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Summary[]

SomeoneLeeghon
XP 3750Male Human Adventurer Ranger 4
Medium natural humanoid
Initiative +5; Senses Passive Insight 13, Passive Perception 18
HP 44, Bloodied 22, Surge Value 11, Surges 7
AC 19; Fortitude 18, Reflex 18, Will 14
Speed 6
Twin Strike (Standard; at-will) ✦ Martial, Weapon
+11 Vs AC, 2 attacks, damage 1d10+4 main hand, 1d10+4 off hand; using bow +7 VS AC, 2 attacks, 1d10 damage
Hit and run (Standard; at-will) ✦ Martial, Weapon
+11 vs AC, 1d10+8 damage, If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Heroic Effort (No action; Encounter) ✦ Personal
Trigger:You miss an attack or fail a saving throw. Effect:You gain +4 power bonus to the saving throw or the attack roll
Off Hand Strike (Minor; Encounter) ✦ Martial, Weapon (must be wielding 2 weapons)
+11 vs AC, 1d10+8 damage.
Jaws of the Wolf (Standard; Daily) ✦ Martial, Weapon (must be wielding 2 weapons)
+11 Vs AC, 2 attacks, 2d10+8 damage main hand, 2d10+8 damage off-hand. Miss: Half damage.
Unbalancing Parry (Immediate interrupt, when an enemy misses you with a melee attack; Encounter) ✦ Martial, Melee 1
Slide the enemy 3 squares to an adjacent square and gain combat advantage against him until end of your next turn.
Disruptive Strike (Inmediate interrupt, when Leeghon or an ally is attacked by a creature; Encounter) ✦ Martial, Weapon
+11 Vs AC, 1d10+8 damage, if hits enemy takes -4 penalty to hit with the triggering roll. Using bow +7 Vs AC, 1d10+3 damage, same penalty.


Alignment Unaligned; Languages Common, Elven
Str 19Dex 16Wis 12
Con 12Int 8Cha 12
Skills Acrobatics +10, Arcana +1, Athletics +11, Bluff +3, Diplomacy +3, Dungeoneering +3, Endurance +3, Heal +3, History +1, Insight +3, Intimidate +3, Nature +8, Perception +8, Religion +1, Stealth +10, Streetwise +8, Thievery +5
Feats Toughness (ranger bonus), Two Weapon Fighting, Two Weapon Defense, Weapon proficiency: Bastard Sword, Weapon focus: Heavy Blade
Equipment Magic +1 Leather Armor, 2 Magic +2 bastard swords, Longbow, Arrows (30), Backpack, Bedroll, Flint and Steel, Everburning torch, Belt Pouch, Waterskin.



Character Information[]

Background[]

Leeghon is the third son of Marko Morgren, a minor knight serving in the Karrnathian army. Born into a live of strict discipline, military and academic accomplishmnts and no-nonsense approach to mass fighting, Leeghon was a endless source of dissapointment and anger for his strict father. He fled from classrooms and training facilities as soon as he had the opportunity and grew half wild in the streets; when they moved to a small castle in the frontier, he exchanged that for ignoring the combat instructor and endless hours of hitting the wooden dummy and dedicated his free time to hunting and practicing with two big ass weapons, partially because an style so unorthodox and useless in a battlefield would piss off his family so much and because it looked totally cool and he wasn't trying to overcompensate for anything.

Drinking was also a favourite patime of his. The only inn and tavern in many miles around attracted travellers and people of all kinds; once in a while even interesting ones. One day, when he was bragging as usual, he got into an argument with an elf for some idiotic reason. Aided by the amount of alcohol imbibed between both of them (which would have downed a horse) a duel started and before anyone could avoid it the elf rested on the floor, neatly dissected into two half-elves. The vision of not only that much blood and bits, but the dragonmark on his shoulder dissipated the intoxication from Leeghon, who could understand that he was in serious trouble, though on the good side the arranged marriage planned for him would be cancelled.

He fled to home and told his mother what happened. The good woman understood that Marko, in his rigid mind, would insist on him receiving just punishment, and that could mean that, if he was lucky, he would end his days dragging a cart mumbling "braaaains". If he was unlucky, house Phiarlan could get him first. his only hope was to flee and dissapear, and so he did. Right now, he's managed to get to Sharn, but his days may vey well be numbered.

Appearance[]

Leeghon is tall, though not so much, blonde and well muscled, which makes him attractive. His perpetual smirk classifies him into the "douche" cathegory. Many women don't mind it, though. Two large swords hang at his back, named "fast" and "furious"

Age: 21 Gender: Male Height: 5'10" Weight: 160 lbs.

Personality[]

Alignment: Unaligned

Leeghon's short term plans are "boobs". Long term plans are "survival" and "party", though he doesn't know exactly how to archieve the first one beyond "I'll improvise". He's a vain character who doesn't care about people or the world at large, though that's because his personal shortcomings rather than a true callous personality. Once he's close to someone, or something catches his attention he's able to surprising feats of loyalty, endurance or dedication.

