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==== Approval 1 ==== |
==== Approval 1 ==== |
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+ | Approval from renau1g: |
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+ | *It would be nice to see some hooks/kickers for the PC. |
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+ | *Summary - Sohei Flair should be Sohei Flurry |
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+ | Minor though so approved |
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====Approval 2==== |
====Approval 2==== |
Revision as of 14:34, 4 May 2012
Summary
Close Burst 10. Effect: When Khazin makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point he regains the use of this power.
If another effect lets Khazin roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces him to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets him reroll an attack roll and you rolled twice because of this power, you re-roll both dice.Melee, +11 vs AC: 3d12+10 damage. Miss: Half damage.
Effect: Until the end of the encounter, Khazin gains a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.Str 13 (+1) | Dex 18 (+4) | Wis 19 (+4) |
Con 13 (+1) | Int 8 (-1) | Cha 10 (+0) |
Character Information
Statblock
[sblock=Statblock]Khazin - Male Githzerai Avenger 4 Status: Initiative: +8, Passive perception: 22, Passive Insight: 22 AC:22 Fort:15 Ref:18 Will:18 HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8 Speed: 6 squares, AP: 1, Second Wind: unused, Temporary HP: 0 Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22
Powers: [color=green]Overwhelming Strike, Avenging Shackles[/color] [color=red]Oath of Enmity, Iron Mind, CD:Abjure Undead, CD:Divine Guidance, Sohei Flare, Angelic Alacrity, Fury's Advance, Distracting Flare[/color] [color=gray]Aspect of Might[/sblock]
Background
When the Gatekeepers repelled the Daelkyr Invasion of Eberron and sealed the remnant of Xoriat's forces in the depths of Khyber, it was necessary to send groups to every corner of the planet, to search for points at which the remaining Daelkyr might attempt to force their way back from Khyber to the surface. Of the Githzerai who live on the Material Plane, a majority live in small communities founded during this effort to contain the Daelkyr. The Gith, survivors of the destruction of their homeworld at the hands of the Daelkyr, had good reason to assist the Gatekeepers in this task, and relished the opportunity to prevent a repetition of their tragedy.
Khazin (ħa-TZEN) was born in one of the Githzerai communities pledged to maintaining part of the system of wards against the Daelkyr of Xoriat in Khyber, in particular the enclave under the Tashana Tundra in northern Sarlona. Like all of his contemporaries, he was raised with a distinct awareness of the past, taught by example to always be mindful of his peoples' hardship, of the importance of their freedom from the mad and tyrannical daelkyr and illithids, and of the importance of eternal vigilance.
As a boy, he was separated from his unit during his first assignment, a routine scouting detail. He was briefly lost in the tunnels of Khyber, and narrowly escaped a detachment of dolgrims with a dolgaunt (sure evidence of illithid presence). When Khazin found his way back to the enclave, exhausted and frightened, he found his return met not with gladness and indignation at his assailants, but with cold suspicion. His people could not be sure that he had not been made an unwilling spy for the illithids and their masters, and so he was turned away.
Khazin fled the dark. He wandered Sarlona, avoiding the antagonistic Riedran patrols, scraping out a thin existence by foraging and a little theft. Githzerai are reclusive, little known, and vulnerable- Khazin began to wear his mask to reflect his divorce from his heritage and preserve the gith's secrecy. He slowly made his way to the border of Adar. He had not come there by accident, or on a whim. Adar was well known as the only serious resistance to the Inspired's regime in Sarlona, and after Khazin's rough treatment at the hands of Riedra's military, Adar seemed the natural goal of his meandering pilgrimage.
