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− | Status: |
+ | Status: Swarm |
Init: +7 Speed: 7 Perception:22 Insight: 14 |
Init: +7 Speed: 7 Perception:22 Insight: 14 |
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AC: 22 NAD:17/19/16 |
AC: 22 NAD:17/19/16 |
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− | HP: |
+ | HP: 33/42 Surges: 7/7 Surge Value: 10 AP: 2 |
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10 |
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10 |
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At-Will: [color=green]Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape[/color] |
At-Will: [color=green]Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape[/color] |
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− | Encounter: [color=red |
+ | Encounter: [color=red]Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, [s]Stoneskin Robes[/s][/color] |
− | Daily: [color=gray]Supreme Avalanche Combination, |
+ | Daily: [color=gray]Supreme Avalanche Combination, Masterful Spiral, [s]Supreme Flurry[/s], Cobra Strike Ki Focus, Necklace of Keys[/color] |
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] |
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] |
Latest revision as of 14:54, 29 November 2011
Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
Str 14 (+2) | Dex 20 (+5) | Wis 17 (+3) |
Con 10 (+0) | Int 8 (-1) | Cha 10 (+0) |
Character Information[]
Background[]
Quan Reah was born among the Siyal Marrain in Valenar and began to learn their druidic ways from birth. As he grew up, Quan began to show a remarkable mischievous mindset and disrespect for his elders. When he was to come of age and take on the role of a full member of the Horse Watchers, he failed the tests of his knowledge and respect for ancestors. He was banished from his home with only the clothes on his back and his knowledge of nature to survive.
In the Ravar Orioth, the Jungle of Scimitars, he was taught the harshest rules of survival. He began to find an inner strength in his solitude and turned his mind's focus toward survival. Rather than become like beasts and vermin, though he still had his connect to them, he found a way to separate his mind from the hunger and pain of life. His body also became lean and strong with daily exercise and exertion.
In a ruined temple of the jungles, he found a rare artifact in the shape of a snake that allowed him to focus his mind even further and to strengthen his attacks against jungle predators. With this enhancements Quan began to wander further and further afield, always staying to the wilderness but venturing into other lands. Quan was always tempted by the comforts of civilization. Though he became able to survive wherever he wandered, he wanted more than just survival. Since he does not carry any posessions beyond the focus, he began by demanding food and drink wherever he went. After being chased out of small villages, he began to get more crafty, stealing forcefully or stealthily from others to get the money he needed when he wanted it. As a criminal he kept moving, always outside of the realm of civilization for most of the time.
Tairnadal Elf Like the Aereni, the Tairnadal elves fled Xen'drik before its destruction. They also worship their ancestors, but seek to emulate them as a form of reincarnation as opposed to resurrecting them as Deathless. Tairnadal have strong martial traditions, as evidence in the elves of Valenar, and are likely to take Martial classes or martially themed Arcane and Divine classes.
Appearance[]
Quan is a short, dirty fellow. His elven features are almost hidden by a headband and the dust covered robes he wears and mundane staff he carries. He is constantly surrounded by flies due to his unwashed nature and his affinity with nature.
Age: 50 Gender: Male Height: 5'6" Weight: 110 lbs.
Personality[]
Alignment: Unaligned
Quan is a simple of mind but also selfish. He does not keep many posessions save his prized magical items, squandering any money he gets as soon as he has it. He eats or drinks it away or spends in on women before returning to a meager subsistance. He is mocking and self centered, resorting to violence or theivery to meet immediate goals while deliberately eschewing longer term plans.
Hooks[]
- Quan is very likely to be accused of a crime he actually committed, even if he may not remember it.
- Quan will seek wealth, if only for immediate gratification.
Kicker[]
Quan cannot totally avoid civilization for it has pleasures he cannot resist: food, drink, and women. He has traveled to the Tower's Shard to drink away a recent "acquistion" of money, perhaps stolen, before returning to his wandering.
Wishlist[]
- Feet - Rushing Cleats (AV) 2,600 GP
Mini-stats[]
[sblock=ministats] Status: Swarm
Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 33/42 Surges: 7/7 Surge Value: 10 AP: 2
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: [color=green]Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape[/color]
Encounter: [color=red]Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, [s]Stoneskin Robes[/s][/color]
Daily: [color=gray]Supreme Avalanche Combination, Masterful Spiral, [s]Supreme Flurry[/s], Cobra Strike Ki Focus, Necklace of Keys[/color]
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
Equipment[]
Coins: 204gp Encumbrance: 17lbs Normal Load: 140lbs Heavy Load: 280lbs Maximum Drag Load: 700lbs
Equipment Name | Price | Weight |
---|---|---|
Stoneskin Robes +1 | 680gp | 4lbs |
Cobra Strike Ki Focus +2 | 2600gp | --lbs |
Necklace of Keys +1 | 680gp | --lbs |
Potion of Healing | 50gp | --lbs |
Quarterstaff | 5gp | 4lbs |
Iron Armbands of Power | 1800gp | --lbs |
Longbow | 30gp | 3lbs |
Arrows | 2gp | 6lbs |
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Con | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Dex | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 7 | 15 | 2 | 0 | 17 | 3 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 22 | 9 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
2 | str | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 2 | 7 | AC | ||||
Basic Ranged |
5 | dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 2 | 10 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +5/-1 | dex/int | 2 | 2 | Unarmored Agility | 1 | Stoneskin Robes +1 | 2 | 22 | |||
Fortitude | +2/0 | str/con | 2 | 1 | Necklace of Keys +1 | 2 | 17 | |||||
Reflex | +5/-1 | dex/int | 1 | 1 | Necklace of Keys +1 | 2 | 19 | |||||
Will | +3/0 | wis/cha | 1 | 1 | Necklace of Keys +1 | 2 | 17 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 7 |
Passive Insight | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 15 |
Passive Perception | 3 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 5 | 22 |
Senses: Low-light vision
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 10 | 5 | 0 | 0 | 0 | 42 | 21 | 10 |
Surges per day: 7 (7 class, +0 Con)
Speed and Movement[]
Speed: 7
Racial Features[]
Elf (PHB)
- +2 Dex, +2 Wis
- +2 Nature, +2 Perception
- Languages: Common, Elven
- Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
- Elven Accuracy: You can use elven accuracy as an encounter power.
