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'''Coins:''' 1,404 gp
 
'''Coins:''' 1,404 gp
   
'''Encumbrance:''' 58lbs '''Normal Load:''' 100lbs '''Heavy Load:''' 200lbs '''Maximum Drag Load:''' 500lbs
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'''Encumbrance:''' 52lbs '''Normal Load:''' 100lbs '''Heavy Load:''' 200lbs '''Maximum Drag Load:''' 500lbs
   
 
== Math ==
 
== Math ==

Revision as of 08:57, 7 August 2010



Summary

OtakkunGarrick d'Orien
XP 7,584Male Human Adventurer Warlock/Swordmage 6
Medium natural humanoid (Human)
Initiative +4; Senses Passive Insight 13, Passive Perception 20
HP 57, Bloodied 28, Surge Value 14, Surges 11
AC 23; Fortitude 19, Reflex 19, Will 17
Speed 6
BasicMeleeEldritch Strike (Standard; at-will)
Melee; One creature; Attack: +13 vs. AC. Hit: 1d8+6 damage. Effect: Slide foe up to 3 squares, counts as a basic attack.
MeleeFrigid Blade (Standard; at-will) ✦ Arcane, Cold, Weapon
Melee; One creature; Attack: +13 vs. AC. Hit: 1d8+6 damage. Effect: If the target starts its turn adjacent to Garrick, it takes a -4 speed penalty until the end of its next turn.
RangedHellish Rebuke (Standard; at-will) ✦ Arcane, Fire, Implement
Ranged 10; One Creature; Attack: +13 vs. Reflex. Hit: 1d6+6 fire damage. Effect: If Garrick takes damage before the end of his next turn, the target takes an extra 1d6+7 fire damage.
Warlock's Curse (Minor; at-will)
Garrick can place a Warlock's curse on the nearest enemy he can see. A cursed enemy is more vulnerable to his attacks. If he hits a cursed enemy with a warlock attack he can deal 1d6 extra damage. He decides whether to apply the extra damage after making the damage roll. He can only deal this extra damage once per round. The Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.Garrick can place his curse on multiple enemies over the course of an encounter; each curse requires the use of a minor action. His Curse can't be placed on a creature already affected by his or another Warlock's Curse.
Assassin's Shroud (Free; at-will) ✦ Shadow
Close burst 10; One enemy you can see in burst;You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack’s damage, if any. Special: You can use this power only on your turn and only once per turn, and only twice per encounter.
RangedDiabolic Grasp (Standard; encounter) ✦ Arcane, Implement
Ranged 10; One creature Large or smaller; Attack: +10 vs. Fortitude; Hit: 2d8+6 damage, and he can slide the target 7 squares.
MeleeFrost Backlash (Immediate Interrupt; daily) ✦ Arcane, Cold, Weapon
Melee weapon; Target: The creature that hit you; Attack +13 vs. Reflex; Hit: 3d8+6 cold damage. Miss: Half damage.
Channeling Shield (Immediate Interrupt; encounter) ✦ Arcane
Close Burst 10; Target: The creature hit by the triggering attack; Trigger: An attack hits you or an ally within 10 squares of you. Effect: You reduce the damage from the triggering attack by 10 and the next sucessful attack Garrick makes before the end of his next turn deals 5 extra damage.
RangedDimensional Vortex (Immediate Interrupt; encounter) ✦ Arcane, Implement, Teleportation
Ranged 10; Trigger: An enemy hits an ally with a melee attack; Target: The triggering enemy; Hit: Attack +13 vs. Will; You teleport the target 5 squares. The target then makes its melee attack against a creature you choose dealing 5 extra damage. If no creatures are within the range of the target, the attack is expended.
RangedVestige of Baatar (Standard; daily) ✦ Arcane, Implement
Ranged 10; One creature; Attack: +10 vs. Fortitude; Hit: 2d6+6 damage, and the target takes ongoing 5 damage (save ends). First failed saving throw: The target falls unconcious (save ends). Miss: Half damage and the target is slowed (save ends)
RangedFey Switch (Move Action; encounter) ✦ Arcane, Teleportation
Ranged 10; Target: You and one willing ally; Effect: You and your ally trade places.
Staggering Longsword +2
Property: When you use a power with the weapon keyword that slides a target, you can add 2 additional squares. On a critical hit the target is knocked prone. Power (Daily): Free Action. Use this power when you hit with the weapon. Slide the target 2 squares.
Leather Armor of Dark Majesty +1
Property: +1 item bonus to bluff & intimidate checks. Gain a +2 item bonus to all defenses against enemies under his warlock curse.
Cannith Googles
Power (Daily): Minor Action. Property: Expend an arcane encounter power to gain darkvision until the end of the encounter or 5 minutes. Expend an arcane daily power to gain darkvision until the end of the next extended rest.
Cloak of the Walking Wounded +1
Property: If Garrick uses his second wind ability while bloodied he can use two healing surges, gaining HP from both.


