Summary Edit

XP 5609Male Githzerai Sohei Avenger 5
Medium natural humanoid
Initiative +8; Senses Passive Insight 22, Passive Perception 22
HP 51, Bloodied 25, Surge Value 12, Surges 8
AC 22; Fortitude 15, Reflex 18, Will 18
Saving Throws +2 racial bonus to saves against effects that daze, dominate, or stun
Speed 6
BasicMeleeOverwhelming Strike (Standard; At-will) ✦ Divine, Weapon
Target:One creature Melee, +11 vs AC: 1d12+10 damage, and Khazin can shift 1 square and slide the target into her vacated space.
BasicRangedAvenging Shackles (Standard; At-will) ✦ Divine, Implement, Radiant
Target:One creature Ranged 5, +6 vs Will: 1d8+4 radiant damage, and if the target is subject to my Oath of Enmity it is slowed until the end of its next turn.
CloseOath of Enmity (Minor; Encounter) ✦ Divine
Target: One enemy you can see in the burst.

Close Burst 10. Effect: When Khazin makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point he regains the use of this power.

If another effect lets Khazin roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces him to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets him reroll an attack roll and you rolled twice because of this power, you re-roll both dice.
MeleeSohei Flurry (Minor; You must have hit an enemy with a weapon attack this turn; Encounter) ✦ Divine, Weapon
Target: One creature Melee, +11 vs AC: 1d12+6 damage.
MeleeAngelic Alacrity (Standard; Encounter) ✦ Divine, Weapon
Effect: Before the attack, Khazin shifts 5 squares. Target: One creature Melee, +11 vs AC: 2d12+10 damage.
MeleeFury's Advance (Minor; Encounter) ✦ Divine, Weapon
Target:One creature Melee, +11 vs AC: 1d10+6 damage. Khazin pushes the target 1 square, and it takes 3 damage for each of his allies adjacent to it after the push. He then shifts 1 square to a square adjacent to the target.
Iron Mind (Immediate Interrupt when Khazin is hit by an attack; Encounter)
Khazin gains a +2 bonus to all defenses until the end of his next turn.
CloseChannel Divinity: Abjure Undead (Standard; Encounter) ✦ Divine, Implement, Radiant
Target: One undead creature in burst Close Burst 5, +6 vs Will: 3d10+4 radiant damage, and Khazin pulls the target 5 squares. The target is also immobilized until the end of Khazin's next turn.
Channel Divinity: Divine Guidance (Immediate Interrupt when An ally within 10 squares of Khazin makes an attack roll against Khazin's Oath of Enmity target; Encounter) ✦ Divine
Target: The triggering ally Effect: The target makes a second attack roll and uses either result.
Distracting Flare (Move; Encounter)
Khazin becomes invisible and moves his speed. He is invisible until the end of the movement.
MeleeAspect of Might (Standard; Daily) ✦ Divine, Weapon
Target: One creature

Melee, +11 vs AC: 3d12+10 damage. Miss: Half damage.

Effect: Until the end of the encounter, Khazin gains a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
MeleeBond of Foresight (Standard; Daily) ✦ Divine, Weapon
Target: One creature

Melee, +11 vs AC: 2d12+10 damage. Miss: Half damage.

