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Revision as of 16:18, 21 January 2012

Summary

jbear1979Moses Blackhand
XP 3750Male Human Adventurer Invoker 4
Medium natural humanoid (natural humanoid)
Initiative +1; Senses Passive Insight 12, Passive Perception 12
HP 38, Bloodied 19, Surge Value 9, Surges 9
AC 20; Fortitude 18, Reflex 17, Will 19
Speed 6
BasicMeleeQuickbeam Staff of Ruin +1 (Standard; at-will)
+6 vs AC; 1d8+3
RangedDivine Bolts (Standard; at-will) ✦ Divine, Implement, Lightning
Ranged 10, Target: One or two creatures, +7 vs Reflex, 1d8+6 Lightning damage. Mark of Storm with Quickbeam Staff: And slide target 2 squares
AreaVanguard's Lightning (Standard; at-will) ✦ Divine, Implement, Lightning or Thunder (Power of the Storm)
Area Burst 1 within 10 squares; Target: Each creature in burst, +7 vs Reflex, 1d8+6 lightning damage or 1d8+10 thunder damage.

Mark of Storm with Quickbeam Staff: Slide Target 2 squares. Power of the Storm: Change to Thunder damage: +2 damage

Quickbeam Staff: If damage is changed to Thunder: Energized: +2 additional damage
CloseVisions of Blood (Standard; at-will) ✦ Divine, Implement, Psychic
Close Blast 3; Target: Each creature in blast, +7 vs Will, 1d8+6 psychic damage, and the target takes a -1 penalty to all defenses until the start of your next turn.
AreaLightning's Revelation (Standard; encounter) ✦ Divine, Implement, Lightning
AreaBurst 1 within 10 squares; Target: Each creature in Burst, +7 vs Reflex, 2d6+6 lightning damage, and the target takes a -1 penalty to AC until the end of Moses' next turn.

Covenant of Wrath: The penalty to defenses equals you Constitution modifier (+3); +1 to damage rolls for each creature attacked

Mark of Storm with Quickbeam Staff: Slide Target 2 squares.
RangedThunder of Judgement (Standard; encounter) ✦ Divine, Implement, Thunder
Ranged 10; Target: One, two, or three creatures, +7 vs Fortitude, 1d6+8 thunder damage, or 2d6+8 thunder damage if you target only one creature. In addition, the target is dazed until the end of Moses' next turn.

Covenant of Wrath: Moses also Pushes the target a number of squares equal to his Constitution modifier (+3); +1 to damage rolls for each creature attacked Quickbeam Staff: Add +1 square to the distance Pushed

Mark of Storm with Quickbeam Staff: Slide Target 2 squares.
CloseSilent Malediction (standard; daily) ✦ Divine, Implement, Thunder
Close blast 3; Target: Each creature in blast, +7 vs Fortitude, 2d6+8 thunder damage, and the target is stunned (save ends). Miss:Half damage and the target is dazed until the end of your next turn. Effect: Moses is dazed until the end of his next turn.

Covenant of Wrath: +1 to damage rolls for each creature attacked.

Mark of Storm with Quickbeam Staff: Slide Target 2 squares.
Divine Protection (Minor; encounter) ✦ Divine
Personal; Effect: Until the end of your next rurn you don't provoke opportunity attacks.
CloseArmor of Wrath (Immeadiate Reaction; encounter) ✦ Divine, Radiant
Close burst 5; Target: The triggering enemy in burst; Channel Divinity: You can only use one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you. Effect:The target takes radiant damage equal to you Constitution modifier (+3), and you push the target 2 squares. Quickbeam Staff: +1 square to distance Pushed
CloseRebuke Undead (Standard; encounter) ✦ Divine, Implement, Radiant
Close blast 5; Target: Each undead creature in blast; Channel Divinity: You can only use one channel divinity power per encounter. +7 vs Will, 1d10+6 radiant damage. You Push the target 2 squares, and it is dazed until the end of your next turn. Miss: Half Damage. Quickbeam Staff: +1 square to distance Pushed
Quickbeam Staff of Ruin +1
Critical: +1d10. Properties:You must take the Superior Implement Training Feat to enable these properties. Energized (thunder: When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement's damage type. Forceful: Whenever you pull, push or slide a target with an attack power using a forceful implement, the distance of the forced movement is increased by 1 square. Property: Whenever you make an attack using this staff you gain an item bonus to the attack's damage roll equal to the staff's enhancement bonus.
Cloak of the Walking Wounded
Property:If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hitpoints from both).
Dwarven Scale Armour +1
Property:Gain a +1 item bonus to Endurance checks. Power (Daily - Healing): Free Action. Regain hit points as if you had spent a healing surge.
Divine Covenant: Covenant of Wrath
Gain Channel Divinity power 'Armor of Wrath'; Covenant Manifestation: When Moses uses a divine encounter or daily attack power on his turn, he gains a bonus to the damage roll equal to 1 for each enemy he attacks with the power.
Channel Divinity
Once per encounter Moses can invoke divine power: Gain Rebuke Undead power; Regardless of how many different uses for Channel Divinity Moses knows, he can use only one such ability per encounter. The special ability or power he invokes works just like his other powers.
Ritual Casting
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. Moses owns a ritual book, and it contains two rituals of your choice that you have mastered: Hand of Fate and one 1st-level ritual. Once per day, you can use Hand of Fate without expending components.
Alignment Unaligned; Languages Common
Str 13 (+1)Dex 08 (-1)Wis 18 (+4)
Con 16 (+2)Int 14 (+2)Cha 10 (+0)
Skills Religion +9, Endurance +11, History +9, Insight +11, Human Bonus: Diplomacy +7
Feats Invoker Bonus Feat: Ritual Caster, Power of the Storm, Human Bonus Feat: Armor Proficiency: Scale, Superior Implement Training (Quickbeam Staff), Mark of Storm
Equipment Adventurer's Kit, Quickbeam Staff of Ruin +1, Dwarven Scale Armor +1, Cloak of the Walking Wounded +1,(1)Potion of Healing, Everburning Torch, 90 gp worth of Residuum, 7gp
Rituals Hand of Fate, Make Whole, Last Sight Vision, Portend Weather, Create Campsite