The kalashtar, more beautiful than any of Sarlona's inhabitants, took him in. They were kind, asked few questions, and took no notice of his strange appearance. They taught him about the Dreaming Dark and the Path of Light- their philosophy slaked Khazin's thirst for meaning in life, parched as he was in the wake of his own peoples' rejection. He could not become a new person, but he found new purpose. The kalashtar crafted a new mask for him to replace the crude thing he had made on the run, a mask that would reflect his new identity. Most of the kalashtar follow the Path of Light conventionally, seeking to bring about the end of il-Lashvatar, the Darkness that Dreams, and move the regenerative cycle of the world from darkness to light by promoting and acting on behalf of good. Khazin joined a small number of kalashtar who seek to bring about the end of the age of Darkness by eliminating those who work to preserve it, the Dreaming Dark. He became a practitioner of Sheshan talarash dasyannah, the Path of Shadows, a martial art form peculiar to the kalashtar that weaponizes the artistic dance practiced by followers of the Path of Light. The divine might of il-Yannah, the Great Light, is profoundly evident in the way Khazin moves and fights so gracefully with a weapon so beyond his physical strength.
Khazin is in Sharn to investigate rumors of attempts by the Inspired to expand to Khorvaire.
Appearance
Age: 32 Gender: Male Height: 6'4" Weight: 170 lbs
Khazin has a full head of hair, unlike most githzerai, and it's thin, black, and about 5 inches long. He has a very thin frame, though the cloaks he wears often conceal it. His hair and his enormous sword are just about the only two features that Khazin does not conceal- he wears a mask in public, which is unmarked but is fairly noteworthy in its own right.
Personality
Alignment: Good
Khazin is usually silent and ostensibly stoic, but this is only a habit he picked up among the Kalashtar. Inwardly his emotions are tempestuous, and he tends to feel very strongly about anything about which is has any opinion at all. These broiling emotions are mostly negative- anger, resentment, indignation- and Khazin releases this tension dancing the Path of Shadows. Khazin's good moods are far more placid and meditative. Khazin is tragically humorless.
Hooks
- Potential hooks for character development should go here.
- A DM may use them when creating a potential adventure.
Kicker
The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.
Other Sections
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
Equipment
Equipment Name | Price | Weight |
---|---|---|
+2 Magic Fullblade | 1800 gp | 10 lbs |
+1 Magic Cloth Armor | 360 gp | 4 lbs |
+1 Badge of the Berserker | 520gp | .5 lb |
Iron Armbands of Power | 1800 gp | .5 lb |
Adventurer's Kit | 15gp | 33lbs |
Coins: 52 gp
Encumbrance: 48 lbs Normal Load: 130 lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs
Math
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Con | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Dex | 7 | 15 | 2 | 1 | 18 | 4 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 22 | 9 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | wis | 5 | +2 Magic Fullblade | Overwhelming Strike | 2 | 11 | AC | |||||
Basic Ranged |
4 | wis | Avenging Shackles | 2 | 6 | Will |
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +4/+0 | dex/int | 3 | 2 | Unarmed Agility | 1 | +1 Magic Cloth Armor | 2 | 22 | |||
Fortitude | 1/+1 | str/con | 1 | 1 | +1 Badge of the Berserker | 2 | 15 | |||||
Reflex | +4/+0 | dex/int | 1 | 1 | +1 Badge of the Berserker | 2 | 18 | |||||
Will | +4/-1 | wis/cha | 1 | 1 | +1 Badge of the Berserker | 2 | 18 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 8 |
Passive Insight | 4 | 0 | 0 | 0 | 1 | Power of Skill | 0 | 0 | 2 | 5 | 22 |
Passive Perception | 4 | 0 | 0 | 0 | 1 | Power of Skill | 0 | 0 | 2 | 5 | 22 |
Senses: None
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 14 | 13 | 6 | 0 | 0 | 0 | 45 | 22 | 11 |
Surges per day: 8 (7 class, +1 Con)
Speed and Movement
Speed: 6
Racial Features
Githzerai (PHB3)
- +2 Wisdom, +2 Dexterity or Intelligence
- Skill Bonuses: +2 Acrobatics, +2 Athletics
- Danger Sense: +2 racial bonus to initiative checks
- Defended Mind: +2 racial bonus to saving throws against effects that daze, dominate, or stun.
