBA is one point lower than it should be. Problem's in the Item column.
  • Attacks: LEB's expertise bonus was recently changed to a Feat bonus.

Minor, so approved.

Approval 2[]

Approval from renau1g

Level 9–11[]

Retrained three powers (Obedient Servant→Punishing Eye, Scouring Weapon→Burning Weapons, Gale Force Infusion→Vampiric Weapons), took Radiant Sigil (9th) and Sigil of Luck (10th) powers, added Speed Loader (10th) and Enhanced Resistive Formula (11th) feats, and chose Self-Forged paragon path and Alchemist theme. New racial bonuses for half-orcs were chosen (Dex, Str→Con).

Lots of item purchases and such.

Approval 1[]

Comments from TwoHeadsBarking:

  • Summary/Attacks: Your RBA should be a bit worse, since your dex mod is just +1.
  • Summary: Punishing Eye should only be increasing damage by 5.
  • Summary: You shouldn't include your Gadgeteer's Garb healing bonus in your powers, as the bonus is too conditional.
  • Summary: Case in point, Healing Infusion now has a range of 10.

Approval 2[]

Comments from renau1g:

  • Summary: minor typo - equipment section you note it's a Magic Battlefirst +3 (wow, I'm reaching aren't I?)
  • Still have THB's notes to clean up.

Status[]

Status: Approved as 8th level character by renau1g and TwoHeadsBarking