ENWorld Living Eberron Wiki
(41 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
[[File:Khazin.jpg|400px]]
WORK IN PROGRESS
 
 
== Summary ==
 
== Summary ==
 
{{LEB:CS:PCStatBlock
 
{{LEB:CS:PCStatBlock
|Name=Alain
+
|Name=Khazin
 
|Player=WEContact
 
|Player=WEContact
 
|Gender=Male
 
|Gender=Male
|Race=Human
+
|Race=Githzerai
|Class=Hybrid Seeker/Ranger
+
|Class=Avenger
|Theme=Fey Beast Tamer
+
|Theme=Sohei
|Level=4
+
|Level=5
|XP=0
+
|XP=5609
 
|TypeKeywords=
 
|TypeKeywords=
|Initiative=+10
+
|Initiative=+8
|Insight=21
+
|Insight=22
|Perception=23
+
|Perception=22
|HP=40
+
|HP=51
|Bloodied=20
+
|Bloodied=25
|Surge Value=10
+
|Surge Value=12
|Surges=7
+
|Surges=8
|AC=19
+
|AC=22
|Fortitude=16
+
|Fortitude=15
 
|Reflex=18
 
|Reflex=18
|Will=19
+
|Will=18
  +
|Saving Throws= +2 racial bonus to saves against effects that daze, dominate, or stun
|Saving Throws=
 
 
|Powers={{LEB:CS:PCStatBlockPower
 
|Powers={{LEB:CS:PCStatBlockPower
|Power Name=Greatspear
+
|Power Name=Overwhelming Strike
 
|Power Icon={{basicMeleeIcon}}
 
|Power Icon={{basicMeleeIcon}}
 
|Action=Standard
 
|Action=Standard
|Recharge=at-will
+
|Recharge=At-will
  +
|Keywords=Divine, Weapon
|Power Description=Melee 2, +8 vs AC; 1d10+2}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Biting Swarm
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Recharge=at-will
 
|Keywords=Primal, Weapon
 
 
|Power Description=''Target:''One creature
 
|Power Description=''Target:''One creature
Range 10/20, +12 vs AC, 1d10+6 damage, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of Alain's next turn.}}{{LEB:CS:PCStatBlockPower
+
''Melee, +11 vs AC:'' 1d12+10 damage, and Khazin can shift 1 square and slide the target into her vacated space.}}{{LEB:CS:PCStatBlockPower
|Power Name=Grappling Spirits
+
|Power Name=Avenging Shackles
 
|Power Icon={{basicRangedIcon}}
 
|Power Icon={{basicRangedIcon}}
 
|Action=Standard
 
|Action=Standard
|Recharge=at-will
+
|Recharge=At-will
|Keywords=Primal, Weapon
+
|Keywords=Divine, Implement, Radiant
 
|Power Description=''Target:''One creature
 
|Power Description=''Target:''One creature
Range 10/20, +12 vs AC, 1d10+6 damage, and the target is slowed and can’t shift until the end of its next turn.}}{{LEB:CS:PCStatBlockPower
+
''Ranged 5, +6 vs Will:'' 1d8+4 radiant damage, and if the target is subject to my Oath of Enmity it is slowed until the end of its next turn.}}{{LEB:CS:PCStatBlockPower
|Power Name=Clever Shot
+
|Power Name=Oath of Enmity
|Power Icon={{rangedIcon}}
+
|Power Icon={{closeIcon}}
  +
|Action=Minor
  +
|Recharge=Encounter
  +
|Keywords=Divine
  +
|Power Description=''Target:'' One enemy you can see in the burst.
  +
''Close Burst 10.''
  +
''Effect:'' When Khazin makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point he regains the use of this power.
  +
If another effect lets Khazin roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces him to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets him reroll an attack roll and you rolled twice because of this power, you re-roll both dice.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Sohei Flurry
  +
|Power Icon={{meleeIcon}}
  +
|Action=Minor
  +
|Recharge=Encounter
  +
|Keywords=Divine, Weapon
  +
|Requirement=You must have hit an enemy with a weapon attack this turn
  +
|Power Description=''Target:'' One creature
  +
''Melee, +11 vs AC:'' 1d12+6 damage.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Angelic Alacrity
  +
|Power Icon={{meleeIcon}}
 
|Action=Standard
 
|Action=Standard
|Recharge=at-will
+
|Recharge=Encounter
|Keywords=Martial
+
|Keywords=Divine, Weapon
|Power Description=Alain makes a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:
+
|Power Description=''Effect:'' Before the attack, Khazin shifts 5 squares. ''Target:'' One creature
  +
''Melee, +11 vs AC:'' 2d12+10 damage.}}{{LEB:CS:PCStatBlockPower
* You slide the target up to 2 squares.
 
  +
|Power Name=Fury's Advance
* The target falls prone.
 
  +
|Power Icon={{meleeIcon}}
* The target is slowed (save ends).}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Hunter's Quarry
 
|Power Icon=
 
 
|Action=Minor
 
|Action=Minor
|Recharge=at-will
+
|Recharge=Encounter
  +
|Keywords=Divine, Weapon
  +
|Power Description=''Target:''One creature
  +
''Melee, +11 vs AC:'' 1d10+6 damage. Khazin pushes the target 1 square, and it takes 3 damage for each of his allies adjacent to it after the push. He then shifts 1 square to a square adjacent to the target.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Iron Mind
  +
|Power Icon=
  +
|Action=Immediate Interrupt
  +
|Trigger=Khazin is hit by an attack
  +
|Recharge=Encounter
 
|Keywords=
 
|Keywords=
|Power Description=Alain designates the nearest enemy to him that he can see as his quarry.
+
|Power Description=Khazin gains a +2 bonus to all defenses until the end of his next turn.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Channel Divinity: Abjure Undead
Once per round, when he hits his quarry with an attack, the attack deals extra damage based on your level. (1d6/tier) If he can make multiple attacks in a round, he decides which attack to apply the extra damage to after all the attacks are rolled. If he has dealt Hunter’s Quarry damage since the start of his turn, he cannot deal it again until the start of his next turn.
 
  +
|Power Icon={{closeIcon}}
The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until Alain designates a different target as your quarry.
 
You can designate one enemy as your quarry at a time.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Fox's Cunning
 
|Power Icon={{meleeIcon}}/{{rangedIcon}}
 
|Action=Immediate Reaction
 
|Trigger= An enemy makes a melee attack against Alain
 
|Recharge=encounter
 
|Keywords=Martial, Weapon
 
|Power Description=Alain can shift 1 square, then make a basic attack against the enemy.
 
''Special:'' Alain gains a power bonus to his basic attack roll equal to his Wisdom modifier. (+4).}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Escaping Shot
 
|Power Icon={{rangedIcon}}
 
 
|Action=Standard
 
|Action=Standard
|Recharge=encounter
+
|Recharge=Encounter
|Keywords=Primal, Psychic, Weapon
+
|Keywords=Divine, Implement, Radiant
|Power Description=''Target:''One creature
+
|Power Description=''Target:'' One undead creature in burst
Range 10/20, +12 vs Will, 1d10+6 psychic damage, and the target is dazed until the end of your next turn.
+
''Close Burst 5, +6 vs Will:'' 3d10+4 radiant damage, and Khazin pulls the target 5 squares. The target is also immobilized until the end of Khazin's next turn.}}{{LEB:CS:PCStatBlockPower
  +
|Power Name=Channel Divinity: Divine Guidance
''Effect:'' Alain shifts 1 square.
 
''Special:''Making this attack doesn’t provoke an opportunity attack from the target.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Inevitable Shot
 
 
|Power Icon=
 
|Power Icon=
|Action=Free
+
|Action=Immediate Interrupt
|Trigger=Alain misses a creature with a ranged attack.
+
|Trigger=An ally within 10 squares of Khazin makes an attack roll against Khazin's Oath of Enmity target
|Recharge=encounter
+
|Recharge=Encounter
|Keywords=Primal
+
|Keywords=Divine
  +
|Power Description=''Target:'' The triggering ally
|Power Description=Alain makes a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square.
 
''Special:'' You regain the use of this power when you spend an action point.}}{{LEB:CS:PCStatBlockPower
+
''Effect:'' The target makes a second attack roll and uses either result.}}{{LEB:CS:PCStatBlockPower
|Power Name=Invigorating Stride
+
|Power Name=Distracting Flare
 
|Power Icon=
 
|Power Icon=
 
|Action=Move
 
|Action=Move
|Recharge=encounter
+
|Recharge=Encounter
|Keywords=Healing, Martial
+
|Keywords=
|Power Description=You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind.}}{{LEB:CS:PCStatBlockPower
+
|Power Description=Khazin becomes invisible and moves his speed. He is invisible until the end of the movement.}}{{LEB:CS:PCStatBlockPower
|Power Name=Spirits' Rebuke
+
|Power Name=Aspect of Might
 
|Power Icon={{meleeIcon}}
 
|Power Icon={{meleeIcon}}
|Action=Immediate Reaction
 
|Trigger=An enemy misses Alain with a melee attack
 
|Recharge=daily
 
|Keywords=Primal, Weapon
 
|Requirement=You must be wielding a light thrown or a heavy thrown weapon.
 
|Power Description=
 
''Target:'' The triggering enemy
 
The target takes 1d10+5 damage, and Alain pushes it 1 square.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Swarming Bats
 
|Power Icon={{areaIcon}}
 
 
|Action=Standard
 
|Action=Standard
|Recharge=daily
+
|Recharge=Daily
|Keywords=Primal, Weapon
+
|Keywords=Divine, Weapon
|Power Description=''Target:'' Each enemy in the burst
+
|Power Description=''Target:'' One creature
area burst 2 within 10, +12 vs Reflex, 1d10+6 damage.
+
''Melee, +11 vs AC:'' 3d12+10 damage.
  +
''Miss:'' Half damage.
''Effect:''Alain slides each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, Alain can move the zone 4 squares.
 
  +
''Effect:'' Until the end of the encounter, Khazin gains a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.}}{{LEB:CS:PCStatBlockPower
''Sustain Minor:'' The zone persists.}}
 
  +
|Power Name=Bond of Foresight
  +
|Power Icon={{meleeIcon}}
  +
|Action=Standard
  +
|Recharge=Daily
  +
|Keywords=Divine, Weapon
  +
|Power Description=''Target:'' One creature
  +
''Melee, +11 vs AC:'' 2d12+10 damage.
  +
''Miss:'' Half damage.
  +
''Effect:'' When the target hits or misses Khazin or shifts, the target provokes an opportunity attack from Khazin (save ends).}}
 
|Items={{LEB:CS:PCStatBlockItem
 
|Items={{LEB:CS:PCStatBlockItem
|Item Name=+2 Hungry Greatspear
+
|Item Name=+2 Magic Fullblade
|Item Description=
+
|Item Description=''Critical:'' +2d6.
  +
''Property:'' None.}}{{LEB:CS:PCStatBlockItem
''Critical:'' +2d6.
 
  +
|Item Name=+1 Magic Cloth
''Property:'' This weapon has the heavy thrown property and a range of 10/20.
 
  +
|Item Description=''Property:'' None.}}{{LEB:CS:PCStatBlockItem
'''Power (Encounter):''' Standard Action. Make a ranged basic attack with this spear. On a hit, the target is also immobilized (save ends). The spear doesn’t return to you until the immobilized effect on the target imposed by this weapon is ended.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=+1 Flowform Leather
+
|Item Name=+1 Badge of the Berserker
  +
|Item Description=''Property:'' When Khazin charges, his movement made as part of the charge doesn’t provoke opportunity attacks.}}{{LEB:CS:PCStatBlockItem
|Item Description=
 
  +
|Item Name=Iron Armbands of Power
'''Power (Encounter*Augmentable):''' ''Trigger:'' You’re subjected to an effect that a save can end. ''Effect:'' You make a saving throw against the effect.
 
  +
|Item Description=''Property:'' Gain a +2 item bonus to melee damage rolls.}}
*''Augment 1:'' You gain a bonus to the saving throw equal to the armor’s enhancement bonus.}}{{LEB:CS:PCStatBlockItem
 
|Item Name=+1 Cloak of the Walking Wounded
 
|Item Description=
 
''Property:'' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).}}
 
 
|Features={{LEB:CS:PCStatBlockFeature
 
|Features={{LEB:CS:PCStatBlockFeature
|Feature Name=Hunter's Quarry (Hybrid)
+
|Feature Name=Armor of Faith
|Feature Description=This class feature functions as the ranger class feature, except that Alain can deal the extra damage only when he hits his quarry with a ranger power or a ranger paragon path power.}}{{LEB:CS:PCStatBlockFeature
+
|Feature Description=The favor of il'Yannah wards Khazin from harm. While he is wearing cloth armor or no armor and isn’t using a shield, Khazin gain a +3 bonus to AC.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Seeker's Bond: Bloodbond (Hybrid)
+
|Feature Name=Avenger's Censure: Censure of Pursuit
  +
|Feature Description=If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.}}{{LEB:CS:PCStatBlockFeature
|Feature Description=You gain the spirits’ rebuke power. You can use the power only once per day. You are also considered to have Spiritbond for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.
 
  +
|Feature Name=Channel Divinity
*True Seeker's Bond (Hybrid Talent): You gain the rest of the benefits of the Seeker’s Bond option you chose (except that you can still use the power only once per day)
 
  +
|Feature Description=Once per encounter Khazin can invoke divine power, filling himself with the light of il'Yannah. With the divine might he invokes, he can wield special powers. He can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
**You also gain a +1 bonus to attack rolls with both light thrown and heavy thrown weapons, and when you make an attack by throwing a weapon with which you have proficiency, the weapon returns to your hand after the attack. In addition, while you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.}}{{LEB:CS:PCStatBlockFeature
 
  +
Regardless of how many different uses for Channel Divinity Khazin knows, he can use only one such ability per encounter. The special ability or power he invokes works just like his other powers.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Inevitable Shot(Hybrid)
 
  +
|Feature Name=Avenger's Censure: Censure of Pursuit
|Feature Description=You gain the seeker power inevitable shot. The power functions as normal, except that it is triggered only by ranged attacks from seeker powers and seeker paragon path powers.}}
 
  +
|Feature Description=If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.}}
|Alignment=Unaligned
 
  +
|Alignment=Good
|Languages=Common, Elven
 
  +
|Languages=Common, Gith, Deep Speech
|Strength=10 (+0)
 
  +
|Strength=13 (+1)
 
|Constitution=13 (+1)
 
|Constitution=13 (+1)
 
|Dexterity=18 (+4)
 
|Dexterity=18 (+4)
 
|Intelligence=8 (-1)
 
|Intelligence=8 (-1)
|Wisdom=18 (+4)
+
|Wisdom=19 (+4)
 
|Charisma=10 (+0)
 
|Charisma=10 (+0)
|Skills=Perception +13, Nature +11, Insight +11, Athletics +7, Acrobatics +11
+
|Skills=Perception +12, Insight +12, Athletics +11, Acrobatics +8, Religion +8
  +
|Feats=Githzerai Blade Master, Unarmored Agility, Power of Skill
|Feats=Hybrid Talent:True Seeker's Bond, Archery Mastery, Weapon Proficiency: Greatspear, Improved Initiative
 
|Equipment=85 gp, +1 Flowform Leather Armor, +1 Cloak of the Walking Wounded, +2 Hungry Greatspear (N+3,N+2,N+4)
+
|Equipment=52 gp, +1 Magic Cloth Armor, +1 Badge of the Berserker, +2 Magic Fullblade, Iron Armbands of Power (N+1,N+4,N+3)
 
|Rituals=}}
 
|Rituals=}}
 
{{LEB:CS:PCStatBlock
 
|Name=Cujo
 
|Player=WEContact
 
|Gender=Male
 
|Race=
 
|Class=Trained Blink Dog
 
|Size=Medium
 
|Origin=fey
 
|Type=beast
 
|Level=4
 
|XP=0
 
|Initiative=''Equal to Alain's Initiative''
 