Alignment Unaligned; Languages Common, Draconic.
Str 10 (+0)Dex 13 (+1)Wis 10 (+0)
Con 18 (+4)Int 18 (+4)Cha 08 (-1)
Skills Endurance +12, Athletics +8, Perception +10, Arcana +12, Stealth +9
Feats Hybrid Talent (Shadow Walk), Shadow Initiate, Cursed Shadow, White Lotus Riposte, White Lotus Evasion, Lv5 Bonus (Expertise: Heavy Blades)
Equipment Staggering Longsword +2, Leather Armor of Dark Majesty +1, Gauntlets of Arcane Might (heroic tier), Cloak of the Walking Wounded +1



Character Information

Background

Garrick was born and raised within the Orien's enclave of Journey's Home in Passage, Aundair.

During his teen years he served his house as a courier, job that allowed him to travel through most of Khorvaire, be it by lightining rail or teleportation portals. He is proud of being one of the few of his generation to even travel outside of the mainland, having crossed the Barren Sea into the dangerous lands of Sarlona.

During one of his many travels he met an old riedran swordmaster who became interested in Garrick's martial prowress when defending an Orien's caravan and offered to tutor him on a very obscure form of swordplay. The man told him that it was a dying art, transmited from master to disciple for the last 3 generations. Although he refused after at first, in the end he finally accepted, The style itself was far from orthodox, relying heavily on diverse applications of arcane power, which enhanced by an unhallowed pact that the develper of the style had made with some obscure forces when developing it, turned out in a very unique series of attacks and defenses, unlike anything Garrick had ever seen before.

The taint of the pact carried from master to disciple, and while it has considerably weakened through the generations, Garrick still can feel an evil presence every time he calls upon his arcane repertoire.

On his 24th birthday, a seer visited his house and told him that he was destined to develop a dragonmark of his own, as many form his bloodline had before, but that in order to get the blessing he would need to leave the security of his home and live a life of his own. Exited by the idea Garrick decided to become an adventurer and after 5 years he has built a decent reputation but still there have been no signs of a dragonmark develpoing on his body.

Appearance

Age: 25 Gender: Male Height: 5'8" Weight: 145lb

Hazel brown hair and green eyes. Garrick usually wears a sleeveless vest over a shirt, vestments designed for maximum mobility while looking somewhat elegant. Over these he usually wears brown and golden decorated bracers. He favors the use of leather pants and boots which suit him well for his constant traveling.

Personality

Alignment: Unaligned

If one where to describe Garrick's personality with only one word it would have to be "changing". It's almost disturbing just how different he acts depending on the people arround him and the situation at hand, but not all of his personality shifts according to the situation. He's usually a very well mannered man who always keeps his word, even if it brings him trouble.

Although he is a silent man, he enjoys being surrounded by people with outgoing personalities as a source of amusement.

Hooks

  • Any information regarding dragonmarks or dragonmarked people.
  • Thrill seeker.
  • Interested in the Arcane & History, specially if it is related to finding more about the taint in the source of his power. Knowing is half of the battle, reason why he usually jumps at the chance to learn more about it.
  • Trying to make a name for himself.

Kicker

  • He was told that by experiencing life outside of his House's walls he'd be able to attain his own dragonmark and find his destiny.

Wishlist

This section if for items this player/character may like to find during the course of adventuring.

  • Shadow Warlock Armor +2 (level 10 item)
  • Gloves of Eldritch Admixture (level 8 item)
  • Iron Armbands of Power (level 6 item)
  • Rushing Cleats (level 7 item)

Power Sources

  • Arcane: Garrick's fighting style focuses on minute applications of arcane power for both attack and defense.
  • Infernal: A sideproduct of the style he learned, part of his power comes from an unholy source.

Stat Block

[sblock=Combat Stats][FONT="Lucida Console"]Garrick d'Orien, Human Warlock|Swordmage 6
Speaks in [COLOR="RoyalBlue"]RoyalBlue[/COLOR]
[B]HP[/B] 57/57 [B]Temp HP[/B] 0
[B] Initiative[/B] +4
[B]AC [/B]23,[B] Fort[/B] 19, [B]Reflex[/B] 19, [B]Will[/B] 17
[B]AP [/B]1, [B]Surges [/B]11/11
[COLOR="Red"]Diabolic Grasp[/COLOR] [ ]
[COLOR="Red"]Channeling Shield[/COLOR] [ ]
[COLOR="Red"]Dimensional Vortex[/COLOR] [ ]
[COLOR="Red"]Fey Switch[/COLOR] [ ]
[COLOR="DimGray"]Vestige of Baatar[/COLOR] [ ]
[COLOR="DimGray"]Frost Backlash[/COLOR] [ ][/FONT]
[b]Special[/b]
+2 item bonus to all defenses against enemies under his warlock curse.
+2 temp HP every time Garrick hits with an arcane power an enemy marked by him.
[/sblock]

Equipment

Equipment Name Price Weight
Adventurer's Kit 15gp 33 lb
Cannith Googles 360gp na
Armor of Dark Majesty +1 840gp 15 lb
Gauntlets of Arcane Might 680gp na
Cloak of the Walking Wounded 840gp na
Staggering Longsword +2 2,600gp 4 lb