Effect: When the target hits or misses Khazin or shifts, the target provokes an opportunity attack from Khazin (save ends).
+2 Magic Fullblade
Critical: +2d6. Property: None.
+1 Magic Cloth
Property: None.
+1 Badge of the Berserker
Property: When Khazin charges, his movement made as part of the charge doesn’t provoke opportunity attacks.
Iron Armbands of Power
Property: Gain a +2 item bonus to melee damage rolls.
Armor of Faith
The favor of il'Yannah wards Khazin from harm. While he is wearing cloth armor or no armor and isn’t using a shield, Khazin gain a +3 bonus to AC.
Avenger's Censure: Censure of Pursuit
If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.
Channel Divinity
Once per encounter Khazin can invoke divine power, filling himself with the light of il'Yannah. With the divine might he invokes, he can wield special powers. He can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers. Regardless of how many different uses for Channel Divinity Khazin knows, he can use only one such ability per encounter. The special ability or power he invokes works just like his other powers.
Avenger's Censure: Censure of Pursuit
If Khazin's oath of enmity target moves away from him willingly, Khazin gains a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (6 total) until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.
Alignment Good; Languages Common, Gith, Deep Speech
Str 13 (+1)Dex 18 (+4)Wis 19 (+4)
Con 13 (+1)Int 8 (-1)Cha 10 (+0)
Skills Perception +12, Insight +12, Athletics +11, Acrobatics +8, Religion +8
Feats Githzerai Blade Master, Unarmored Agility, Power of Skill
Equipment 52 gp, +1 Magic Cloth Armor, +1 Badge of the Berserker, +2 Magic Fullblade, Iron Armbands of Power (N+1,N+4,N+3)

Character Information Edit

Statblock Edit

[sblock=Statblock]Khazin - Male Githzerai Avenger 4 Status: Initiative: +8, Passive perception: 22, Passive Insight: 22 AC:22 Fort:15 Ref:18 Will:18 HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8 Speed: 6 squares, AP: 1, Second Wind: unused, Temporary HP: 0 Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22

Powers: [color=green]Overwhelming Strike, Avenging Shackles[/color] [color=red]Oath of Enmity, Iron Mind, CD:Abjure Undead, CD:Divine Guidance, Sohei Flurry, Angelic Alacrity, Fury's Advance, Distracting Flare[/color] [color=gray]Aspect of Might[/sblock]

Background Edit

When the Gatekeepers repelled the Daelkyr Invasion of Eberron and sealed the remnant of Xoriat's forces in the depths of Khyber, it was necessary to send groups to every corner of the planet, to search for points at which the remaining Daelkyr might attempt to force their way back from Khyber to the surface. Of the Githzerai who live on the Material Plane, a majority live in small communities founded during this effort to contain the Daelkyr. The Gith, survivors of the destruction of their homeworld at the hands of the Daelkyr, had good reason to assist the Gatekeepers in this task, and relished the opportunity to prevent a repetition of their tragedy.

Khazin (ħa-TZEN) was born in one of the Githzerai communities pledged to maintaining part of the system of wards against the Daelkyr of Xoriat in Khyber, in particular the enclave under the Tashana Tundra in northern Sarlona. Like all of his contemporaries, he was raised with a distinct awareness of the past, taught by example to always be mindful of his peoples' hardship, of the importance of their freedom from the mad and tyrannical daelkyr and illithids, and of the importance of eternal vigilance.

As a boy, he was separated from his unit during his first assignment, a routine scouting detail. He was briefly lost in the tunnels of Khyber, and narrowly escaped a detachment of dolgrims with a dolgaunt (sure evidence of illithid presence). When Khazin found his way back to the enclave, exhausted and frightened, he found his return met not with gladness and indignation at his assailants, but with cold suspicion. His people could not be sure that he had not been made an unwilling spy for the illithids and their masters, and so he was turned away.

Khazin fled the dark. He wandered Sarlona, avoiding the antagonistic Riedran patrols, scraping out a thin existence by foraging and a little theft. Githzerai are reclusive, little known, and vulnerable- Khazin began to wear his mask to reflect his divorce from his heritage and preserve the gith's secrecy. He slowly made his way to the border of Adar. He had not come there by accident, or on a whim. Adar was well known as the only serious resistance to the Inspired's regime in Sarlona, and after Khazin's rough treatment at the hands of Riedra's military, Adar seemed the natural goal of his meandering pilgrimage.