|Senses=Low-light
 
|Insight=14
 
|Perception=25
 
|HP=20
 
|Bloodied=N/A
 
|Surges=0
 
|Surge Value=N/A
 
|AC=19
 
|Fortitude=17
 
|Reflex=17
 
|Will=17
 
|Speed=7
 
|Powers={{LEB:CS:PCStatBlockPower
 
|Power Name=Blinking Pack
 
|Power Icon={{areaIcon}}
 
|Action=No Action
 
|Recharge=At-will
 
|Keywords=(Teleportation) Aura 1
 
|Power Description=The blink dog or any ally in the aura can use a move action to teleport to another square in the aura.}}{{LEB:CS:PCStatBlockPower
 
|Power Name=Blinking Bite
 
|Power Icon={{basicMeleeIcon}}
 
|Action=Standard
 
|Recharge=at-will
 
|Keywords=(Teleportation)
 
|Power Description=''Attack:'' Melee 1, one creature, +9 vs AC
 
''Hit:'' 1d8+2 damage, and the blink dog teleports up to 2 squares.}}|Alignment=Unaligned
 
|Strength=14 (+2)
 
|Constitution=17 (+3)
 
|Dexterity=20 (+5)
 
|Intelligence=2 (-4)
 
|Wisdom=14 (+2)
 
|Charisma=6 (-2)
 
|Skills=Perception +15
 
|Feats=N/A
 
|Equipment=N/A}}
 
   
 
== Character Information ==
 
== Character Information ==
  +
=== Statblock ===
  +
[sblock=Statblock]Khazin - Male Githzerai Avenger 4
  +
Status:
  +
Initiative: +8, Passive perception: 22, Passive Insight: 22
  +
AC:22 Fort:15 Ref:18 Will:18
  +
HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8
  +
Speed: 6 squares, AP: 1, Second Wind: unused, Temporary HP: 0
  +
Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22
  +
  +
Powers: [color=green]Overwhelming Strike, Avenging Shackles[/color]
  +
[color=red]Oath of Enmity, Iron Mind, CD:Abjure Undead, CD:Divine Guidance, Sohei Flurry, Angelic Alacrity, Fury's Advance, Distracting Flare[/color]
  +
[color=gray]Aspect of Might[/sblock]
   
 
=== Background ===
 
=== Background ===
  +
When the Gatekeepers repelled the Daelkyr Invasion of Eberron and sealed the remnant of Xoriat's forces in the depths of Khyber, it was necessary to send groups to every corner of the planet, to search for points at which the remaining Daelkyr might attempt to force their way back from Khyber to the surface. Of the Githzerai who live on the Material Plane, a majority live in small communities founded during this effort to contain the Daelkyr. The Gith, survivors of the destruction of their homeworld at the hands of the Daelkyr, had good reason to assist the Gatekeepers in this task, and relished the opportunity to prevent a repetition of their tragedy.
   
  +
Khazin (ħa-TZEN) was born in one of the Githzerai communities pledged to maintaining part of the system of wards against the Daelkyr of Xoriat in Khyber, in particular the enclave under the Tashana Tundra in northern Sarlona. Like all of his contemporaries, he was raised with a distinct awareness of the past, taught by example to always be mindful of his peoples' hardship, of the importance of their freedom from the mad and tyrannical daelkyr and illithids, and of the importance of eternal vigilance.
   
  +
As a boy, he was separated from his unit during his first assignment, a routine scouting detail. He was briefly lost in the tunnels of Khyber, and narrowly escaped a detachment of dolgrims with a dolgaunt (sure evidence of illithid presence). When Khazin found his way back to the enclave, exhausted and frightened, he found his return met not with gladness and indignation at his assailants, but with cold suspicion. His people could not be sure that he had not been made an unwilling spy for the illithids and their masters, and so he was turned away.
=== Appearance ===
 
   
  +
Khazin fled the dark. He wandered Sarlona, avoiding the antagonistic Riedran patrols, scraping out a thin existence by foraging and a little theft. Githzerai are reclusive, little known, and vulnerable- Khazin began to wear his mask to reflect his divorce from his heritage and preserve the gith's secrecy. He slowly made his way to the border of Adar. He had not come there by accident, or on a whim. Adar was well known as the only serious resistance to the Inspired's regime in Sarlona, and after Khazin's rough treatment at the hands of Riedra's military, Adar seemed the natural goal of his meandering pilgrimage.
   
  +
The kalashtar, more beautiful than any of Sarlona's inhabitants, took him in. They were kind, asked few questions, and took no notice of his strange appearance. They taught him about the Dreaming Dark and the Path of Light- their philosophy slaked Khazin's thirst for meaning in life, parched as he was in the wake of his own peoples' rejection. He could not become a new person, but he found new purpose. The kalashtar crafted a new mask for him to replace the crude thing he had made on the run, a mask that would reflect his new identity. Most of the kalashtar follow the Path of Light conventionally, seeking to bring about the end of ''il-Lashvatar'', the Darkness that Dreams, and move the regenerative cycle of the world from darkness to light by promoting and acting on behalf of good. Khazin joined a small number of kalashtar who seek to bring about the end of the age of Darkness by eliminating those who work to preserve it, the Dreaming Dark. He became a practitioner of ''Sheshan talarash dasyannah'', the Path of Shadows, a martial art form peculiar to the kalashtar that weaponizes the artistic dance practiced by followers of the Path of Light. The divine might of il-Yannah, the Great Light, is profoundly evident in the way Khazin moves and fights so gracefully with a weapon so beyond his physical strength.
'''Age:''' 26
 
  +
  +
Khazin is in Sharn to investigate rumors of attempts by the Inspired to expand to Khorvaire.
  +
  +
=== Appearance ===
  +
'''Age:''' 32
 
'''Gender:''' Male
 
'''Gender:''' Male
'''Height:''' 5'11"
+
'''Height:''' 6'4"
'''Weight:''' 170 lbs.
+
'''Weight:''' 170 lbs
   
  +
Khazin has a full head of hair, unlike most githzerai, and it's thin, black, and about 5 inches long. He has a very thin frame, though the cloaks he wears often conceal it. His hair and his enormous sword are just about the only two features that Khazin does not conceal- he wears a mask in public, which is unmarked but is fairly noteworthy in its own right.
=== Personality ===
 
   
'''Alignment:''' Unaligned
 
   
   
  +
=== Personality ===
  +
'''Alignment:''' Good
  +
  +
Khazin is usually silent and ostensibly stoic, but this is only a habit he picked up among the Kalashtar. Inwardly his emotions are tempestuous, and he tends to feel very strongly about anything about which is has any opinion at all. These broiling emotions are mostly negative- anger, resentment, indignation- and Khazin releases this tension dancing the Path of Shadows. Khazin's good moods are far more placid and meditative. Khazin is tragically humorless.
   
 
=== Hooks ===
 
=== Hooks ===
  +
* Khazin will relentlessly pursue any rumor about the workings of the Dreaming Dark, especially if it concerns the Kalashtar cell that he was sent to meet in Sharn.
 
  +
* It's not cheap to live on your own in Sharn, and Khazin's only marketable skill is combat. The flat he rents is dirt cheap and bare (Khazin's a good ascetic) but his unwillingness to do work that doesn't tip the scales of the world from dark to light means that he's usually pretty desperate for work.
* Potential hooks for character development should go here.
 
  +
* He will consider any Kalashtar or followers of the Path of Light to be beloved companions worthy of absolute trust.
* A DM may use them when creating a potential adventure.
 
   
 
=== Kicker ===
 
=== Kicker ===
  +
Khazin wants to crush the Dreaming Dark, bring enlightenment to those around him, and find some equilibrium in his own sense of identity. He doesn't really wear his mask to hide his race- he wears it to bury his confusion about who he is.
 
The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.
 
 
=== Other Sections ===
 
 
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
 
   
 
== Equipment ==
 
== Equipment ==
   
{|
+
{|
 
|-
 
|-
 
! Equipment Name
 
! Equipment Name
Line 234: Line 206:
 
! Weight
 
! Weight
 
|-
 
|-
  +
| +2 Magic Fullblade
| Leather Armor
 
| 25gp
+
| 1800 gp
| 16lbs
+
| 10 lbs
 
|-
 
|-
  +
| +1 Magic Cloth Armor
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
| 1000gp
+
| 360 gp
| 4lbs
+
| 4 lbs
 
|-
 
|-
  +
| +1 Badge of the Berserker
| Backpack
 
| 2gp
+
| 520gp
| 2lbs
+
| 0 lbs
 
|-
 
|-
  +
| Iron Armbands of Power
| Bedroll
 
| 1sp
+
| 1800 gp
| 5lbs
+
| 0 lbs
 
|-
 
|-
  +
| Gauntlets of Blood
| Flint and Steel
 
| 1gp
+
| 840 gp
| -
+
| 0 lbs
 
|-
 
|-
  +
| Adventurer's Kit
| Belt Pouch
 
| 1gp
+
| 15gp
| 0.5lbs
+
| 33lbs
|-
 
| Waterskin
 
| 1gp
 
| 4lbs
 
 
|}
 
|}
   
'''Coins:''' 26gp
+
'''Coins:''' 52 gp
   
'''Encumbrance:''' 31.5lbs
+
'''Encumbrance:''' 47 lbs
'''Normal Load:''' 120lbs
+
'''Normal Load:''' 130 lbs
'''Heavy Load:''' 240lbs
+
'''Heavy Load:''' 260lbs
'''Maximum Drag Load:''' 600lbs
+
'''Maximum Drag Load:''' 650lbs
   
 
== Math ==
 
== Math ==
 
The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.
 
   
 
==== Attributes ====
 
==== Attributes ====
   
See the [[Template:L4W:CS:Attributes|Attributes template]] for assistance.
 
 
{{L4W:CS:Attributes
 
{{L4W:CS:Attributes
|StrCost=0
+
|StrCost=3
|StrInitial=10
+
|StrInitial=13
|StrRacial=2
+
|StrRacial=0
 
|StrLevel=0
 
|StrLevel=0
|ConCost=2
+
|ConCost=3
|ConInitial=12
+
|ConInitial=13
|ConRacial=2
+
|ConRacial=0
 
|ConLevel=0
 
|ConLevel=0
|DexCost=2
+
|DexCost=7
|DexInitial=12
+
|DexInitial=15
|DexRacial=0
+
|DexRacial=2
  +
|DexLevel=1
|DeXLevel=0
 
|IntCost=16
+
|IntCost=0
|IntInitial=18
+
|IntInitial=10
 
|IntRacial=0
 
|IntRacial=0
 
|IntLevel=0
 
|IntLevel=0
|WisCost=2
+
|WisCost=9
|WisInitial=12
+
|WisInitial=16
|WisRacial=0
+
|WisRacial=2
|WisLevel=0
+
|WisLevel=1
 
|ChaCost=0
 
|ChaCost=0
 
|ChaInitial=8
 
|ChaInitial=8
Line 306: Line 271:
 
==== Attacks ====
 
==== Attacks ====
   
See the [[Template:L4W:CS:Attack|Attack template]] for assistance.
 
 
{{L4W:CS:Attack
 
{{L4W:CS:Attack
 
|StrMod=1
 
|StrMod=1
|DexMod=1
+
|DexMod=4
  +
|WisMod=4
|Levelbonus=0
 
  +
|Levelbonus=2
 
|ClassBonMAtk=
 
|ClassBonMAtk=
 
|ClassNameMAtk=
 
|ClassNameMAtk=
 
|FeatBonMAtk=
 
|FeatBonMAtk=
 
|FeatNameMAtk=
 
|FeatNameMAtk=
|EquipBonMAtk=3
+
|EquipBonMAtk=5
  +
|EquipNameMAtk=+2 Magic Fullblade
|EquipNameMAtk=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
 
|MiscBonMAtk=
 
|MiscBonMAtk=
|MiscNameMAtk=
+
|MiscNameMAtk=Overwhelming Strike
  +
|WisMAtk=yes
 
|MAtkVs=AC
 
|MAtkVs=AC
 
|ClassBonRAtk=
 
|ClassBonRAtk=
Line 327: Line 293:
 
|EquipNameRAtk=
 
|EquipNameRAtk=
 
|MiscBonRAtk=
 
|MiscBonRAtk=
|MiscNameRAtk=
+
|MiscNameRAtk=Avenging Shackles
  +
|WisRAtk=yes
|RAtkVs=AC
 
  +
|RAtkVs=Will
 
}}
 
}}
  +
 
==== Defenses ====
 
==== Defenses ====
   
See the [[Template:L4W:CS:Defenses|Defenses template]] for assistance.
 
 
{{L4W:CSDef
 
{{L4W:CSDef
 
|StrMod=1
 
|StrMod=1
|ConMod=+2
+
|ConMod=+1
|DexMod=+1
+
|DexMod=+4
|IntMod=+4
+
|IntMod=+0
|WisMod=+1
+
|WisMod=+4
 
|ChaMod=-1
 
|ChaMod=-1
|ClassBonAC=0
+
|ClassBonAC=3
 
|ClassBonFort=1
 
|ClassBonFort=1
|ClassBonRef=
+
|ClassBonRef=1
 
|ClassBonWill=1
 
|ClassBonWill=1
 
|RaceBonAC=
 
|RaceBonAC=
 
|RaceBonFort=
 
|RaceBonFort=
 
|RaceBonRef=
 
|RaceBonRef=
|RaceBonWill=1
+
|RaceBonWill=
|FeatBonAC=
+
|FeatBonAC=2
|FeatNameAC=
+
|FeatNameAC=Unarmed Agility
 
|FeatBonFort=
 
|FeatBonFort=
 
|FeatNameFort=
 
|FeatNameFort=
Line 356: Line 323:
 
|FeatBonWill=
 
|FeatBonWill=
 
|FeatNameWill=
 
|FeatNameWill=
|EquipBonAC=2
+
|EquipBonAC=1
|EquipNameAC=Leather
+
|EquipNameAC=+1 Magic Cloth Armor
|EquipBonFort=
+
|EquipBonFort=1
|EquipNameFort=
+
|EquipNameFort=+1 Badge of the Berserker
|EquipBonRef=
+
|EquipBonRef=1
|EquipNameRef=
+
|EquipNameRef=+1 Badge of the Berserker
|EquipBonWill=
+
|EquipBonWill=1
|EquipNameWill=
+
|EquipNameWill=+1 Badge of the Berserker
 
|MiscBonAC=
 
|MiscBonAC=
 
|MiscNameAC=
 
|MiscNameAC=
Line 372: Line 339:
 
|MiscBonWill=
 
|MiscBonWill=
 
|MiscNameWill=
 
|MiscNameWill=
|Levelbonus=0
+
|Levelbonus=2
 
}}
 
}}
  +
 
==== Senses and Reactions ====
 
==== Senses and Reactions ====
   
See the [[Template:L4W:CS:Senses|Senses template]] for assistance.
 
 
{{L4W:CS:Senses
 
{{L4W:CS:Senses
|DexMod = 1
+
|DexMod = 4
|WisMod = 1
+
|WisMod = 4
|LevelBonus = 0
+
|LevelBonus = 2
 
|InitClass = 0
 
|InitClass = 0
 
|InitClassFeature = 0
 
|InitClassFeature = 0
|InitRace = 0
+
|InitRace = 2
 
|InitFeat = 0
 
|InitFeat = 0
 
|InitFeatName = 0
 
|InitFeatName = 0
Line 392: Line 359:
 
|InsightClassFeature = 0
 
|InsightClassFeature = 0
 
|InsightRace = 0
 
|InsightRace = 0
|InsightFeat = 0
+
|InsightFeat = 1
|InsightFeatName = 0
+
|InsightFeatName = Power of Skill
 
|InsightEquip = 0
 
|InsightEquip = 0
 
|InsightEquipName = 0
 
|InsightEquipName = 0
|InsightOther = 0
+
|InsightOther = 5
 
|PerceptionClass = 0
 
|PerceptionClass = 0
 
|PerceptionFeature = 0
 
|PerceptionFeature = 0
 
|PerceptionRace = 0
 
|PerceptionRace = 0
|PerceptionFeat = 0
+
|PerceptionFeat = 1
|PerceptionFeatName = 0
+
|PerceptionFeatName = Power of Skill
 
|PerceptionEquip = 0
 
|PerceptionEquip = 0
 
|PerceptionEquipName = 0
 
|PerceptionEquipName = 0
|PerceptionOther = 0}}
+
|PerceptionOther = 5}}
'''Senses:''' None (Special senses such as low-light, etc. go here)
+
'''Senses:''' None
  +
 
==== Health ====
 
==== Health ====
   
See the [[Template:L4W:CS:Health|Health template]] for assistance.
 
