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== Equipment == |
== Equipment == |
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| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=564 Potion of Healing] |
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=564 Potion of Healing] |
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| 50gp |
| 50gp |
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+ | | [http://www.wizards.com/dndinsider/compendium/item.aspx?id=6873 Belt of Raging Endurance] |
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− | '''Coins:''' |
+ | '''Coins:''' 2185gp 8sp |
'''Encumbrance:''' 83lbs |
'''Encumbrance:''' 83lbs |
Revision as of 04:14, 15 June 2010
Summary
Str 20 (+8) | Dex 10 (+3) | Wis 13 (+4) |
Con 18 (+7) | Int 10 (+3) | Cha 8 (+2) |
Character Information
Background
Gogmorthak was born and raised amongst his brethern tribes in the Deepwood, taught to follow the Gatekeeper paths. He stood out amongst his tribe for the bright purple birthmark that covered a large portion of his chest and left side. Even in the modern post war era many tribes (including his) did not understand the significance of the Mark of Finding. Naturally gifted but brutally violent, Gogmorthak fit in perfectly. Until the outsiders came.
Prospectors and explorers from House Tharashk entered into treaties with the chieftain of Gogmorthak's tribe for rights to seek Dragonshards from the fertile bogs and glades in the woods. Paying well the House representatives were invited into the tribe and were shocked to find a young orc bearing the mark.
Gogmorthak grew enamoured with the visitors and they took him under their wing. When the small number of easy Dragonshards had been harvested, the house representatives prepared to leave. They bargained with the chief and managed to secure the tutorship of the young marked orc. And so he went off into the bigger world.
Turning his passion and ferocity to the pursuit of the remnants of the Daelkyr, Gogmorthak has traveled the breadth of the Shadow Marches and Drooam. He now finds himself in Breland, a strange place still reeling from the effects of a great war. Refugees and veterans make it easy for the wandering barbarian to fit it but he doesn't really comprehend the truth behind their plight.
Appearance
Gogmorthak is a tall, young orc with heavy orcish facial features but a skin tone more akin to the half-orcs of House Tharashk. His paler skin tone is more an effect of the Dragonmark on his chest than any deviation in his pure orcish blood. He carries himself with confidence and speaks well for an orc, benefiting from his mentorship amongst the House.
Age: 18 Gender: Male Height: 6'3" Weight: 220 lbs.
Personality
Alignment: Good
Not your average orc, Gogmorthak is a confident young man. He is full of passion and at times brutality. He tends to think in black and white terms finding faith in the good work he does rooting out Cultists and Daelkyr sympathizers.
Hooks
- Gogmorthak has no remaining ties to his tribe, though they still speak of the marked one.
- House Tharashk does not officially recognize the marked orc, maintaining its strict human and half-orc roster.
- Gogmorthak is a Gatekeeper through and through, earning him respect in the Shadow Marches and Drooam but not so much in Sharn.
Kicker
Gogmorthak is seeking rumors of the Daelkyr, the Lord of Eyes, who is rumored to have faithful amongst the downtrodden in Sharn. He had no idea the sheer volume of people in Sharn.
Equipment
Equipment Name | Price | Weight |
---|---|---|
Vicious Greataxe +2 | 2600gp | 12lbs |
Deathcut Hide Armor +1 | 1000gp | 25lbs |
Brooch of Shielding +1 | 680gp | - |
Flame Bracers | 680gp | - |
Potion of Vigor | 160gp | - |
Potion of Healing | 50gp | - |
Belt of Raging Endurance | 4200gp | - |
Javelin | 5gp | 2lbs |
Adventurer's Kit | 15gp | 33lbs |
Climbers's Kit | 2gp | 11lbs |
Identification Papers, Standard | 2gp | - |
Travel Papers | 2sp | - |
Coins: 2185gp 8sp
Encumbrance: 83lbs Normal Load: 200lbs Heavy Load: 400lbs Maximum Drag Load: 1000lbs
Math
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Con | 7 | 15 | 2 | 1 | 18 | 4 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 22 | 9 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 4 | Vicious Greataxe +2 | 1 | LEB Expertise | 3 | 13 | AC | ||||
Basic Ranged |
5 | str | 2 | Javelin | 1 | LEB Expertise | 3 | 6 | AC |
Note: StrRAtk doesnt calculate ranged attack bonus correctly.
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/0 | dex/int | 1 | 4 | Deathcut Hide Armor +1 | 3 | 18 | |||||
Fortitude | 5/4 | str/con | 2 | 1 | Brooch of Shielding +1 | 3 | 21 | |||||
Reflex | 0/0 | dex/int | 1 | 1 | Brooch of Shielding +1 | 3 | 15 | |||||
Will | 1/-1 | wis/cha | 1 | Brooch of Shielding +1 | 3 | 15 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 3 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 14 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 19 |
Senses: Low-light Vision
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 15 | 18 | 6 | 0 | 5 | Toughness | 0 | 68 | 34 | 17 |
Surges per day: 12 (8 class, +4 Con)
Speed and Movement
Speed: 6 +2 when charging
Racial Features
Orc (MM)
- +2 Str, +2 Con
- Languages: Common, Giant
- Running Charge
- Warrior’s Surge encounter power
- Size: Medium
- Speed: 6
- Vision: Low-light
Class Features
Barbarian (PHB2)
- Barbarian Agility: When not wearing heavy armor, +1AC, +1Ref.