The kalashtar, more beautiful than any of Sarlona's inhabitants, took him in. They were kind, asked few questions, and took no notice of his strange appearance. They taught him about the Dreaming Dark and the Path of Light- their philosophy slaked Khazin's thirst for meaning in life, parched as he was in the wake of his own peoples' rejection. He could not become a new person, but he found new purpose. The kalashtar crafted a new mask for him to replace the crude thing he had made on the run, a mask that would reflect his new identity. Most of the kalashtar follow the Path of Light conventionally, seeking to bring about the end of il-Lashvatar, the Darkness that Dreams, and move the regenerative cycle of the world from darkness to light by promoting and acting on behalf of good. Khazin joined a small number of kalashtar who seek to bring about the end of the age of Darkness by eliminating those who work to preserve it, the Dreaming Dark. He became a practitioner of Sheshan talarash dasyannah, the Path of Shadows, a martial art form peculiar to the kalashtar that weaponizes the artistic dance practiced by followers of the Path of Light. The divine might of il-Yannah, the Great Light, is profoundly evident in the way Khazin moves and fights so gracefully with a weapon so beyond his physical strength.

Khazin is in Sharn to investigate rumors of attempts by the Inspired to expand to Khorvaire.

Appearance Edit

Age: 32 Gender: Male Height: 6'4" Weight: 170 lbs

Khazin has a full head of hair, unlike most githzerai, and it's thin, black, and about 5 inches long. He has a very thin frame, though the cloaks he wears often conceal it. His hair and his enormous sword are just about the only two features that Khazin does not conceal- he wears a mask in public, which is unmarked but is fairly noteworthy in its own right.

Personality Edit

Alignment: Good

Khazin is usually silent and ostensibly stoic, but this is only a habit he picked up among the Kalashtar. Inwardly his emotions are tempestuous, and he tends to feel very strongly about anything about which is has any opinion at all. These broiling emotions are mostly negative- anger, resentment, indignation- and Khazin releases this tension dancing the Path of Shadows. Khazin's good moods are far more placid and meditative. Khazin is tragically humorless.

Hooks Edit

  • Khazin will relentlessly pursue any rumor about the workings of the Dreaming Dark, especially if it concerns the Kalashtar cell that he was sent to meet in Sharn.
  • It's not cheap to live on your own in Sharn, and Khazin's only marketable skill is combat. The flat he rents is dirt cheap and bare (Khazin's a good ascetic) but his unwillingness to do work that doesn't tip the scales of the world from dark to light means that he's usually pretty desperate for work.
  • He will consider any Kalashtar or followers of the Path of Light to be beloved companions worthy of absolute trust.

Kicker Edit

Khazin wants to crush the Dreaming Dark, bring enlightenment to those around him, and find some equilibrium in his own sense of identity. He doesn't really wear his mask to hide his race- he wears it to bury his confusion about who he is.

Equipment Edit

Equipment Name Price Weight
+2 Magic Fullblade 1800 gp 10 lbs
+1 Magic Cloth Armor 360 gp 4 lbs
+1 Badge of the Berserker 520gp 0 lbs
Iron Armbands of Power 1800 gp 0 lbs
Gauntlets of Blood 840 gp 0 lbs
Adventurer's Kit 15gp 33lbs

Coins: 52 gp

Encumbrance: 47 lbs Normal Load: 130 lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs

Math Edit

Attributes Edit

Str 3 13 0 0 13 1
Con 3 13 0 0 13 1
Dex 7 15 2 1 18 4
Int 0 10 0 0 10 0
Wis 9 16 2 1 19 4
Cha 0 8 0 0 8 -1
Totals 22   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


wis 5+2 Magic FullbladeOverwhelming Strike211AC
Basic Ranged


wisAvenging Shackles26Will

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 3 2 Unarmed Agility 1 +1 Magic Cloth Armor 2 22
Fortitude1/+1str/con11+1 Badge of the Berserker2 15
Reflex+4/+0dex/int1 1+1 Badge of the Berserker2 18
Will+4/-1wis/cha1 1+1 Badge of the Berserker2 18

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 2 0 0 0 0 2 0 8
Passive Insight 4 0 0 0 1 Power of Skill 0 0 2 5 22
Passive Perception 4 0 0 0 1 Power of Skill 0 0 2 5 22

Senses: None

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 14 13 6 0 0 0 45 22 11

Surges per day: 8 (7 class, +1 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Githzerai (PHB3)

