XP 3750Male Half-Elf Adventurer Warlock 4
Medium natural humanoid (Elf, Human)
Initiative +2; Senses Passive Insight 16, Passive Perception 14
HP 45, Bloodied 22, Surge Value 11, Surges 9
AC 17; Fortitude 16, Reflex 15, Will 17
Resist Necrotic 5, Poison 5
Speed 6
BasicRangedEldritch Blast (Standard; at-will) ✦ Arcane, Implement
+10 vs Ref; 1d10+7
BasicMeleePact Blade +2 (Standard; at-will)
+12 vs AC; 1d4+7
RangedDire Radiance (Standard; at-will) ✦ Arcane, Implement, Radiant
+10 vs Fort, 1d6+7 damage, and target takes additional 1d6+7 damage if it approaches Tereb until the end of his next turn.
RangedMisdirected Mark (Bard Power) (Standard; encounter) ✦ Arcane, Implement
+7 vs Ref; 1d8+5 damage. Target is marked by an ally within 5 squares of you.
RangedDreadful Word (Standard; encounter) ✦ Arcane, Implement, Psychic
+9 vs Will, 2d8+7 psychic damage, and the target takes a -3 penalty to Will defense until the end of Tereb's next turn.
Template:UtilityIconEthereal Stride (Move; encounter) ✦ Arcane, Teleportation
Teleport three squares from your current location. Gain a +2 power bonus to AC until the end of your next turn.
RangedFrigid Darkness (Standard; encounter) ✦ Arcane, Cold, Fear, Implement
+8 vs Fort, 2d8+5 cold damage, target grants combat advantage to you and all you allies and takes a -2 penalty to AC until the end of your next turn.
RangedCurse of the Dark Dream (Standard; daily) ✦ Arcane, Charm, Implement, Psychic
+10 vs. Will, 3d10+7 psychic damage. Slide target three squares. Half damage on miss. Sustain Minor: Slide target 1 square (save ends).
Standard Action
Melee 1 or Ranged 5; targets one creature; +6 vs AC; 1d10+4 damage.
Opportunity Action
Melee 1; targets one creature; +6 vs AC; 1d10+4 damage and the target is marked until the end of Forge's next turn.
Deathcut Armor +1
Armor: Leather. Enhancement: AC. "Property:" Resist Necrotic 5 and Poison 5. "Power(Daily, Necrotic):" As an immediate action, you can use this power when hit by a melee attack. Deal 1d10+5 necrotic damage to the creature that attacked you.
Eldritch Blast
Tereb knows the Eldritch Blast power and may use it as a basic attack.
Eldritch Pact (Star Pact)
Dire Radiance: Tereb knows the Dire Radiance power. Fate of the Void: whenever a creature affected by Tereb's Warlock's Curse falls to 0 or fewer hit points, Tereb gains a stacking +1 bonus to his next attack roll (must be made before end of next turn).
Prime Shot
If no ally is closer to Tereb's target than he is, then Tereb gets +1 to his ranged attack rolls agains that target.
Shadow Walk
On your turn, if you move 3 or more squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock's Curse
Once per turn as a minor action, Tereb can place a Warlock's Curse on an enemy. Creatures under the affect of his Warlock's Curse take an additional 1d6 damage from his attacks. Multiple creatures can be affected by his Warlock's Curse. The extra damage can only be dealt once per turn.
Alignment Unaligned; Languages Common
Str 8 (-1)Dex 10 (+0)Wis 8 (-1)
Con 17 (+3) (+2 Racial, +1 at lvl 4)Int 14 (+2)Cha 20 (+5) (+2 Racial, +1 at lvl 4)
Skills Arcana +11, Endurance +4, Intimidate +1
Feats Jack of All Trades, Improved Fate of the Void, Group Insight
Equipment Pact Blade +2; Deathcut leather armor; Bracers of the Perfect Shot; Bag of Holding; Thieves' Tools; adventurer's kit; 5 gp

Character Information Edit

Background Edit

Forge was created to be a test character for LEB. If he was a real PC, there would be more background here.

Appearance Edit

Forge is nondescript as he will never appear. A real character would have an appearance description.

Age: 6 Gender: Male Height: 6'0" Weight: 250 lbs.

Personality Edit

Alignment: Good

Forge has no personality. A real character would describe their personality, mannerisms, and quirks here.

Hooks Edit

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker Edit

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Other Sections Edit

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment Edit

Equipment Name   Price Weight
Deatchut Armor +1  1000gp 15lbs
Pact Blade +2 3400gp   1lbs
Bracers of the Perfect Shot 680 gp   -
Bag of Holding 1000gp 1lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Rations, Trail (6 days) 3gp 6lbs
Sunrods (2) 4gp 2lbs
Waterskin 1gp 4lbs
Thieves' Tools 20gp 1lbs

Coins: 1gp

Encumbrance: 31.5lbs Normal Load: 90lbs Heavy Load: 180lbs Maximum Drag Load: 450lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.