Character Information

Background

Moses was the captain of the city watch of Karrlalakton, the once great border city of Karrnath, devastatingly near Cyre and the Mournland. He was forced into an early retirement after failing to stop a massacre caused be a rampant demon-like creature in the last days of the Last War, but a few days before the Day of Mourning. Moses stood with his men against the demon but was soundly defeated. For his bravery he was rewarded with naught but burying his comrades and a blackened and withered right arm. His career over and his nation destroyed, Moses become a vagrant, turning heavily to the Drink to wipe the images from his mind. Drowning himself in booze, self-pity and self-loathing, one night, having stumbled his way far from home, the lonely abandoned fisherman's hut he was holed up in was struck by lightning during a terrible electrical storm. The thunder left him deaf for nearly a year. But in that silence he began to hear a divine voice. Moses renounced alcohol and his self-destructive emotions, trained his left arm and became skilled at moving, fighting, climbing and swimming despite his cursed blackened arm. When his hearing finally returned, Moses began to travel to spread the word of that voice that filled that quiet. A storm is coming. A storm that would challenge the throne of the Gods. A storm that must be faced, fought and defeated, lest the world perish.

Appearance

Tall, unkempt, shaggy black beard, wild dark eyes, streaks of white in the hair at his temples. A heavily armoured mad prophet, with the spark of a wild storm in his eyes.

Age: 32 Gender: Male Height: 6'0" Weight: 250 lbs.

Personality

Moses is not quite stable. He is obsessed with his god and the prophesy that a storm is coming that will end the world. He often says strange non-sensical things that only he understands, always talks in a loud thunderous voice, and reacts violently to any kind of threat or challenge. He respects those that meet his challenge fearlessly, as they obviously bear the soul of the storm, the ones who will survive the end of what is to come, and sew the new beginning. He actively seeks out any threat that might challenge the gods, intent on destroying it. Fearless to the point of madness, utterly blind faith in his god's protection, Moses willingly throws himself into any fight he thinks is a wirthy cause. He respects the strong and despises the weak.

Alignment: Unaligned


Hooks

  • Any threat, be it demons, devils, primordials or the living dead that he considers challenge or affront the gods is a challenge Moses will willingly uptake. .
  • Anything to do with the weather being upset, storms especially draw his instant attention. He will want to investigate.
  • He will throw himself into any fight he considers will show him worthy, or give him a chance to prove the strength of his will more than makes up for the blackend curse of his weak and withered arm.

Kicker

The storm that deafened Moses, the quiet voice that followed. Moses has a divine prophecy to spread. The battle that he believes is coming to the divine realm, he also believes must be fought in the mortal realm.

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

Equipment Name Price Weight
Dwarven Scale Armour +1 [PHB] 520gp 45lbs
Quickbeam Staff of Ruin +1 [PHB3 + AV] 680gp 4lbs
Cloak of the Walking Wounded +1 [AV] 840gp 0lbs
Adventurer's Kit [PHB] 15gp 33lbs
Ritual Book [PHB] 50gp 3lbs
Potion of Healing [PHB] 50gp 0lbs
Residuum [PHB] 90gp 0lbs

Coins: 57gp

Encumbrance: 85lbs Normal Load: 130lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs

Math

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 0 13 1
Con 7 15 0 1 16 3
Dex 0 08 0 0 8 -1
Int 5 14 0 0 14 2
Wis 7 15 2 1 18 4
Cha 0 10 0 0 10 0
Totals 22   9


Attacks

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 3Staff of Ruin +126AC
Basic Ranged

