Question:
2560xp http://www.enworld.org/forum/4578483-post828.html
to a lesser extent http://www.enworld.org/forum/living-eberron/184247-simple-job-erekose13-
judging.html
Treasure http://www.enworld.org/forum/4479621-post759.html (Kinda like my first Parcel was
Gold)
== Summary ==
See the PC Stat Block template for assistance.
{{LEB:CS:PCStatBlock
|Name=Foloshadé Ofori-Tigris
|Player=Logicsfate
|Gender=Female
|Race=Shifter
|Class=Barbarian
|Level=2
|XP=1000
|TypeKeywords= Humanoid?
|Initiative=+4
|Insight=12
|Perception=19
|HP=35
|Bloodied=17
|Surge Value=8
|Surges=10
|AC=17
|Fortitude=18
|Reflex=12
|Will=12
|Saving Throws=
|Powers={{LEB:CS:PCStatBlockPower
|Power Name=Great Axe
|Power Icon=
|Action=Standard
|Recharge=at-will
|Power Description=+7 vs AC; 1d8+2}}{{LEB:CS:PCStatBlockPower
|Power Name=Weapon
|Power Icon=
|Action=Standard
|Recharge=at-will
|Keywords=Weapon
|Power Description=+8 vs AC, 1d8+4 damage, and each ally adjacent to Forge gains a +1 power
bonus to attack rolls and +2 bonus to damage rolls until the end of Forge's next turn.}}
{{LEB:CS:PCStatBlockPower
|Power Name=Static Shock
|Power Icon=/
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Implement, Lightning
|Power Description=Melee or ranged 5; +5 vs Reflex; 1d8+4 lightning damage. The next attack
the target makes before the end of Forge's turn takes a penalty of -2 to the damage roll.}}
{{LEB:CS:PCStatBlockPower
|Power Name=Scouring Weapon
|Power Icon=
|Action=Standard
|Recharge=encounter
|Keywords=Acid, Arcane, Weapon
|Power Description=+7 vs AC, 2d8+4 acid damage, and the target takes a -2 to AC until the
end of Forge's next turn.}}{{LEB:CS:PCStatBlockPower
|Power Name=Obedient Servant
|Power Icon=
|Action=Minor
|Recharge=daily
|Keywords=Arcane, Implement, Summoning
|Power Description=Range 5. Effect: Forge creates a Medium obedient servant in an
unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts it
turn adjacent to the servant takes 1 damage. Forge can give the servant the following commands:
|Power Corollaries={{LEB:CS:PCStatBlockPowerCorollary
|Header=Standard Action
|Description=Melee 1 or Ranged 5; targets one creature; +6 vs AC; 1d10+4 damage.}}
{{LEB:CS:PCStatBlockPowerCorollary
|Header=Opportunity Action
|Description=Melee 1; targets one creature; +6 vs AC; 1d10+4 damage and the target is
marked until the end of Forge's next turn.}}}}{{LEB:CS:PCStatBlockPower
|Power Name=Healing Infusion: Curative Admixture
|Power Icon=
|Action=Minor
|Requirement=all healing infusions twice per encounter, once per round
|Recharge=encounter
|Keywords=Arcane, Healing
|Power Description=Close burst 5; Forge or one ally in burst. Effect: The target gains
hit points equal to its healing surge value +1 and Forge expends an infusion created with his
Healing Infusion class feature.}}{{LEB:CS:PCStatBlockPower
|Power Name=Healing Infusion: Resistive Forumla
|Power Icon=
|Action=Minor
|Requirement=all healing infusions twice per encounter, once per round
|Recharge=encounter
|Keywords=Arcane
|Power Description=Close burst 5; Forge or one ally in burst. Effect: Target gains +1
bonus to AC until the end of the encounter and Forge spends an infusion created with his
Healing Infusion class feature. The target can end the bonus as a free action to gain temporary
hit points equal to its healing surge value + 2.}}{{LEB:CS:PCStatBlockPower
|Power Name=Warforged Resolve
|Power Icon=
|Action=Minor
|Recharge=encounter
|Keywords=Healing
|Power Description=Forge gains 3 temporary hit points and can make a saving throw against
one effect a save can end that deals ongoing damage. If Forge is bloodied, he also regains 3
hit points.}}
|Items={{LEB:CS:PCStatBlockItem
|Item Name=Staff of Artifice +1
|Item Description=Critical: +1d6. Power (At-will): Free action when Forge hits an
enemy with an implement power using the staff; until the end of Forge's next turn, creatures
summoned by his artificer powers gain a +2 bonus to attack rolls and damage rolls.}}
|Features={{LEB:CS:PCStatBlockFeature
|Feature Name=Arcane Empowerment
|Feature Description=Forge begins the day with the ability to empower one item and gains
another empowerment for each milestone. To empower an item, he must spend a short rest with the
item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented
until Forge's next extended rest or it is expended. The wielder of the item may use a free
action after make an attack roll to gain a +2 bonus to the roll. The same item can only be
augmented once per day this way. Impart Energy: Forge recharges the daily power of an item.