 
{{L4W:CS:Health
 
{{L4W:CS:Health
|ClassBase = 12
+
|ClassBase = 14
|Con = 14
+
|Con = 13
|PerLevel = 5
+
|PerLevel = 6
|Level = 1
+
|Level = 4
 
|Race = 0
 
|Race = 0
 
|Feat = 0
 
|Feat = 0
Line 421: Line 388:
 
|Other =
 
|Other =
 
}}
 
}}
'''Surges per day:''' 8 (6 class, +2 Con)
+
'''Surges per day:''' 8 (7 class, +1 Con)
   
 
==== Speed and Movement ====
 
==== Speed and Movement ====
Line 429: Line 396:
 
==== Racial Features ====
 
==== Racial Features ====
   
  +
'''Githzerai''' (PHB3)
Make sure to link to the appropriate sources where possible.
 
  +
* +2 Wisdom, +2 Dexterity or Intelligence
 
  +
* Skill Bonuses: +2 Acrobatics, +2 Athletics
'''[http://www.wizards.com/dndinsider/compendium/race.aspx?id=28 Warforged] (EPG)
 
  +
* Danger Sense: +2 racial bonus to initiative checks
* +2 Str, +2 Con
 
  +
* Defended Mind: +2 racial bonus to saving throws against effects that daze, dominate, or stun.
* +2 Endurance, +2 Intimidate
 
  +
* Iron Mind Racial Power
* Languages: Common
 
  +
* Shifting Fortunes: When Khazin uses his Second Wind, he can shift 3 squares as a free action
* Warforged Resolve racial power
 
* Warforged Mind: +1 to Will
 
* Living Construct
 
* Unsleeping Watcher
 
* Warforged Resilience
 
 
* Size: Medium
 
* Size: Medium
 
* Speed: 6
 
* Speed: 6
Line 445: Line 408:
 
==== Class Features ====
 
==== Class Features ====
   
  +
'''Avenger''' (PHB2)
Make sure to link to the appropriate sources where possible.
 
  +
* '''Armor of Faith:''' +3 AC when no armor or shields are worn
 
  +
* '''Censure of Pursuit:''' attacks against OoE target gain +2/4/6+DEX mod damage UEoNT when target moves away willingly
'''[http://www.wizards.com/dndinsider/compendium/class.aspx?id=125 Artificer]''' (EPG)
 
* '''Arcane Empowerment:''' Augment attack of item or recharge daily power once per day per item.
+
* '''Channel Divinity''': may use one Channel Divinity power per encounter
  +
* '''Oath of Enmity''': gain Oath of Enmity power
* '''Arcane Rejuvenation:''' Grant allies temporary hit points when they use daily item power.
 
* '''Healing Infusions:''' Creating infusions to heal.
 
* '''Ritual Casting:''' Ritual Casting for free.
 
   
 
==== Feats ====
 
==== Feats ====
   
  +
* 1st: Githzerai Blade Master (proficiency and +2/3/4 feat bonus to damage with military heavy/light blades, bastard sword, and fullblade)
List level taken and link to the source.
 
  +
* 2nd: Unarmored Agility (+2 feat bonus to AC when wearing cloth or no armor)
 
  +
* 4th: Power of Skill (+1 feat bonus to trained skills, use Overwhelming Strike as a Basic Attack)
* 1st: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1400 Master Mixer]
 
   
 
==== Background ====
 
==== Background ====
  +
'''Birth - Among Another Race (Kalashtar)''' (PHB2): Add Insight to class skill list.
   
'''Scholar (PH2):''' +2 Arcana.
 
   
 
==== Skills and Languages ====
 
==== Skills and Languages ====
   
'''Languages:''' Common
+
'''Languages:''' Common, Deep Speech
   
See the [[Template:L4W:CS:Skills|Skills template]] for assistance.
 
 
{{L4W:CS:Skills
 
{{L4W:CS:Skills
 
|StrMod=1
 
|StrMod=1
|ConMod=2
+
|ConMod=1
|DexMod=1
+
|DexMod=4
|IntMod=4
+
|IntMod=0
|WisMod=1
+
|WisMod=4
 
|ChaMod=-1
 
|ChaMod=-1
|Levelbonus=0
+
|Levelbonus=2
   
 
|AcrobaticsTrained=
 
|AcrobaticsTrained=
|RaceBonAcrobatics=
+
|RaceBonAcrobatics=2
 
|FeatBonAcrobatics=
 
|FeatBonAcrobatics=
 
|FeatNameAcrobatics=
 
|FeatNameAcrobatics=
Line 484: Line 444:
 
|EquipNameAcrobatics=
 
|EquipNameAcrobatics=
   
|ArcanaTrained=5
+
|ArcanaTrained=
 
|RaceBonArcana=
 
|RaceBonArcana=
|FeatBonArcana=2
+
|FeatBonArcana=
 
|FeatNameArcana=
 
|FeatNameArcana=
 
|EquipBonArcana=
 
|EquipBonArcana=
 
|EquipNameArcana=
 
|EquipNameArcana=
   
|AthleticsTrained=
+
|AthleticsTrained=5
|RaceBonAthletics=
+
|RaceBonAthletics=2
|FeatBonAthletics=
+
|FeatBonAthletics=1
|FeatNameAthletics=
+
|FeatNameAthletics=Power of Skill
 
|EquipBonAthletics=
 
|EquipBonAthletics=
 
|EquipNameAthletics=
 
|EquipNameAthletics=
Line 520: Line 480:
   
 
|EnduranceTrained=
 
|EnduranceTrained=
|RaceBonEndurance=2
+
|RaceBonEndurance=
 
|FeatBonEndurance=
 
|FeatBonEndurance=
 
|FeatNameEndurance=
 
|FeatNameEndurance=
Line 540: Line 500:
 
|EquipNameHistory=
 
|EquipNameHistory=
   
|InsightTrained=
+
|InsightTrained=5
 
|RaceBonInsight=
 
|RaceBonInsight=
|FeatBonInsight=
+
|FeatBonInsight=1
|FeatNameInsight=
+
|FeatNameInsight=Power of Skill
 
|EquipBonInsight=
 
|EquipBonInsight=
 
|EquipNameInsight=
 
|EquipNameInsight=
   
 
|IntimidateTrained=
 
|IntimidateTrained=
|RaceBonIntimidate=2
+
|RaceBonIntimidate=
 
|FeatBonIntimidate=
 
|FeatBonIntimidate=
 
|FeatNameIntimidate=
 
|FeatNameIntimidate=
Line 561: Line 521:
 
|EquipNameNature=
 
|EquipNameNature=
   
|PerceptionTrained=
+
|PerceptionTrained=5
 
|RaceBonPerception=
 
|RaceBonPerception=
|FeatBonPerception=
+
|FeatBonPerception=1
|FeatNamePerception=
+
|FeatNamePerception=Power of Skill
 
|EquipBonPerception=
 
|EquipBonPerception=
 
|EquipNamePerception=
 
|EquipNamePerception=
   
|ReligionTrained=
+
|ReligionTrained=5
 
|RaceBonReligion=
 
|RaceBonReligion=
|FeatBonReligion=
+
|FeatBonReligion=1
|FeatNameReligion=
+
|FeatNameReligion=Power of Skill
 
|EquipBonReligion=
 
|EquipBonReligion=
 
|EquipNameReligion=
 
|EquipNameReligion=
Line 596: Line 556:
 
|EquipNameThievery=
 
|EquipNameThievery=
 
}}
 
}}
  +
 
==== Powers ====
 
==== Powers ====
   
See the [[Template:L4W:PowerToHitSummary|Power to Hit Summary]] and the [[Template:L4W:PowerToHit|Power to Hit]] templates for assistance.
 
