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Question:

2560xp http://www.enworld.org/forum/4578483-post828.html
to a lesser extent http://www.enworld.org/forum/living-eberron/184247-simple-job-erekose13-

judging.html
Treasure http://www.enworld.org/forum/4479621-post759.html (Kinda like my first Parcel was

Gold)

== Summary ==
See the PC Stat Block template for assistance.
{{LEB:CS:PCStatBlock
|Name=Foloshadé Ofori-Tigris
|Player=Logicsfate
|Gender=Female
|Race=Shifter
|Class=Barbarian
|Level=2
|XP=1000
|TypeKeywords= Humanoid?
|Initiative=+4
|Insight=12
|Perception=19
|HP=35
|Bloodied=17
|Surge Value=8
|Surges=10
|AC=17
|Fortitude=18
|Reflex=12
|Will=12
|Saving Throws=
|Powers={{LEB:CS:PCStatBlockPower
|Power Name=Great Axe
|Power Icon=Melee
|Action=Standard
|Recharge=at-will
|Power Description=+7 vs AC; 1d8+2}}{{LEB:CS:PCStatBlockPower
|Power Name=Weapon
|Power Icon=Melee
|Action=Standard
|Recharge=at-will
|Keywords=Weapon
|Power Description=+8 vs AC, 1d8+4 damage, and each ally adjacent to Forge gains a +1 power

bonus to attack rolls and +2 bonus to damage rolls until the end of Forge's next turn.}}

{{LEB:CS:PCStatBlockPower
|Power Name=Static Shock
|Power Icon=Melee/Ranged
|Action=Standard
|Recharge=at-will
|Keywords=Arcane, Implement, Lightning
|Power Description=Melee or ranged 5; +5 vs Reflex; 1d8+4 lightning damage. The next attack

the target makes before the end of Forge's turn takes a penalty of -2 to the damage roll.}}

{{LEB:CS:PCStatBlockPower
|Power Name=Scouring Weapon
|Power Icon=Melee
|Action=Standard
|Recharge=encounter
|Keywords=Acid, Arcane, Weapon
|Power Description=+7 vs AC, 2d8+4 acid damage, and the target takes a -2 to AC until the

end of Forge's next turn.}}{{LEB:CS:PCStatBlockPower
|Power Name=Obedient Servant
|Power Icon=Ranged
|Action=Minor
|Recharge=daily
|Keywords=Arcane, Implement, Summoning
|Power Description=Range 5. Effect: Forge creates a Medium obedient servant in an

unoccupied square within range. The servant has a speed of 6. Any marked enemy that starts it

turn adjacent to the servant takes 1 damage. Forge can give the servant the following commands:
|Power Corollaries={{LEB:CS:PCStatBlockPowerCorollary
|Header=Standard Action
|Description=Melee 1 or Ranged 5; targets one creature; +6 vs AC; 1d10+4 damage.}}

{{LEB:CS:PCStatBlockPowerCorollary
|Header=Opportunity Action
|Description=Melee 1; targets one creature; +6 vs AC; 1d10+4 damage and the target is

marked until the end of Forge's next turn.}}}}{{LEB:CS:PCStatBlockPower
|Power Name=Healing Infusion: Curative Admixture
|Power Icon=Close
|Action=Minor
|Requirement=all healing infusions twice per encounter, once per round
|Recharge=encounter
|Keywords=Arcane, Healing
|Power Description=Close burst 5; Forge or one ally in burst. Effect: The target gains

hit points equal to its healing surge value +1 and Forge expends an infusion created with his

Healing Infusion class feature.}}{{LEB:CS:PCStatBlockPower
|Power Name=Healing Infusion: Resistive Forumla
|Power Icon=Close
|Action=Minor
|Requirement=all healing infusions twice per encounter, once per round
|Recharge=encounter
|Keywords=Arcane
|Power Description=Close burst 5; Forge or one ally in burst. Effect: Target gains +1

bonus to AC until the end of the encounter and Forge spends an infusion created with his

Healing Infusion class feature. The target can end the bonus as a free action to gain temporary

hit points equal to its healing surge value + 2.}}{{LEB:CS:PCStatBlockPower
|Power Name=Warforged Resolve
|Power Icon=
|Action=Minor
|Recharge=encounter
|Keywords=Healing
|Power Description=Forge gains 3 temporary hit points and can make a saving throw against

one effect a save can end that deals ongoing damage. If Forge is bloodied, he also regains 3

hit points.}}
|Items={{LEB:CS:PCStatBlockItem
|Item Name=Staff of Artifice +1
|Item Description=Critical: +1d6. Power (At-will): Free action when Forge hits an

enemy with an implement power using the staff; until the end of Forge's next turn, creatures

summoned by his artificer powers gain a +2 bonus to attack rolls and damage rolls.}}
|Features={{LEB:CS:PCStatBlockFeature
|Feature Name=Arcane Empowerment
|Feature Description=Forge begins the day with the ability to empower one item and gains

another empowerment for each milestone. To empower an item, he must spend a short rest with the

item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented

until Forge's next extended rest or it is expended. The wielder of the item may use a free

action after make an attack roll to gain a +2 bonus to the roll. The same item can only be

augmented once per day this way. Impart Energy: Forge recharges the daily power of an item.

One item can only be recharged this way once per day.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Arcane Rejuvenation
|Feature Description=Whenever one of Forge's allies uses an items daily power, that ally

gains 4 temporary hit points.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Healing Infusion
|Feature Description=At the end of an extended rest, Forge greats two healing infusions.

These are expended using healing infusion powers. During a short rest, Forge on an ally can

spend a healing surge to replenish one of the infusions expended.}}{{LEB:CS:PCStatBlockFeature
|Feature Name=Unsleeping Watcher
|Feature Description=Forge does not sleep and instead enters a state of inactivity for 4

hours to gain the benefits of an extended rest. While in this state, Forge is fully aware of

his surroundings and notices approaching enemies and other events as normal.}}
|Alignment=Unaligned
|Strength=20 (+5)
|Constitution=14 (+2)
|Dexterity=10 (+0)
|Intelligence=8 (-1)
|Wisdom=13 (+1)
|Charisma=10 (+0)
|Skills=Athletics +12, Endurance +4, Nature +7, Perception +9
|Feats=Wild Senses, Armor Expertise(Hide)
|Equipment=Greataxe, Hide Armor, Adventurer's kit, A totemic-like carving of a scorpion and a

skull; 207gp/Trophy worth 250g}}

Character Information

She stands at an imposing 5ft. The imposing part comes from her poise and expression. Although,

the toothy grin doesn't hurt. Her dark skin is a sharp contrast the the sheer volumes of wild

orange hair mostly located on the top of her head. She wears tribal leathers that protect her

vital areas though keeps most of her arms and legs bare. Also, she currently carries a hand

carved quarter staff and large axe.

Background
From a deep jungle reclusive tribe, she was orginally brought to the main land my a group of

Slavers/pirates, The subdued her by surprise and took her as a trophy. They spent a long time

at sea coupled and with a debilitating illness left Shadé sapped of her strength untill

several weeks after they made landfall. It was then Shadé was able to break free, slay her

captors and burn down everything they loved. It was only when she took a moment to have one

last bit of revenge on their ashed that she realised that she had no idea where she was, how to

get back home or even what her homeland was called by the natives and that she just tourched

the only people with knowledge on how to get back.


Appearance

5ft tall, well muscles, angry, toothy. Dark brown almost black skin and volumous orange hair.

Age: 26 Gender: Female Height: 5'0" Weight: 106 lbs.

Personality
Alignment: Unaligned
Angry, Loves a good beer, Friendly to likable people, not a cleaaver shifter.
Hooks

  • Shadé want to find her way home, gain allies in her quests, and find a mate.
    * Shadé hate pirates/slavers/other negative connotation job titles

Kicker

Shadé is not a clever girl, she feel that the more she wanders the better chance she has to

find home.(Spoiler alert, that part of Xen'drik that she went to didn't seem right.)

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous

adventures gone on and such.


Equipment
Equipment Name Price Weight
Hide Armor 30gp 25lbs
Great Axe 30g 12lbs
Adventurer's Kit 15gp 33lbs
Trophy 2lbs


Coins: 457gp

Encumbrance: 72lbs/200lbs

Math[]

The math section describes the math behind your character sheet. It is here so that judges and

character approvers can quickly verify your character's accuracy.

Attributes[]

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 16 18 2 0 20 5
Con 5 14 0 0 14 2
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 0 10 2 0 12 1
Cha 1 11 0 0 11 0
Totals 22   7


Attacks[]

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 2[Executioners Axe]18AC
Basic Ranged

0

dex11AC

Defenses[]

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/-1 dex/int 2 Leather 1 Barb 1 14
Fortitude5/2str/con21 18
Reflex0/-1dex/int 1Barb1 12
Will1/0wis/cha 1 12


Senses and Reactions[]

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 3 Willd Senses 0 0 0 0 3
Passive Insight 1 0 0 0 0 0 0 0 0 0 11
Passive Perception 1 0 0 0 0 0 0 0 0 0 11

Senses: None (Special senses such as low-light, etc. go here)

Health[]

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 14 6 0 0 0 35 17 8


Surges per day: 11 (8 class, +2 Con)

Speed and Movement[]

Speed: 6

Racial Features[]

Make sure to link to the appropriate sources where possible.

[Shifter(Longtooth)] (PHB II)

  • +2 Str, +2 Wis
  • +2 Athletics, +2 Endurance
  • Languages: Common, Giant
  • Lowlight Vision
  • Longtooth Shifting racial power
  • Size: Medium
  • Speed: 6

Class Features[]

Make sure to link to the appropriate sources where possible.

Barbarian (PHB II)

  • Barbarian Agility: While you are not wearing heavy armor, you gain a

+1 bonus to AC and Reflex.

  • Rageblood Vigor: You gain the swift charge power.

In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier.

  • Rampage: Once per round, when you score a critical hit with a

barbarian attack power, you can immediately make a melee basic attack as a free action

  • Rage Strike At 5th level, you gain the rage strike power

Feats[]

List level taken and link to the source.

  • 1st: Weapon Profiency(Executioners Axe) (AV)
  • 2nd: Wild Senses (PHB II) Whenever you make a Perception check

to find tracks, you roll twice and use either result. +3 feat bonus to initiative

Background[]

Forest Born (PH2): +2 Perception.

Skills and Languages[]

Languages: Common, Giant

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-110
Arcana -1 int 1 0
Athletics55str2-1112
Bluff0cha11
Diplomacy0cha11
Dungeoneering1wis12
Endurance2con2-114
Heal1wis12
History-1int10
Insight1wis12
Intimidate0cha11
Nature51wis17
Perception51wis2Forest Backround19
Religion-1int10
Stealth0dex-110
Streetwise0cha11
Thievery0dex-110


Powers[]

See the Power to Hit Summary and the

Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock +4 Int 1 [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] 0 0 0 5 Reflex
Magic Weapon +4 Int 1 Magic Weapon 3 [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] 0 0 0 8 AC
Scouring Weapon +4 Int 3 [http://www.wizards.com/dndinsider/compendium/item.aspx?id=4560 Staff of Artifice +1] 0 0 0 7 AC
Obedient Servant +4 Int 2 [http://www.wizards.com/dndinsider/compendium/power.aspx?id=7641 Obedient Servant] 0 0 0 0 6 AC
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