Summary Edit

XP 5500Male Goliath Adventurer Stormheart Warden 5
Medium natural humanoid
Initiative +3; Senses Passive Insight 12, Passive Perception 12
HP 65, Bloodied 32, Surge Value 16, Surges 14
AC 24; Fortitude 19, Reflex 16, Will 15
Speed 6
BasicMeleeGuardian's Call Longsword +2 (Standard; at-will) ✦ Weapon
Attack: +12 vs AC
Hit: 1d8+6 damage
Melee/RangedThrowing Hammers (Standard; at-will) ✦ Weapon
Range: 5/10 (if thrown)
Attack: +9 vs AC
Hit: 1d6+4 damage
MeleeWarden's Fury (Warden Class Feature) (Immediate Interrupt; at-will) ✦ Primal, Weapon
Trigger: An enemy marked by Kortauhk makes an attack that does not include him as a target.
Attack: +12 vs Fortitude
Hit: 1d8+6 damage, and the target grants combat advantage to Kortauhk and his allies until the end of Kortauhk's next turn.
CloseWarden's Grasp (Warden Class Feature) (Immediate Reaction; at-will) ✦ Primal
Target: The triggering enemy in burst.
Trigger: An enemy marked by Kortauhk that is within 5 squares of him makes an attack that does not include him as a target.
Effect:Kortauhk slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
MeleeEarth Shield Strike (Warden Attack 1) (Standard; at-will) ✦ Primal, Weapon
Attack: +12 vs AC
Hit: 1d8+6 damage, and Kortauhk gains a +2 power bonus to AC until the end of his next turn.
MeleeTempest Assault (Warden Attack 1) (Standard; at-will) ✦ Lightning, Primal, Thunder, Weapon
Attack: +12 vs AC
Hit: 1d8+6 damage, and one enemy within 2 squares of Kortauhk that is marked by him (other than the target of this attack), takes 5 thunder damage.
Stone's endurance (Racial Power) (Minor; encounter)
Effect: Kortauhk gains resist 5 to all damage and each enemy marked by Kortauhk takes an additional -5 penalty to attacks against his allies. This effect lasts until the end of Kortauhk's next turn.
MeleeGale Strike (Warden Attack 1) (Standard; encounter) ✦ Primal, Weapon
Attack: +12 vs AC
Hit: 2d8+6 damage, and each enemy marked by Kortauhk (other than the target of this attack), takes 5 damage and Kortauhk slides each enemy marked by him 1 square.
MeleeViolent Bolt (Warden Attack 3) (Standard; encounter) ✦ Lightning, Primal, Weapon
Attack: +12 vs Reflex
Hit: 1d8+6 damage, and one enemy marked by Kortauhk (other than the target of this attack), must choose to either fall prone and take 5 lightning damage OR take 10 lightning damage.
Form of Mountain's Thunder (Warden 1) (Minor; daily) ✦ Lightning, Polymorph, Primal, Thunder
Effect: Kortauhk assumes the guardian form of mountain's thunder until the end of the encounter. While he is in this form, he gains resist 3 to all damage and a +2 bonus to AC. Once per encounter when he hits an enemy with a melee attack, each enemy marked by him takes 4 thunder damage.

