Summary Edit

XP 3750Male Changeling Adventurer Warlock 5
Medium natural humanoid (Changeling)
Initiative +2; Senses Passive Insight 19, Passive Perception 12
HP 44, Bloodied 22, Surge Value 11, Surges 7
AC 20; Fortitude 14, Reflex 18, Will 20
Speed 6
BasicMeleeDagger (Standard; at-will)
Attack: +5 vs. AC; Hit: 1d4-1
Change Shape (Minor; at-will) ✦ Polymorph
Effect: QuestionMark can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.
BasicMeleeEldritch Strike (Standard; at-will) ✦ Arcane, Implement
Melee; One creature; Attack: +9 vs. AC; Hit: 1d10+6 damage. This power counts as a ranged basic attack.
RangedEyebite (Standard; at-will) ✦ Arcane, Charm, Implement, Psychic
Ranged 10; One Creature; Attack: +9 vs. Will; Hit 1d6+6 psychic damage, and QuestionMark is invisible to target until the start of his next turn.
Misty Step (Free; when An enemy under QuestionMark's Curse is reduced to 0 hit points or fewer; Fey Pact; at-will)
QuestionMark can immediately teleport 3 squares as a free action.
Warlock's Curse (Minor; at-will)
QuestionMark can place a Warlock's curse on the nearest enemy he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with an attack he can deal 1d6 extra damage. He decides whether to appliy the extra damage after making the damage roll. He can only deal this extra damage once per round. QuestionMark's Curse remains in effect untill the end of the encounter or untill the cursed enemy is defeated. QuestionMark can place his curse on multable enemies over the course of an encounter; each curse requires the use of a minor action. His Curse can't be placed on a creature already affected by his or another Warlock's Curse.
RangedWitchfire (Standard; encounter) ✦ Arcane, Fire, Implement
Ranged 10; One creature; Attack: +9 vs. Reflex; Hit: 2d6+6 fire damage, and the target takes a -6 penalty to attack rolls until the end of QuestionMark's next turn.
RangedCurse of the Dark Dream (Standard; daily) ✦ Arcane, Charm, Implement, Psychic
Ranged 10; One Creature; Attack +9 vs. Will; Hit 3d8+6 psychic damage, and QuestionMark slides the target 3 squares. Sustain Minor: QuestionMark slides the target 1 square whether he hits or misses (save ends)
Beguiling Tongue (Minor; encounter) ✦ Arcane
Effect: Question mark channels the grace and gibness of his fey patrons. He is granted a +5 bonus to his next Bluff, Diplomacy, or Intimidate check during this encounter.
CloseOtherwind Stride (Standard; encounter) ✦ Arcane, Implement, Teleportation
Close burst 1; Target: Each creature in burst; Attack +9 vs. Fort; Hit 1d8+6 damage, and Effect: QuestionMark is teleportes 9 squares. Any opponets hit are immobilized until the end of QuestionMark's next turn.
RangedCurse of the Bloody Fangs (Standard; daily) ✦ Arcane, Implement,
Ranged 10; One Creature; Attack +9 vs. AC; Hit 2d10+6 damage. Sustain Minor: The target of QuestionMark's Curse of the Bloody Fangs and any of his enemies adjacent to it take 1d10 damage (save ends).
Quickcurse Rod +1
Critical: +1d6. Power (Encounter): Free Action. QuestionMark Places his Warlock's Curse on any target he can see.
Summoned Armor +2
Armor: Leather. Power: Minor Action. QuestionMark can bansh or summon this armor as a free action, unless he is already wearing armor. The armor appears as though he donnes it normally.
Cloak of the Walking Wounded
Property: If questionMark uses his second wind ability while bloodied he can use two healing surges, gaining HP from both.

Alignment Unaligned; Languages Common
Str 8 (-1)Dex 10 (+0)Wis 10 (+1)
Con 12 (+1)Int 18 (+4)Cha 20 (+5)
Skills Arcana +11, Bluff +19, Insight +9,Stealth +7, Streetwise +12
Feats Ritual Caster, Skill Focus (Bluff), Skill Training (Stealth), Bonus lv5 Expertise
Equipment Summoned armor +2; adventurer's kit; Quickcurse rod +1; Cloak of the Walking Wounded +1; Dagger; 90 gp of Residuum
Rituals Knock; Tenser's Floating Disk

Character Information Edit

Background Edit

QuestionMark is a changeling and thespian by birth and by raising. His parents ran a acting troupe with which they toured. They would preform for everyone from nobles to common foke, but no one knew that they were changelings. Even durring the last war they traveled untill the day Mark saw his family killed.

They were on the road, the road he rembers his parents loving, the freedom of it, then comming the other direction was a group of soliders. They had just heard about the desaster in Cyre and everyone was anxious about it. There were rumors of spies and fears that what had happend in cyre could happen elsewhere. Perhaps the soldiers thought they looked suspicious or that they had broken the law but whatever the reason they attacked the traviling actors without warning.

He awoke hours later under a bush that had sheltered him from the sight of the solders, as if the fey had helped him survive.

Since then he has wandered allways hiding behind this or that character from the plays his family had proformed.

Appearance Edit

QuestionMark wears nondescript clothing that won't detract from whatever character he is currently.

Age: 20 Gender: Male Height: 5'7"-6'0" Weight: 120-160-lb

Personality Edit

Alignment: Unaligned

It is hard to say what QuestionMark's true personality is because he is always acting. And note all personalities are subject to change.

  • Lust: Desiree (f)
    • Tiefling; Generally wears a bikini or less worth of clothing, very attractive; likes sexual inuendos to an annoying degree. Views sex as a nongulty pleasure, even a good thing. She also has no shame about nudity, hers or others. 5'7
  • Chastity: Masumi (f)
    • Deva; a pig tail, skirt wearing, lollipop lickin little school girl; Personality (Thanks DMDanW)
  • Gluttony: Naflah (f)
    • Race; Physical Description; Personality
  • Temperance: Temperance (f)
    • Warforged; Physical Description; All things in moderation.
  • Greed: Otto (m)
    • Race; Physical Description; Personality
  • Charity: Naomi (f)
    • Human; Young and Beautiful; Personality
  • Sloth: Amory (m)
    • Human; Overweight, balding and unkept; Apathetic not driven to anything.
  • Diligence: Oved (m)
    • Dragonborn; Physical Description; Personality
  • Wrath: Gershom (m)
    • Minotaur; Description; Will destroy any who stand in his way.
  • Patience: Kinion (m)
    • Eladrin; Older looking, not ancient but old enough to be an elder and yet still fully capable; Not one to get easily worked up Kinion takes the world as it comes to him and does what he can when the time is right.
  • Envy: Muna
    • Race; Physical Description; Personality
  • Kindness: Charity (f)
    • Race; Physical Description; Personality
  • Pride: Lord Jarot (m)
    • Human; Hansom with chisled features defined mussels, not like a weight lifter but decent; OuestionMark's Jarot is an embodiment of ambition. While basically good, he thinks of failure as the greatest evil. Always striving for more.
  • Humility: Russel (m)
    • Human; Very plain looking without any outstanding features; "Success is not achieved by yourself, it is achieved through the help of others or chance" "I go not where I want to, but where I am needed"
  • Justice; Justice (m)
    • Deva; There is a flash and a shimmer. Where (name) was standing is now a seven foot tall Deva; "I am Justice," states a booming voice as if it should be obvious, "I am the Herald, proof of the return of the old Gods. None can stand against me, Go and tell of what I have said."

useful link here

  • Strength: Riel (m)
    • Gnoll; At seven feet tall, Riel is a fierce and wild looking individual. Riel is short for Gabriel. He is cover by short thick light brown fur with a slightly longer darker mane on his head and back. A distinguishing feature are his cold blue eyes.

Hooks Edit

  • Death of family.
  • Why the Fey helped him.
    • Shaefa and the court of Frost

Kicker Edit

After the death of his family Question mark had nowhere to go and started wandering. He soon found out that adventuring payed the bills quite well and no one wonders about a hazy past.

Wishlist Edit

This section if for items this player/character may like to find during the course of adventuring.

  • LV4 Hedge Wizard's Gloves
  • LV5 Bag of Holding
  • LV8 Gloves of Eldrich Admixture
  • I'm not sure what else

    • Level Gold
  • Eye of Deception

Power SourcesEdit

  • The Feywild frost princess Shaefa powers QuestionMark's Curse of the Bloody Fangs. The Phantasmal beasts called from this power seem to be made of frost with eyes as cold as the abyss. It is specifically tied ti the ice-blue snowflake on the inside of her left wrist. [1]

Other Sections Edit

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment Edit

Equipment Name Price Weight
Summoned Armor +2 1800gp 15lbs
Adventurer's Kit 15gp 33lbs
Quickcurse Rod +1 520gp 2lbs
Ritual Book 50gp 3lbs
Cloak of the Walking Wounded 840gp na lb
Fine Clothing 30gp 6lbs
Dagger 1gp 1lb
Residuum (90gp worth) 90gp na lb

Coins: 1gp

Encumbrance: 60lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: ???lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.