Hooks[]

  • Leeghon may be interested in anything that promises to be fun or a source of quick and easy money. Also, his past with House Phiarlan may catch him at any moment, or could work with someone who promises to protect him.

Equipment[]

Equipment Name Price Weight
Magic +1 Leather Armor 360 gp 16lbs
Magic +2 bastard sword 1800 gp 6lbs
Magic +2 bastard sword 1800 gp 6lbs
Longbow 30 gp 3lbs
Arrows (30) 1 gp 3lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Everburning torch 50 gp 1lbs
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 320,9 gp

Encumbrance: 47lbs Normal Load: 190lbs Heavy Load: 380lbs Maximum Drag Load: 950lbs

Math[]

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes[]

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 2 12 0 0 12 1
Dex 7 15 0 1 16 3
Int 0 8 0 0 8 -1
Wis 2 12 0 0 12 1
Cha 2 12 0 0 12 1
Totals 22   9


Attacks[]

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 00003The Fast (Bastard Sword)2Enhancement211AC
Basic Ranged

3

dex00002Longbow027AC


Defenses[]

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/-1 dex/int 0 1 Two Weapon Defense 3 +1 magic Leather 2 19
Fortitude4/1str/con112 18
Reflex3/-1dex/int111 Two Weapon Defense2 18
Will1/1wis/cha1 2 14


Senses and Reactions[]

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 2 0 5
Passive Insight 1 0 0 0 0 0 0 0 2 0 13
Passive Perception 1 0 0 0 0 0 0 0 2 5 18

Senses: None (Special senses such as low-light, etc. go here)

Health[]

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 5 Toughness 0 44 22 11


Surges per day: 7 (6 class, +1 Con)

Speed and Movement[]

Speed: 6

Racial Features[]

  • +2 to one attribute of choice (Str)
  • 1 extra feat
  • Languages: Common, one other
  • Heroic effort bonus power
  • Human Defense bonuses: +1 to Reflex, Will and fort defenses.
  • Size: Medium
  • Speed: 6

Class Features[]

  • Fighting Style: Two weapon ranger
  • Hunter's quarry
  • Running Attack (Martial power 2): This class feature replaces the Prime Shot class feature. If you use a standard action that lets you move (such as a charge or the skirmish shot power), and you end that movement at least 2 squares away from where you began that move, you gain a +1 bonus to attack rolls made as part of that standard action.

Feats[]

List level taken and link to the source.

  • 1st: Toughness (ranger 2 weapon bonus, PHB1), Weapon Proficiency: Bastard Sword (regular choice, PHB1), Two Weapon Fighting (human bonus, PHB1)
  • 2nd: Two Weapon Defense (PHB1)
  • 4th: Weapon focus: Heavy Blade (PHB1)

Background[]

Geography - Urban (PH2): Streetwise as a class skill.

Skills and Languages[]

Languages: Common, Elven

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics53dex210
Arcana -1 int 2 1
Athletics54str211
Bluff1cha23
Diplomacy1cha23
Dungeoneering1wis23
Endurance1con23
Heal1wis23
History-1int21
Insight1wis23
Intimidate1cha23
Nature51wis28
Perception51wis28
Religion-1int21
Stealth53dex210
Streetwise51cha28
Thievery3dex25


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Twin Strike 4 Str 5 (+2 magic bastard sword) x2 0 0 2 11 AC
Hit and run 4 Str 5 +2 magic bastard sword 0 0 2 11 AC
Off-Hand Strike 4 Str 5 +2 magic bastard sword 0 0 2 11 AC
Jaws of the wolf 4 Str 5 (+2 magic bastard sword)x2 0 0 2 11 AC
Disruptive Strike 4 Str 5 +2 magic bastard sword 0 0 2 11 AC


Tracking[]

Money[]

+100 gp starting gold +312 gp from parcels


407 gp remaining

Treasure[]

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1:
    • Parcel: max level 1+2, chosen +1 magic leather armor, plus 72 gp
  • Level 2
    • Parcel: Max level 2+4, chosen +2 magic bastard sword ("The fast"), plus 104 gp
  • Level 3:
    • Parcel: max level 3+3, chosen +2 magic bastard sword ("The furious"), plus 136 gp

XP[]

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:


Total XP:

Changes[]

List changed here

  • 2009/07/12: Created

Judge Comments[]

Judge comments (and your rebuttal) will go here.

Level 4[]

Approval 1[]

Approval 2[]

The background is "Geography - Urban", not "Urban". This can be confusing.

Hit and Run only does not provoke for the first square, not all squares.

Heroic Effort is not a Ranger power.

The third At Will power is not listed.

The powers are not listed in the Attacks section.

Jaws of the Wolf does 2D10+7 damage.

Unbalancing Parry lasts until end of his next turn, not end of next round (these mean two different things).

Not approved until these are corrected. KarinsDad

Status[]

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