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"Masumi, keeper of many souls, there is a prophesy unfolding. Fate plays before us and the only choices we have are to follow it's path as it flows onwards, or kick and scream as it pulls us along. Which would you choose young one? Think quickly, for time is nearly up. Our world is threatened by a great evil; one that will transcend from our world into yours. All that will be left is death and despair. Follow the road that isn't to a place that is no longer. There you will find the seeds of evil. Follow the southern wind to the home of fire's voice and ride the crest to a land of pale ice. Seek the model man with no soul of his own. The model man has death in his hands. You must make him drop it." |
"Masumi, keeper of many souls, there is a prophesy unfolding. Fate plays before us and the only choices we have are to follow it's path as it flows onwards, or kick and scream as it pulls us along. Which would you choose young one? Think quickly, for time is nearly up. Our world is threatened by a great evil; one that will transcend from our world into yours. All that will be left is death and despair. Follow the road that isn't to a place that is no longer. There you will find the seeds of evil. Follow the southern wind to the home of fire's voice and ride the crest to a land of pale ice. Seek the model man with no soul of his own. The model man has death in his hands. You must make him drop it." |
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[[Category:LEB:Changeling]] |
[[Category:LEB:Changeling]] |
Latest revision as of 04:01, 4 December 2010
Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
Str 8 (-1) | Dex 10 (+0) | Wis 10 (+1) |
Con 12 (+1) | Int 18 (+4) | Cha 20 (+5) |
Character Information[]
Background[]
QuestionMark is a changeling and thespian by birth and by raising. His parents ran a acting troupe with which they toured. They would preform for everyone from nobles to common foke, but no one knew that they were changelings. Even durring the last war they traveled untill the day Mark saw his family killed.
They were on the road, the road he rembers his parents loving, the freedom of it, then comming the other direction was a group of soliders. They had just heard about the desaster in Cyre and everyone was anxious about it. There were rumors of spies and fears that what had happend in cyre could happen elsewhere. Perhaps the soldiers thought they looked suspicious or that they had broken the law but whatever the reason they attacked the traviling actors without warning.
He awoke hours later under a bush that had sheltered him from the sight of the solders, as if the fey had helped him survive.
Since then he has wandered allways hiding behind this or that character from the plays his family had proformed.
Appearance[]
QuestionMark wears nondescript clothing that won't detract from whatever character he is currently.
Age: 20 Gender: Male Height: 5'7"-6'0" Weight: 120-160-lb
Personality[]
Alignment: Unaligned
It is hard to say what QuestionMark's true personality is because he is always acting. And note all personalities are subject to change.
- Lust: Desiree (f)
- Tiefling; Generally wears a bikini or less worth of clothing, very attractive; likes sexual inuendos to an annoying degree. Views sex as a nongulty pleasure, even a good thing. She also has no shame about nudity, hers or others. 5'7
- Chastity: Masumi (f)
- Deva; a pig tail, skirt wearing, lollipop lickin little school girl; Personality (Thanks DMDanW)
- Gluttony: Naflah (f)
- Race; Physical Description; Personality
- Temperance: Temperance (f)
- Warforged; Physical Description; All things in moderation.
- Greed: Otto (m)
- Race; Physical Description; Personality
- Charity: Naomi (f)
- Human; Young and Beautiful; Personality
- Sloth: Amory (m)
- Human; Overweight, balding and unkept; Apathetic not driven to anything.
- Diligence: Oved (m)
- Dragonborn; Physical Description; Personality
- Wrath: Gershom (m)
- Minotaur; Description; Will destroy any who stand in his way.
- Patience: Kinion (m)
- Eladrin; Older looking, not ancient but old enough to be an elder and yet still fully capable; Not one to get easily worked up Kinion takes the world as it comes to him and does what he can when the time is right.
- Envy: Muna
- Race; Physical Description; Personality
- Kindness: Charity (f)
- Race; Physical Description; Personality
- Pride: Lord Jarot (m)
- Human; Hansom with chisled features defined mussels, not like a weight lifter but decent; OuestionMark's Jarot is an embodiment of ambition. While basically good, he thinks of failure as the greatest evil. Always striving for more.
