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|Race=Dwarf
 
|Race=Dwarf
 
|Class=Brawler Fighter
 
|Class=Brawler Fighter
|Level=8
+
|Level=7
|XP= 13746
+
|XP= 10756
 
|TypeKeywords=Humaniod
 
|TypeKeywords=Humaniod
|Initiative=7
+
|Initiative=6
|Insight=14
+
|Insight=13
|Perception=14
+
|Perception=13
|HP=71
+
|HP=65
 
|Bloodied=32
 
|Bloodied=32
 
|Surge Value=16
 
|Surge Value=16
 
|Surges=11
 
|Surges=11
|AC=26
+
|AC=25
|Fortitude=25
+
|Fortitude=24
|Reflex=29
+
|Reflex=19
|Will=17
+
|Will=15
 
|Speed=6
 
|Speed=6
 
|Saving Throws=+5 racial vs Poison
 
|Saving Throws=+5 racial vs Poison
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|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+14 vs AC; 1d12+11. Versatile.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs AC; 1d12+11. Versatile.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Defensive Spiked gauntlet +1
 
|Power Name=Defensive Spiked gauntlet +1
 
|Power Icon={{basicMeleeIcon}}
 
|Power Icon={{basicMeleeIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+14 vs AC; 1d6+8}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs AC; 1d6+8}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Hand Crossbow
 
|Power Name=Hand Crossbow
 
|Power Icon={{basicRangedIcon}}
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Action=Standard
 
|Recharge=at-will
 
|Recharge=at-will
|Power Description=+10 vs. AC; 1d6+3 damage}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+9 vs. AC; 1d6+3 damage}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Second Wind
 
|Power Name=Second Wind
 
|Power Icon=
 
|Power Icon=
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|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description= '''Trigger:''' An enemy adjacent to you takes an action that provokes an opportunity attack '''Effect:''' After the triggering enemy completes the action, you shift 3 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +14 vs AC, (HIT) 1d12+11+2, and you knock the target prone.}}{{LEB:CS:PCStatBlockPower
+
|Power Description= '''Trigger:''' An enemy adjacent to you takes an action that provokes an opportunity attack '''Effect:''' After the triggering enemy completes the action, you shift 3 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +13 vs AC, (HIT) 1d12+11+2, and you knock the target prone.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Combat challenge
 
|Power Name=Combat challenge
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
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|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description=+14 vs AC, (HIT) 1d12+7, make a secondary attack vs the target; +14 vs Ref, hit deals 8 dmg}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs AC, (HIT) 1d12+7, make a secondary attack vs the target; +13 vs Ref, hit deals 8 dmg}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Grappling Strike
 
|Power Name=Grappling Strike
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
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|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description=+14 vs AC; (HIT) 1d12+11 and you grab the target. The grab ends automatically at the end of your next turn.'''Special:''' Can use as a basic attack whem making AoO}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs AC; (HIT) 1d12+11 and you grab the target. The grab ends automatically at the end of your next turn.'''Special:''' Can use as a basic attack whem making AoO}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Takedown Attack
 
|Power Name=Takedown Attack
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description=+14 vs Fort, (HIT) 1d12+11 and you knock the target prone. '''Special:''' When charging, this power is useable as a melle basic attack.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs Fort, (HIT) 1d12+11 and you knock the target prone. '''Special:''' When charging, this power is useable as a melle basic attack.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Harrier's Ploy
 
|Power Name=Harrier's Ploy
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
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|Recharge=Daily
 
|Recharge=Daily
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description=+14 vs AC, (HIT) 3d12+11 dmg '''Effect:''' Until the end of the encounter, if the target moves, you can shift (+3) squares as an immediate reaction.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=+13 vs AC, (HIT) 3d12+11 dmg '''Effect:''' Until the end of the encounter, if the target moves, you can shift (+3) squares as an immediate reaction.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Pass Forward
 