Class Features[]
Make sure to link to the appropriate sources where possible.
Monk (PH3)
- Monastic Tradition (Centered Breath) gain centered flurry of blows power. +1 bonus to Fortitude.
- Unarmed Combat: Unarmed strike +3/1d8 unarmed melee weapon (off-hand)
- Unarmored Defense: +2 bonus to AC with cloth or no armor.
Feats[]
List level taken and link to the source.
- 1st: Unarmed Agility (PHB3) - +2 feat bonus to AC
- 2nd: Initiate of the Old Faith (PHB2) - You gain training in Nature. You gain the druid's wild shape power. Choose a 1st level druid at-will attack power that has the beast form keyword. You can use that power once per encounter. In addition, you can wield druid implements.
- 4th: Deadly Draw - Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
- 5th: Expertise (LEB Bonus Feat)
Background[]
Criminal (PH2): +2 Thievery
Skills and Languages[]
Languages: Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 5 | dex | 2 | 12 | |||||
Arcana | -1 | int | 2 | 1 | ||||||
Athletics | 5 | 2 | str | 2 | 9 | |||||
Bluff | 0 | cha | 2 | 2 | ||||||
Diplomacy | 0 | cha | 2 | 2 | ||||||
Dungeoneering | 3 | wis | 2 | 5 | ||||||
Endurance | 0 | con | 2 | 2 | ||||||
Heal | 3 | wis | 2 | 5 | ||||||
History | -1 | int | 2 | 1 | ||||||
Insight | 3 | wis | 2 | 5 | ||||||
Intimidate | 0 | cha | 2 | 2 | ||||||
Nature | 5 | 3 | wis | 2 | 2 | 12 | ||||
Perception | 5 | 3 | wis | 2 | 2 | 12 | ||||
Religion | -1 | int | 2 | 1 | ||||||
Stealth | 5 | dex | 2 | 7 | ||||||
Streetwise | 0 | cha | 2 | 2 | ||||||
Thievery | 5 | 5 | dex | 2 | Criminal Background | 2 | 14 |
Necklace of Keys +1 Thievery checks to open locks.
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Five Storms | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Reflex | ||
Dragon's Tail | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Fortitude | ||
Drunken Monkey | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Will | ||
Masterful Spiral | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Reflex | ||
Enduring Champion | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Fortitude | ||
Supreme Avalanche Combination | +5 | Dex | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 10 | Fortitude | ||
Savage Rend | +2 | Wis | 1 | LEB Bonus | 2 | Cobra Strike Ki Focus +2 | 0 | 0 | 2 | 7 | Reflex |
Tracking[]
Money[]
+412 gp starting gold +360 gp Level 1 Treasure Parcel -680 gp Stoneskin Robes +1 - 50 gp Healing Potion - 5 gp Quarterstaff - 1 gp Cloth Armor -------- 36 gp remaining at Character Creation
36 gp worth of alcohol and food purchased at the Tavern's Shard here.
Treasure[]
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
- Level 1: Treasure Parcel
- 360 gp
- Level 2: Parcel level +1
- Necklace of Keys +1 (level 3)
- Level 3: Parcel level+4
- Cobra Strike Ki Focus +2 (level 7)
+Iron Armbands of Power (Hysteria's Ascendency)
XP[]
Starting XP: 3750
+483 (+2 RP) Hysteria's Ascendency
+362+959 (+3 RP) Hysteria's ascendency
Total XP: 6059
Changes[]
List changed here
- 2011/02/28: Created
Judge Comments[]
Judge comments (and your rebuttal) will go here.
Level 4[]
Approval 1[]
Approval from renau1g
Comments: Missing Enduring Champion & Swarming Locusts in the math power section. Also starting gold is 412, not 100 so you have some extra cash.
Approval 2[]
Approval from User 2
Level 5[]
Approval 1[]
Fixed Issues, approved :)
-Luinnar
Approval 2[]
Comments from TwoHeadsBarking:
- Summary: Your Passive Perception is too low.
- Summary: While normally, I would appreciate the fact that in your encounter powers you did all the math rather than including wording like "Quan moves his speed+2", in this case I think you need to write it out. There is a difference between a power that lets you move 9 and a power that lets you move speed+2. If you get slowed, then the former still lets you move 9, but the latter only lets you move 4.
- Summary/Powers: Where's your level 5 daily?
- Math: Feel free to remove all the "See the [template] for assistance" notes.
- Attributes: Ok, so this isn't an error, but are you aware that if you had started with a 19 dex (after racial bonus), you could have put one of your points from leveling into dex instead of, say, strength, and still have 20 dex? Then, with the 4 points you saved by starting with 19 dex instead of 20, you could raise your strength back up to 14, and then still have 2 points left over. So you could end up with the same stats, only better.
- Skills: Your half level mod is +2, not +3.
Status[]
Status: Approved as 4th level character with 3750 xp by User 1 and User 2
[[Category:]]