- Humility: Russel (m)
- Human; Very plain looking without any outstanding features; "Success is not achieved by yourself, it is achieved through the help of others or chance" "I go not where I want to, but where I am needed"
- Justice; Justice (m)
- Deva; There is a flash and a shimmer. Where (name) was standing is now a seven foot tall Deva; "I am Justice," states a booming voice as if it should be obvious, "I am the Herald, proof of the return of the old Gods. None can stand against me, Go and tell of what I have said."
useful link here
- Strength: Riel (m)
- Gnoll; At seven feet tall, Riel is a fierce and wild looking individual. Riel is short for Gabriel. He is cover by short thick light brown fur with a slightly longer darker mane on his head and back. A distinguishing feature are his cold blue eyes.
Hooks[]
- Death of family.
- Why the Fey helped him.
- Shaefa and the court of Frost
Kicker[]
After the death of his family Question mark had nowhere to go and started wandering. He soon found out that adventuring payed the bills quite well and no one wonders about a hazy past.
Wishlist[]
This section if for items this player/character may like to find during the course of adventuring.
- LV4 Hedge Wizard's Gloves
- LV5 Bag of Holding
- LV8 Gloves of Eldrich Admixture
- I'm not sure what else
- Level Gold
- Eye of Deception
Power Sources[]
- The Feywild frost princess Shaefa powers QuestionMark's Curse of the Bloody Fangs. The Phantasmal beasts called from this power seem to be made of frost with eyes as cold as the abyss. It is specifically tied ti the ice-blue snowflake on the inside of her left wrist. [1]
Other Sections[]
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Summoned Armor +2 | 1800gp | 15lbs |
Adventurer's Kit | 15gp | 33lbs |
Quickcurse Rod +1 | 520gp | 2lbs |
Ritual Book | 50gp | 3lbs |
Cloak of the Walking Wounded | 840gp | na lb |
Fine Clothing | 30gp | 6lbs |
Dagger | 1gp | 1lb |
Residuum (90gp worth) | 90gp | na lb |
Coins: 1gp
Encumbrance: 60lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: ???lbs
Math[]
The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.
Attributes[]
See the Attributes template for assistance.
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 1 | 11 | 0 | 1 | 12 | 1 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Totals | 22 | 9 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | cha | 0 | Eldrich Strike | 1 | Expertise | 3 | Dagger | 3 | 12 | AC | ||
Basic Ranged |
0 | dex | 1 | Expertise | 3 | Dagger | 3 | 7 | AC |
Defenses[]
See the Defenses template for assistance.
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+4 | dex/int | 0 | 4 | Summoned Leather +2 | 2 | 20 | |||||
Fortitude | -1/+1 | str/con | 0 | 1 | Cloak of the Walking Wounded +1 | 2 | 14 | |||||
Reflex | +0/+4 | dex/int | 1 | 1 | Cloak of the Walking Wounded +1 | 2 | 18 | |||||
Will | +0/+5 | wis/cha | 1 | 1 | 1 | Cloak of the Walking Wounded +1 | 2 | 20 |
Senses and Reactions[]
See the Senses template for assistance.
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 |
Passive Insight | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 5 | 19 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 12 |
Senses: Trained in insight
Health[]
See the Health template for assistance.
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 49 | 24 | 12 |
Surges per day: 7 (6 class, +1 Con)
Speed and Movement[]
Speed: 6
Racial Features[]
Make sure to link to the appropriate sources where possible.
MM
- +2 Cha, +2 int
- +2 Bluff, +2 Insight
- Languages: Common
- Change Shape
- Mental Defense: +1 to Will
- Size: Medium
- Speed: 6
- Vision: Normal
Class Features[]
Make sure to link to the appropriate sources where possible.
PHB
- Eldritch Blast
- Eldritch Blast Charisma
- Eldritch Pact
- Fey Pact
- Prime Shot: +1 on attacks if QuestionMark is closer to target then any allies.
- Shadow Walk: On QuestionMark's turn if he moves 3+ squares from starting square he gains concealment until the end of his next turn.
