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Summary
Str 12 (+1) | Dex 8 (-1) | Wis 20 (+5) |
Con 12 (+1) | Int 12 (+1) | Cha 18 (+4) |
Character Information
Background
River is born in a small village of Cyre. He was raised there among a family of hunter. He was living with his father, mother, two brothers, a sister, an uncle, an aunt and two cousin. Most of the villages were humans and were farmers, but a small minority of shifters had established themselves and had develop a trade of hunter, skinner and leather workers. Those shifter had come to find a way of survival, as there nomadic tribe had been vanquish by another tribe, and had to exile themselves or die. River was one of the first born on the Cyre ground among the shifter, so he never knew the nomadic live of his parents, but that didn't prevent him to learn the trade of his family. He was near his majority when something unusual happen, a dragon mark appear on his skin. It was a rare event at that time to see a shifter with a mark. His mark was the mark of healing, usually seen on the halfling of house Jorasco. It didn't changed much his life. He kept working as a leatherworker and sometimes, he was helping the priest of the Sovereign Host when the flu spread, but nothing much.
But war came. At first, the small village wasn't in a war zone, so life didn't changed. But one day, refugee of near villages start to come, and then a unit of soldiers, with many wounded. Among them was a member of House Jorasco. When the halfling find out a shifter with the mark of healing, he was amazed. But with the war, talents as his couldn't be put aside because of the unusual circumstances, so the halfling convince River to follow the step of the Sovereign Host and heal the wounded in battle.
During the war, River travel form battlefield to battlefield to find out the wounded and healed them so they would come back to there homeland. He has seen death and destruction more he would have wished. While he was traveling the lands with his banner, a sign of neutrality in the war, his family was forced to join the ranks of the army.
River was in Sharn when the sad day came, taking care of some badly crippled soldiers. News had spread quickly. Cyre was no more. The Mournland had left a scare in River's heart as deep as all the death he had seen in the last years. He heard there had been some survivors. Since that day, he has continued to heal the wounded of that war, but he also tried to gain contact with his family, without success.
Appearance
Age: 31 Gender: Male Height: 5'11" Weight: 167 lbs.
Personality
Alignment: Lawful Good
Hooks
- Find his family
Kicker
- Destuction of his village in Cyre
Other Sections
Equipment
Equipment Name | Price | Weight |
---|---|---|
Healer's Finemail +2 | 360gp | 40lbs |
Symbol of Perserverance +2 | 2600gp | -lbs |
Battle Standard of Healing | 680gp | -lbs |
Healer's Brooch +1 | 840gp | -lbs |
Phylactery of Divinity | 1800gp | -lbs |
Light Shield | 5gp | 6lbs |
Adventurer's Kit | 15gp | 33lbs |
Mystic Salves (10) | 10gp | -lbs |
Ritual Book | 50gp | 3lbs |
Magic Chainmail +1 | 360gp | 40lbs |
Coins: 1014gp
Encumbrance: 82lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs
Wishlist
Weapon:
- Medic Dagger (9)
Holy Symbol:
- Symbol of the Holy Nimbus (9)
- Symbol of Perserverance (12)
Armor:
- Benefactor Braidmail (14)
- Healer's Braidmail (15)
- Holy Radiance Braidmail (15)
Arms:
- Bracers of Defense (7)
Boon:
- Melora's Storm Blessing (8)
Feet:
- Boots of Fencing Master (7)
- Boots of Dancing (11)
Hands:
- River of Life Glove (7)
- Antipathy Gloves (10)
- Gloves of the Healer (12)
Neck:
- Healer's Brooch (9)
- Cord of Divine Favor (13)
Tatoo:
- Eager's Hero Tattoo (10)
Waist:
- Healer's Sash (11)
Math
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 2 | 0 | 12 | 1 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Wis | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Cha | 9 | 16 | 0 | 2 | 18 | 4 | |||||
Totals | 22 | 11 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
1 | str | 1 | Expertise | 4 | 6 | AC | ||||||
Basic Ranged |
-1 | dex | 1 | Expertise | 4 | 4 | AC |
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | -1/1 | dex/int | 9 | Healer's Finemail +2 | 4 | 23 | ||||||
Fortitude | 1/1 | str/con | 1 | Healer's Brooch | 4 | 16 | ||||||
Reflex | -1/1 | dex/int | 1 | Healer's Brooch | 4 | 16 | ||||||
Will | 5/4 | wis/cha | 2 | 1 | Healer's Brooch | 4 | 22 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 2 |
Passive Insight | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 22 |
Passive Perception | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 17 |
Senses: Low-light
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 49 | 24 | 12 |
Surges per day: 8 (7 class, + 1 Con)
Speed and Movement
Speed: 6
Racial Features
Longtooth Shifter (EPG)
- +2 Str, +2 Wis
- +2 Athletics, +2 Endurance
- Languages: Common, Choice of one language
- Longtooth Shifting
- Vision: Low-light
- Size: Medium
- Speed: 6
Class Features
- Channel Divinity: Allow to use only one Channel Divinity power per encounter, regardless of the number of Channel Divinity power you have access.