  • +2 Wisdom, +2 Dexterity or Intelligence
  • Skill Bonuses: +2 Acrobatics, +2 Athletics
  • Danger Sense: +2 racial bonus to initiative checks
  • Defended Mind: +2 racial bonus to saving throws against effects that daze, dominate, or stun.
  • Iron Mind Racial Power
  • Shifting Fortunes: When Khazin uses his Second Wind, he can shift 3 squares as a free action
  • Size: Medium
  • Speed: 6

Class Features Edit

Avenger (PHB2)

  • Armor of Faith: +3 AC when no armor or shields are worn
  • Censure of Pursuit: attacks against OoE target gain +2/4/6+DEX mod damage UEoNT when target moves away willingly
  • Channel Divinity: may use one Channel Divinity power per encounter
  • Oath of Enmity: gain Oath of Enmity power

Feats Edit

  • 1st: Githzerai Blade Master (proficiency and +2/3/4 feat bonus to damage with military heavy/light blades, bastard sword, and fullblade)
  • 2nd: Unarmored Agility (+2 feat bonus to AC when wearing cloth or no armor)
  • 4th: Power of Skill (+1 feat bonus to trained skills, use Overwhelming Strike as a Basic Attack)

Background Edit

Birth - Among Another Race (Kalashtar) (PHB2): Add Insight to class skill list.

Skills and Languages Edit

Languages: Common, Deep Speech

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 0 int 2 2
Athletics51str21Power of Skill211
Insight54wis1Power of Skill212
Perception54wis1Power of Skill212
Religion50int1Power of Skill28

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Overwhelming Strike +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Avenging Shackles +4 WIS 0 0 2 6 Will
Sohei Flurry +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Angelic Alacrity +4 WIS 5 +2 Magic Fullblade 0 0 2 11 AC
Abjure Undead +4 WIS 0 0 2 6 Will

Tracking Edit

Money Edit

+100 gp starting gold
- 15 gp Adventurer's Kit
+412 gp from parcels
-360 gp +1 Magic Cloth Armor
+500 gp Leader of the Pack Quest Reward[1]
+252 gp 3 RP spent at L4
 854 gp remaining

Treasure Edit

  • Level 1: Parcel lvl+1
    • +1 Badge of the Berserker
  • Level 2: Parcel level+4
    • +2 Magic Fullblade
  • Level 3: Parcel level+3
    • Iron Armbands of Power
  • Level 4: Parcel level+0
    • Gauntlets of Blood - Leader of the Pack[2]

XP Edit

Character Creation:

  • 3750 XP from Siberys himself, who knows

Leader of the Pack[3]:

  • 1334 XP

3 RP spent at L4

  • 525 XP

Total XP: 3750

Wish List Edit

  • Level 5: Parcel level+2
    • +2 Badge of the Berserker
  • Level 6: Parcel level+3
    • +2 Symbol of Victory
  • Level 7: Parcel level+2
    • +2 Flowform Cloth Armor
  • Level 8: Parcel level+4
    • +3 Melegaunt's Darkblade (Fullblade)

RP Edit

  • Gained 8 in Leader of the Pack[4]
  • Spent 3 at level 4

Changes Edit

  • 2011/12/4: Created
  • 2012/8/2: Level 5, Gained Bond of Foresight Daily Power

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Comments from renau1g:

  • It would be nice to see some hooks/kickers for the PC.
  • Damage - For melee attacks shouldn't the damage be +8 (4 Wis, 2 enhancement, 2 feat)?
  • Summary - Sohei Flair should be Sohei Flurry
  • Hooks/kickers were on my to do list when I had to suddenly drop out a few months back. I'll work on those.
  • You're forgetting the +2 item bonus from the Iron Armbands.
  • Sohei Flurry is correctly labeled.

Thanks! ---WEContact 18:37, May 27, 2012 (UTC)

Approval 2Edit

Status Edit

Status: Requesting Approval as 5th level character with 5609 xp

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