Close Form of Mountain's Thunder Attack (Standard; encounter) ✦ Lightning, Polymorph, Primal, Thunder, Weapon
Range: Close burst 1
Target: Each enemy in burst that Kortauhk can see
Attack: +12 vs Reflex
Hit: 1d8+6 thunder damage, and Kortauhk knocks the target prone
Miss: Half Damage
Effect: Each enemy marked by Kortauhk takes 4 lightning damage
Requirement: The Form of Mountain's Thunder power must be active in order for Kortauhk to use this power
CloseStorm Strike (Warden Attack 5) (Standard; daily) ✦ Lightning, Primal, Weapon
Range: Close blast 3
Target: Each creature in the blast
Attack: +12 vs AC
Hit: 1d8+6 lightning damage, and Kortauhk slides the target 3 squares
Miss: Half damage, and Kortauhk slides the target 1 square
CloseNature's Abundance (Warden Utility 2) (Minor; daily) ✦ Primal, Zone
Range: Close burst 3
Effect: The burst creates a zone of plants that lasts until the end of the encounter. Kortauhk and his allies have cover while within the zone.
Guardian's Call Longsword +2 (Level 7 Weapon Slot)
Critical: +2d6. Properties: When Kortauhk assumes a guardian form, he chooses one defense other than AC. He gains a +2 bonus to the defense that he chose while he is in that guardian form.
Summoned Hide Armor +2 (Level 6 Body Slot)
'Enhancement: +2 AC Power (At-Will): Minor Action. Kortauhk banishes this armor to a secure extradimensional location. At any point in the future, unless he is wearing armor, he can use another minor action to recall the armor. The armor appears on him as though he had donned it normally.
Parry Gauntlets (Level 5 Hands Slot)
Properties: When Kortauhk takes the total defense or second wind actions, he gains a +2 item bonus to all defenses until the beginning of his next turn.
Cloak of Resistance +1 (Level 2 Neck Slot)
Enhancement: +1 Fortitude, Reflex, and Will Power (Daily): Minor Action. Kortauhk gains resist 5 to all damage until the start of his next turn.
Sun Globe (Level 1 Wondrous Item)
Kortauhk can command this item to shed bright, dim, or no light in either 5 or 10 squares in all directions as a free action.
Mountain's Tenacity
Kortauhk has a +1 racial bonus to Will
Powerful Athlete
Kortauhk can roll twice and use either result when he makes an Athletics check to jump or climb.
Stone's Endurance
Kortauhk has the Stone's Endurance power. See the powers section above for details on that power.
Font of Life
At the start of his turn, Kortauhk may roll a saving throw against one effect that a save can end.
Guardian Might: Stormheart
While he is wearing no armor or light armor, Kortauhk may add his Con mod to AC instead of the normal modifiers. Additionally when Kortauhk uses the Second Wind action, he slides each enemy marked by him (and within 2 squares of him) 1 square, and each enemy marked by Kortauhk is slowed until the end of his next turn.
Alignment Good; Languages Common
Str 18 (+4)Dex 13 (+1)Wis 10 (+0)
Con 20 (+5)Int 8 (-1)Cha 10 (+0)
Skills Acrobatics +0*, Athletics +12*, Endurance +9*, Intimidate +7, Nature +9, Stealth +0*, Thievery +0*
Feats Mark of Warding, Markings of the Predator, Guard of Stone
Equipment Guardian's Call Longsword +2, Summoned Hide Armor, Parry Gauntlets, Cloak of Resistance +1, Sun Globe, Heavy Shield, Adventurer's Kit, Throwing Hammer (x5)

(* Includes the Armor Penalty from Hide Armor [-1] and Heavy Shield [-2])

Mini Stats Edit

[sblock=Kortauhk's Stats]
[B][ Kortauhk][/B] - Goliath Stormheart Warden 5
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 16, Will 15
HP 65/65, Bloodied 32, Surge Value 16, Surges 14/14
Speed 6, Initiative +3
Action Points: 1/1, [color=red]Second Wind[/color]

At-Will Powers: 
[color=lime]Warden's Fury[/color]
[color=lime]Warden's Grasp[/color]
[color=lime]Tempest Assault[/color]
[color=lime]Earth Shield Strike[/color]

Encounter Powers: 
[color=red]Stone's Endurance[/color]
[color=red]Gale Strike[/color]
[color=red]Violent Bolt[/color]

Daily Powers: 
[color=gray]Form of Mountain's Thunder[/color] ([color=red]Form of the Mountain's Thunder Attack[/color])
[color=gray]Storm Strike[/color]
[color=gray]Nature's Abundance[/color]

[color=orange]Item Powers[/color]: 
[color=lime]Summon/Banish Hide Armor[/color]
[color=lime]Command Sun Globe[/color] (bright/dim/no light; close burst 5/10 from globe)
[color=gray]Resist all 5[/color] (Cloak of Resistance)

Character Information Edit

Background Edit

A Goliath's test of manhood is never an easy right to complete. Kortauhk's experiences in this area were the same. Almost from birth, Kortauhk could see that he was different from the others in his tribe in the Byeshk Mountains. Firstly, though Goliath's have no parents in the traditional sense as they are raised by the entire tribe, there was no Goliath in the tribe that could say that they were Kortauhk's birth father. Kortauhk did not look or move like normal Goliath's either. His legs were far shorter than the others in his tribe, and even his birth mother towered over him. He always hoped that this was a growth abnormality and that he would someday grow to be as tall as the others. This never happened. At 19 years old, Kortauhk is the shortest member of his tribe at only seven feet tall. Even the shortest members of his tribe beat him by a good 4 inches. In most societies, this would lead to teasing and bullying. That did not happen in his tribe though, because everyone could see that Kortauhk was destined for something great.

As was tradition for his tribe Kortauhk was taken to see a Skywatcher (the shaman of their tribe) when he was 14 years old. He was told that his markings told of a great destiny, but he would not be able to accomplish this destiny until he could climb to the top of the highest cliff in the Byeshk Mountains and could command the sky. Kortauhk immediately set off to accomplish this task, but the mountain was simply too sheer and too tall. Again and again he tried to climb that mountain, only to be struck down by a bolt of lightning. This did not discourage him, for once again, the lightning did not seem to want to hurt him. Because of this, he figured that the spirits of nature were testing him. Preparing him for his destiny once he made it to the top. Little by little he continued to gain more height before he was struck down. After a period of four years, he finally made it to the top of the mountain. When he stood atop the rocky plateau, wind whipping in his hair, he looked out upon the land and saw a human settlement for the first time.