- Feral Might (Rageblood Vigor): swift charge power. And whenever my attack reduces an enemy to 0 hit points, I gain 9 temporary hit points
Feats
- 1st: Mark of Finding
- 2nd: Initiate of the Old Faith
- 4th: Improved Rageblood Vigor
- 6th: Toughness
Background
Tharashk Gatekeeper (EPH): +2 Nature.
Skills and Languages
Languages: Common, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -1 | Hide Armor | 3 | 2 | ||||
Arcana | 0 | int | 3 | 3 | ||||||
Athletics | 5 | 5 | str | -1 | Hide Armor | 3 | 12 | |||
Bluff | -1 | cha | 3 | 2 | ||||||
Diplomacy | -1 | cha | 3 | 2 | ||||||
Dungeoneering | 1 | wis | 3 | 4 | ||||||
Endurance | 5 | 4 | con | -1 | Hide Armor | 3 | 11 | |||
Heal | 1 | wis | 3 | 4 | ||||||
History | 0 | int | 3 | 3 | ||||||
Insight | 1 | wis | 3 | 4 | ||||||
Intimidate | -1 | cha | 3 | 2 | ||||||
Nature | 5 | 1 | wis | 2 | 3 | 11 | ||||
Perception | 5 | 1 | wis | 3 | 9 | |||||
Religion | 0 | int | 3 | 3 | ||||||
Stealth | 0 | dex | -1 | Hide Armor | 3 | 2 | ||||
Streetwise | -1 | cha | 3 | 2 | ||||||
Thievery | 0 | dex | -1 | Hide Armor | 3 | 2 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
All Melee Powers (Exceptions Below) | +5 | Str | 1 | LEB Expertise | 4 | Vicious Greataxe +2 | 0 | 0 | 3 | 13 | AC | ||
Hammer Fall | +5 | Str | 1 | LEB Expertise | 4 | Vicious Greataxe +2 | 0 | 0 | 3 | 13 | Fort | ||
Grasping Claws | +1 | Wis | 1 | LEB Expertise | 0 | 0 | 3 | 5 | Ref |
Tracking
Money
+100 gp starting gold [Level 1] + 72 gp 1/5 Level 1 gold [Level 1] +104 gp 1/5 Level 2 gold [Level 2] +136 gp 1/5 Level 3 gold [Level 3] +168 gp 1/5 Level 4 gold [Level 4] +360 gp Level 1 gold parcel [Level 1] -680 gp Flame Bracers -160 gp Potion of Vigor -50 gp Potion of Healing -5 gp Javelin -15 gp Adventurer's Kit -2 gp Climbers's Kit -2 gp Identification Papers, Standard -2 sp Travel Papers -------- 25.8 gp remaining
Treasure
- Level 1: Gold Parcel
- 360gp
- Level 2: n+1 Item Parcel
- Level 3: n+2 Item Parcel
- Level 4: n+3 Item Parcel
- Level 5: n+4 Item Parcel
- Level 6: Gold Parcel
- 2160gp
Remaining Parcels: n+1; n+2; n+3; n+4 Item Parcels for level 7-10
XP
- Starting Level 4 = 3750XP
- DM Points Spent (10@4th) = 1750XP
- Stormcrow Tor = +1472
- RP Points Gained (3)
- RP Points Spent (3@5th)=600
- Stormcrow Tor = +1010
- RP Points Gained (5 )
- RP Points Spent (5@5th)=1000
Total XP: 9582
Changes
List changed here
- 2009/08/09: Created
- 2009/12/10: added LEB expertise (+1 to all attacks @ 5th level) and changed Giant to Goblin as per house rules.
- 2009/12/10: added 2072XP. Level 6. Added Toughness feat, added Combat Surge power, updated numbers.
Judge Comments
Judge comments (and your rebuttal) will go here.
Level 5
Approval 1
Approval from renau1g for level 5 with 5500 XP:
- Please break down the gold used in the money section, currently says tossed down a well, but it appears you've bought a few items.
- I might move combat sprint above the daily powers so the encounter resources are all together
- Under class features, I'd remove the wording "equal to your Constitution modifier" and just leave it as 4+5 =9
Reply: changes complete, thanks!
Approval 2
Approval from TwoHeadsBarking:
- Summary: You're missing your MBA and RBA.
- Summary: Technically, the power's name is Rage Drake's Frenzy.
- Summary: Your language section is missing Giant.
- Attacks: There's a way to make your RBA key off your strength. Check out other character sheets to see how it's done.
These are minor issues that aren't likely to effect anything, so approved.
Level 5
Approval 1
Approval from renau1g
- Math - you've noted that the coding for StrRAtk doesn't work, but you can work around (add it to class bounus, put a note in about Str bonus)
- Comments - a couple questions/comments. 1. for your lvl 3 encounter power you have Hammerfall, there's a power in Primal Power (Brutal Slam) that also pushes and causes damage to enemies target ends up adjacent to... Also, you choose toughness at level 6, there's also a feat called Hide Armor expertise that lets you use your Con mod in place of your Dex mod to determine AC. It'd bump you up to 22 AC. Just a couple things to consider.
Approval 2
Approval from EvolutionKB: