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Summary
Str 11 (+0) | Dex 18 (+4) | Wis 10 (+0) |
Con 12 (+1) | Int 13 (+1) | Cha 18 (+4) |
Character Information
Background
Din’s parents abandoned him early in his life. He doesn’t know the reason, though he’s certainly thought up plenty of heroic escapes and nefarious schemes depending on how life was treating him. He spent his early youth hiding and stealing what he could, but quickly learned that life was easier when people though you were an orphaned child of their race. He began manipulating people early and hasn’t looked back since.
Between grifts and cons he managed to eke out a living in various towns and cities in the south of Khorvaire. Rarely did Din spend more than a couple of months in one area. Eventually he moved on from tricking people out of their money to tricking his way into homes and shops to steal what he needed. On occasion he’s even managed to get hired to steal for another, as long as the job wasn’t overly dangerous and the price was right.
Din has spent the last few years adventuring under different guises and attempting to keep his trail cold. While he’s not learned much more respect for those he doesn’t know, he’s learned the etiquette of an adventuring party at least.
Appearance
In his own flesh, Din is of unremarkable height and weight. He is of a size to blend in with most crowds, which would be much easier to do if his skin weren’t a nearly translucent white and his flowing hair didn’t match. Fortunately for the normally shy changeling, he’s been gifted with the ability to hide anywhere and as anyone. Most often he’s seen disguising himself as a Human, Khoravar or a Halfork as the races are easy enough for the lithe changeling to mimic.
Age: 22 Gender: Male Height: 5'8" Weight: 144 lbs.
Alternate Identities
- Pis Memish – Human – Flamboyant and attention hungry, Pis is not your average rogue. He wears flashy clothes and a magnificent hat (with a feather of course). He is loud, boisterous and cocksure. He often times comes across as one who’s heard tales of adventure his whole life and has finally set out to find that adventure. Pis speaks with an accent from somewhere near Stormhome.
- Rath Nomkrat – Khoravar – Rath speaks little. He shows up to get a job done, collect his pay and go home. He talks as little about his past as possible. He has a grisly scar across his face and, when pressured, explains that it came from the last person to ask too many questions about his past. He will soon assert that the other guy looked worse.
- Gren Giantkiller – Halkork - If Gren is anything, it's friendly. When he’s not paying attention he slips back to Goblin until someone reminds him that he’s supposed to be speaking Common. He reminisces about his rite of passage out on the Reaches and how he earned his name. The giant didn’t see him coming. Gren’s pretty sure that’s the only reason he survived the fight. Gren was always the runt of the litter and he's always been a bit sensitive about the subject.
Personality
Alignment: Unaligned
Hooks
- Din has, on more than one occasion, infiltrated the wrong organization in an attempt to glean useful information. These organizations may be out for blood depending on what he learned (or what they think he learned).
- Having never met his parents, Din could have siblings on either side of the law who are aware of him and his actions.
Kicker
Din recently stole information from House Tarkanan. He’s reasonably sure he’s being pursued. In the least, Gren Giantkiller is being pursued and that will certainly lead to trouble for Din later in life. He’s completely unaware of what he stole; he just knows that it’s put him on a list few people would want to be on. He’s managed to evade his pursuers thus far, but he’s felt eyes on him for months and is always concerned about what is around the next corner.
Adventure History
None as of yet.
Ministats
Din - Male Changeling Rogue (Artful Dodger) 4
Passive Insight: 19, Passive Perception: 17
AC:18, Fort:13, Ref:18, Will:17 -- Speed:6
HP:39/39, Bloodied:19, Surge Value:9, Surges Left: 7/7
Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Sly Flourish, Deft Strike, Dazing Strike, Precise Incision
Sneak in the Attack, Low Slash, Changeling Trick
Dynamic Dagger Power, Imposter's Armor Power
Conditions: None
Equipment
Equipment Name | Price | Weight |
---|---|---|
Adventurer's Kit | 15gp | 33 lbs |
Dynamic Dagger +2 | 1800gp | 1 lb |
Imposter's Chain Armor +2 (Worn as Cloth) | 1800gp | 1 lbs |
Eternal Chalk | 360 gp | - |
Flask x3 | 9 cp | 3 lbs |
Identification Papers (Din) - Changeling | 2 gp | 0 lbs |
Identification Papers (Pis Memish) - Human | 2 gp | 0 lbs |
Identification Papers (Rath Nomkrat) - Khoravar | 2 gp | 0 lbs |
Identification Papers (Gren Giantkiller) - Halfork | 2 gp | 0 lbs |
Inquisitive's Kit | 40 gp | 4 lbs |
Rapier | 25 gp | 2 lbs |
Thieves' tools | 20 gp | 1 lbs |
Coins: 300 gp
Encumbrance: 45 lbs Normal Load: 110 lbs Heavy Load: 220 lbs Maximum Drag Load: 600 lbs
Math
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 7 | 15 | 2 | 1 | 18 | 4 | |||||
Int | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Wis | 2 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 7 | 15 | 2 | 1 | 18 | 4 | |||||
Totals | 22 | 10 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 1 | Rogue Weapon Talent | 5 | Dynamic Dagger +2 | 2 | 8 | AC | ||||
Basic Ranged |
4 | dex | 1 | Rogue Weapon Talent | 5 | Dynamic Dagger +2 | 2 | 12 | AC |
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 4/1 | dex/int | 0 | 2 | Imposter's Chain +2 | 2 | 18 | |||||
Fortitude | 0/1 | str/con | 0 | 2 | 13 | |||||||
Reflex | 4/1 | dex/int | 2 | 2 | 18 | |||||||
Will | 0/4 | wis/cha | 0 | 1 | 2 | 17 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 6 | |
Passive Insight | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 5 | 19 | |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 5 | 17 |
Senses: Normal
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 39 | 19 | 9 |
Surges per day: 7 (6 Class + 1 Con)
Speed and Movement
Speed: 6
Racial Features
Changeling (EPG)
- +2 Insight, +2 Bluff
- +2 Charisma, +2 Dexterity or Intelligence (Chose Dexterity)
- Shapechanger: Din is treated as a Shapechanger for effects and conditions.
