Summary Edit

XP 5617Female Half-Orc Adventurer Ranger 5
Medium natural humanoid
Initiative +7; Senses Passive Insight 14, Passive Perception 19
HP 51, Bloodied 25, Surge Value 12, Surges 8
AC 21; Fortitude 16, Reflex 19, Will 15
Speed 6
BasicMeleeBattle Axe (Standard; at-will)
+7 vs AC; 1d10+2
BasicRangedMagic Greatbow +2 (Standard; at-will)
Range 25/50; +12 vs AC; 1d12+10
RangedNimble Strike (Standard; at-will) ✦ Martial, Weapon
Effect: Shift 2 squares before or after you attack. +12 vs AC, 1d12+10 damage
RangedTwin Strike (Standard; Must be wielding two melee weapons or a ranged weapon; at-will) ✦ Martial, Weapon
2 attacks - +12 vs AC; 1d12+5
Furious Assault (Free when You hit an enemy; encounter)
The attack deals 1[W] extra damage if it’s a weapon attack, or 1d8 if it isn’t.
RangedEvasive Strike (Standard; Must be wielding two melee weapons or a ranged weapon; encounter) ✦ Martial, Weapon
You can Shift 4 squares either before or after the attacl; +12 vs AC, 2d12+10 damage.
RangedCut and Run (Standard Action; Must be wielding two melee weapons or a ranged weapon; encounter) ✦ Martial, Weapon
Two attacks: +12 vs AC, 1d12+10 damage. After the first or second attack you may Shift up to 4 squares.
Yield Ground (No Action when An enemy damages you with a melee attack.; encounter) ✦ Martial
You may shift up to 3 squares and gain +2 to all defenses until the end of your next turn
RangedSplit the Tree (Standard; daily) ✦ Martial, Weapon
Make two attack rolls, take the highest, and apply to both targets. Must target two creatures within 3 squares of eachother. +12 vs AC, 2d12+10 damage.
RangedSpitting Cobra Stance (Minor; daily) ✦ Martial, Stance, Weapon
Effect: Until the stance ends, you can make an RBA as an immediate reaction against any enemy within 5 squares that mvoes closer to you.
Predator's Hide Armor +1
Property: +1 AC. Whenever you hit your quarry target, you gain a +1 to all defenses TENT from attacks made by that target
Cape of the Mountebank +1
+1 to Fort, Ref, and Will. Power (Daily): Immediate Reaction: Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker TENT.
Two-Bladed Fighting Style
Wield one handed melee weapon as Off Hand and gain Toughness as a bonus feat.
Hunter's Quarry
Minor action. Designate nearest foe as quarry, deals 1d6 extra damage 1/round
Prime Shot
If no allies are closer than you gain a +1 on ranged attack rolls against the target

Alignment Unaligned; Languages Common
Str 14 (+4)Dex 20 (+7)Wis 14 (+2)
Con 14 (+4)Int 8 (+1)Cha 10 (+2)
Skills Acrobatics +11, Arcana +1, Athletics +3, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +10, Heal +4, History +1, Insight +4, Intimidate +4, Nature +11, Perception +9, Religion +1, Stealth +11, Streetwise +2, Thievery +6
Feats Toughness (Bonus), Mark of Passage (1st), Weapon Proficiency: Greatbow (2nd), Weapon Focus: Bows (4th)
Equipment Magic Greatbow +2, Predator's Hide +1, Bracers of Archery (Heroic), Cape of the MounteBank, 2 x Battle Axe, Adventurer's Kit, 150 arrows, 360 GP

Character Information Edit

Background Edit

So, you want to know my life story eh? Fine, I’ll tell you, but the story is about at pretty as I am. The first thing you should know is I’m the younger of a set of fraternal twins. My “older” brother Rydion and I used to be inseparable, like most twins seem to be. We would get into trouble constantly in our little village in the Shadow March. Our village would be used as a stop over for all the House Tharashk members out finding dragonshards, so it was moderately prosperous.

Mother was a barmaid at the Busty Wench tavern, and while it wasn’t the good life she had always hoped for, it put food on the table and allowed us to bed down in one of the adjoining inn’s rooms. We never knew our father, probably because Mother says we were the result of a what I now know to be a barmaid’s “extra” duty. Our chores consisted of menial labors that children could do, dust this, peal that, that sort of thing. It gave us plenty of time to make a little mischief. I remember one time Rydion put a small bag of flour above the door, and then screamed like he cut himself on one of Chef Victoria’s knives. The look on her face when the flour dumped on her head was priceless, and so was watching the resulting punishment force him not to sit for a week.

