Summary Edit

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XP 10119Male Drow Adventurer Sorceror (Storm) 7
Medium natural humanoid (Fey)
Initiative +6; Senses Passive Insight 11, Passive Perception 11
HP 46, Bloodied 23, Surge Value 11, Surges 8
AC 20, 'See Cloak of Distortion +1'; Fortitude 15, Reflex 18, Will 19
Saving Throws n/a
Speed 6
BasicMeleeVicious Dagger +2 (Standard; at-will)
+8 vs AC; 1d4+3
CloseBurning Spray (Standard; at-will) ✦ Fire, Arcane, Implement
Close Blast 3, +9 vs REF, 1d8+11 fire damage
Blazing Starfall (Standard; at-will) ✦ Arcane, Implement, Radiant, Zone, Fire
Area Burst 1 within 10; +9 vs Reflex; 1d4+11 radiant damage.
Cloud of Darkness (Standard; encounter) ✦ n/a
Close Burst 1; creates a cloud of darkness TENT, blocks line of sight, squares within are totally obscured, creatures entirely in the cloud are blinded. Tamarand is immune to these effects.
RangedDarkfire (Standard; encounter) ✦ n/a
Ranged 10; +11 vs Ref; TENT all attacks against the target have CA and target cannot benefit from invisibility or concealment
Bedeviling Burst (Standard; encounter) ✦ Arcane, Implement, Psychic
Close Burst 3; One or Two Creatures in Burst; +9 vs Will; 1d10+11 psychic damage and push the target 4 squares
Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement
Close Burst 2; One, Two, or Three Creatures in Burst; +9 vs Ref; 1d10+11 fire damage; Until the start of Tamarand's next turn any enemy that enters an adjacent space or starts its turn there takes 1d6 fire damage
Spatial Trip (Move; encounter) ✦ Arcane, Teleportation
Tamarand teleports 3 squares
RangedIce Javelins (Standard; daily) ✦ Arcane, Implement, Cold
Range 10. One, Two, or Three Creatures; +9 vs Ref; 1d10+11 cold damage, and ongoing 5 cold damage (save ends). Miss: half damage
CloseThunder Leap (Standard; daily) ✦ Arcane, Implement, Thunder
Close Burst 1. Each Creature in Burst; +9 vs Fort; 2d6+11 thunder damage. Effect: Jump 10 squares (no OA's trigger). Make a secondary attack. Close Burst 1. Each Creature in Burst; 2d6+7 thunder damage
Vicious Dagger +2
Critical: +2d12.
Skald's Leather Armour +1
"Properties: +2 item bonus to Diplomacy & Bluff checks. Power (Daily): Immediate Interrupt: Trigger (enemy targets Tamarand with a melee attack) Effect: The Triggering Enemy targets a creature adjacent to Tamarand or his choice
Cloak of Distortion +1
"Properties: A ranged attack made more than 5 squares away takes a -5 penalty to attack rolls
Storm Power
Add Dexterity Modifier (+4) to damage
Storm Soul
Gain Resist 5 Thunder and 5 Lightning, while this resistance is active arcane powers ignore resistances of 5 of the same type for target. If hit by an attack, Tamarand can end this resistance as a immediate interrupt and gain a +4 power to all defenses TENT. Resistance returns after a short or extended rest
Storm's Embrace
When Tamarand rolls a natural 20, push target 1 square and fly 5 squares
Trance (Drow)
Tamarand does not sleep and instead enters a meditative state for 4 hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of his surroundings and notices approaching enemies and other events as normal.
Once per encounter can use either Cloud of Darkness or Darkfire.
Alignment Unaligned; Languages Common
Str 11 (+0)Dex 18 (+4)Wis 8 (-1)
Con 14 (+2)Int 10 (+0)Cha 19 (+4)
Skills Arcana +7, Diplomacy +13, Intimidate +13, Stealth +13 (+14 if trying to hide or remain silent), Acrobatics +6, Bluff +8, Dungeoneering +1, Endurance +4, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion +2, Streetwise +6, Thievery +6, Athletics +2
Feats Armor Proficiency (Leather), Two-Weapon Fighting, Two-Weapon Defense
Equipment Skald's Leather Armor +1, Cloak of Distortion +1, Adventurer's Kit, Camouflaged Clothing, Fine Clothing, Footpads, Parrying dagger, Vicious Dagger +2, Grappling Hook
Rituals n/a

Character Information Edit

Background Edit

Tamarand was born amongst the secretive Salater drow and has spent his life living in seclusion. He had access to their tremendous knowledge of control over the various elementals that are so prevelant in Khyber. Tamarand had been shown the spark, as they called it, which allowed the drow to have control over the elemental forces of nature without needing any other forms of technology or magical items. The Salater nurtured this gift and helped Tamarand develop his skills. Tamarand would probably still be there today, spending countless hours learning further ways to control the elemental powers, but for the chance encounter with a gnome. Tamarand had left the community behind and was travelling through the wilderness alone to further test his abilities. He came upon a gnome who apparently got lost near his home. Being naive about their place in the world or even what non-drow were like, Tamarand had confronted the gnome, who convinced the drow that he was sent to deliver a message to his leader. Tamarand had the foresight to blindfold the gnome when he brought him to the elders, but once inside the place the gnome escaped from his grasp. After many hours of searching the other drow realized that the gnome had taken a piece of their shadow control technology they were nearing completion on. Tamarand was admonished by the elders and was to be put to death before he talked his way out of it on the condition that he find the gnome, recover the device and leave no witnesses to their home. With that they suggested he start looking in Sharn and so Tamarand travelled there with his riding lizard, recently arriving at the Tower's Shard.