- Healer's Lore: When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
- Healing Words: Encounter power to heal. Can be use twice per encounter.
- Ritual Casting: Ritual Casting feat for free.
Feats
- Cleric: Ritual Caster
- 1st: Mark of Healing
- 2nd: Pacifist Healer
- 4th: Healer's Implement
- 6th: Pacifist's Reward
Background
Jorasco Medic (PH2): +2 Heal.
Skills and Languages
Languages: Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | -1 | dex | -1 | Chainmail | 4 | 2 | ||||
Arcana | 1 | int | 4 | 5 | ||||||
Athletics | 1 | str | 2 | -1 | Chainmail | 4 | 6 | |||
Bluff | 4 | cha | 4 | 8 | ||||||
Diplomacy | 5 | 4 | cha | 4 | 13 | |||||
Dungeoneering | 5 | wis | 4 | 9 | ||||||
Endurance | 1 | con | 2 | -1 | Chainmail | 4 | 6 | |||
Heal | 5 | 5 | wis | 2 | Jorasco Medic Background | 2 | Phylactery of Divinity | 4 | 18 | |
History | 1 | int | 4 | 5 | ||||||
Insight | 5 | 5 | wis | 4 | 14 | |||||
Intimidate | 5 | 4 | cha | 4 | 13 | |||||
Nature | 5 | wis | 4 | 9 | ||||||
Perception | 5 | wis | 4 | 9 | ||||||
Religion | 5 | 1 | int | 2 | Phylactery of Divinity | 4 | 12 | |||
Stealth | -1 | dex | -1 | Chainmail | 4 | 2 | ||||
Streetwise | 4 | cha | 4 | 8 | ||||||
Thievery | -1 | dex | -1 | Chainmail | 4 | 2 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Astral Seal | +5 | Wis | 2 | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 4 | 14 | Reflex | |
Sacred Flame | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 4 | 12 | Reflex | ||
Hymn of Resurgence | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 4 | 12 | Will | ||
Moment of Glory | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 4 | 12 | Will | ||
Denunciation | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 4 | 12 | Reflex |
Tracking
Money
Treasure
- Starting gold: 412gp
- Magic Chainmail +1, Light Shield, Adventurer's Kit, Ritual Book (free), Mystic Salves (10); 22gp
- Level 1: Parcel lvl+3
- Level 2: Parcel lvl+1
- Level 3: Parcel lvl+4
- Level 4: Parcel lvl+2
- Level 5: Gold
- Level 6: Parcel lvl+4
XP
Starting XP: 3750 XP Trouble in Moonwatch: 2048 XP, 583 XP, 1200 XP (From Reward Points), 2578 XP, 2400 XP (From Reward Points), 600XP (From DM Reward Points)
Reward Points
Trouble in Moonwatch: 4 RP, 2 RP, -6 RP (at lvl 5 for 1200XP), 8 RP , -8RP (at level 7 for 2400 XP)
Changes
2009/07/16: Created
2009/12/21: Level 5
2010/02/15: Level 6 (Retained Beacon of Hope for Moment of Glory)
2010/10/7: Level 7 (Retrained Halo of Consequence for Consecrated Ground, Retained Bane for Prophetic Guidance [new material])
2010/10/7: Level 7 (Retained Life Transferance for Return from Death's Door)
Judge Comments
Level 4
Approval 1
Approved for Level 4 by Ukingsken
Approval 2
Approved for 4th level with 3,750 xp by renau1g:
Overhaul
I've changed two feats and 5 powers, all now coming from Divine Power. Also, Charisma have an heavier effect on this build, so I've lowered Str and Con to boost Charisma. Now it fits even better the starting concept.
Approval 1
Comments from TwoHeadsBarking:
- Summary: You should remove the "half level + Cha" from Sacred Flame and just leave the number.
- Summary: Under Life Transference, you should remove the "your healing surge value" and replace it with the number.
- Equipment: You forgot to update your encumbrance values.
- Defenses: Your Fort is 1 point too high (it's correct in your summary).
Small stuff, so approved.
Approval 2
Approved by renau1g
Level 5
Approval 1
Approval by EvolutionKB
Approval 2
Approval by renau1g
- Note: in the math section our hp was wrong, I corrected (still had level 4 there)
Level 6
Approval 1
Approval by renau1g
Looks good Velmont
Approval 2
Approval by EvolutionKB
Looks good.