He saw the chimney smoke drifting upwards into the sky in lazy, fading lines that drifted on the breeze and saw what up on the mountain looked like tiny insects scurrying about the town. As he was contemplating this, the clouds gathered above his head. Once again, a bolt of lighting struck him, though it did not throw him off of the mountain. Instead, his markings changed to resemble that of the bolts of lighting he was so used to being struck by and over his heart was left a swirling pattern of colors. Realizing that this was his time, he shouted out to the clouds, commanding them to give him his destiny. They replied with a torrent of lightning and thunder that struck the ground around him. From the smoking craters that were all that was left of the top of the plateau, Kortauhk could see a bundle of items. Picking up the bundle, he marveled in wonder at the gifts he was given. Wrapped around the bundle was a cloak of scaled feathers. Placing this around his neck, he could feel the items protective properties. The clouds thundered approvingly. Picking up the rest of the package, he could see the hide of a griffin wrapped around a very large and thick wooden shield, covered in thick leather. Strapped to the shield was a sheath and a longsword, it's cross guard carved to resemble a series of dark clouds and its blade etched with the design of a lightning bolt striking the very same mountain he stood upon. Beneath the shield and sword lay a pair of metal gauntlets. Placing them on his hands, he could hear the faintest sound of thunder emanating from them. Instinctively, he moved into a defensive stance and a wall of sound emanated from the metal gloves in a sonic boom. Taking off of the feathered cloak, he adorned the griffin hide. Just as soon as he adjusted the final strap on the toughened hide, the armor disappeared in a flash of light and his markings felt warm. Touching one of his markings, the armor reappeared in another brilliant flash.

Looking up to the sky, Kortauhk thanked the sky for its gifts and vowed to do its bidding. A gust of wind blew at Kortauhk and circled around him tugging him to the edge of the precipice. Thunder rumbled in the dark clouds overhead and they began to shift, moving, seemingly, of their own accord toward a distant area to the south east of the Eldeen Marches. Almost as if baiting him on, the clouds stopped their movement and thundered once more. Nodding in understanding, Kortauhk made his way down the mountain and began following the storm.

Weeks later, after traveling southeast through the Towering Wood, around the Silver Lake, south through the Skyraker Forest, and across the Dagger River, Kortauhk found himself walking through the crowded streets of Sharn. If being 7 foot tall didn't already make him stand out to everyone in the town, his clothing and unusual race certainly did. Everyone gave him a wide birth already, but soon began to avoid him as lighting bolts began to strike several feet in front of Kortauhk, guiding him somewhere. After an hour of traveling up lifts and after bargaining a Lyrandar taxi driver with some of the herbs his tribe uses and was taken up a few districts, he stood at the doorstep of a seemingly inconspicuous inn called the Tower's Shard. Taking a deep breath, he readied himself for whatever plans nature's storm and his destiny had for him and he took a few steps to cross the thresh hold.

Appearance Edit

For a Goliath, Kortauhk is rather short. In fact, he's pretty much the shortest Goliath he has ever met. Other Goliaths tower over Kortauhk by almost a foot. However, most Goliaths are not nearly as stout as Kortauhk is. Most Goliath are tall, muscular, and lean. Kortauhk is muscular, but not lean. He has shorter legs and a barrel chest that looks more Dwarf than Goliath. Like the rest of his kind, his skin is covered in splotchy designs in black and purple over his mottled gray skin. While not wearing his armor, he is naked from the waist up. The most striking difference between Kortauhk and the rest of his tribe was the presence of a dragonmark over his heart.

Age: 19 Gender: Male Height: 7'0" Weight: 300 lbs.

Personality Edit

Alignment: Good

Kortauhk is very competitive and daring, though it is all in good fun if a competition is between himself and someone else. He likes to smile and laugh, especially if someone is able to beat him in something that he is good at. He's always the first to congratulate someone on a victory or accomplishment and never one to gloat about a victory over someone else. Instead, he likes to give simple criticism that would show his competitor what their mistakes were without sounding critical or overbearing. When in combat, he likes to keep track of his and his team mates deeds, and will sometimes comment on someone's performance compared to his own, or will say something about his own performance compared to himself in their last battle. He is relentlessly loyal and protective once someone has befriended him.

Hooks Edit

  • There's a storm brewing somewhere and that can only mean trouble. What will Kortauhk find when he follows the storm once more?

Kicker Edit

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Adventures Edit

  • Currently not on any adventures.