Str 0 8 0 0 8 -1
Con 1 11 0 1 12 1
Dex 0 10 0 0 10 0
Int 9 16 2 0 18 4
Wis 0 10 0 0 10 0
Cha 12 17 2 1 20 5
Totals 22   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


cha 0Eldrich Strike1Expertise3Dagger312AC
Basic Ranged



Defenses Edit

See the Defenses template for assistance.

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 4 Summoned Leather +2 2 20
Fortitude-1/+1str/con01Cloak of the Walking Wounded +12 14
Reflex+0/+4dex/int1 1Cloak of the Walking Wounded +12 18
Will+0/+5wis/cha11 1Cloak of the Walking Wounded +12 20

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 0 0 0 2 0 0 0 0 2 5 19
Passive Perception 0 0 0 0 0 0 0 0 2 0 12

Senses: Trained in insight

Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 0 0 49 24 12

Surges per day: 7 (6 class, +1 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.


  • +2 Cha, +2 int
  • +2 Bluff, +2 Insight
  • Languages: Common
  • Change Shape
  • Mental Defense: +1 to Will
  • Size: Medium
  • Speed: 6
  • Vision: Normal

Class Features Edit

Make sure to link to the appropriate sources where possible.


  • Eldritch Blast
    • Eldritch Blast Charisma
  • Eldritch Pact
    • Fey Pact
  • Prime Shot: +1 on attacks if QuestionMark is closer to target then any allies.
  • Shadow Walk: On QuestionMark's turn if he moves 3+ squares from starting square he gains concealment until the end of his next turn.
  • Warlock's curse

Feats Edit

List level taken and link to the source.

  • 1st: Ritual Caster PHB
  • 2nd: Skill Focus (Bluff) PHB
  • 4rd: Skill Training (Stealth) PHB

Background Edit

Entertainer (PH2): +2 Bluff.

Skills and Languages Edit

Languages: Common

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 2 11
Bluff55cha25Background, Skill Focus219

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +5 Cha 1 Implement Expertise (Rod) 3 Dagger 0 0 3 12 AC
Eyebite +5 Cha 1 Implement Expertise (Rod) 1 Quickcurse Rod +1 0 0 3 10 Will
Witchfire +5 Cha 1 Implement Expertise (Rod) 1 Quickcurse Rod +1 0 0 3 10 Ref
Curse of the Dark Dream +5 Cha 1 Implement Expertise (Rod) 1 Quickcurse Rod +1 0 0 3 10 Will
Otherworld Stride +5 Cha 1 Implement Expertise (Rod) 1 Quickcurse Rod +1 0 0 3 10 Fort
Curse of the Bloody Fangs +5 Cha 1 Implement Expertise (Rod) 1 Quickcurse Rod +1 0 0 3 10 AC

Tracking Edit

Money Edit

Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp

+412 gp starting gold and gold from levels
 -30 gp Fine clothing
 -50 gp Ritual Book
 -15 gp Adventurer's Kit
  -1 gp dagger
-175 gp Knock Ritual
 -50 gp Tenser's Floating Disk Ritual
 -90 gp Residuum
   1 gp remaining

4 level gold 168
Level 5 gold 1000(+200)

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Quickcurse rod +1 (lvl+1) +72gp
  • Level 2: Cloak of the Walking Wounded +1 (lvl+2) +104gp
  • Level 3: Summoned Armor +2 (lvl+3) +136gp
  • Level 4: gloves of Eldridge Admixture (lvl+4) +168gp
  • Level 5: Level gold (1000gp) +200gp

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

  • 3750 XP Starting Experience

Second Day of Mourning (Judge: renau1g)

The actual post

  • 1575 XP
  • 5 RP
    • One RP traded for 175 XP

The Second Day of Mourning part 2

  • 1684 XP
  • 5 RP
    • Two RP traded for 400 XP

Total: 7584 XP; 7 RP (3 redeemed RP)

Changes Edit

List changed here

  • 2009/07/17: Created
  • 2010/1/15: Leveled to level 5; Gained Free Implement expertise (Rod), Gained Power Curse of the Bloody Fangs
  • 2010/6/28: Leveling to level 6 and overhauling.

