ENWorld Living Eberron Wiki
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* 2000 XP
 
* 2000 XP
 
XP From [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb.html Dirty Money]:
 
XP From [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb.html Dirty Money]:
* [http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-tondrek-tamarand-brenron-rohna-up-judge-thb-11.html#post4943932 1101 XP]
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* [http://www.enworld.org/forum/4943932-post213.html 1101 XP]
 
* [http://www.enworld.org/forum/5041575-post541.html 759 XP]
 
* [http://www.enworld.org/forum/5041575-post541.html 759 XP]
 
* [http://www.enworld.org/forum/5089793-post782.html 575 XP]
 
* [http://www.enworld.org/forum/5089793-post782.html 575 XP]

Revision as of 20:53, 4 June 2010



Tondrek, Artificer Savant

Never been to unimversity before, 'cept with Strange Eye Elf. She showed me lots of fun books, but the stuffy dwarf guy didn't like the way I tried to rearrange the pages. [1]

Summary

stonegodTondrek
XP 15720Male Half-orc Adventurer Artificer +8
Medium natural humanoid
Initiative +8; Senses Passive Insight 15, Passive Perception 20 (24 vs traps); Low-light
HP 64, Bloodied 32, Surge Value 16, Surges 10; See Half-orc Resilience
AC 22; Fortitude 20, Reflex 20, Will 18
Speed 6, 8 when charging
BasicMeleeMagic Spiked Gauntlets +3 (Standard; at-will)
+11 vs AC; 1d6+4
BasicRangedTargeting Superior Crossbow +2 (Standard; at-will)
Ranged 20/40; +11 vs AC; 1d10+3
Melee/RangedMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
Melee, +15 vs AC, 1d6+7 damage (Magic Spiked Gauntlets +3), or Ranged 20/40, +15 vs AC., 1d10+6 damage (Targeting Superior Crossbow +2); each ally adjacent to Tondrek gains a +1 power bonus to attack rolls and +3 bonus to damage rolls until the end of Tondrek's next turn.
Melee/RangedStatic Shock (Standard; at-will) ✦ Arcane, Implement, Lightning
Melee or ranged 5; +11 vs Reflex; 1d8+6 lightning damage. The next attack the target makes before the end of Tondreks's turn takes a penalty of -3 to the damage roll.
Melee/RangedScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
Melee +14 vs AC, 2d6+7 acid damage (Magic Spiked Gauntlet +3), or Ranged 20/40, +14 vs AC, 2d10+6 acid damage (Targeting Superior Crossbow +2); the target takes a -2 to AC until the end of Tondrek's next turn.
Melee/RangedRepulsion Strike (Standard; encounter) ✦ Arcane, Force, Weapon
Melee +14 vs Reflex, 2d6+7 force damage (Magic Spiked Gauntlets +3), or Ranged 20/40, +14 vs Reflex, 2d10+6 force damage (Targeting Superior Crossbow +2); the target takes a -3 penalty to melee attack rolls until the end of Tondrek's next turn.
AreaGale-Force Infusion (Standard; encounter) ✦ Arcane, Implement
Burst 2 centered on an ally within 10 squares, each enemy is burst; +11 vs Reflex, 1d10+6 damage and target is slide 2 squares. Effect: The targeted ally gains a +5 bonus to AC until the end of Tondrek's next turn.
RangedObedient Servant (Minor; daily) ✦ Arcane, Implement, Summoning
Range 5. Effect: Tondrek creates a Medium obedient servant in an unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts its turn adjacent to the servant takes 1 damage. Tondrek can give the servant the following commands:
Standard Action
Melee 1 or Ranged 5; targets one creature; +13 vs AC; 1d10+6 damage.
Opportunity Action
Melee 1; targets one creature; +13 vs AC; 1d10+6 damage and the target is marked until the end of Tondrek's turn.
RangedFlameheart Defender (Standard; daily) ✦ Arcane, Fire, Implement, Summoning
Range 5. Effect: Tondrek creates a Small flameheart defender in an unoccupied square within range. The flameheart defender has speed 6. Any enemy adjacent to the flameheart defender at the start of Tondrek's turn is marked by it. Tondrek can give it the following special commands:
Standard Action
Melee 1 or Ranged 5; targets one creature; +13 vs AC; 2d6+6 fire damage.
Opportunity Action
Melee 1; targets one creature; +13 vs AC; 2d6+6 fire damage.
No Action
When the flameheart defender drops to 0 hit points, it must make the following attack: Close burst 2; targets each creature in burst; +11 vs. Reflex; 1d8+3 fire damage.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Tondrek or one ally in burst. Effect: The target gains hit points equal to its healing surge value+3 and Tondrek expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Formula (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Tondrek or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Tonkdrek spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value+3.
