Haltor, Wandering Warleader [Retired]

Three times on the wide plains have I faced enemies beyond counting with only my steed and our small band. I still stand; they are dead.

Summary Edit

XP 6276Male Halfling Adventurer Warlord 5
Medium natural humanoid
Initiative +6, See Combat Leader; Senses Passive Insight 14, Passive Perception 14
HP 42, Bloodied 21, Surge Value 10, Surges 8
AC 19, 21 vs. opportunity attacks; Fortitude 17, Reflex 14, Will 16
Saving Throws +5 vs fear
Speed 5 (8 mounted)
BasicMeleeGoblin Totem Talenta Sharrash +2 (Standard; at-will)
+12 vs AC, 1d8+8 damage (1d8+10 vs Medium or larger, +2 when mounted).
BasicRangedTalenta Boomerang (Standard; at-will)
Ranged 10/20, +7 vs AC, 1d4+4 damage.
MeleeBrash Assault (Standard; at-will) ✦ Martial, Weapon
+12 vs. AC, 1d8+8 damage (1d8+10 vs Medium or larger, +2 when mounted). Effect: The target can make a basic melee attack vs Haltor (with combat advantage if Haltor missed); if it does so, an ally of Haltor's choice within 5 squares of the target can make a basic attack vs the target with combat advantage.
MeleeWolf Pact Tactics (Standard; at-will) ✦ Martial, Weapon
+12 vs AC, 1d8+8 damage (1d8+10 vs Medium or larger, +2 when mounted). Special: Before or after the attack, an ally adjacent to Haltor or the target may shift one square.
MeleeDiabolic Stratagem (Standard; encounter) ✦ Martial, Weapon
+12 vs Ref, 1d8+8 damage (1d8+10 vs Medium or larger, +2 when mounted) and target is marked until the end of Haltor's next turn. Effect: Haltor grants the target combat advantage until the start of his next turn. The first attack the target makes vs Haltor before the start of his next turn provokes opportunity attacks from him and his allies.
MeleeFlattening Charge (Standard; Haltor must charge to use this power; encounter) ✦ Martial, Weapon
+13 vs Fort, 1d8+8 damage (1d8+10 vs Medium or larger, +2 when mounted), the target is knocked prone, and this power is not expended. Miss: The target gains combat advantage vs Haltor until the start of his next turn.
MeleeLead by Example (Standard; daily) ✦ Martial, Weapon
Effect: Before the attack, Haltor may shift one square. Hit: +12 vs AC,2d8+8 damage (2d8+10 vs Medium or larger, +2 when mounted) and Haltor's allies gain combat advantage against the target until the end of his next turn. Miss: Two allies within 5 squares of Haltor can shift 1 square and make a basic attack as a free action.
MeleeStand the Fallen (Standard; daily) ✦ Healing Martial, Weapon
Hit: +12 vs AC,3d8+8 damage (3d8+10 vs Medium or larger, +2 when mounted) Effect: Each ally with 10 squares may spend a healing surge as a free action and regain another +3hp.
Second Chance (Immediate Interrupt when hit by an enemy's attack; encounter)
Haltor forces the attacker to reroll and use the second roll.
CloseInspiring Word (Minor; encounter) ✦ Healing, Martial
Target's Haltor or one ally in burst; the target may spend a healing surge and gains an addition 1d6 hit points. This power may be used twice per encounter but only once per round.
MeleeRub Some Dirt On It (Minor; encounter) ✦ Martial
Target's one bloodied ally or Haltor is bloodied; target gains 8 temporary hit points.
Goblin Totem Talenta Sharrash +2
Critical: +2d6+1d8. Property: Attacks with this weapon against Medium or larger creatures deal an addition 2 damage.
Dwarven Chainmail +1
Property: +1 item bonus to Endurance. Power (Daily ✦ Healing): Free action. Haltor regains hit points as if he had spent a healing surge.
Lancing Gloves
Property: +2 to melee damage rolls when mounted.
Combat Leader
Haltor and allies within 10 squares that can see and hear him gain a +2 bonus to initiative.
Bravura Pressence
When an ally who can sees Haltor spends an action point to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of their next turn.
Nimble Reaction
Haltor gains a +2 AC vs opportunity attacks.
Alignment Good; Languages Common, Elven
Str 18 (+6)Dex 14 (+4)Wis 14 (+4)
Con 10 (+2)Int 8 (+1)Cha 16 (+5)
Skills Acrobatics +5, Athletics* +12, Diplomacy* +10, Endurance* +7, Heal* +9, Thievery +5
Feats Talenta Weapon Training, Exotic Fighting Style, Mark of Handling
Equipment Goblin Totem Talenta Sharrash +2, Talenta Boomerang; Dwarven Chainmail +1; Clawfoot with light barding; Backpack, Bedroll, Belt Pouch, Flint and Steel, Identification Papers (standard), Lancing Gloves, Rare Herbs (20), Ritual Book, 50' Rope, Waterskin; 45, 9sp
Rituals Animal Messenger