Coins: 1,404 gp

Encumbrance: 52lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 9 16 2 1 19 4
Dex 0 10 0 0 10 0
Int 12 17 0 1 18 4
Wis 1 11 0 0 11 0
Cha 0 08 0 0 8 -1
Totals 22   7


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

con 0Eldrich Strike1Expertise3Fullblade +22313AC
Basic Ranged

0

dex00003Dagger036AC


Defenses

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 0 0 0 3 Armor of Dark Majesty 0 0 3 20
Fortitude+0/+4str/con01001Cloak of the Walking Wounded +1003 19
Reflex+0/+4dex/int010 01Cloak of the Walking Wounded +1003 19
Will+0/+0wis/cha210 01Cloak of the Walking Wounded +1003 17


Senses and Reactions

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight 0 0 0 0 0 0 0 0 3 0 13
Passive Perception 0 0 0 0 0 0 2 Cannith Googles 3 5 20

Senses: Normal

Health

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 13 19 5 0 0 0 0 0 0 57 28 14


Surges per day: 11 (7 class, +4 Con)

Speed and Movement

Speed: 6

Racial Features

Human (PHB)

  • +2 any
  • Languages: Common, one other
  • Bonus At-Will Power
  • Bonus Feat
  • Bonus Skill
  • Human Defense Bonuses
  • Size: Medium
  • Speed: 6

Class Features

Make sure to link to the appropriate sources where possible.

PH Heroes Series 1

  • Eldritch Strike Constitution

PHB 3

  • Hybrid Eldritch Pact (Infernal)
  • Shadow Walk: If Garrick moves 3+ squares away from his starting square he gains concealment until the end of his next turn.
  • Hybrid Warlock's Curse.
  • Hybrid Warlock Will.
  • Hybrid Shielding Aegis.

Feats

List level taken and link to the source.

  • Human: Hybrid Talent (Shadow Walk)
  • Level 1: Weapon Proficiency (Fullblade)
  • Level 2: Skirmishing Leader
  • Level 4: White Lotus Riposte
  • Level 6: White Lotus Evasion
  • Bonus: Expertise (Heavy Blades)

Background

Caravan Scout (Eberron): Perception Class SKill.

Skills and Languages

Languages: Common, Draconic.

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics00dex0000033
Arcana 5 4 int 0 0 0 0 0 3 12
Athletics50str0000038
Bluff0-1cha0001Dark Majesty Armor33
Diplomacy0-1cha0000032
Dungeoneering00wis0000033
Endurance54con00000312
Heal00wis0000033
History54int00000312
Insight00wis0000033
Intimidate0-1cha0001Dark Majesty Armor33
Nature00wis0000033
Perception50wis0002Cannith Googles310
Religion04int0000037
Stealth00dex0000033
Streetwise0-1cha0000032
Thievery00dex0000033


Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +4 Con 1 Expertise (Heavy Blades) 5 Staggering Fullblade +2 0 0 3 13 AC
Hellish Rebuke +4 Con 1 Expertise (Heavy Blades) 2 Staggering Fullblade +2 0 0 3 10 Reflex
Frigid Blade +4 Int 1 Expertise (Heavy Blades) 5 Staggering Fullblade +2 0 0 3 13 AC
Diabolic Grasp +4 Con 1 Expertise (Heavy Blades) 2 Staggering Fullblade +2 0 0 3 10 Fortitude
Frost Backlash +4 Int 1 Expertise (Heavy Blades) 5 Staggering Fullblade +2 0 0 3 13 Reflex
Vestige of Baatar +4 Con 1 Expertise (Heavy Blades) 2 Staggering Fullblade +2 0 0 3 10 Fortitude


Tracking

Money

Starting Gold: 1,780 gp = 100 + 72 + 104 + 136 + 168 + 200 + 1000

+1,780 gp starting gold and gold from levels

-15gp Adventurer's Kit -1gp dagger -360gp Cannith Googles


1,404 gp remaining

Treasure

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Armor of Dark Majesty +1 (Level + 3 Parcel) +72gp
  • Level 2: Gauntlets of Arcane Might (Level + 1 Parcel)+104gp
  • Level 3: Staggering Fullblade +2 (Level +4 Parcel) +136gp
  • Level 4: [Cloak of the Walking Wounded +1] (Level +2 Parcel) +168gp
  • Level 5: 1,000gp (Level Parcel) +200gp

XP

  • 3750 XP Starting Experience

Second Day of Mourning (Judge: renau1g)

The actual post

  • 1575 XP
  • 5 RP
    • One RP traded for 175 XP

The Second Day of Mourning part 2

  • 1684 XP
  • 5 RP
    • Two RP traded for 400 XP

Total: 7584 XP; 7 RP (3 redeemed RP)

Changes

List changed here

  • 2009/07/17: Created
  • 2010/1/15: Leveled to level 5
  • 2010/8/5: Leveling to level 6 and overhauling.

Judge Comments

Judge comments (and your rebuttal) will go here.

Level 4

Approval 1

Approval 2

Level 5

Approval 1

Status

Status: Approved as 4th level character with 3750 xp

Notes