- Iron Mind Racial Power
- Shifting Fortunes: When Khazin uses his Second Wind, he can shift 3 squares as a free action
- Size: Medium
- Speed: 6
Class Features
Avenger (PHB2)
- Armor of Faith: +3 AC when no armor or shields are worn
- Censure of Pursuit: attacks against OoE target gain +2/4/6+DEX mod damage UEoNT when target moves away willingly
- Channel Divinity: may use one Channel Divinity power per encounter
- Oath of Enmity: gain Oath of Enmity power
Feats
- 1st: Githzerai Blade Master (proficiency and +2/3/4 feat bonus to damage with military heavy/light blades, bastard sword, and fullblade)
- 2nd: Unarmored Agility (+2 feat bonus to AC when wearing cloth or no armor)
- 4th: Power of Skill (+1 feat bonus to trained skills, use Overwhelming Strike as a Basic Attack)
Background
Birth - Among Another Race (Kalashtar) (PHB2): Add Insight to class skill list.
Skills and Languages
Languages: Common, Deep Speech
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 4 | dex | 2 | 2 | 8 | |||||
Arcana | 0 | int | 2 | 2 | ||||||
Athletics | 5 | 1 | str | 2 | 1 | Power of Skill | 2 | 11 | ||
Bluff | -1 | cha | 2 | 1 | ||||||
Diplomacy | -1 | cha | 2 | 1 | ||||||
Dungeoneering | 4 | wis | 2 | 6 | ||||||
Endurance | 1 | con | 2 | 3 | ||||||
Heal | 4 | wis | 2 | 6 | ||||||
History | 0 | int | 2 | 2 | ||||||
Insight | 5 | 4 | wis | 1 | Power of Skill | 2 | 12 | |||
Intimidate | -1 | cha | 2 | 1 | ||||||
Nature | 4 | wis | 2 | 6 | ||||||
Perception | 5 | 4 | wis | 1 | Power of Skill | 2 | 12 | |||
Religion | 5 | 0 | int | 1 | Power of Skill | 2 | 8 | |||
Stealth | 4 | dex | 2 | 6 | ||||||
Streetwise | -1 | cha | 2 | 1 | ||||||
Thievery | 4 | dex | 2 | 6 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Overwhelming Strike | +4 | WIS | 5 | +2 Magic Fullblade | 0 | 0 | 2 | 11 | AC | ||||
Avenging Shackles | +4 | WIS | 0 | 0 | 2 | 6 | Will | ||||||
Sohei Flair | +4 | WIS | 5 | +2 Magic Fullblade | 0 | 0 | 2 | 11 | AC | ||||
Angelic Alacrity | +4 | WIS | 5 | +2 Magic Fullblade | 0 | 0 | 2 | 11 | AC | ||||
Abjure Undead | +4 | WIS | 0 | 0 | 2 | 6 | Will |
Tracking
Money
+100 gp starting gold - 15 gp Adventurer's Kit +412 gp from parcels -360 gp +1 Magic Cloth Armor -------- 52 gp remaining
Treasure
- Level 1: Parcel lvl+1
- +1 Badge of the Berserker
- Level 2: Parcel level+4
- +2 Magic Fullblade
- Level 3: Parcel level+3
- Iron Armbands of Power
XP
Character Creation:
- 3750 XP from Siberys himself, who knows
Total XP: 3750
Wish List
- Level 4: Parcel GP = level
- 840 gp
- Level 5: Parcel level+2
- +2 Badge of the Berserker
- Level 6: Parcel level+3
- +2 Symbol of Victory
- Level 7: Parcel level+2
- +2 Flowform Cloth Armor
- Level 8: Parcel level+4
- +3 Melegaunt's Darkblade (Fullblade)
Changes
List changed here
- 2011/12/4: Created
Judge Comments
Level 1
Approval 1
Approval from renau1g:
- It would be nice to see some hooks/kickers for the PC.
- Summary - Sohei Flair should be Sohei Flurry
Minor though so approved
Approval 2
Status
Status: Requesting Approval as 4th level character with 3750 xp