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Summary

WEContactAlain
XP 0Male Human Fey Beast Tamer Hybrid Seeker/Ranger 4
Medium natural humanoid
Initiative +10; Senses Passive Insight 21, Passive Perception 23
HP 40, Bloodied 20, Surge Value 10, Surges 7
AC 19; Fortitude 16, Reflex 18, Will 19
Speed 6
BasicMelee+2 Hungry Greatspear (Standard; At-will)
Melee 2, +8 vs AC; 1d10+2
BasicRangedBiting Swarm (Standard; At-will) ✦ Primal, Weapon
Target:One creature Range 10/20, +12 vs AC, 1d10+6 damage, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of Alain's next turn.
BasicRangedGrappling Spirits (Standard; At-will) ✦ Primal, Weapon
Target:One creature Range 10/20, +12 vs AC, 1d10+6 damage, and the target is slowed and can’t shift until the end of its next turn.
RangedClever Shot (Standard; At-will) ✦ Martial
Alain makes a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:
  • You slide the target up to 2 squares.
  • The target falls prone.
  • The target is slowed (save ends).
Hunter's Quarry (Minor; At-will)
Alain designates the nearest enemy to him that he can see as his quarry.

Once per round, when he hits his quarry with an attack, the attack deals extra damage based on your level. (1d6/tier) If he can make multiple attacks in a round, he decides which attack to apply the extra damage to after all the attacks are rolled. If he has dealt Hunter’s Quarry damage since the start of his turn, he cannot deal it again until the start of his next turn. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until Alain designates a different target as your quarry.

You can designate one enemy as your quarry at a time.
Melee/RangedFox's Cunning (Immediate Reaction when An enemy makes a melee attack against Alain; Encounter) ✦ Martial, Weapon
Alain can shift 1 square, then make a basic attack against the enemy. Special: Alain gains a power bonus to his basic attack roll equal to his Wisdom modifier. (+4).
RangedEscaping Shot (Standard; Encounter) ✦ Primal, Psychic, Weapon
Target:One creature

Range 10/20, +12 vs Will, 1d10+6 psychic damage, and the target is dazed until the end of your next turn. Effect: Alain shifts 1 square.

Special:Making this attack doesn’t provoke an opportunity attack from the target.
Inevitable Shot (Free when Alain misses a creature with a ranged attack.; Encounter) ✦ Primal
Alain makes a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square. Special: You regain the use of this power when you spend an action point.
Invigorating Stride (Move; Encounter) ✦ Healing, Martial
You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind.
MeleeSpirits' Rebuke (Immediate Reaction when An enemy misses Alain with a melee attack; You must be wielding a light thrown or a heavy thrown weapon; Daily) ✦ Primal, Weapon
Target: The triggering enemy The target takes 1d10+5 damage, and Alain pushes it 1 square.
AreaSwarming Bats (Standard; daily) ✦ Primal, Weapon
Target: Each enemy in the burst

area burst 2 within 10, +12 vs Reflex, 1d10+6 damage. Effect:Alain slides each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, Alain can move the zone 4 squares.

Sustain Minor: The zone persists.
+2 Hungry Greatspear
Critical: +2d6.

Property: This weapon has the heavy thrown property and a range of 10/20.

Power (Encounter): Standard Action. Make a ranged basic attack with this spear. On a hit, the target is also immobilized (save ends). The spear doesn’t return to you until the immobilized effect on the target imposed by this weapon is ended.
+1 Flowform Leather
Power (Encounter*Augmentable): Trigger: You’re subjected to an effect that a save can end. Effect: You make a saving throw against the effect.
  • Augment 1: You gain a bonus to the saving throw equal to the armor’s enhancement bonus.
+1 Cloak of the Walking Wounded
Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
Hunter's Quarry (Hybrid)
This class feature functions as the ranger class feature, except that Alain can deal the extra damage only when he hits his quarry with a ranger power or a ranger paragon path power.
Seeker's Bond: Bloodbond (Hybrid)
You gain the spirits’ rebuke power. You can use the power only once per day. You are also considered to have Spiritbond for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.
  • True Seeker's Bond (Hybrid Talent): You gain the rest of the benefits of the Seeker’s Bond option you chose (except that you can still use the power only once per day)
    • You also gain a +1 bonus to attack rolls with both light thrown and heavy thrown weapons, and when you make an attack by throwing a weapon with which you have proficiency, the weapon returns to your hand after the attack. In addition, while you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.
Inevitable Shot(Hybrid)
You gain the seeker power inevitable shot. The power functions as normal, except that it is triggered only by ranged attacks from seeker powers and seeker paragon path powers.
Alignment Unaligned; Languages Common, Elven
Str 10 (+0)Dex 18 (+4)Wis 18 (+4)
Con 13 (+1)Int 8 (-1)Cha 10 (+0)
Skills Perception +13, Nature +11, Insight +11, Athletics +7, Acrobatics +11
Feats Hybrid Talent:True Seeker's Bond, Archery Mastery, Weapon Proficiency: Greatspear, Improved Initiative
Equipment 85 gp, +1 Flowform Leather Armor, +1 Cloak of the Walking Wounded, +2 Hungry Greatspear (N+3,N+2,N+4)



WEContactCujo
Medium fey beast
Initiative Equal to Alain's Initiative; Senses Passive Insight 14, Passive Perception 25; Low-light
HP 20, Bloodied N/A, Surge Value N/A, Surges 0
AC 19; Fortitude 17, Reflex 17, Will 17
Speed 7
AreaBlinking Pack (No Action; At-will) ✦ (Teleportation) Aura 1
The blink dog or any ally in the aura can use a move action to teleport to another square in the aura.
BasicMeleeBlinking Bite (Standard; at-will) ✦ (Teleportation)
Attack: Melee 1, one creature, +9 vs AC Hit: 1d8+2 damage, and the blink dog teleports up to 2 squares.