-1

dex21AC

Defenses

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class -1/+2 dex/int 0 8 Dwarven Scale Armour +1 (heavy Armour) 2 20
Fortitude+1/+3str/con112 17
Reflex-1/+2dex/int11 2 16
Will+4/0wis/cha11 2 18


Senses and Reactions

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative -1 0 0 0 0 0 0 0 2 0 1
Passive Insight 4 0 0 0 0 0 0 0 2 0 16
Passive Perception 4 0 0 0 0 0 0 0 2 0 16

Senses: None

Health

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 16 4 0 0 0 38 19 9


Surges per day: 9 (6 class, +3 Con)

Speed and Movement

Speed: 5 (Scale Armor -1 Movement Penalty)

Racial Features

Make sure to link to the appropriate sources where possible.

Human [PHB]

  • +2 to one ability score of your choice
  • Languages: Common, choice of one other.
  • Human Defense Bonus: +1 to Fort, Ref, Will
  • Bonus Feat
  • Bonus Skill
  • Bonus At Will power
  • Size: Medium
  • Speed: 6

Class Features

Make sure to link to the appropriate sources where possible.

Invoker [PHB 2]

  • Armor Proficiencies: Cloth, leather, hide, chainmail
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Rods, staffs
  • Divine Covenant: Covenant of Wrath: Gain a damage bonus to Divine Daily and Encounter powers used on your turn equal to the number of creatures attacked with that power. Gain 'Armor of Wrath' power
  • Channel Divinity: Use one Channel Divinity power per encounter; Gain 'Rebuke Undead' power
  • Ritual Casting: Ritual Casting for free.

Feats

List level taken and link to the source.

  • 1st: Power of the Storm [Divine Power]
  • 1st: Armor Proficiency: Scale(Human Bonus feat)[PHB]
  • 2nd: Superior Implement Proficiency (Quickbeam Staff) [PHB 3]
  • 4th: mark of the Storm [EPG]

Background

Skills and Languages

Languages: Common, Dwarven

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics-1dex21
Arcana 2 int 2 4
Athletics1str23
Bluff0cha22
Diplomacy50cha27
Dungeoneering4wis26
Endurance53con1Dwarven Scale Armor +1211
Heal4wis26
History52int29
Insight54wis211
Intimidate0cha2Power of the Storm24
Nature4wis26
Perception4wis26
Religion52int29
Stealth-1dex21
Streetwise0cha22
Thievery-1dex21


Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Divine Bolts [PHB 2] +4 Wis 1 Quickbeam Staff of Ruin +1 [PHB3 + AV] 0 0 2 7 Reflex
Vanguard's Lightning [PHB2] +4 Wis 1 Quickbeam Staff of Ruin +1 [PHB3 + AV] 0 0 2 7 Reflex
Visions of Blood [DP] +4 Wis 1 Quickbeam Staff of Ruin +1 [PHB3 + AV] 0 0 2 7 Will
Lightning's Revelation [DP] +4 Wis 1 Quickbeam Staff of Ruin +1 [PHB3 + AV] 0 0 2 7 Reflex
Thunder of Judgement [PHB2] +4 Wis 1 Quickbeam Staff of Ruin +1 [PHB3 + AV] 0 0 2 7 Fortitude


Tracking

Money

+412 gp starting gold
 - 15 gp Adventurer's Kit
 - 50 gp Healing Potion
 - 50 gp Portend Weather Ritual
 - 50 gp Create Campsite Ritual
 -100 gp Last Sight Vision Ritual
 - 90 gp Residuum (Ritual Components)
--------
   57 gp remaining

Treasure

  • Level 1: Parcel lvl+1
    • Dwarven Scale Armour +1
  • Level 2: Parcel lvl+2
    • Quickbeam Staff of Ruin +1
  • Level 3: Parcel lvl+3
    • Cloak of the Walking Wounded +1

XP

  • Starting XP: 3750 XP (Minimum XP required for lvl 4)

Total XP: 3750

Changes

  • 19/07/2011: Created

Judge Comments

Level 4

Approval 1

Approved pending making THB's changes and my notes from email. Stonegod 02:03, August 7, 2011 (UTC)

Approval 2

Approval from TwoHeadsBarking:

  • Summary: Your passive senses should be higher.
  • Summary: For Lightning's Revelation, Thunder of Judgement, and Armor of Wrath, you should leave out the Con modifier wording and just leave the number describing how this power works for Moses.
  • Summary: Likewise, remove the Covenant of Wrath riders from Lightning's Revelation and Thunder of Judgement (the push and extra debuff, not the bonus damage) and just fold that into the basic description. The idea is to make it more difficult for someone without the book/DDI to reverse engineer the powers.
  • Summary: You're missing your other language
  • Math: Feel free to remove the "See the [template] for assistance" notes.
  • Senses and Reactions: You should be trained in insight.

Minor issues, so approved.

Status

Status: Approved for level 4