- Warlock's curse
Feats[]
List level taken and link to the source.
- 1st: Ritual Caster PHB
- 2nd: Skill Focus (Bluff) PHB
- 4rd: Skill Training (Stealth) PHB
Background[]
Entertainer (PH2): +2 Bluff.
Skills and Languages[]
Languages: Common
See the Skills template for assistance.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 2 | 2 | ||||||
Arcana | 5 | 4 | int | 2 | 11 | |||||
Athletics | -1 | str | 2 | 1 | ||||||
Bluff | 5 | 5 | cha | 2 | 5 | Background, Skill Focus | 2 | 19 | ||
Diplomacy | 5 | cha | 2 | 7 | ||||||
Dungeoneering | 0 | wis | 2 | 2 | ||||||
Endurance | 1 | con | 2 | 3 | ||||||
Heal | 0 | wis | 2 | 2 | ||||||
History | 4 | int | 2 | 6 | ||||||
Insight | 5 | 0 | wis | 2 | 2 | 9 | ||||
Intimidate | 5 | cha | 2 | 7 | ||||||
Nature | 0 | wis | 2 | 2 | ||||||
Perception | 0 | wis | 2 | 2 | ||||||
Religion | 4 | int | 2 | 6 | ||||||
Stealth | 5 | 0 | dex | 2 | 7 | |||||
Streetwise | 5 | 5 | cha | 2 | 12 | |||||
Thievery | 0 | dex | 2 | 2 |
Powers[]
See the Power to Hit Summary and the Power to Hit templates for assistance.
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Eldritch Strike | +5 | Cha | 1 | Implement Expertise (Rod) | 3 | Dagger | 0 | 0 | 3 | 12 | AC | ||
Eyebite | +5 | Cha | 1 | Implement Expertise (Rod) | 1 | Quickcurse Rod +1 | 0 | 0 | 3 | 10 | Will | ||
Witchfire | +5 | Cha | 1 | Implement Expertise (Rod) | 1 | Quickcurse Rod +1 | 0 | 0 | 3 | 10 | Ref | ||
Curse of the Dark Dream | +5 | Cha | 1 | Implement Expertise (Rod) | 1 | Quickcurse Rod +1 | 0 | 0 | 3 | 10 | Will | ||
Otherworld Stride | +5 | Cha | 1 | Implement Expertise (Rod) | 1 | Quickcurse Rod +1 | 0 | 0 | 3 | 10 | Fort | ||
Curse of the Bloody Fangs | +5 | Cha | 1 | Implement Expertise (Rod) | 1 | Quickcurse Rod +1 | 0 | 0 | 3 | 10 | AC |
Tracking[]
Money[]
Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp
+412 gp starting gold and gold from levels -30 gp Fine clothing -50 gp Ritual Book -15 gp Adventurer's Kit -1 gp dagger -175 gp Knock Ritual -50 gp Tenser's Floating Disk Ritual -90 gp Residuum -------- 1 gp remaining 4 level gold 168 Level 5 gold 1000(+200)
Treasure[]
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
- Level 1: Quickcurse rod +1 (lvl+1) +72gp
- Level 2: Cloak of the Walking Wounded +1 (lvl+2) +104gp
- Level 3: Summoned Armor +2 (lvl+3) +136gp
- Level 4: gloves of Eldridge Admixture (lvl+4) +168gp
- Level 5: Level gold (1000gp) +200gp
XP[]
Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.
An adventure name would go here:
- 3750 XP Starting Experience
Second Day of Mourning (Judge: renau1g)
- 1575 XP
- 5 RP
- One RP traded for 175 XP
The Second Day of Mourning part 2
- 1684 XP
- 5 RP
- Two RP traded for 400 XP
Total: 7584 XP; 7 RP (3 redeemed RP)
Changes[]
List changed here
- 2009/07/17: Created
- 2010/1/15: Leveled to level 5; Gained Free Implement expertise (Rod), Gained Power Curse of the Bloody Fangs
- 2010/6/28: Leveling to level 6 and overhauling.
Judge Comments[]
Judge comments (and your rebuttal) will go here.