Alignment Unaligned; Languages Blink Dog
Str 14 (+2)Dex 20 (+5)Wis 14 (+2)
Con 17 (+3)Int 2 (-4)Cha 6 (-2)
Skills Perception +15
Feats N/A
Equipment N/A



Character Information

Background

Appearance

Age: 26 Gender: Male Height: 5'11" Weight: 170 lbs.

Personality

Alignment: Unaligned


Hooks

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

+2 Hungry Greatspear 2600 gp 8 lbs
+1 Flowform Leather Armor 840 gp 16 lbs
+1 Cloak of the Walking Wounded 840gp 1 lb
Adventurer's Kit 15gp 33lbs}

Coins: 85gp

Encumbrance: 58 lbs Normal Load: 100 lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 3 13 0 0 13 1
Dex 12 17 0 0 17 3
Int 0 8 0 0 8 -1
Wis 7 15 2 1 18 4
Cha 0 10 0 0 10 0
Totals 22   7


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 1Spiritbond5+2 Hungry Greatspear28AC
Basic Ranged

4

dex1Spiritbond5+2 Hungry Greatspear212AC

Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/-1 dex/int 0 3 +1 Flowform Leather 0 17
Fortitude0/+1str/con111+1 Cloak of the Walking Wounded0 14
Reflex+4/-1dex/int1 1+1 Cloak of the Walking Wounded0 16
Will+4/-0wis/cha11 1+1 Cloak of the Walking Wounded0 17


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 4 Improved Initiative 0 0 2 0 10
Passive Insight 4 0 0 0 0 0 0 0 2 0 16
Passive Perception 4 0 0 0 0 0 0 0 2 2 18

Senses: None

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 13 5 0 0 0 40 20 10


Surges per day: 7 (6 class, +1 Con)

Speed and Movement

Speed: 6

Racial Features

Human (PHB)

  • +2 WIS
  • Languages: Common, Choice of one other (Elven)
  • Human Defense Bonus
  • Bonus Skill
  • Bonus Feat
  • Bonus At-Will
  • Size: Medium
  • Speed: 6

Class Features

Hybrid Seeker|Ranger (PHB3)

  • True Seeker's Bond (Hybrid): May use STR instead of DEX/INT for AC, +1 hit with thrown weapons, Spirits' Rebuke 1/day
  • Inevitable Shot (Hybrid): May use Inevitable Shot power on a miss with a seeker attack power
  • Hunter's Quarry (Hybrid): Designate Quarry, deal 1d6/tier/round extra damage on a hit with ranger attack power

Feats

  • 1st: Hybrid Talent: True Seeker's Bond
  • 1st: Archery Mastery
  • 2nd: Weapon Proficiency: Greatspear
  • 4th: Improved Initiative

Background

Thousand Yard Stare (EPG): +2 Perception.

Skills and Languages

Languages: Common, Elven

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex09
Arcana -1 int 0 -1
Athletics50str05
Bluff0cha00
Diplomacy0cha00
Dungeoneering4wis04
Endurance1con01
Heal4wis04
History-1int0-1
Insight54wis09
Intimidate0cha00
Nature54wis09
Perception54wis2Background: Thousand Yard Stare011
Religion-1int0-1
Stealth4dex04
Streetwise0cha00
Thievery4dex04


Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Biting Swarm +4 WIS 1 Spiritbond 5 +2 Hungry Greatspear 0 0 2 12 AC
Grasping Spirits +4 WIS 1 Spiritbond 5 Hungry Greatspear 0 0 2 12 AC
Escaping Shot +4 WIS 1 Spiritbond 5 +2 Hungry Greatspear 0 0 2 12 Will
Swarming Bats +4 WIS 1 Spiritbond 5 +2 Hungry Greatspear 0 0 2 12 Ref

Tracking

Money

+100 gp starting gold
 - 15 gp Adventurer's Kit
--------
   85 gp remaining

Treasure

  • Level 1: Parcel lvl+3
    • +1 Flowform Leather Armor
  • Level 2: Parcel level+2
    • +1 Cloak of the Walking Wounded
  • Level 3: Parcel level+4
    • +2 Hungry Greatspear

XP

Character Creation:

  • 3750 XP from Siberys himself, who knows

Total XP: 600

Changes

List changed here

  • 2011/11/15: Created

Judge Comments

Level 1

Approval 1

Approval 2

Status

Status: Waiting until December 15th to Request Approval as 4th level character with 3750 xp by User 1 and User 2

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