RangedSwift Mender (Minor; encounter) ✦ Arcane
Ranged 5; targets Tondrek or one ally; the target makes a saving throw.
Furious Assault (Free when when Tondrek hits an enemy; encounter)
The attack does an extra 1[W] damage if it is a weapon attack or 1d8 extra damage if it isn't.
CloseRegeneration Infusion (Minor; daily) ✦ Arcane, Healing
Close burst 10; Tondrek or one ally in burst, target must be bloodied. The target gains 3 regeneration until the end of the encounter. As a minor action, the target may end the effect to spend a healing surge.
Magic Spiked Gauntlets +3
Critical: +3d6
Targeting Superior Crossbow +2
Critical: +2d6 and the target grants combat advantage until the end of Tondrek's next turn. Power (Daily): Free action when Tondrek hits with the weapon; until the end of his next turn, Tondrek and his allies may roll twice against the enemy, using either result.
Skald's Leather Armor +2
Property: Tondrek gains a +2 bonus to Bluff and Diplomacy checks. Power (Daily): Immediate interrupt when an enemy targets Tondrek with a melee attack; the triggering enemy instead targets a creature of Tondrek's choice adjacent to him.
Onyx Dog
Power (Daily ✦ Conjuration): Standard action. Use the figuring to conjure a black mastiff (see below for statistics). As a free action, Tondrek may spend a healing surge to give the creature temporary hit points equal to his healing surge value. Power (At-will): Immediate reaction when Tondrek adjacent to the onyx dog attacks Tondrek; the dog makes a bite attack vs. the attacker.
Gadgeteer's Goggles (heroic tier)
Property: +4 item bonus on Perception & Thievery checks to detect & disarm traps. Power (Encounter): Minor Action. Tondrek makes a Thievery check to disarm a trap.
Clockwork Bombs (lvl 4)
Power (Consumable ✦ Fire): Minor Action. Tondrek places the clockwork bomb in his space or in a square adjacent, and decides how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of his turn, Tondrek moves the clockwork bomb one square in a direction of his choosing and rolls a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as Tondrek), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +7 vs. Reflex; 1d10 fire damage.
Woundpatch (heroic tier)
Power (Consumable ✦ Healing): Minor Action. Tondrek places the woundpatch on himself or an adjacent creature. Until the end of the encounter, the next time the target spends a healing surge, they gain 5 extra hit points.
Arcane Empowerment
Tondrek begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Tondrek's next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Tondrek recharges the daily power of an item. An item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Tondrek's allies uses an items daily power, that ally gains 7 temporary hit points.
Healing Infusion
At the end of an extended rest, Tondrek creates two healing infusions. These are expended using healing infusion powers. During a short rest, Tondrek or an ally can spend a healing surge to replenish one of the infusions expended.
Half-orc Resilience
The first time Tondrek is bloodied during and encounter, he gains 5 temporary hit points.
Alignment Unaligned; Languages Common, Goblin
Str 12 (+5)Dex 12 (+5)Wis 13 (+5)
Con 17 (+7)Int 19 (+8)Cha 8 (+3)
Skills Arcana +17, Bluff +5, Diplomacy +5, Endurance +9, Heal +10, History +13, Intimidate +5, Perception +10 (+14 vs traps), Thievery +10 (+16 to disarm traps, +12 to open doors)
Feats Arcane Familiar, Crossbow Caster, Mark of Making, Ritual Caster, Thirst for Battle, Weapon Proficiency (Superior Crossbow)
Equipment Magic Spiked Gauntlets +3 and Targeting Superior Crossbow +2 with 40 bolts; Skald's Leather Armor +2, Amulet of Protection +2; Onyx Dog, Clockwork Bomb (lvl 4), Clockwork Khyber Shard, Woundpatch; backpack, bedroll, belt pouch, identification papers (standard), thieves' tools, waterskin; 889.9 gp, 304 residuum
Rituals Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Transfer Enchantment
Alchemical Formula Alchemist's Acid, Clockwork Bomb, Woundpatch