- Mental Defense: +1 Racial Bonus to Will.
- At-Will Power: Changeling Disguise
- Encounter Power: Changeling Trick
- Size: Medium
- Speed: 6
- Vision: Normal
Class Features
Rogue (PHB)
- Armor Proficiency: Cloth, Leather
- Weapon Proficiency: Dagger, hand crossbow, shuriken, sling, short sword
- Bonuses to Defense: +2 Reflex
- First Strike: Din has Combat Advantage against each enemy that has not yet acted during the first turn of combat.
- Rogue Tactics (Artful Dodger): Din adds 4 to his AC against Opportunity Attacks.
- Rogue Weapon Talent Din gains a +1 bonus to attacks with a dagger and increases the damage die of a shuriken by 1 degree.
Feats
- 1st: Linguist (PHB) – Din has learned the Dwarven, Elven and Goblin languages during his adventures.
- 2nd: Skilled Feint (D386) - +2 to Bluff checks to feint. If Din gains Combat advantage via a Bluff check, he adds one die to his sneak attack damage pool.
- 4th: Daring Performer (DraAn2009) – Din has spent a great deal of time impressing people in crowds and in so doing has learned expert timing with his japes.
Background
Racial – Natural Chameleon (EPG): Bluff +2
Skills and Languages
Languages: Common, Dwarven, Elven, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 4 | dex | 2 | 11 | |||||
Arcana | 1 | int | 2 | 3 | ||||||
Athletics | 0 | str | 2 | 2 | ||||||
Bluff | 5 | 4 | cha | 2 | 2 | Background: Natural Chameleon | 2 | 15 | ||
Diplomacy | 4 | cha | 2 | 6 | ||||||
Dungeoneering | 0 | wis | 2 | 2 | ||||||
Endurance | 1 | con | 2 | 3 | ||||||
Heal | 0 | wis | 2 | 2 | ||||||
History | 1 | int | 2 | 3 | ||||||
Insight | 5 | 0 | wis | 2 | 2 | 9 | ||||
Intimidate | 4 | cha | 2 | 6 | ||||||
Nature | 0 | wis | 2 | 2 | ||||||
Perception | 5 | 0 | wis | 2 | 7 | |||||
Religion | 1 | int | 2 | 3 | ||||||
Stealth | 5 | 4 | dex | 2 | 11 | |||||
Streetwise | 4 | cha | 2 | 6 | ||||||
Thievery | 5 | 4 | dex | 2 | 11 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Sly Flourish | 4 | Dex | 1 | Rogue Weapon Training | 0 | 5 | Dynamic Dagger +2 | 0 | 0 | 2 | 12 | AC | |
Deft Strike | 4 | Dex | 1 | Rogue Weapon Training | 0 | 5 | Dynamic Dagger +2 | 0 | 0 | 2 | 12 | AC | |
Dazing Strike | 4 | Dex | 1 | Rogue Weapon Training | 0 | 5 | Dynamic Dagger +2 | 0 | 0 | 2 | 12 | AC | |
Precise Incision | 4 | Dex | 1 | Rogue Weapon Training | 0 | 5 | Dynamic Dagger +2 | 0 | 0 | 2 | 12 | Reflex | |
Low Slash | 4 | Dex | 1 | Rogue Weapon Training | 0 | 5 | Dynamic Dagger +2 | 0 | 0 | 2 | 12 | Reflex |
Tracking
Money
+772 gp starting gold - 15 gp for Adventurer's Kit - 8 gp for Identification Papers x 4 - 40 gp for Inquisitive's Kit - 25 gp for Rapier - 20 gp for Thieves' Tools -360 gp for Eternal Chalk (AV) - 9 cp for three Flasks - 1 cp for shopkeepers tip* - 9 sp for shopkeepers tip* - 3 gp for shopkeepers tip* -------- 300 gp remaining
*I'm lazy, so sue me.
Treasure
- Level 1: Parcel lvl=gp
- 360 gp
- Level 2: Parcel lvl+4
- Dynamic Dagger +2 (AV) - Character Generation
- Level 3: Parcel lvl+3
- Imposter's Chain Armor +2 (AV) - Character Generation
Wishlist
- Level 4: Parcel lvl+1
- Bag of Holding
- Level 5: Parcel lvl+2
- Map of Unseen Lands (AV2)
- Level 6: Parcel lvl+4
- Hat of Disguise (AV)
- Level 7: Parcel lvl=gp
- 2600 gp
- Level 8: Parcel lvl+1
- Gloves of Storing (AV)
- Level 9: Parcel lvl+3
- Exodus Knife (AV)
- Level 10: Parcel lvl+2
- Dynamic Dagger +3 (AV)
XP
- 3750 XP from starting at level 4
Total XP: 3750
Changes
- June 4, 2010: Created
- June 29, 2010: Removed Leather Armor
Judge Comments
Level 4 (starting)
Approval 1
Approved from renau1g: