Summary Edit

XP 4310/5500Male Longtooth Shifter Adventurer Warden 4
Medium natural humanoid (humanoid)
Initiative +4; Senses Passive Insight 15, Passive Perception 22; Low-light vision
HP 48, Bloodied 24, Surge Value 12, Surges 9
AC 19; Fortitude 19, Reflex 15, Will 17
Speed 6

Alignment Good; Languages Common, Goblin
Str 20 (+5)Dex 15 (+2)Wis 16 (+3)
Con 10 (+0)Int 8 (-1)Cha 10 (+0)
Skills Athletics +13, Endurance +8, Intimidate +7, Nature +10, Perception +12
Feats Student of the Sword, Polearm Momentum, Mark of Storm
Equipment (see below)

Font of Life (At Will - No Action ) Warden Class
Effect: At the start of your turn, make 1 saving throw (occurs before negative effects)
Nature's Wrath (At Will - Free Action ) Warden Class
Target: Each adjacent enemy
Effect: 1/turn you can mark each adjacent enemy until the end of your next turn; a marked enemy takes a -2 to all attacks that do not include you
Opportunity Attack (At Will - Opportunity Action (interrupt) - Melee ✦ Weapon) Character Feature
Target: Triggering enemy
Trigger: An enemy triggers an opportunity action from you
Attack: +11 vs. AC
Hit: 2d4+7 damage
Warden's Fury (At Will - Immediate Interruption - Melee weapon ✦ Primal, Weapon) Warden Class
Target: Triggering enemy
Trigger: An enemy marked by you makes an attack that does not include you as a target
Attack: +11 vs. Fort
Hit: 2d4+7 damage; the target grants combat advantage to you and your allies until the end of your next turn
Warden's Grasp (At Will - Immediate Reaction - Close burst 5 ✦ Primal) Warden Class
Target: The triggering enemy in burst
Trigger: An enemy marked by you in burst makes an attack that does not include you as a target
Effect: Slide the target 1 square; target is slowed and cannot shift until the end of its turn
Tempest Assault (At Will - Standard - Melee weapon ✦ Primal, Weapon, Lightning, Thunder) Warden 1
Target: One creature
Attack: +11 vs. AC
Hit: 2d4+7 damage; slide the target 3 squares and it falls prone
Warden's Lunge (At Will - Standard - Melee weapon ✦ Primal, Weapon) Warden 1
Target: One creature
Attack: +11 vs. AC
Hit: 2d4+7 damage
Effect: target is marked
Special: can use this power instead of a melee basic attack for a charge
Second Wind (Encounter - Standard - Personal ) Character Feature
Effect: Spend a healing surge and regain healing surge value; +2 to all defenses until start of next turn; an ally within 5 squares can spend a healing surge and make a saving throw (Lifespirit)
Special: If bloodied, can spend two surges and regain double surge value (Cloak of Walking Wounded)
Longtooth Shifting (Encounter - Minor - Personal ✦ Healing) Race Feature
Effect: Must be bloodied. Until end of encounter, +2 damage and gain 2 regen while bloodied
Thunder Ram Assault (Encounter - Standard - Melee Weapon ✦ Primal, Weapon, Thunder) Warden 1
Target: One creature
Attack: +11 vs. AC
Hit: 2d4+7 damage, slide the target 3 squares and it falls prone
Special: Secondary attack: close blast 3, each creature in blast: +11 vs. Fort, on hit 1d6 damage, push 1 square, and slide the target 3 squares and it falls prone
Form of Mountain's Thunder (Daily - Minor - Personal ✦ Lightning, Thunder, Polymorph, Primal) Warden 1
Effect: Assume form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 5 thunder damage.
Special: You can use Form of Mountain's Thunder Attack power 1/enc while in this form
Form of Mountain's Thunder Attack (Encounter - Standard - Close burst 1 ✦ Lightning, Thunder, Polymorph, Primal, Weapon) Form Feature
Requirement: Must be in Form of Mountain's Thunder
Target: Each enemy in burst you can see
Attack: +11 vs. Reflex
Hit: 2d4+7 damage; the target is knocked prone, slide the target 3 squares
Miss: Half damage
Effect: Each enemy marked by you takes 5 lightning damage
Warden's Tempest (Encounter - Minor - Melee 1 ✦ Primal) Warden 2
Target: One enemy marked by you
Effect: Slide the target 1 square
Student of the Sword (Encounter - Free ) Feat
Effect: +1 bonus to hit on next attack roll with 2-handed weapon; hit or miss, target is marked TENT
Staggering +2 Weapon (Daily - Free ) Item
Effect: On hit, slide target 2 squares

Character Information Edit

Background Edit

Unlike most adventurers, Gark grew up in a loving, well-adjusted home with both parents: a couple of quite some means who are also fairly well-connected within House Lyrandar - especially given their non-traditional race. When their son's mark manifested at an early age they knew he was destined for greatness and spared no expense to get him extensive military and survival training. Although he has never fought in a war, Gark has been trained by experts and showed an early aptitude for exceptional fighting ability. Unfortunately this fact was often celebrated and reinforced by his doting parents - especially as Gark had no siblings - and so the praise quickly went to his head. An attitude of superiority and a general arrogance quickly followed as he grew up, and may become one of the greatest obstacles to his success.

Strong and quick, Gark enjoys flinging his opponents around the battlefield with his extensive reach. Trained with some group tactics in mind, he also has a small amount of healing ability.

Exploits Edit

Recently Gark has moved to Sharn in search of acclaim, and to test his abilities. He heard there were great trainers in this city and has come to expand his knowledge of battle.

Appearance Edit

Well-groomed and with a strong sense of style, Gark's clothing and appearance quickly denote his upper-class upbringing. His equipment is expensive-looking and well-maintained. He has a large mark of storms covering the upper center of his back, like a large tattoo. He tends to wear clothing that keeps it covered, as he understands its gravity.