Life was pretty good for us, but it got much better once Rydion manifested the Mark of Finding a few days after our twelfth birthday. Mother was so proud, and rushed off to the local liaison to House Tharashk. Before we knew it, we were both being whisked away to Zarash’ak. He was quickly inducted into the House, as it was confirmed that someone from the House had fathered us those many years ago. The next year is a blur as they trained him in the use of his mark, and tried to get me to manifest one of my own. It was decided that we would be allowed to see our Mother for our thirteenth birthday, and while we were visiting, Rydion would test his mark in the field. Kathman, our chaperone went out about a half mile and set up a few training shards for Rydion to find. We found the first two when a small gang of Khyber Cultists rushed us from a nearby forest. Most rushed Kathman and Rydion, but an ugly human with a rusty halberd came for me. I scooped up a few stones and started chucking them at him as he approached. I thought for sure I was going to die, especially when I felt a searing pain in my thigh, but the pain quickly turned to warmth and strength. As the halberd was falling, I leapt to the side, and I felt my thigh “wound” flare up. I rolled back up onto my feet and turned to the halberdier, much to my surprise he was 15 feet away. I continued to kite him around in a similar manner while Kathman slew the others Khyber scum, and he eventually ran my assailant through as well.

When I returned home, I went to the hayloft to try and figure out what happened when I examined my thigh to discover a dragonmark! I was so happy that I could stay with my brother always now! When I told him his look of joy quickly became despair as we realized I didn’t have the Mark of Finding like he did, but a different one. We vowed to keep my mark a secret until we could learn more, and when we returned to Zarash’ak, we learned that I had the Mark of Passage, normally reserved by House Orien. One problem with trying to keep my mark hidden was that Kathman had been so impressed with my nimbleness, he had me begin training with the Houses archers and scouts.

My training went amazing for the first few years, I started slowly with slings and short bows, then progressing to long and once I started reaching physical maturity, I was one of the few strong enough to string and use the greatbow. We trained in wielding weapons in each hand, and combat mobility, and some of us participated in grueling exercises designed to toughen us up. Everything was going well until it was decided that a few of us would compete for an open officer rank. I know I should have declined the offer, but this was my chance to prove to everyone how strong I’d become. Show them I did.

I was never a star at testing and tactics, so I finished in the middle of the pack when it came to that portion of the exam, but I knew my strength would be the combat maneuvers. The 6 of us were split up into teams of 2, and would be judged both on our individual talents, and how well we worked on a team. I was paired up with Bey, a decent fighter and tactician, but one who liked melee instead of ranged. We hit upon the tactic of him being the bait while I hide, then he would hit and run one while I sniped the other on the team. It worked fairly well until one of the other combatants charged into me. With live steel flashing past me, since we had medical staff on hand, my impulses I had tried to quell for years flared up again, and I began performing moves that we nearly impossible without some form of aide. The other combatants cried foul, and I was disqualified for cheating and locked in my room. They believed I had some form of magical amulet or something, and I was to admit how I did it and submit to punishment the next day.

That evening, my brother snuck me some supplies and gear, and distracted the guards while I snuck out into the March. I have been living from day to day, week to week for the past few years. I might guard a merchant caravan for a bit, be a farmhand for a season, or just live in the wilderness hunting for my food. I had a few run-in’s with Khyber cultists while crossing Droaam, and have relieved them of a few choice bits of equipment. I’m heading to Sharn, looking for a new life away from the March, one full of adventure and acceptance

Appearance Edit

Very lithe for a half-orc, Ryda looks nearly human except for her small tusks and slithly greenish fleshtone. She is dressed in a patchwork array of grey's and black's designed to allow her to blend in to an urban environment. Her dragonmark is on her right thigh, and always kept hidden. Her black hair is done in a single long braid, which Ryda fidgets with when she's nervous. Age: 26 Gender: Female Height: 5'9" Weight: 157 lbs.

Personality Edit

Alignment: Unaligned

Assertive and forthright, she speaks her mind and doesn't care who's listening. She has a crass sense of humor and loves a good joke.

Hooks Edit

Killing Khyber Cultist

Hunting big “game”

Kicker Edit

Other Sections Edit

Reserving this space later for companions, adventures, etc

Equipment Edit

Equipment Name Price Weight
Predator's Hide Armor +1 680gp (lvl 1 +2 parcel) 25lbs
Magic Greatbow +2 1800gp (lvl 2 +4 parcel) 5lbs -
Bracers of Archery (Heroic) 1800gp (lvl 3 +3 parcel) 0lbs
2 x Battle Axe 30gp 6lbs
Standard Adventurer Kit 15gp 33lbs
Arrows (150) 5gp 15lbs
Cape of Mountebank +1 1000gp (Bought with lvl 4 +0 Gold parcel and time GP) 0lbs