Appearance Edit

Tamarand dresses in fine clothing at all times and he meticulously takes care of his garments and other possessions, in fact, there is very rarely any dirt or grime evident on his person. He carries a pair of daggers, having spent years learning the intricacies of battling with the twin blades. The white hair is left long and flowing, over his black cape. When out on an adventure, he changes garb to his camouflaged clothing to better blend in with his surroundings. Tamarand is surprisingly free of any scars or otherwise outstanding marks on his person. His icy blue eyes gleam when he calls upon his powers of the elements.

Age: 97 Gender: Male Height: 5'8" Weight: 160 lbs.

Personality Edit

Alignment: Unaligned

Tamarand does a good job putting on a show, he has spent many years in the seclusion of the Salater and greatly enjoys the feeling of Sharn, the city is alive with the people in it and Tamarand thrives on it. He's cautious about getting too comfortable as despite his generally carefree nature, he is devoted to his people, just not that interested in returning so soon. He has a mercenary heart and doesn't hold the ideals of mercy or compassion in high regard, counting them amongst the weaknesses of many of the other races.

Hooks Edit

  • Tracking down a gnome who stole some secrets from the Salater

Kicker Edit

Sent by his sect to track down that damn gnome!

Other Sections Edit

To be added to once adventures are completed

Equipment Edit

Equipment Name Price Weight
Skald's Leather Armor +1 680gp 15lbs
Vicious Dagger +2 2600gp 1lbs
Cloak of Distortion 840gp 0lbs
Parrying Dagger 5gp 1lbs
Giant Lizard, Draft 200gp -lbs
Light Barding 75gp 40lbs
Adventurer's Kit 15gp 15lbs
Camouflaged Clothing 30gp 4lbs
Fine Clothing 30gp 6lbs
Footpads 5gp 0lbs
Grappling hook 1gp 4lbs

Coins: 1059gp

Encumbrance: 71lbs Normal Load: 110lbs Heavy Load: 220lbs Maximum Drag Load: 550lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.

Str 1 11 0 0 11 0
Con 5 14 0 0 14 2
Dex 7 15 2 1 18 4
Int 0 10 0 0 10 0
Wis 0 8 0 0 8 -1
Cha 9 16 2 1 19 4
Totals 22   9

Attacks Edit

See the Attack template for assistance.

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 1Expertise5Vicious Dagger +228AC
Basic Ranged


cha1Expertise2Vicious Dagger +229Ref

Defenses Edit

See the Defenses template for assistance.

  • When fighting with only 1 dagger, AC & Ref defenses drop to 19 & 17 respectively

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 0 3 Skald's Leather Armor +1 1 Two-Weapon Defense 2 20
Fortitude0/+2str/con01Cloak of Distortion +12 15
Reflex+4/+0dex/int0 1Cloak of Distortion +11Two-Weapon Defense2 18
Will-1/+4wis/cha2 1Cloak of Distortion +12 19

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight -1 0 0 0 0 0 0 0 2 0 11
Passive Perception -1 0 0 0 0 0 0 0 2 0 11

Senses: Darkvision

Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 46 23 11

Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Drow (FRPG)

  • +2 Charisma, +2 Dexterity
  • +2 Intimidate, +2 Stealth
  • Languages: Common, Giant
  • Lolthtouched
  • Fey Origin
  • Trance (Drow)
  • Size: Medium
  • Speed: 6

Class Features Edit

Sorceror (PHB2)

  • Storm Power: You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier
  • Storm Soul: You gain resist 5 thunder and resist 5 lightning. While this resistance is active, your arcane powers ignore all targets’ resistance to that damage type up to the value of your resistance. If you are hit by an attack, you can end this resistance as an immediate interrupt to gain a +4 power bonus to all defenses until the end of your next turn. If you do so, the resistance returns after you take a short rest or an extended rest.
  • Storm’s Embrace: When you roll a natural 20 on an attack roll for an arcane power, push target 1 square and fly 5 squares after applying other effects

Feats Edit

Background Edit

Arcane Agent (AP): Add stealth to list of class skills

Skills and Languages Edit

Languages: Common, Giant

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 0 int 2 7
Bluff+4cha2Skald's Leather Armour +128
Diplomacy5+4cha2Skald's Leather Armour +1213

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Blazing Starfall +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Reflex
Acid Orb +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Reflex
Bedeviling Burst +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Will
Ice Javelins +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Reflex
Flame Spiral +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Ref
Thunder Leap +4 Cha 1 Expertise 2 Vicious Dagger +2 0 0 2 9 Fort

Tracking Edit

Money Edit

+412 gp starting gold (100 gp starting + 312 for adventuring)
 - 200 gp for Draft Lizard
 -  75 gp for Light Barding
 -  15 gp for Adventurer's Kit
 -  30 gp for Camouflaged Clothing   
 -  30 gp for Fine Clothing
 -   5 gp for Footpads
 -   1 gp for Grappling Hook
 -   5 gp for Parrying Dagger 
 + 168 gp - gold & gems in Dirty Money -
 + 840 gp - gems in Dirty Money (n level gold parcel) -
   1059 gp remaining

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

XP Edit

Starting XP: 3750

Total XP: 10919

Changes Edit

  • 2009/07/16: Created
  • 2009/12/30: Leveled up to 5

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approved for 4th level with 3750 xp by EvolutionKB

Approval 2Edit

Approved for 4th level with 3750 xp by TwoHeadsBarking

Level 5 Edit

Approval 1 Edit

Approved for 5th level with 5609 xp by EvolutionKB

Approval 2Edit

Approved for 5th level with 5609 xp by TwoHeadsBarking

Status Edit

Status: Approved for 4th level with 3750 xp by EvolutionKB and TwoHeadsBarking

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