Age: 24
Gender: Male
Height: 5' 8"
Weight: 140 lbs.

Personality Edit

Alignment: Good

Exceedingly arrogant, Gark enjoys playing with his foes before killing them. He can be sadistic and cruel when he wants to, but it is more child-like than malice in intent. However he is also good to those who earn his respect, and can be a loyal friend. He doesn't specifically look down on those of a lower class, but he may ignore them.

Hooks Edit

  • Hook 1: Although he can be sadistic, Gark is ultimately motivated by a sense of good and will step up to right what he sees as injustice.
  • Hook 2: Gark wants to learn, and he doesn't care if it is formal training or not. He seeks battle to test his skills and improve them.
  • Hook 3: Gark specifically came to Sharn looking for a trainer who could teach him more about both battle and the mark of storm. He heard rumors of an old warrior who still lives in this city, but isn't sure where to find him - although he suspects he'd be on the upper levels, closer to the sky. His only clue is a name: Theos. In fact, Theos is an old half-elf who was kicked out of House Lyrandar long ago during the war when he was tied by his enemies to the Storm Front cult. It is still unknown if these charges were true or not.

Kicker Edit

Kicker: Gark actually is more concerned about his mark and what it means than any battle. He uses his fighting prowess to cover for his deep-seeded fear that he won't live up to his potential. He is desperate to find out about what his mark means.

Background Benefit Edit

Background: Geography: Forest - Benefit: +2 Perception
Gark has extensive wilderness survival training and excellent eyesight.

Equipment Edit

Equipment Name Price Weight Notes
Magic hide armor +1 360 gp 25 lbs level 1
Staggering glaive +2 2600 gp 10 lbs level 7
Cloak of the Walking Wounded +1 840 gp - level 4
Backpack 2 gp 2 lbs  
Hempen Rope (50') 1 gp 10 lbs  
Climber's Kit 2 gp 11 lbs  
Total   58 lbs  
  • Coins on hand: 407 gp
  • Normal Load: 200lbs
  • Heavy Load: 400lbs
  • Maximum Drag: 1000lbs

Math Edit

Attributes Edit

Str 12 17 2 1 20 5
Con 0 10 0 0 10 0
Dex 7 15 0 0 15 2
Int 0 8 0 0 8 -1
Wis 3 13 2 1 16 3
Cha 0 10 0 0 10 0
Totals 22   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 4glaive +2211AC
Basic Ranged


str0Heavy thrown27AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/-1 dex/int 1 4 hide +1 2 19
Fortitude5/0str/con11cloak +12 19
Reflex2/-1dex/int 1cloak +12 15
Will3/0wis/cha1 1cloak +12 17

  • Note: This template doesn't seem to be able to handle "bonus to AC from Wis instead of Dex" so I added a class bonus of the difference between the Dex mod and the Wis mod to make the math come out right.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 2 0 4
Passive Insight 3 2 15
Passive Perception 3 2 Background bonus 2 5 22

Senses: Low-light vision

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 17 10 7 0 0 0 48 24 12

Surges per day: 9 (9 class, +0 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Longtooth Shifter

  • +2 Str, +2 Wis
  • +2 Athletics, +2 Endurance
  • Languages: Common, +1
  • Longtooth Shifting racial power
  • Low-light vision
  • Size: Medium
  • Speed: 6

Class Features Edit


  • +1 Fortitude, +1 Will
  • Font of Life: At the start of turn make a saving throw
  • Lifespirit: Use Wis instead of Dex/Int for AC bonus if not wearing heavy armor. When use 2nd wind, ally within 5 can spend healing surge and make a save.
  • Nature's Wrath: As a free action once on your turn you can mark all adjacent enemies
  • Bonus at-will interrupt attack powers

Feats Edit

Skills and Languages Edit

Languages: Common, Goblin

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 2 dex -1 2 3
Arcana -1 int n/a 2 1
Trained Skills5 

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury 5 Str 4 glaive +2 0 0 2 11 Fort
Warden's Lunge 5 Str 4 glaive +2 0 0 2 11 AC
Tempest Assault 5 Str 4 glaive +2 0 0 2 11 AC
Thunder Ram Assault 5 Str 4 glaive +2 0 0 2 11 AC
Thundering Strike 5 Str 4 glaive +2 0 0 2 11 AC
Form of Mountain's Thunder Attack 5 Str 4 glaive +2 0 0 2 11 Ref

Tracking Edit

Reward Points Edit

Total: 0

Money Edit

  • +100 gp starting gold +312 gp starting gold for starting at level 4 - 5 gp starting equipment = 407 gp

Treasure Edit

Wishlist Edit

  • Level 4: parcel n+3: Rushing Cleats (level 7)
  • Level 5: parcel n+1: Summoned Armor +2 (level 6)

-parcels reset-

  • Level 6: parcel n: gold or Iron Armbands (level 6)
  • Level 7:
  • Level 8: parcel n+4: Staggering glaive +3 (level 12)


  • rituals: Endure Elements, Enhance Vessel, Summon Winds, and Water Walk
  • Circlet of Second Chances (level 3)
  • Shard of Lightning (level 2)
  • Gauntlets of Blood (level 4)

XP Edit

Total XP: 4310

Changes Edit

  • 2010/06/25: version 1.0

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from renau1g

  • In math your MBA is off by 1, your Equip bonus should be 4, not 3
  • Math - attacks - Form of Mountain's Thunder attack power is vs ref (correct in summary though)

Minor though so approved

- Fixed! -evilbob

Approval 2 Edit

Approval from user2

Status Edit

Status: Approved as 4th level character with 3750 xp by user1 and user2

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