Coins: 360 gp

Encumbrance:85lbs Normal Load: 140lbs Heavy Load: 280lbs Maximum Drag Load: 560lbs

Math Edit

Attributes Edit

Str 2 12 2 0 14 2
Con 5 14 0 0 14 2
Dex 12 17 2 1 20 5
Int 0 8 0 0 8 -1
Wis 3 13 0 1 14 2
Cha 0 10 0 0 10 0
Totals 22   10

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 2Battle Axe1Eberron Bonus27AC
Basic Ranged


dex4Magic Greatbow +21Eberron Bonus212AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 5/-1 dex/int 4 Predator's Hide Armor +1 2 21
Fortitude2/2str/con11Cape of Mountebank +12 16
Reflex5/-1dex/int1 1Cape of Mountebank +12 19
Will2/0wis/cha 1Cape of Mountebank +12 15

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 0 0 2 0 7
Passive Insight 2 0 0 0 0 0 0 0 2 0 14
Passive Perception 2 0 0 0 0 0 0 0 2 5 19

Senses: Low-Light

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 5 Toughness 0 51 25 12

Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit


  • +2 Str, +2 Dex
  • +2 Endurance, +2 Intimidate
  • Languages: Common, Goblin
  • Furious Assault racial power
  • Swift Charge
  • Half-Orc Resilience
  • Low-Light vision
  • Size: Medium
  • Speed: 6

Class Features Edit


  • Fighting Style
  • Hunters Quarry
  • Prime Shot

Feats Edit

  • 1st: Toughness (Bonus)
  • 1st: Mark of Passage
  • 2nd: Weapon Proficiency: Greatbow
  • 4th: Weapon Focus - Bows

Background Edit

Shadow Marches: +2 to Nature

Skills and Languages Edit

Languages: Common, Goblin

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 2 1

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Nimble Strike +5 Dex 1 LEB Expertise 4 Magic Greatbow +2 0 0 2 12 AC
Twin Strike +5 Dex 1 LEB Expertise 4 Magic Greatbow +2 0 0 2 12 AC
Evasive Strike +5 Dex 1 LEB Expertise 4 Magic Greatbow +2 0 0 2 12 AC
Cut and Run +5 Dex 1 LEB Expertise 4 Magic Greatbow +2 0 0 2 12 AC
Split the Tree +5 Dex 1 LEB Expertise 4 Magic Greatbow +2 0 0 2 12 AC

Tracking Edit

Stat BlockEdit

Ryda - Female Half-Orc Ranger 5

  • Initiative: +7, Passive Perception: 19, Passive Insight: 14
  • AC: 21, Fort: 16, Reflex: 19, Will: 15 — Speed:6
  • HP: 51/51, Bloodied: 25, Surge Value: 12, Surges left: 8/8
  • Action Points: 1; Second Wind: not used
  • Powers -
  • Nimble Strike
  • Twin Strike
  • Furious Assault
  • Evasive Strike
  • Cut and Run Strike
  • Yield Ground
  • Split the Tree
  • Spitting Cobra Stance
  • Predator’s Hide Armor +1
  • Cape of Mountebank +1

Money Edit

+412 gp Starting Gold

  • - 30 gp - 2 Battle Axe
  • - 15 gp - adventure kit
  • - 15 gp - 150 arrows
  • +84 gp - Completion of Into the King’s Forest
  • +84 gp - Completion of Cyre Borderlands
  • +840 gp – Gold parcel lvl 4
  • -1000 gp – Cape of Mountebank

= 360 gp

Treasure Edit

  • Level 1: Parcel lvl+2
    • Predator's Hide Armor +1
  • Level 2: Parcel lvl +4
    • Magic Greatbow +2
  • Level 3: Parcel lvl+3
    • Bracers of Archery
  • Level 4: 840 Gold Parcel lvl +0

XP Edit

Starting XP - 3750

+867 xp and 84 gp from [Into King's Forest]

+1000 xp and 1084 gp from [New Cyre Borderlands]

Total XP: 5617

RP Edit

  • 1- Into King's Forest
  • 2- New Cyre Borderlands
  • 3 total

Wish List Edit

Changes Edit

Level 4 initial version was lost in Enworld Wiki deletion.

Judge CommentsEdit

Level 1Edit

Approval 1Edit

Approval from evilbob (not a judge)


  • I fixed your languages up top since that's actually kinda tricky
  • Still selling yourself short in the equipment section with only 4g instead of 22 :)

Approved for level 4 with 3750 XP!

Approval 2Edit

Approval from renau1g:

  • For Split the tree, just add that the two targets are within 3 squares of each other
  • Summary - Nature should be +11 (missing from math section also - background bonus)

Minor though so approved


Status: Approved as 4th level character with 3750 xp by evilbob and User 2 Retrieved from ""

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