 
{{L4W:PowerToHitSummary
 
{{L4W:PowerToHitSummary
 
|Power01={{L4W:PowerToHit
 
|Power01={{L4W:PowerToHit
  +
|PowerName=Overwhelming Strike
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7636 Static Shock]
 
 
|StatMod=+4
 
|StatMod=+4
|StatType=Int
+
|StatType=WIS
|Levelbonus=0
+
|Levelbonus=2
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=1
+
|EquipBonPower=5
  +
|EquipNamePower=+2 Magic Fullblade
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
|PowerVs=Reflex
+
|PowerVs=AC
 
}}
 
}}
 
|Power02={{L4W:PowerToHit
 
|Power02={{L4W:PowerToHit
  +
|PowerName=Avenging Shackles
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
 
|StatMod=+4
 
|StatMod=+4
|StatType=Int
+
|StatType=WIS
|Levelbonus=0
+
|Levelbonus=2
|ClassBonPower=1
+
|ClassBonPower=
  +
|ClassNamePower=
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207 Magic Weapon]
 
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=3
+
|EquipBonPower=
  +
|EquipNamePower=
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
|PowerVs=AC
+
|PowerVs=Will
 
}}
 
}}
 
|Power03={{L4W:PowerToHit
 
|Power03={{L4W:PowerToHit
  +
|PowerName=Sohei Flurry
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638 Scouring Weapon]
 
 
|StatMod=+4
 
|StatMod=+4
|StatType=Int
+
|StatType=WIS
|Levelbonus=0
+
|Levelbonus=2
 
|ClassBonPower=
 
|ClassBonPower=
 
|ClassNamePower=
 
|ClassNamePower=
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=3
+
|EquipBonPower=5
  +
|EquipNamePower=+2 Magic Fullblade
|EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
 
|PowerVs=AC
 
|PowerVs=AC
 
}}
 
}}
 
|Power04={{L4W:PowerToHit
 
|Power04={{L4W:PowerToHit
  +
|PowerName=Angelic Alacrity
|PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]
 
 
|StatMod=+4
 
|StatMod=+4
|StatType=Int
+
|StatType=WIS
|Levelbonus=0
+
|Levelbonus=2
|ClassBonPower=2
+
|ClassBonPower=
  +
|ClassNamePower=
|ClassNamePower=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant]
 
 
|FeatBonPower=
 
|FeatBonPower=
 
|FeatNamePower=
 
|FeatNamePower=
|EquipBonPower=
+
|EquipBonPower=5
|EquipNamePower=0
+
|EquipNamePower=+2 Magic Fullblade
 
|PowerVs=AC
 
|PowerVs=AC
  +
}}
  +
|Power05={{L4W:PowerToHit
  +
|PowerName=Fury's Advance
  +
|StatMod=+4
  +
|StatType=WIS
  +
|Levelbonus=2
  +
|ClassBonPower=
  +
|ClassNamePower=
  +
|FeatBonPower=
  +
|FeatNamePower=
  +
|EquipBonPower=5
  +
|EquipNamePower=+2 Magic Fullblade
  +
|PowerVs=AC
  +
}}
  +
|Power05={{L4W:PowerToHit
  +
|PowerName=Aspect of Might
  +
|StatMod=+4
  +
|StatType=WIS
  +
|Levelbonus=2
  +
|ClassBonPower=
  +
|ClassNamePower=
  +
|FeatBonPower=
  +
|FeatNamePower=
  +
|EquipBonPower=5
  +
|EquipNamePower=+2 Magic Fullblade
  +
|PowerVs=AC
  +
}}
  +
|Power05={{L4W:PowerToHit
  +
|PowerName=Abjure Undead
  +
|StatMod=+4
  +
|StatType=WIS
  +
|Levelbonus=2
  +
|ClassBonPower=
  +
|ClassNamePower=
  +
|FeatBonPower=
  +
|FeatNamePower=
  +
|EquipBonPower=
  +
|EquipNamePower=
  +
|PowerVs=Will
 
}}}}
 
}}}}
  +
 
== Tracking ==
 
== Tracking ==
   
Line 657: Line 657:
   
 
+100 gp starting gold
 
+100 gp starting gold
- 34 gp tossed down a well
+
- 15 gp Adventurer's Kit
  +
+412 gp from parcels
  +
-360 gp +1 Magic Cloth Armor
  +
+500 gp Leader of the Pack Quest Reward[http://www.enworld.org/forum/living-eberron/315418-adventure-leader-pack-dm-velmont-judge-13.html#post5982407]
  +
+252 gp 3 RP spent at L4
 
--------
 
--------
26 gp remaining
+
854 gp remaining
   
 
==== Treasure ====
 
==== Treasure ====
   
  +
* Level 1: Parcel lvl+1
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
 
  +
** +1 Badge of the Berserker
   
* Level 1: Parcel lvl+4
+
* Level 2: Parcel level+4
  +
** +2 Magic Fullblade
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1]
 
  +
  +
* Level 3: Parcel level+3
  +
** Iron Armbands of Power
  +
  +
* Level 4: Parcel level+0
  +
** Gauntlets of Blood - Leader of the Pack[http://www.enworld.org/forum/living-eberron/315418-adventure-leader-pack-dm-velmont-judge-13.html#post5982407]
   
 
==== XP ====
 
==== XP ====
   
  +
Character Creation:
Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.
 
  +
* 3750 XP from Siberys himself, who knows
   
  +
Leader of the Pack[http://www.enworld.org/forum/living-eberron/315418-adventure-leader-pack-dm-velmont-judge-13.html#post5982407]:
An adventure name would go here:
 
  +
* 1334 XP
* 600 XP from nowhere (a link to where it came from would go here)
 
   
  +
3 RP spent at L4
Total XP: 600
 
  +
* 525 XP
  +
  +
Total XP: 3750
  +
  +
==== Wish List ====
  +
*Level 5: Parcel level+2
  +
**+2 Badge of the Berserker
  +
  +
*Level 6: Parcel level+3
  +
**+2 Symbol of Victory
  +
  +
*Level 7: Parcel level+2
  +
**+2 Flowform Cloth Armor
  +
  +
*Level 8: Parcel level+4
  +
**+3 Melegaunt's Darkblade (Fullblade)
  +
  +
==== RP ====
  +
*Gained 8 in Leader of the Pack[http://www.enworld.org/forum/living-eberron/315418-adventure-leader-pack-dm-velmont-judge-13.html#post5982407]
  +
  +
*Spent 3 at level 4
   
 
==== Changes ====
 
==== Changes ====
  +
* 2011/12/4: Created
   
  +
* 2012/8/2: Level 5, Gained Bond of Foresight Daily Power
List changed here
 
* 2009/07/12: Created
 
   
 
== Judge Comments ==
 
== Judge Comments ==
   
  +
Judge comments (and your rebuttal) will go here.
 
   
 
=== Level 1 ===
 
=== Level 1 ===
Line 690: Line 723:
 
==== Approval 1 ====
 
==== Approval 1 ====
   
  +
Comments from renau1g:
<del>Approval from [[User:User1|User 1]]</del>
 
  +
*It would be nice to see some hooks/kickers for the PC.
  +
*Damage - For melee attacks shouldn't the damage be +8 (4 Wis, 2 enhancement, 2 feat)?
  +
*Summary - Sohei Flair should be Sohei Flurry
  +
  +
*Hooks/kickers were on my to do list when I had to suddenly drop out a few months back. I'll work on those.
  +
*You're forgetting the +2 item bonus from the Iron Armbands.
  +
*Sohei Flurry is correctly labeled.
  +
Thanks! ---[[User:WEContact|WEContact]] 18:37, May 27, 2012 (UTC)
   
 
====Approval 2====
 
====Approval 2====
   
<del>Approval from [[User:User2|User 2]]</del>
 
   
 
== Status ==
 
== Status ==
   
<del>'''Status: Approved as 1st level character with 600 xp by [[User:User1|User 1]] and [[User:User2|User 2]]'''</del>
+
'''Status: Requesting Approval as 5th level character with 5609 xp'''
  +
[[Category:LEB:Requesting Approval]]
 
  +
[[Category:LEB]]
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.
 