|Power Name=Pass Forward
 
|Power Icon=
 
|Power Icon=
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|Recharge=at-will
 
|Recharge=at-will
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description= '''Trigger:''' An enemy adjacent to you misses you with a melee attack; Attack: +14 vs AC (unarmed), (HIT) 1d6+8 damage, and the target grants combat advantage to you until the end of your next turn.}}{{LEB:CS:PCStatBlockPower
+
|Power Description= '''Trigger:''' An enemy adjacent to you misses you with a melee attack; Attack: +13 vs AC (unarmed), (HIT) 1d6+8 damage, and the target grants combat advantage to you until the end of your next turn.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Slamming Rush
 
|Power Name=Slamming Rush
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
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|Recharge=encounter
 
|Recharge=encounter
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description= You must have a creature grabbed. '''Effect:'''You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. Then make the following attack: +16 vs Fort, (HIT) 1d8+8 dmg, and you knock the target prone. If the target is adjacent to blocking terrain, add your Dexterity modifier (+3) to the damage.}}{{LEB:CS:PCStatBlockPower
+
|Power Description= You must have a creature grabbed. '''Effect:'''You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. Then make the following attack: +15 vs Fort, (HIT) 1d8+8 dmg, and you knock the target prone. If the target is adjacent to blocking terrain, add your Dexterity modifier (+3) to the damage.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Mighty Sprint
 
|Power Name=Mighty Sprint
 
|Power Icon=
 
|Power Icon=
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|Recharge=Encounter
 
|Recharge=Encounter
 
|Keywords=Martial, Weapon
 
|Keywords=Martial, Weapon
|Power Description= Close Burst 3, +13 vs Will (HIT) You pull the targets 3 squares to an adjjacent square of you. If the targets is adjacent to you after the pull, it takes 1d12+11.}}{{LEB:CS:PCStatBlockItem
+
|Power Description= Close Burst 3, +12 vs Will (HIT) You pull the targets 3 squares to an adjjacent square of you. If the targets is adjacent to you after the pull, it takes 1d12+11.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=Inescapable Waraxe +2
 
|Item Name=Inescapable Waraxe +2
 
|Item Description=Main hand; , '''Property:''' Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. Versatile.}}{{LEB:CS:PCStatBlockItem
 
|Item Description=Main hand; , '''Property:''' Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. Versatile.}}{{LEB:CS:PCStatBlockItem
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|Alignment=Good
 
|Alignment=Good
|Strength=21 (+5)
+
|Strength=20 (+5)
 
|Constitution=14 (+2)
 
|Constitution=14 (+2)
 
|Dexterity=16 (+3)
 
|Dexterity=16 (+3)
 
|Intelligence=10 (+0)
 
|Intelligence=10 (+0)
|Wisdom=12 (+1)
+
|Wisdom=11 (+0)
 
|Charisma=08 (-1)
 
|Charisma=08 (-1)
|Trained Skills=Athletics +14, Endurance +15, Heal +10
+
|Trained Skills=Athletics +13, Endurance +14, Heal +9
|Feats=Dwarven Weapon Training, Brawler Guard, Quick steps, Solid Footing, Wrenching grasp.
+
|Feats=Dwarven Weapon Training, Brawler Guard, Quick steps, Solid Footing.
 
|Equipment= Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 365 gp; Steadfast amulet +2; Rushing Cleats.}}
 
|Equipment= Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 365 gp; Steadfast amulet +2; Rushing Cleats.}}
   
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[sblock=Muzdum Firebelly]
 
[sblock=Muzdum Firebelly]
   
*Dwarf Brawler fighter, level 8
+
*Dwarf Brawler fighter, level 7
   
   
 
*Initiative 6; Senses: Passive Insight 13,
 
*Initiative 6; Senses: Passive Insight 13,
   
*Passive Perception 14, HP 65, Bloodied 32, Surge Value 16, Surges 11
+
*Passive Perception 13HP 65, Bloodied 32, Surge Value 16, Surges 11
   