One item can only be recharged this way once per day.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Arcane Rejuvenation
|Feature Description=Whenever one of Forge's allies uses an items daily power, that ally
gains 4 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Healing Infusion
|Feature Description=At the end of an extended rest, Forge greats two healing infusions.
These are expended using healing infusion powers. During a short rest, Forge on an ally can
spend a healing surge to replenish one of the infusions expended.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Unsleeping Watcher
|Feature Description=Forge does not sleep and instead enters a state of inactivity for 4
hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of
his surroundings and notices approaching enemies and other events as normal.}}
|Alignment=Unaligned
|Strength=20 (+5)
|Constitution=14 (+2)
|Dexterity=10 (+0)
|Intelligence=8 (-1)
|Wisdom=13 (+1)
|Charisma=10 (+0)
|Skills=Athletics +12, Endurance +4, Nature +7, Perception +9
|Feats=Wild Senses, Armor Expertise(Hide)
|Equipment=Greataxe, Hide Armor, Adventurer's kit, A totemic-like carving of a scorpion and a
skull; 207gp/Trophy worth 250g}}
Character Information
She stands at an imposing 5ft. The imposing part comes from her poise and expression. Although,
the toothy grin doesn't hurt. Her dark skin is a sharp contrast the the sheer volumes of wild
orange hair mostly located on the top of her head. She wears tribal leathers that protect her
vital areas though keeps most of her arms and legs bare. Also, she currently carries a hand
carved quarter staff and large axe.
Background
From a deep jungle reclusive tribe, she was orginally brought to the main land my a group of
Slavers/pirates, The subdued her by surprise and took her as a trophy. They spent a long time
at sea coupled and with a debilitating illness left Shadé sapped of her strength untill
several weeks after they made landfall. It was then Shadé was able to break free, slay her
captors and burn down everything they loved. It was only when she took a moment to have one
last bit of revenge on their ashed that she realised that she had no idea where she was, how to
get back home or even what her homeland was called by the natives and that she just tourched
the only people with knowledge on how to get back.
Appearance
5ft tall, well muscles, angry, toothy. Dark brown almost black skin and volumous orange hair.
Age: 26 Gender: Female Height: 5'0" Weight: 106 lbs.
Personality
Alignment: Unaligned
Angry, Loves a good beer, Friendly to likable people, not a cleaaver shifter.
Hooks
- Shadé want to find her way home, gain allies in her quests, and find a mate.
* Shadé hate pirates/slavers/other negative connotation job titles
Kicker
Shadé is not a clever girl, she feel that the more she wanders the better chance she has to
find home.(Spoiler alert, that part of Xen'drik that she went to didn't seem right.)
Other Sections
You may add other background sections if you wish. Others have added descriptions of previous
adventures gone on and such.
Equipment
Equipment Name Price Weight
Hide Armor 30gp 25lbs
Great Axe 30g 12lbs
Adventurer's Kit 15gp 33lbs
Trophy 2lbs
Coins: 457gp
Encumbrance: 72lbs/200lbs
Math[]
The math section describes the math behind your character sheet. It is here so that judges and
character approvers can quickly verify your character's accuracy.
Attributes[]
See the Attributes template for assistance.
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 16 | 18 | 2 | 0 | 20 | 5 | |||||
Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 0 | 10 | 2 | 0 | 12 | 1 | |||||
Cha | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Totals | 22 | 7 |
Attacks[]
See the Attack template for assistance.
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 2 | [Executioners Axe] | 1 | 8 | AC | ||||||
Basic Ranged |
0 | dex | 1 | 1 | AC |
Defenses[]
See the Defenses template for assistance.
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/-1 | dex/int | 2 | Leather | 1 | Barb | 1 | 14 | ||||
Fortitude | 5/2 | str/con | 2 | 1 | 18 | |||||||
Reflex | 0/-1 | dex/int | 1 | Barb | 1 | 12 | ||||||
Will | 1/0 | wis/cha | 1 | 12 |
Senses and Reactions[]
See the Senses template for assistance.
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 3 | Willd Senses | 0 | 0 | 0 | 0 | 3 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 |
Senses: None (Special senses such as low-light, etc. go here)
Health[]
See the Health template for assistance.
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 15 | 14 | 6 | 0 | 0 | 0 | 35 | 17 | 8 |
Surges per day: 11 (8 class, +2 Con)
Speed and Movement[]
Speed: 6
Racial Features[]
Make sure to link to the appropriate sources where possible.
[Shifter(Longtooth)] (PHB II)
- +2 Str, +2 Wis
- +2 Athletics, +2 Endurance
- Languages: Common, Giant
- Lowlight Vision
- Longtooth Shifting racial power
- Size: Medium
- Speed: 6
Class Features[]
Make sure to link to the appropriate sources where possible.
Barbarian (PHB II)
- Barbarian Agility: While you are not wearing heavy armor, you gain a
+1 bonus to AC and Reflex.
- Rageblood Vigor: You gain the swift charge power.
In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier.
- Rampage: Once per round, when you score a critical hit with a
barbarian attack power, you can immediately make a melee basic attack as a free action
- Rage Strike At 5th level, you gain the rage strike power
Feats[]
List level taken and link to the source.
- 1st: Weapon Profiency(Executioners Axe) (AV)
- 2nd: Wild Senses (PHB II) Whenever you make a Perception check
to find tracks, you roll twice and use either result. +3 feat bonus to initiative
Background[]
Forest Born (PH2): +2 Perception.
Skills and Languages[]
Languages: Common, Giant
See the Skills template for assistance.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -1 | 1 | 0 | |||||
Arcana | -1 | int | 1 | 0 | ||||||
Athletics | 5 | 5 | str | 2 | -1 | 1 | 12 | |||
Bluff | 0 | cha | 1 | 1 | ||||||
Diplomacy | 0 | cha | 1 | 1 | ||||||
Dungeoneering | 1 | wis | 1 | 2 | ||||||
Endurance | 2 | con | 2 | -1 | 1 | 4 | ||||
Heal | 1 | wis | 1 | 2 | ||||||
History | -1 | int | 1 | 0 | ||||||
Insight | 1 | wis | 1 | 2 | ||||||
Intimidate | 0 | cha | 1 | 1 | ||||||
Nature | 5 | 1 | wis | 1 | 7 | |||||
Perception | 5 | 1 | wis | 2 | Forest Backround | 1 | 9 | |||
Religion | -1 | int | 1 | 0 | ||||||
Stealth | 0 | dex | -1 | 1 | 0 | |||||
Streetwise | 0 | cha | 1 | 1 | ||||||
Thievery | 0 | dex | -1 | 1 | 0 |
Powers[]
See the Power to Hit Summary and the
Power to Hit templates for assistance.
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Static Shock | +4 | Int | 1 | [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] | 0 | 0 | 0 | 5 | Reflex | ||||
Magic Weapon | +4 | Int | 1 | Magic Weapon | 3 | [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] | 0 | 0 | 0 | 8 | AC | ||
Scouring Weapon | +4 | Int | 3 | [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] | 0 | 0 | 0 | 7 | AC | ||||
Obedient Servant | +4 | Int | 2 | [http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant] | 0 | 0 | 0 | 0 | 6 | AC |