Crafty
Crafter Homunculus Familiar
AC 22, Fort 20, Ref 20, Will 18
Speed 5;
Constant Benefits
Tondrek gains a +2 to Arcana checks.
Tondrek gains a +2 to skill checks related to rituals of the creation category.
Active Benefits
Blood Feast: Enemies adjacent to Crafty take a -1 penalty to all defenses against alchemical items. Crafty is immune to Tondrek's alchemical items.


Doggie
Medium natural animate
Initiative +7; Senses Perception 17; low-light vision
HP 9, Bloodied 4,
AC 16; Fortitude 15, Reflex 14, Will 13
Speed 8
MeleeBite (Standard; at-will)
+7 vs AC; 1d6+3
Alignment Unaligned; Languages
Str 16 (+5)Dex 14 (+4)Wis 13 (+3)
Con 14 (+4)Int 2 (-2)Cha 10 (+2)

Mini-Stat Block

[sblock=Tondrek][color=royalblue][b]Tondrek[/b][/color]—Male Half-orc Artificer 7
Initiative: +7, Low-Light, Passive Perception: 20 (24 vs traps), Passive Insight: 15
AC: 22, Fort: 20, Reflex: 20, Will: 18 — Speed: 6, 8 when charging
HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/10; Half-orc Resilience
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
[color=#44AA44]Magic Weapon
Static Shock[/color]
[color=#AA2255]Scouring Weapon
Repulsion Strike
Gale-Force Infusion[/color]
[color=#BBBBBB]Obedient Servant
Flameheart Defender[/color]
[color=#AA2255]Healing Infusion x2
Swift Mender
Furious Assault[/color]
[color=#BBBBBB]Regeneration Infusion[/color]
[color=#E9822A]Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
[s]Onyx Dog (daily)[/s]
Clockwork Bomb
Woundpatch[/color]

Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 25/9; Bloodied 4

[/sblock]


Character Information

Background

Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir whom he never knew, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that some humans named Canith and some orcs named Tharashk are after him, and will probably hurt him.

Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"—he muttered to himself and had a severe difficulty interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.

One day, when Tondrek was in his teens, he was given to a stranger, a Marcher half-orc. The Marcher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once—the Marcher searched for and found the strange green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.

For some time, Tondrek lived with the Marcher. The Marcher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regualr visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possesed, and while the Marcher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.

Then, almost a year ago, the Marcher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. Tondrek was lead to some gathering—fancy dressed folks flittered about the warforged gaurded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marcher thrust Tondrek at the man and accosted him.

"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what you wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!

Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that some humans with the name Cannith and some half-orcs with the name Tharashk now chase him. He fell in with low-life after low-life who used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.

More recently, Tondrek has found other misfits like him. He spent some time with a group of outcasts for a while and had some adventures before coming to the Tower's Shard. There, he left on an exciting adventure on a prototype airship, but was left stranded in Darguun. After working his way back to Sharn, he has now taken up semi-permanent residence in the Shard, helping Brews while waiting for adventure.

Recent Adventures

Dirty Money: Tondrek, feeling sorry for a sad halfamaling, tried to find its dad. Somehow, this involved bad kobolds, undead, undead kobolds, and other weird stuff. They even killed a dragon! There was a bit about the draconic prophesy , and a weird schema blueprint , and he found a cool music-making chest and was given a Khyber shard that was gear-like . It was great!

Companions (according to Tondrek):

Appearance

Tondrek appears hunched and unkempt—his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of—there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.

Age: 18 Gender: Male Height: 5'11" Weight: 190 lbs.