White Eye (Ridden)
Female Medium natural beast (mount, reptile)
Initiative +8 near Haltor; Senses Perception 11
HP 46, Bloodied 23,
AC 19; Fortitude 16, Reflex 16, Will 13
Speed 8
BasicMeleeTalons (Standard; at-will)
+9 vs AC; 1d8+3
Clawfoot Charge (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount
When White Eye's rider charges, both White Eye and the rider make basic melee attacks.
Medium Steed
A Medium creature can ride White Eye
Alignment Unaligned; Languages
Str 16 (+4)Dex 16 (+4)Wis 11 (+1)
Con 14 (+3)Int 2 (-3)Cha 6 (-1)
Equipment Light Barding

Mini-Stat Block Edit

[sblock=Haltor][color=darkorange][b]Haltor[/b][/color]—Male Halfling Warlord 4
Initiative: +6, Passive Perception: 14, Passive Insight: 14
AC: 19, Fort: 17, Reflex: 14, Will: 16 — Speed: 5
HP: 42/42, Bloodied: 21, Surge: 10, Surges left: 7/7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
[color=#44AA44]Brash Assault
Wolf Pact Tactics[/color]
[color=#AA2255]Diabolic Stratagem
Flattening Charge[/color]
[color=#BBBBBB]Lead by Example
Stand the Fallen[/color]
[color=#AA2255]Inspiring Word x2
Second Chance[/color]
[color=#BBBBBB]Dwarven Chainmail +1[/color]

[b]White Eye[/b]—Female Clawfoot 3
Initiative: +8, Passive Perception: 11, Passive Insight: 11
AC: 19, Fort: 16, Reflex: 16, Will: 13 — Speed: 8
HP: 46/46, Bloodied: 23[/sblock]

Character Information Edit

Background Edit

Haltor's blood is that of the Plains; his hands have defended his fellows, his scars tell the tale. Over many battles covering almost three decades, Haltor proved his prowess and charisma. So much so that Haltor was elevated to the Lath of his clan. He held this position for almost a decade. For all of this, it was a time of constant war. A war with human, elves, goblins, undead. But all of that changed four years ago.

Four years ago, the fighting stopped. Not all at once, but slowly, supposedly due to a great wound to the west. There was also the talk of peace, and a land of the people. But for Haltor, four years ago was the beginning of his new life, when everything changed.

That was when the mark appeared.

The people were not strangers to dragonmarks; those in the Gatherhold bore them and they were found amongst his own from time to time. But the one Haltor had was different... one they did not recognize. Haltor consulted the holy speaker, and she knew it was not one of theirs as well. [color=yellow]It is a sign,[/color] she said. [color=yellow]You have been touched by destiny, and must seek it now. Your time here is done. Seek, and be found.[/color]

Haltor's heart was heavy that day, but he faced his destiny straight on, as he faced everything. No longer Lath, no longer one of his people, he was to go to the land of the tall and find his truth. And so it has been for nigh three years.

The search continues.

Appearance Edit

Haltor is tall for his people and lithe, but his arms look quite strong for a a halfling of his age. His armor, though chain, is covered with leathers and totems that indicate his homeland. His skin is a dark red from many, many years in the sun, and his numerous tattoos have faded over the eyes. He has shaved his head bald, but often hides the rest of his face behind the severe hunt-mask with one good and one white eye; when the mask is off, he has a sharp nose, a ruddy face, and searching blue eyes. He is usually close to his tooth and claw decorated sharrash. For those in the know, the markings on his armor, weapon, and skin indicate a high level of respect amongst the halflings.

Haltor is marked by a dragonmark, but keeps it hidden underneath his fingerless riding gloves.

White Eye, Haltor's mount, is fierce clawtooth with many fighting scars. Her skin is fading to grey in her advancing age. Her left eye is cloudy white, thus her name.

Age: 42 Gender: Male Height: 4'1" Weight: 82 lbs.

Personality Edit

Alignment: Good

Haltor is veteran of many battles on the plains against numerous types of foes. He has a hundred stories, some of them which may be true. He is tenacious and boisterous and loves life. He is also quite aged for someone in his position which colors his speech and mannerisms.

Haltor is a faithful believer in the Talenta's interpretation of the Host, though he feels many of the 'tall-landers' have grown distant from their true faith being so far away from the land. Haltor generally acts for the greater good in his own way.

Hooks Edit

  • Haltor has fought many battles and may run into a former subordinate or defeated foe at any time.
  • Haltor bears a dragonmark, but it is not a mark associated with his people. If that were more generally known, it may cause problems.