  +
[[Category:LEB:Avenger]]
  +
[[Category:LEB:Githzerai]]
  +
[[Category:LEB:Adar]]
  +
[[Category:LEB:Requesting Approval]]
  +
[[Category:LEB]]
  +
[[Category:LEB:Avenger]]
  +
[[Category:LEB:Githzerai]]
  +
[[Category:LEB:Adar]]

Revision as of 15:32, 3 August 2012

Khazin

Summary

WEContactKhazin
XP 5609Male Githzerai Sohei Avenger 5
Medium natural humanoid
Initiative +8; Senses Passive Insight 22, Passive Perception 22
HP 51, Bloodied 25, Surge Value 12, Surges 8
AC 22; Fortitude 15, Reflex 18, Will 18
Saving Throws +2 racial bonus to saves against effects that daze, dominate, or stun
Speed 6
BasicMeleeOverwhelming Strike (Standard; At-will) ✦ Divine, Weapon
Target:One creature Melee, +11 vs AC: 1d12+10 damage, and Khazin can shift 1 square and slide the target into her vacated space.
BasicRangedAvenging Shackles (Standard; At-will) ✦ Divine, Implement, Radiant
Target:One creature Ranged 5, +6 vs Will: 1d8+4 radiant damage, and if the target is subject to my Oath of Enmity it is slowed until the end of its next turn.
CloseOath of Enmity (Minor; Encounter) ✦ Divine
Target: One enemy you can see in the burst.

Close Burst 10. Effect: When Khazin makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point he regains the use of this power.

If another effect lets Khazin roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces him to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets him reroll an attack roll and you rolled twice because of this power, you re-roll both dice.
MeleeSohei Flurry (Minor; You must have hit an enemy with a weapon attack this turn; Encounter) ✦ Divine, Weapon
Target: One creature Melee, +11 vs AC: 1d12+6 damage.
MeleeAngelic Alacrity (Standard; Encounter) ✦ Divine, Weapon
Effect: Before the attack, Khazin shifts 5 squares. Target: One creature Melee, +11 vs AC: 2d12+10 damage.
MeleeFury's Advance (Minor; Encounter) ✦ Divine, Weapon
Target:One creature Melee, +11 vs AC: 1d10+6 damage. Khazin pushes the target 1 square, and it takes 3 damage for each of his allies adjacent to it after the push. He then shifts 1 square to a square adjacent to the target.
Iron Mind (Immediate Interrupt when Khazin is hit by an attack; Encounter)
Khazin gains a +2 bonus to all defenses until the end of his next turn.
CloseChannel Divinity: Abjure Undead (Standard; Encounter) ✦ Divine, Implement, Radiant
Target: One undead creature in burst Close Burst 5, +6 vs Will: 3d10+4 radiant damage, and Khazin pulls the target 5 squares. The target is also immobilized until the end of Khazin's next turn.
Channel Divinity: Divine Guidance (Immediate Interrupt when An ally within 10 squares of Khazin makes an attack roll against Khazin's Oath of Enmity target; Encounter) ✦ Divine
Target: The triggering ally Effect: The target makes a second attack roll and uses either result.
Distracting Flare (Move; Encounter)
Khazin becomes invisible and moves his speed. He is invisible until the end of the movement.
MeleeAspect of Might (Standard; Daily) ✦ Divine, Weapon
Target: One creature

Melee, +11 vs AC: 3d12+10 damage. Miss: Half damage.

Effect: Until the end of the encounter, Khazin gains a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
MeleeBond of Foresight (Standard; Daily) ✦ Divine, Weapon
Target: One creature

Melee, +11 vs AC: 2d12+10 damage. Miss: Half damage.

Effect: When the target hits or misses Khazin or shifts, the target provokes an opportunity attack from Khazin (save ends).
+2 Magic Fullblade
Critical: +2d6. Property: None.
+1 Magic Cloth
Property: None.
+1 Badge of the Berserker
Property: When Khazin charges, his movement made as part of the charge doesn’t provoke opportunity attacks.
Iron Armbands of Power
Property: Gain a +2 item bonus to melee damage rolls.
Armor of Faith
The favor of il'Yannah wards Khazin from harm. While he is wearing cloth armor or no armor and isn’t using a shield, Khazin gain a +3 bonus to AC.
Avenger's Censure: Censure of Pursuit
If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.
Channel Divinity
Once per encounter Khazin can invoke divine power, filling himself with the light of il'Yannah. With the divine might he invokes, he can wield special powers. He can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers. Regardless of how many different uses for Channel Divinity Khazin knows, he can use only one such ability per encounter. The special ability or power he invokes works just like his other powers.
Avenger's Censure: Censure of Pursuit
If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.
Alignment Good; Languages Common, Gith, Deep Speech
Str 13 (+1)Dex 18 (+4)Wis 19 (+4)
Con 13 (+1)Int 8 (-1)Cha 10 (+0)
Skills Perception +12, Insight +12, Athletics +11, Acrobatics +8, Religion +8
Feats Githzerai Blade Master, Unarmored Agility, Power of Skill
Equipment 52 gp, +1 Magic Cloth Armor, +1 Badge of the Berserker, +2 Magic Fullblade, Iron Armbands of Power (N+1,N+4,N+3)



Character Information

Statblock

[sblock=Statblock]Khazin - Male Githzerai Avenger 4 Status: Initiative: +8, Passive perception: 22, Passive Insight: 22 AC:22 Fort:15 Ref:18 Will:18 HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8 Speed: 6 squares, AP: 1, Second Wind: unused, Temporary HP: 0 Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22

Powers: [color=green]Overwhelming Strike, Avenging Shackles[/color] [color=red]Oath of Enmity, Iron Mind, CD:Abjure Undead, CD:Divine Guidance, Sohei Flurry, Angelic Alacrity, Fury's Advance, Distracting Flare[/color] [color=gray]Aspect of Might[/sblock]

Background

When the Gatekeepers repelled the Daelkyr Invasion of Eberron and sealed the remnant of Xoriat's forces in the depths of Khyber, it was necessary to send groups to every corner of the planet, to search for points at which the remaining Daelkyr might attempt to force their way back from Khyber to the surface. Of the Githzerai who live on the Material Plane, a majority live in small communities founded during this effort to contain the Daelkyr. The Gith, survivors of the destruction of their homeworld at the hands of the Daelkyr, had good reason to assist the Gatekeepers in this task, and relished the opportunity to prevent a repetition of their tragedy.

Khazin (ħa-TZEN) was born in one of the Githzerai communities pledged to maintaining part of the system of wards against the Daelkyr of Xoriat in Khyber, in particular the enclave under the Tashana Tundra in northern Sarlona. Like all of his contemporaries, he was raised with a distinct awareness of the past, taught by example to always be mindful of his peoples' hardship, of the importance of their freedom from the mad and tyrannical daelkyr and illithids, and of the importance of eternal vigilance.

As a boy, he was separated from his unit during his first assignment, a routine scouting detail. He was briefly lost in the tunnels of Khyber, and narrowly escaped a detachment of dolgrims with a dolgaunt (sure evidence of illithid presence). When Khazin found his way back to the enclave, exhausted and frightened, he found his return met not with gladness and indignation at his assailants, but with cold suspicion. His people could not be sure that he had not been made an unwilling spy for the illithids and their masters, and so he was turned away.

Khazin fled the dark. He wandered Sarlona, avoiding the antagonistic Riedran patrols, scraping out a thin existence by foraging and a little theft. Githzerai are reclusive, little known, and vulnerable- Khazin began to wear his mask to reflect his divorce from his heritage and preserve the gith's secrecy. He slowly made his way to the border of Adar. He had not come there by accident, or on a whim. Adar was well known as the only serious resistance to the Inspired's regime in Sarlona, and after Khazin's rough treatment at the hands of Riedra's military, Adar seemed the natural goal of his meandering pilgrimage.