Str 0 8 0 0 8 -1
Con 5 14 2 1 17 3
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 0 10 0 0 10 0
Cha 12 17 2 1 20 5
Totals 22   9

Attacks Edit

See the Attack template for assistance.

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


cha 5Pact Blade +2212AC
Basic Ranged


cha2Pact Blade +229Ref

Defenses Edit

See the Defenses template for assistance.

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 0 3 Deathcut Leather Armor 2 17
Fortitude-1/+3str/con02 15
Reflex+0/+2dex/int1 2 15
Will+0/+5wis/cha1 2 18

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 0 0 0 2 2 Jack of All Trades 0 0 2 0 16
Passive Perception 0 0 0 0 2 Jack of All Trades 0 0 2 0 14

Senses: Low-light

Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 17 5 0 0 0 44 22 11

Surges per day: 9 (6 class, +3 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Half-Elf (PHB)

  • +2 Cha, +2 Con
  • +2 Diplomacy, +2 Insight
  • Languages: Common, Elven, One other
  • Half-Elf Dilettante racial power
  • Dual Heritage: Can take both Elf and Human feats
  • Group Diplomacy: Allies within 10 feet of you gain a +1 bonus to Diplomacy checks.
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Warlock (PHB)

  • Eldritch Blast: You have the Eldritch Blast power and may use it as a basic attack.
  • Star Pact: You have the Dire Radiance power and the Fate of the Void pact boon.
  • Fate of the Void: If a creature under your Warlock's Curse dies, you gain a +1 bonus to your next attack roll. These bonuses stack, but must be expended by the end of your next turn.
  • Prime Shot: If none of your allies are nearer to an enemy than you are, you gain a +1 bonus to ranged attacks against that target.
  • Shadow Walk: If, during your turn, you move three or more spaces from where you began your turn, you gain concealment until the end of your next turn.
  • Warlock's Curse: Once per round, you may place a Warlock's Curse on a creature as a minor action. When you deal damage to a creature under your curse, you deal an additional 1d6 damage to that creature. This extra damage may only be dealt once per round. A creature cannot be affected by more than one Warlock's Curse, but multiple creatures may be cursed at the same time.

Feats Edit

List level taken and link to the source.

  • 1st: Jack of All Trades
  • 2nd: Improved Fate of the Void
  • 4th: Group Insight

Background Edit

Criminal (PH2): +2 Stealth.

Skills and Languages Edit

Languages: Common, Daelkyr, Elven

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex2Jack of All Trades24
Arcana 5 2 int 2 9
Athletics-1str2Jack of All Trades23
Diplomacy5cha22Jack of All Trades211
Dungeoneering0wis2Jack of All Trades24
Endurance3con2Jack of All Trades27
Heal0wis2Jack of All Trades24
History2int2Jack of All Trades26
Insight0wis22Jack of All Trades26
Intimidate5cha2Jack of All Trades29
Nature0wis2Jack of All Trades24
Perception0wis2Jack of All Trades24
Religion2int2Jack of All Trades26
Stealth0dex4Jack of All Trades, Criminal26
Thievery50dex2Thieves' Tools29

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Blast +5 Cha 2 Pact Blade +2 0 0 2 9 Reflex
Dire Radiance +5 Cha 0 2 Pact Blade +2 0 0 2 9 Fort
Dreadful Word +5 Cha 2 Pact Blade +2 0 0 2 9 Will
Curse of the Dark Dream +5 Cha 2 Pact Blade +2 0 0 2 9 Will
Frigid Darkness +4 Con 2 Pact Blade +2 0 0 2 8 Fort

Tracking Edit

Money Edit

+100 gp starting gold
- 11 gp "Adventurer's Kit"
- 20 gp Thieves' Tools
+136 gp Level 2 Parcel
+200 gp Level 3 Parcel
+680 gp Level 4 Parcel
-1000gp Bag of Holding
   5 gp remaining

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 2: Parcel lvl+1
    • Bracers of the Perfect Shot (Heroic Tier)
  • Level 3: Parcel lvl+2
    • Deathcut Leather Armor
  • Level 4: Parcel lvl+4
    • Pact Blade +2 

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

  • 3750 XP from creation

Total XP: 3750

Changes Edit

List changed here

  • 2009/07/12: Created

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 1 Edit

Approval 1 Edit

Approval from User 1

Approval 2Edit

Approval from User 2

Status Edit

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.

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