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 4 Edit

Approval 1 Edit

Approval from stonegod

  • I think it'd be better if you used in setting character names instead of real-world ones like Macbeth. There is, infact, a perfect counterpart—King Jarot, the last King of Galifar before the Last War. Ambitious but his paranoia eventually destroyed the empire. (check Ht 7-23-09)
  • Witchfire penality is -6, not -7 (2+Int Mod of 4) (fixed)
  • Otherwordly Stride is just a close attack, not close and area (fixed)
  • Neutral is not a 4E alignment; used Unaligned (fixed)
  • A dagger for a basic melee would got in the Basic Melee block and the summary (check Ht 7-23-09)
  • Enchantment bonus from Quickcurse Rod +1 should go in basic ranged attack (fixed)
  • In defenses, list armor as Summoned Leather +2, not just Leather, to account for extra +2 (fixed)
  • Defenses in summary and table do not agree (Fixed)
  • Breakdown sources of healing surges (fixed)
  • Breakdown source of initial gold (100gp + 1/5(360+520+680)) (fixed)
  • This, in fact, gives you another 100gp to spend (spent and then some check Ht 7-23-09)
  • When picking parcels, indicate which parcel was used (lvl+4, etc) (fixed)

Fix the few things outstanding and you're approved.

7-23-09 Hornedturtle Thanks for fixing that stuff, I touched up the other stuff. Good point on the names I'll keep that in mind.

Approval 2Edit

Approval from TwoHeadsBarking:

  • Your Equipment section doesn't have all your gear. It also says you have 6 gold when you should have 1, and that your armor weighs 16 lbs when it should be 15. I think your total weight carried comes out to 62 lbs.
  • You may want to remove all the "See the [specific template] for details" notes.

The equipment stuff is relatively minor, so approved.

Level 5 Edit

Approval 1Edit

Comments from TwoHeadsBarking:

  • Summary: You didn't update your hp for leveling up.
  • Summary: Technically, the expertise bonus is to all attacks rather than just for a specific implement/weapon. So your MBA benefits as well.

Approval 2 Edit

Approval from renau1g:

Status Edit

Status: Approved as 4th level character with 3750 xp by stonegod and TwoHeadsBarking


Personality Test -by Kalidrev

With the rage building inside of you so steeply, you feel the rage of Gershom the Minotaur trying to pry it's way out of your consciousness and into the physical realm by way of your racial abilities.

Make a saving throw with a penalty equal to the number of missed attacks you have made this combat.

- If you fail by 3 or more, you must use a minor action as soon as you can to become Gershom. - If you fail or succeed by 2 or less (result of 8 to 12), you remain as Lord Jarot, but must make another save after every missed attack you make. - If you succeed in hitting any enemies two times without missing in between, or you succeed by three or more (total of 13 after penalties) on your saving throw, then you can remain as Lord Jarot and are no longer subject to this rules set. - If you succeed in ending this effect, you can chose to change to one of your other personalities rather than staying as Lord Jarot and you can do so as a free action rather than the normal minor action. The personality must fit the RP/situation.

OOC: Thought this would be fun considering your multiple personality disorder, lol. Let's see where this takes us!


  • Shaefa sits in a throne of ice besides her mother, a beautiful but terrible queen of the ice realm. Both of the blue-skinned women smile and beckon you closer.

"So you have accepted our invitation!" Shaefa exclaims happily.

Her mother looks at you warmly (if that can be said appropriately about an ice queen) and offers you a set of dark blue leather gloves. The insides are not lined with fur, but they seem to keep your hands plenty warm in the chilly cavern.

"Masumi, keeper of many souls, there is a prophesy unfolding. Fate plays before us and the only choices we have are to follow it's path as it flows onwards, or kick and scream as it pulls us along. Which would you choose young one? Think quickly, for time is nearly up. Our world is threatened by a great evil; one that will transcend from our world into yours. All that will be left is death and despair. Follow the road that isn't to a place that is no longer. There you will find the seeds of evil. Follow the southern wind to the home of fire's voice and ride the crest to a land of pale ice. Seek the model man with no soul of his own. The model man has death in his hands. You must make him drop it."

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