The kalashtar, more beautiful than any of Sarlona's inhabitants, took him in. They were kind, asked few questions, and took no notice of his strange appearance. They taught him about the Dreaming Dark and the Path of Light- their philosophy slaked Khazin's thirst for meaning in life, parched as he was in the wake of his own peoples' rejection. He could not become a new person, but he found new purpose. The kalashtar crafted a new mask for him to replace the crude thing he had made on the run, a mask that would reflect his new identity. Most of the kalashtar follow the Path of Light conventionally, seeking to bring about the end of il-Lashvatar, the Darkness that Dreams, and move the regenerative cycle of the world from darkness to light by promoting and acting on behalf of good. Khazin joined a small number of kalashtar who seek to bring about the end of the age of Darkness by eliminating those who work to preserve it, the Dreaming Dark. He became a practitioner of Sheshan talarash dasyannah, the Path of Shadows, a martial art form peculiar to the kalashtar that weaponizes the artistic dance practiced by followers of the Path of Light. The divine might of il-Yannah, the Great Light, is profoundly evident in the way Khazin moves and fights so gracefully with a weapon so beyond his physical strength.

Khazin is in Sharn to investigate rumors of attempts by the Inspired to expand to Khorvaire.

Appearance

Age: 32 Gender: Male Height: 6'4" Weight: 170 lbs

Khazin has a full head of hair, unlike most githzerai, and it's thin, black, and about 5 inches long. He has a very thin frame, though the cloaks he wears often conceal it. His hair and his enormous sword are just about the only two features that Khazin does not conceal- he wears a mask in public, which is unmarked but is fairly noteworthy in its own right.


Personality

Alignment: Good

Khazin is usually silent and ostensibly stoic, but this is only a habit he picked up among the Kalashtar. Inwardly his emotions are tempestuous, and he tends to feel very strongly about anything about which is has any opinion at all. These broiling emotions are mostly negative- anger, resentment, indignation- and Khazin releases this tension dancing the Path of Shadows. Khazin's good moods are far more placid and meditative. Khazin is tragically humorless.

Hooks

  • Khazin will relentlessly pursue any rumor about the workings of the Dreaming Dark, especially if it concerns the Kalashtar cell that he was sent to meet in Sharn.
  • It's not cheap to live on your own in Sharn, and Khazin's only marketable skill is combat. The flat he rents is dirt cheap and bare (Khazin's a good ascetic) but his unwillingness to do work that doesn't tip the scales of the world from dark to light means that he's usually pretty desperate for work.
  • He will consider any Kalashtar or followers of the Path of Light to be beloved companions worthy of absolute trust.

Kicker

Khazin wants to crush the Dreaming Dark, bring enlightenment to those around him, and find some equilibrium in his own sense of identity. He doesn't really wear his mask to hide his race- he wears it to bury his confusion about who he is.

Equipment

Equipment Name Price Weight
+2 Magic Fullblade 1800 gp 10 lbs
+1 Magic Cloth Armor 360 gp 4 lbs
+1 Badge of the Berserker 520gp 0 lbs
Iron Armbands of Power 1800 gp 0 lbs
Gauntlets of Blood 840 gp 0 lbs
Adventurer's Kit 15gp 33lbs

Coins: 52 gp

Encumbrance: 47 lbs Normal Load: 130 lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 0 13 1
Con 3 13 0 0 13 1
Dex 7 15 2 1 18 4
Int 0 10 0 0 10 0
Wis 9 16 2 1 19 4
Cha 0 8 0 0 8 -1
Totals 22   9


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

wis 5+2 Magic FullbladeOverwhelming Strike211AC
Basic Ranged

4

wisAvenging Shackles26Will


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 3 2 Unarmed Agility 1 +1 Magic Cloth Armor 2 22
Fortitude1/+1str/con11+1 Badge of the Berserker2 15
Reflex+4/+0dex/int1 1+1 Badge of the Berserker2 18
Will+4/-1wis/cha1 1+1 Badge of the Berserker2 18


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 2 0 0 0 0 2 0 8
Passive Insight 4 0 0 0 1 Power of Skill 0 0 2 5 22
Passive Perception 4 0 0 0 1 Power of Skill 0 0 2 5 22

Senses: None

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 14 13 6 0 0 0 45 22 11


Surges per day: 8 (7 class, +1 Con)

Speed and Movement

Speed: 6

Racial Features

Githzerai (PHB3)

  • +2 Wisdom, +2 Dexterity or Intelligence
  • Skill Bonuses: +2 Acrobatics, +2 Athletics
  • Danger Sense: +2 racial bonus to initiative checks
  • Defended Mind: +2 racial bonus to saving throws against effects that daze, dominate, or stun.
  • Iron Mind Racial Power
  • Shifting Fortunes: When Khazin uses his Second Wind, he can shift 3 squares as a free action
  • Size: Medium
  • Speed: 6

Class Features

Avenger (PHB2)

  • Armor of Faith: +3 AC when no armor or shields are worn
  • Censure of Pursuit: attacks against OoE target gain +2/4/6+DEX mod damage UEoNT when target moves away willingly
  • Channel Divinity: may use one Channel Divinity power per encounter
  • Oath of Enmity: gain Oath of Enmity power

Feats

  • 1st: Githzerai Blade Master (proficiency and +2/3/4 feat bonus to damage with military heavy/light blades, bastard sword, and fullblade)
  • 2nd: Unarmored Agility (+2 feat bonus to AC when wearing cloth or no armor)
  • 4th: Power of Skill (+1 feat bonus to trained skills, use Overwhelming Strike as a Basic Attack)

Background

Birth - Among Another Race (Kalashtar) (PHB2): Add Insight to class skill list.


Skills and Languages

Languages: Common, Deep Speech



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics4dex228
Arcana 0 int 2 2
Athletics51str21Power of Skill211
Bluff-1cha21
Diplomacy-1cha21
Dungeoneering4wis26
Endurance1con23
Heal4wis26
History0int22
Insight54wis1Power of Skill212
Intimidate-1cha21
Nature4wis26
Perception54wis1Power of Skill212
Religion50int1Power of Skill28
Stealth4dex26
Streetwise-1cha21
Thievery4dex26


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Overwhelming Strike +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Avenging Shackles +4 WIS 0 0 2 6 Will
Sohei Flurry +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Angelic Alacrity +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Abjure Undead +4 WIS 0 0 2 6 Will


Tracking

Money

+100 gp starting gold
- 15 gp Adventurer's Kit
+412 gp from parcels
-360 gp +1 Magic Cloth Armor
+500 gp Leader of the Pack Quest Reward[1]
+252 gp 3 RP spent at L4
--------
 854 gp remaining

Treasure

  • Level 1: Parcel lvl+1
    • +1 Badge of the Berserker
  • Level 2: Parcel level+4
    • +2 Magic Fullblade
  • Level 3: Parcel level+3
    • Iron Armbands of Power
  • Level 4: Parcel level+0
    • Gauntlets of Blood - Leader of the Pack[2]

XP

Character Creation:

  • 3750 XP from Siberys himself, who knows

Leader of the Pack[3]:

  • 1334 XP

3 RP spent at L4

  • 525 XP

Total XP: 3750

Wish List

  • Level 5: Parcel level+2
    • +2 Badge of the Berserker
  • Level 6: Parcel level+3
    • +2 Symbol of Victory
  • Level 7: Parcel level+2
    • +2 Flowform Cloth Armor
  • Level 8: Parcel level+4
    • +3 Melegaunt's Darkblade (Fullblade)

RP

  • Gained 8 in Leader of the Pack[4]
  • Spent 3 at level 4

Changes

  • 2011/12/4: Created
  • 2012/8/2: Level 5, Gained Bond of Foresight Daily Power

Judge Comments

Level 1

Approval 1

Comments from renau1g:

  • It would be nice to see some hooks/kickers for the PC.
  • Damage - For melee attacks shouldn't the damage be +8 (4 Wis, 2 enhancement, 2 feat)?
  • Summary - Sohei Flair should be Sohei Flurry
  • Hooks/kickers were on my to do list when I had to suddenly drop out a few months back. I'll work on those.
  • You're forgetting the +2 item bonus from the Iron Armbands.
  • Sohei Flurry is correctly labeled.

Thanks! ---WEContact 18:37, May 27, 2012 (UTC)

Approval 2

Status

Status: Requesting Approval as 5th level character with 5609 xp