 
*AC 25; Fortitude 24, Reflex 19, Will 15Saving Throws +5 racial vs PoisonSpeed 6
 
*AC 25; Fortitude 24, Reflex 19, Will 15Saving Throws +5 racial vs PoisonSpeed 6
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|StrInitial = 17
 
|StrInitial = 17
 
|StrRacial = 2
 
|StrRacial = 2
|StrLevel = 2
+
|StrLevel = 1
 
|ConCost = 2
 
|ConCost = 2
 
|ConInitial = 12
 
|ConInitial = 12
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|WisInitial = 11
 
|WisInitial = 11
 
|WisRacial = 0
 
|WisRacial = 0
|WisLevel = 1
+
|WisLevel = 0
 
|ChaCost = 0
 
|ChaCost = 0
 
|ChaInitial = 8
 
|ChaInitial = 8
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|EquipBonMAtk = 4
 
|EquipBonMAtk = 4
 
|EquipNameMAtk = Inescapable WarAxe +2
 
|EquipNameMAtk = Inescapable WarAxe +2
|Levelbonus = 4
+
|Levelbonus = 3
 
|MAtkVs = AC
 
|MAtkVs = AC
 
|ThrownWeaponIsHeavy = no
 
|ThrownWeaponIsHeavy = no
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|EquipBonAC = 11
 
|EquipBonAC = 11
 
|EquipNameAC = +2 Impostor's Drake Scale Armor
 
|EquipNameAC = +2 Impostor's Drake Scale Armor
|Levelbonus = 4
+
|Levelbonus = 3
 
|ArmorIsHeavy = yes
 
|ArmorIsHeavy = yes
 
|StrMod = +5
 
|StrMod = +5
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|EquipBonRef = 2
 
|EquipBonRef = 2
 
|EquipNameRef = +2 steadfast amulet
 
|EquipNameRef = +2 steadfast amulet
|WisMod = 1
+
|WisMod = +0
 
|ChaMod = -1
 
|ChaMod = -1
 
|EquipBonWill = 2
 
|EquipBonWill = 2
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|InitEquip = 0
 
|InitEquip = 0
 
|InitEquipName = 0
 
|InitEquipName = 0
|LevelBonus = 4
+
|LevelBonus = 3
 
|InitOther = 0
 
|InitOther = 0
|WisMod = 1
+
|WisMod = 0
 
|InsightClass = 0
 
|InsightClass = 0
 
|InsightClassFeature = 0
 
|InsightClassFeature = 0
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|Race = 0
 
|Race = 0
 
|Equip = 0
 
|Equip = 0
|Level = 8}}
+
|Level = 7}}
 
'''Surges per day:''' 11 (9 class, +2 Con)
 
'''Surges per day:''' 11 (9 class, +2 Con)
   
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* 4th: Quick steps
 
* 4th: Quick steps
 
* 6th: Solid footing
 
* 6th: Solid footing
* 8th: Wrenching grasp
 
   
 
==== Background ====
 
==== Background ====
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|EquipBonAcrobatics =
 
|EquipBonAcrobatics =
 
|EquipNameAcrobatics =
 
|EquipNameAcrobatics =
|Levelbonus = 4
+
|Levelbonus = 3
 
|IntMod = 0
 
|IntMod = 0
 
|AthleticsTrained = 5
 
|AthleticsTrained = 5
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|EquipNameAthletics =
 
|EquipNameAthletics =
 
|ChaMod = -1
 
|ChaMod = -1
|WisMod = 1
+
|WisMod = 0
 
|EnduranceTrained = 5
 
|EnduranceTrained = 5
 
|ConMod = 2
 
|ConMod = 2
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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|StatMod=+5
 
|StatMod=+5
 
|StatType=Str
 
|StatType=Str
|Levelbonus=4
+
|Levelbonus=3
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
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