Level 4[]
Approval 1[]
Approval from stonegod
- I think it'd be better if you used in setting character names instead of real-world ones like Macbeth. There is, infact, a perfect counterpart—King Jarot, the last King of Galifar before the Last War. Ambitious but his paranoia eventually destroyed the empire. (check Ht 7-23-09)
- Witchfire penality is -6, not -7 (2+Int Mod of 4) (fixed)
- Otherwordly Stride is just a close attack, not close and area (fixed)
- Neutral is not a 4E alignment; used Unaligned (fixed)
- A dagger for a basic melee would got in the Basic Melee block and the summary (check Ht 7-23-09)
- Enchantment bonus from Quickcurse Rod +1 should go in basic ranged attack (fixed)
- In defenses, list armor as Summoned Leather +2, not just Leather, to account for extra +2 (fixed)
- Defenses in summary and table do not agree (Fixed)
- Breakdown sources of healing surges (fixed)
- Breakdown source of initial gold (100gp + 1/5(360+520+680)) (fixed)
- This, in fact, gives you another 100gp to spend (spent and then some check Ht 7-23-09)
- When picking parcels, indicate which parcel was used (lvl+4, etc) (fixed)
Fix the few things outstanding and you're approved.
7-23-09 Hornedturtle Thanks for fixing that stuff, I touched up the other stuff. Good point on the names I'll keep that in mind.
Approval 2[]
Approval from TwoHeadsBarking:
- Your Equipment section doesn't have all your gear. It also says you have 6 gold when you should have 1, and that your armor weighs 16 lbs when it should be 15. I think your total weight carried comes out to 62 lbs.
- You may want to remove all the "See the [specific template] for details" notes.
The equipment stuff is relatively minor, so approved.
Level 5[]
Approval 1[]
Comments from TwoHeadsBarking:
- Summary: You didn't update your hp for leveling up.
- Summary: Technically, the expertise bonus is to all attacks rather than just for a specific implement/weapon. So your MBA benefits as well.
Approval 2[]
Approval from renau1g:
Status[]
Status: Approved as 4th level character with 3750 xp by stonegod and TwoHeadsBarking
Notes[]
Personality Test -by Kalidrev
With the rage building inside of you so steeply, you feel the rage of Gershom the Minotaur trying to pry it's way out of your consciousness and into the physical realm by way of your racial abilities.
Make a saving throw with a penalty equal to the number of missed attacks you have made this combat.
- If you fail by 3 or more, you must use a minor action as soon as you can to become Gershom. - If you fail or succeed by 2 or less (result of 8 to 12), you remain as Lord Jarot, but must make another save after every missed attack you make. - If you succeed in hitting any enemies two times without missing in between, or you succeed by three or more (total of 13 after penalties) on your saving throw, then you can remain as Lord Jarot and are no longer subject to this rules set. - If you succeed in ending this effect, you can chose to change to one of your other personalities rather than staying as Lord Jarot and you can do so as a free action rather than the normal minor action. The personality must fit the RP/situation.
OOC: Thought this would be fun considering your multiple personality disorder, lol. Let's see where this takes us!
Prophesy
- Shaefa sits in a throne of ice besides her mother, a beautiful but terrible queen of the ice realm. Both of the blue-skinned women smile and beckon you closer.
"So you have accepted our invitation!" Shaefa exclaims happily.
Her mother looks at you warmly (if that can be said appropriately about an ice queen) and offers you a set of dark blue leather gloves. The insides are not lined with fur, but they seem to keep your hands plenty warm in the chilly cavern.
"Masumi, keeper of many souls, there is a prophesy unfolding. Fate plays before us and the only choices we have are to follow it's path as it flows onwards, or kick and scream as it pulls us along. Which would you choose young one? Think quickly, for time is nearly up. Our world is threatened by a great evil; one that will transcend from our world into yours. All that will be left is death and despair. Follow the road that isn't to a place that is no longer. There you will find the seeds of evil. Follow the southern wind to the home of fire's voice and ride the crest to a land of pale ice. Seek the model man with no soul of his own. The model man has death in his hands. You must make him drop it."