Kicker Edit

The spiritual leader of Haltor's tribe sent him off on this quest due to his unusual mark; he keeps his eyes out for signs to call him.

History Edit

Haltor traveled to Sharn and was asked by a tall-lander to investigate some Cannith ruins in Darguun. What he found was foul experiments and a construct dragon bent on domination. He left for his homeland to warn them afterwards.

Equipment Edit

Equipment Name Price Weight
Dwarven Chainmail +1 40lbs
Goblin Totem Talenta Sharrash +2 10lbs
Talenta Boomerang 5 gp 2lbs
Backpack 2gp 2lbs
Belt Pouch 1gp 0.5lb
Flint and Steel 1gp 0lb
Identification Papers 2gp 0lbs
Rare Herbs (20) 20gp 0lbs
50' Rope 1gp 10lbs
Ritual Book 50gp 3lbs
Waterskin 1gp 4lbs

Coins: 45gp, 9sp

Encumbrance: 80lbs Normal Load: 180lbs Heavy Load: 360lbs Maximum Drag Load: 900lbs

Math Edit

Attributes Edit

Str 12 17 0 1 18 4
Con 0 10 0 0 10 0
Dex 2 12 2 0 14 2
Int 0 8 0 0 8 -1
Wis 5 14 0 0 14 2
Cha 3 13 2 1 16 3
Totals 22   10

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 5Goblin Totem Talenta Sharrash +2211AC
Basic Ranged


dex2Talenta Boomerang26AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/0 dex/int 0 7 Dwarven Chainmail +1 2 19
Fortitude4/0str/con12 17
Reflex2/0dex/int0 2 14
Will2/3wis/cha1 2 16

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 2 Combat Leader 0 0 0 0 0 2 0 6
Passive Insight 2 0 0 0 0 0 0 0 2 0 14
Passive Perception 2 0 0 0 0 0 0 0 2 0 14

Senses: Normal

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 10 5 0 0 0 42 21 10

Surges per day: 7 (7 class, +0 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Halfling (PH)

  • +2 Dex, +2 Cha
  • +2 Athletics, +2 Thievery
  • Nimble Reaction
  • Bold
  • Second Chance
  • Languages: Common, One other
  • Size: Medium
  • Speed: 6

Class Features Edit

Warlord (PH)

  • Combat Leader
  • Bravura Presence

Feats Edit

Background Trait Edit

Talenta Plains (EPG): +2 Athletics

Skills and Languages Edit

Languages: Common, Elven

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 2 1
Endurance50con0Dwarven Chainmail +127

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Assault 4 Str 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 0 0 2 12 AC
Wolf Pact Tactics 4 Str 0 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 0 0 2 12 AC
Diabolic Stratagem 4 Str 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 0 0 2 12 Ref
Lead By Example 4 Str 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 0 0 2 12 AC
Flattening Charge 4 Str 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 1 Charge 2 13 Fort
Stand the Fallen 4 Str 1 LEB Expertise 5 Goblin Totem Talenta Sharrash +2 0 0 2 12 AC

Tracking Edit

Money Edit

Staring Gold (4th level): 932 = 100+1/5(360+520+680)+520

+  932   gp starting gold
-   81.1 gp Mundane Equipment
-   75   gp Light Barding
-  680   gp Clawfoot
-   50   gp Animal Messenger Ritual 
   45.9   gp remaining

Treasure Edit

XP Edit

Starting XP

  • 3750 XP
  • 2526 XP from The Cannith Caper
  • 2390 XP (and 14 RP) from The Cannith Caper
  • 1500 XP from spending 6 RP at 6th level
  • 2400 XP from spending 8 RP at 7th level
  • 600 2 DM RP spend at 7th level

Total XP: 13166

Wishlist Edit

Changes Edit

  • 2009/12/11: Created
  • 2011/4/2: Final XP, retirement

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Comments from renau1g

  • Clawfoot? I didn't see it in the builder. I don't have my ECS handy, but I'm assuming it's the same as the compendium?
  • Badge of the Beserker is listed in the summary? I'm assuming a typo, as the enhancement wasn't added in to other
  • Summary - Endurance should be +7 (1 from armour) & math section as well.

Minor though. Approved

Comments from stonegod: Clawfoot is in the EPG, price is as listed; Badge was in previous version. Fixed

Approval 2Edit

Comments from EvolutionKB

  • The link for your Talenta Sharrash in the attacks section links to wyvernscale armor.
  • The link for the boomerang links to titanscale armor.
  • Diabolic Stratagem says is uses Wis vs Ref, not Str. The calculation is right though.
  • Brash assault is listed twice in the summary.

Still minor, so approved.

Status Edit

Status: Approved for level 4 by renau1g & EvolutionKB

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