Personality

Alignment: Unaligned

Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

Hooks

  • Parts of both House Tharashk (relative of his mother) and Cannith (relatives of his father) search for him. Their intents may not be pure.
  • One of the groups Tondrek fell in with for a time may seek him out for unknown reasons.

Kicker

Tannith Vown d'Cannith is a powerful Mastermaker who would rather see the Tondrek problem "solved" then let it go. Tannith's occasional attempts to seek Tondrek spur the boy forward.

Equipment

Equipment Name Price Weight
Amulet of Protection +2 1800gp 0lbs
Skald's Leather Armor +2 3400gp 16lbs
Magic Spiked Gauntlets +3 9000gp 1lb
Targeting Superior Crossbow +2 3600gp 6lbs
40 bolts 4gp 4 lbs
Gadgeteer's Goggles 3400gp 0lbs
Onyx Dog (heroic tier) 840gp 0lbs
Clockwork Bomb (level 4) 40gp 0lbs
2 Woundpatches 40gp 0lbs
Mysterious Clockwork Khyber Gear[2][3]
Magic Music Box[4] (left at Tower's Shard)
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Belt Pouch 1gp 0.5lbs
Identification Papers (standard) 2gp 0lbs
Ritual Book 50gp 3lbs
Thieves' Tools 20gp 1lbs
Waterskin 1gp 4lbs

Coins: 889.9gp, 304 residuum

Encumbrance: 42.5lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 2 0 12 1
Con 7 15 0 2 17 3
Dex 0 10 2 0 12 1
Int 12 17 0 2 19 4
Wis 3 13 0 0 13 1
Cha 0 8 0 0 8 -1
Totals 22   9


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 4Magic Spiked Gauntlets +31LEB Expertise410AC
Basic Ranged

1

dex5Targeting Superior Crossbow +21LEB Expertise411AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 1/4 dex/int 0 4 Skald's Leather Armor +2 4 22
Fortitude1/3str/con12Amulet of Protection +24 20
Reflex1/4dex/int 2Amulet of Protection +24 20
Will1/-1wis/cha1 2Amulet of Protection +24 18


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 3 Thirst for Battle 0 0 4 0 8
Passive Insight 1 0 0 0 0 0 0 0 4 0 15
Passive Perception 1 0 0 0 0 0 0 0 4 5 20

Senses: low-light

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 17 5 0 0 0 64 32 16


Surges per day: 10 (6 class, +3 Con, +1 feat)

Speed and Movement

Speed: 6; 8 when charging

Racial Features

Half-Orc (PH2)

  • +2 Str, +2 Dex
  • +2 Endurance, +2 Intimidate
  • Languages: Common, Goblin
  • Furious Assault racial power
  • Half-orc Resilience: First time bloodied, gain 5 temporary hit points
  • +2 to charging
  • Low-light vision
  • Size: Medium
  • Speed: 6

Class Features

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.

Feats

List level taken and link to the source.

Background Trait

Cannith Inventor (EPG): +2 Arcana.

Skills and Languages

Languages: Common, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex45
Arcana 5 4 int 4 Arcane Familiar, Background 4 17
Athletics1str45
Bluff-1cha2Skald's Leather Armor +245
Diplomacy-1cha2Skald's Leather Armor +245
Dungeoneering1wis45
Endurance3con249
Heal51wis410
History54int413
Insight1wis45
Intimidate-1cha245
Nature1wis45
Perception51wis410
Religion4int48
Stealth1dex45
Streetwise-1cha43
Thievery51dex410


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock 4 Int 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 4 11 Reflex
Magic Weapon 4 Int 1 Magic Weapon 6 Magic Spiked Gauntlets +3, LEB Expertise 0 0 4 15 AC
Magic Weapon 4 Int 1 Magic Weapon 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 4 15 AC
Scouring Weapon 4 Int 6 Magic Spiked Gauntlets +3, LEB Expertise 0 0 4 14 AC
Scouring Weapon 4 Int 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 4 14 AC
Repulsion Strike 4 Int 6 Magic Spiked Gauntlets +3, LEB Expertise 0 0 4 14 Reflex
Repulsion Strike 4 Int 6 Targeting Superior Crossbow +2, LEB Expertise 0 0 3 13 Reflex
Flameheart Defender, Standard/OAs 4 Int 2 Flameheart Defender 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 4 13 AC
Flameheart Defender, Burst 4 Int 3 Crossbow Caster, Target Superior Crossbow +2, LEB Expertise 0 0 4 11 Reflex
Gale-Force Infusion 4 Int 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 4 11 Reflex
Obedient Servant 4 Int 2 Obedient Servant 3 Crossbow Caster, Targeting Superior Crossbow +2, LEB Expertise 0 0 4 13 AC