Equipment Edit

Equipment Name Price Weight
Guardian's Call Longsword +2 2600 gp 4 lbs
Summoned Hide Armor +2 1800 gp 25 lbs
Parry Guantlets 1000 gp ---
Cloak of Resistance +1 520 gp ---
Sun Globe 360 gp ---
Heavy Shield 10 gp 15 lbs
Adventurer's Kit 15 gp 33 lbs
Throwing Hammer (x5) 25 gp (5 gp each) 10 lbs (2 lbs each)

Coins: 2 gp

Encumbrance: 87 lbs Normal Load: 200 lbs Heavy Load: 400 lbs Maximum Drag Load: 1000 lbs

Math Edit

Attributes Edit

Str 7 15 2 1 18 4
Con 12 17 2 1 20 5
Dex 3 13 0 0 13 1
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 0 10 0 0 10 0
Totals 22   9

Attacks Edit

See the Attack template for assistance.

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 6Guardian's Call Longsword +2, LEB Expertise212AC
Basic Ranged


dex3Throwing Hammer, LEB Expertise4Str Mod (heavy thrown weapon)29AC

Defenses Edit

See the Defenses template for assistance.

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 5 7 Summoned Hide Armor +2 and Heavy Shield 2 24
Fortitude4/+5str/con11Cloak of Resistance +12 19
Reflex+1/-1dex/int 3Cloak of Resistance +1 and Heavy Shield2 16
Will+0/+0wis/cha11 1Cloak of Resistance +12 15

Senses and Reactions Edit

See the Senses template for assistance.

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 0 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 0 12


Health Edit

See the Health template for assistance.

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 17 20 7 0 0 0 65 32 16

Surges per day: 14 (9 class, +5 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Goliath (PHB2)

  • +2 Str, +2 Con
  • +2 Athletics, +2 Nature
  • Languages: Common, and either Dwarven or Giant (I chose Giant)
  • Mountain's Tenacity: +1 to Will
  • Powerful Athlete: Roll twice for athletics checks to jump or climb and take better result
  • Stone's Endurance: Stone's Endurance Racial Encounter Power. See power section in Summary for info on this power.
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Warden (PHB2)

  • Font of Life: Saving throw at beginning of turn against 1 effect that a save can end.
  • Guardian Might - Stormheart: While not wearing heavy armor, add Con mod to AC in place of normal modifiers. When second wind is used, each marked enemy (by Kortauhk & within 2 squares) is slid 1 square, and each enemy (marked by Kortauhk) is slowed until the end of his next turn.
  • Nature's Wrath: Once during each of hs turns, Kortauhk can mark each adjacent enemy as a free action. The mark lasts until the end of his next turn. Kortauhk also has the Warden's Fury and Warden's Grasp powers. See the powers section in the Summary for information on these powers.

Feats Edit

List level taken and link to the source.

Background Edit

Eldeen Reaches (EPG): +2 Athletics.

Skills and Languages Edit

Languages: Common, Giant

See the Skills template for assistance.

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-3Armor Penalty: Hide Armor [-1] and Heavy Shield [-2]20
Arcana -1 int 2 1
Athletics54str22Eldeen Reaches Background-3Armor Penalty: Hide Armor [-1] and Heavy Shield [-2]212
Endurance55con-3Armor Penalty: Hide Armor [-1] and Heavy Shield [-2]29
Stealth1dex-3Armor Penalty: Hide Armor [-1] and Heavy Shield [-2]20
Thievery1dex-3Armor Penalty: Hide Armor [-1] and Heavy Shield [-2]20

Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 Fortitude
Earth Shield Strike +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 AC
Tempest Assault +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 AC
Gale Strike +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 AC
Form of Mountain's Thunder Attack +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 Reflex
Violent Bolt +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 Reflex
Storm Strike +4 Str 6 Guardian's Call Longsword +2, LEB Expertise 0 0 2 12 AC

Tracking Edit

Money Edit

+412 gp starting gold
 -010 gp Heavy Shield
  402 gp (sub total)
 -015 gp Adventurer's Kit
  387 gp (sub total)
 -025 gp Throwing Hammers (x5)
  362 gp (sub total)
 -360 gp Sun Globe
  002 gp (Total)

Treasure Edit

Wishlist Edit

  • Level 5: Gold Parcel
    • Level 5 Gold: 1000 gp

XP Edit

  • 5500 XP from character creation (Lanharath earned enough XP to gain lvl 5 before I retired him and replaced him with this character)
  • Battle with "bad doggies" (XP given here and clarified here)
    • 583 XP
    • 2 x RP

Total XP: 6083 Total RPs: 2

Changes Edit

List changed here

  • 2009/07/12: Created

Judge Comments Edit

Level 5 Edit

Approval 1 Edit

Approval from renau1g

Approval 2Edit

Approval from EvolutionKB

Status Edit

Status: Approved as 5th level character with 5500 xp by renau1g and EvolutionKB

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