Tracking

Money

Staring Gold (5th level): 1420gp = 100+1/5(360+520+680+840)+840

+ 1420   gp starting gold
-  840   gp Onyx Dog
-   28.1 gp Mundane Equipment
-   40   gp Clockwork Bomb (lvl 4)
-  175   gp Transfer Enchantment Ritual Book
-  160   gp Clockwork Bomb Formula
-  120   gp Woundpatch Formula
--------
    55.9 gp remaining
+  200   gp Gold from 10 RP spent (1000/5)
--------
   255.9 gp
-   40   gp Clockwork Bomb (lvl 4)
-   60   gp 2 Woundpatches
-   70   gp Alchemist's Acid Forumula
-   60   gp 3 Alchemist's Acid
--------
    25.9 gp
+  360   gp 6th level gold split Dirty Money
--------
   385.9 gp 
+   15   gp Tip from Roswyn for Disenchant Ritual[5]
-   30   gp Superior Crossbow
-   25   gp Transfer Enchantment ritual components
+   14   gp Sell 2 repeating crossbows
-    2   gp 40 crossbow bolts (4 lbs)
+  520   gp 10 RPs from 7th level (Dirty Money)
+   12   gp Sell 3 alchemist acids
+  680   gp 8th level gold split (given Dirty Money)
--------
   889.9 gp remaining

Residuum

      0 r starting
+   136 r Disenchant Point Blank Crossbow +1 after Dirty Money
+   168 r Disenchant Battle Staff +1 after Dirty Money
---------
    304 r remaining

Treasure

XP

Starting XP (5th level):

  • 5500 XP

XP From 10 RP

  • 2000 XP

XP From Dirty Money:

Total XP: 15720

RP

  • 2010/05/30 9 RP from Dirty Money
  • 2010/50/30 Sent 9 RP + 1 DM RP. Gain 1 level, 520 gp, and 1 treasure parcel

Total RP: 0

Wishlist

Valid at 9th level (already received 8th level parcel)

  • 13 (lvl+4): Drowmesh Skadl's Leather Armor +3, Deep Pocket Coat +3 (actually lvl 12)
  • 9 (lvl): 4,200 gp

Notes on Import from LEB 3.5E

Imported Tondrek:

  • Half-orc (kept)
  • Artificer 5 (kept)
  • Changed Aberrant Dragonmark (find secret doors) -> Mark of Making. Fits Tondrek's theme and background, and would still make him hunted by some
  • Doggie (Iron Defender) -> Doggie ("Onyx" Dog). Serves same purpose as the original (protects Tondrek)
  • Added crafter homunculus as familiar. Good fit with Tondrek.

Otherwise, the conversion keeps most of what Tondrek was.

Changes

  • 2009/07/18: Created

Judge Comments

Level 6

Approval 1

Approved for Level 6 with 7500 XP by renau1g

Approval 2

Approved for Level 6 with 7500 XP by EvolutionKB

Level 7

Took Gale-Force Infusion, retrained Icebound Sigil for Obedient Servant.

Approval 1

  • In the math section at the bottom powers the calculation is still showing the +1 crossbow, not the +2 one.

Minor though so approved.

renau1g

Approval 2

Looks good SG. Approved by EvolutionKB

Level 8

Retrained Staff Fighting for Weapon Prof (Superior Crossbow). Took Crossbow Caster Feat. Added +1 to Int & Con. Treasure and stuff from Dirty Money.

Approval 1

None

Approval 2

None

Status

Status: Approved as 7th level character with 10360 xp by renau1g and EvolutionKB