(36 intermediate revisions by 7 users not shown) | |||
Line 12: | Line 12: | ||
|Level=10 |
|Level=10 |
||
|XP=20553 |
|XP=20553 |
||
− | |Initiative=+ |
+ | |Initiative=+5 |
− | |Insight= |
+ | |Insight=27 |
− | |Perception= |
+ | |Perception=27 |
|Senses=Low Light Vision |
|Senses=Low Light Vision |
||
− | |HP= |
+ | |HP=76 |
− | |Bloodied= |
+ | |Bloodied=38 |
− | |Surge Value= |
+ | |Surge Value=19 (20 Belt of Vigor) |
|Surges=12 |
|Surges=12 |
||
− | |AC= |
+ | |AC=29 (31/33) |
− | |Fortitude= |
+ | |Fortitude=22 (24) |
− | |Reflex= |
+ | |Reflex=20 (22/24) |
− | |Will= |
+ | |Will=23 (25) (if in Guardian Companion Aura / start of encounter) |
|Resist= |
|Resist= |
||
|Speed=5 |
|Speed=5 |
||
Line 32: | Line 32: | ||
|Recharge=at-will |
|Recharge=at-will |
||
|Keywords=Weapon |
|Keywords=Weapon |
||
− | |Power Description=''Melee'' weapon; ''Target:'' One creature<br>''Attack:'' +16 vs AC<br>''Hit:'' 1d8+4 damage}}{{LEB:CS:PCStatBlockPower |
+ | |Power Description=''Melee'' weapon; ''Target:'' One creature<br>''Attack:'' +16 vs AC (Melee Training Wisdom)<br>''Hit:'' 1d8+4 damage}}{{LEB:CS:PCStatBlockPower |
|Power Name=Magic Stone |
|Power Name=Magic Stone |
||
|Power Icon={{rangedIcon}} |
|Power Icon={{rangedIcon}} |
||
Line 38: | Line 38: | ||
|Recharge=at-will |
|Recharge=at-will |
||
|Keywords=Implement, Primal |
|Keywords=Implement, Primal |
||
− | |Power Description=''Range'' 10; ''Target:'' One, two, or three creatures<br>''Attack:'' +13 vs Reflex<br>''Hit:'' 1d4+8 damage, and Chael can push the target 1 square.}}{{LEB:CS:PCStatBlockPower |
+ | |Power Description=''Range'' 10; ''Target:'' One, two, or three creatures<br>''Attack:'' +13 vs Reflex<br>''Hit:'' 1d4+8 damage (shard), and Chael can push the target 1 square.}}{{LEB:CS:PCStatBlockPower |
|Power Name=Conductive Defense |
|Power Name=Conductive Defense |
||
|Power Icon={{meleeIcon}} |
|Power Icon={{meleeIcon}} |
||
Line 68: | Line 68: | ||
|Recharge=encounter |
|Recharge=encounter |
||
|Keywords=Implement, Primal, Zone |
|Keywords=Implement, Primal, Zone |
||
− | |Power Description=''Area'' wall 8 within 10 squares; ''Target:'' Each enemy in the wall.<br>''Attack:'' +13 vs Fortitude<br>''Hit:'' 2d6+8 damage, and Chael can slide the target 1 square.<br>''Effect:'' The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex.}}{{LEB:CS:PCStatBlockPower |
+ | |Power Description=''Area'' wall 8 within 10 squares; ''Target:'' Each enemy in the wall.<br>''Attack:'' +13 vs Fortitude<br>''Hit:'' 2d6+8 damage (shard), and Chael can slide the target 1 square.<br>''Effect:'' The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex.}}{{LEB:CS:PCStatBlockPower |
|Power Name=Healing Word |
|Power Name=Healing Word |
||
|Power Icon={{closeIcon}} |
|Power Icon={{closeIcon}} |
||
Line 75: | Line 75: | ||
|Keywords=Healing |
|Keywords=Healing |
||
|Power Description=''Close'' burst 5; ''Target:'' Chael or one ally in burst.<br> ''Effect:'' Target spends a healing surge, regains an additional 2d6 hit points.}}{{LEB:CS:PCStatBlockPower |
|Power Description=''Close'' burst 5; ''Target:'' Chael or one ally in burst.<br> ''Effect:'' Target spends a healing surge, regains an additional 2d6 hit points.}}{{LEB:CS:PCStatBlockPower |
||
+ | |Power Name=Spirited Wind |
||
+ | |Power Icon={{closeIcon}} |
||
+ | |Action=Move |
||
+ | |Recharge=encounter |
||
+ | |Keywords=Elemental, Primal |
||
+ | |Power Description=''Close'' burst 5; ''Target:'' Chael and one ally in burst.<br> ''Effect:'' Each target can fly up to 6 squares as a free action, and gains a +4 power bonus to all defenses against opportunity attacks provoked by this movement.}}{{LEB:CS:PCStatBlockPower |
||
|Power Name=Camouflage Cloak |
|Power Name=Camouflage Cloak |
||
|Power Icon={{rangedIcon}} |
|Power Icon={{rangedIcon}} |
||
Line 92: | Line 98: | ||
|Recharge=encounter |
|Recharge=encounter |
||
|Keywords=Healing |
|Keywords=Healing |
||
− | |Power Description=''Requirement:'' Chael must be bloodied.<br> ''Effect:'' Until the end of the encounter, Chael gains a +2 bonus to damage rolls. In addition, while she is bloodied, she gains regeneration |
+ | |Power Description=''Requirement:'' Chael must be bloodied.<br> ''Effect:'' Until the end of the encounter, Chael gains a +2 bonus to damage rolls. In addition, while she is bloodied, she gains regeneration 6 (Longtooth Spirt Shifter and Psychic Feast).}}{{LEB:CS:PCStatBlockPower |
|Power Name=Psionic Vigor |
|Power Name=Psionic Vigor |
||
|Power Icon= |
|Power Icon= |
||
Line 99: | Line 105: | ||
|Keywords=Psionic |
|Keywords=Psionic |
||
|Power Description=''Effect:'' Chael gains 5 temporary hit points.}}{{LEB:CS:PCStatBlockPower |
|Power Description=''Effect:'' Chael gains 5 temporary hit points.}}{{LEB:CS:PCStatBlockPower |
||
+ | |Power Name=Summon Fire Beetle |
||
+ | |Power Icon={{rangedIcon}} |
||
+ | |Action=Standard |
||
+ | |Recharge=daily |
||
+ | |Keywords=Fire, Implement, Primal, Summoning |
||
+ | |Power Description=''Range'' 5; ''Effect:'' Chael summons a Small fire beetle in an unoccupied square within range. The beetle has speed 6 and resist 5 fire. Chael can give the beetle the following special command. On the turn Chael summons the beetle, she gives that command as part of using this power.<br> ''Close'' blast 3; ''Target:'' each creature in the blast; +13 vs. Reflex; 1d8 + 8 (shard) fire damage.<br> |
||
+ | ''Instinctive Effect'' If Chael hasn’t given the beetle any commands by the end of her turn, it makes its attack against at least one enemy, targeting as many enemies as possible. If it can’t target any enemies, it moves its speed to a square adjacent to an enemy.}}{{LEB:CS:PCStatBlockPower |
||
|Power Name=Aspect of Elevated Harmony |
|Power Name=Aspect of Elevated Harmony |
||
|Power Icon={{meleeIcon}} |
|Power Icon={{meleeIcon}} |
||
Line 110: | Line 123: | ||
|Recharge=daily |
|Recharge=daily |
||
|Keywords=Conjuration, Implement, Primal |
|Keywords=Conjuration, Implement, Primal |
||
− | |Power Description=''Area'' wall 8 within 10 squares.<br> ''Effect:'' Chael conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of her next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10+8 and ongoing 5 damage (save ends). A creature can take this damage only once per turn.<br> ''Sustain Minor:'' The wall persists.}}{{LEB:CS:PCStatBlockFeature |
+ | |Power Description=''Area'' wall 8 within 10 squares.<br> ''Effect:'' Chael conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of her next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10+8 (shard) and ongoing 5 damage (save ends). A creature can take this damage only once per turn.<br> ''Sustain Minor:'' The wall persists.}}{{LEB:CS:PCStatBlockFeature |
|Feature Name=xxx |
|Feature Name=xxx |
||
|Feature Description=xxx.}}{{LEB:CS:PCStatBlockFeature |
|Feature Description=xxx.}}{{LEB:CS:PCStatBlockFeature |
||
Line 125: | Line 138: | ||
|Item Name=Boots of the Fencing Master |
|Item Name=Boots of the Fencing Master |
||
|Item Description=''Property:'' When Chael shifts, she gains a +1 item bonus to AC and Reflex defense until the end of her next turn.<br>''Power (Encounter):'' Minor Action. Shift 2 squares.}}{{LEB:CS:PCStatBlockItem |
|Item Description=''Property:'' When Chael shifts, she gains a +1 item bonus to AC and Reflex defense until the end of her next turn.<br>''Power (Encounter):'' Minor Action. Shift 2 squares.}}{{LEB:CS:PCStatBlockItem |
||
+ | |Item Name=Cloak of Displacement +2 |
||
+ | |Item Description=''Enhancement'' +2 Fortitude, Reflex, and Will.<br>''Property:'' At the start of each encounter, Chael gains a +2 item bonus to AC and Reflex until an attack against either of those defenses hits her.<br>''Utility Power (Daily):'' Immediate Interrupt.<br>Trigger: Chael is hit by a melee or a ranged attack.<br>Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses Chael, she can teleport 1 square.}}{{LEB:CS:PCStatBlockItem |
||
|Item Name=Amulet of Protection +2 |
|Item Name=Amulet of Protection +2 |
||
|Item Description=''Enhancement'' +2 Fortitude, Reflex, and Will.}}{{LEB:CS:PCStatBlockItem |
|Item Description=''Enhancement'' +2 Fortitude, Reflex, and Will.}}{{LEB:CS:PCStatBlockItem |
||
Line 137: | Line 152: | ||
|Alignment=Unaligned |
|Alignment=Unaligned |
||
|Languages=Common, Goblin |
|Languages=Common, Goblin |
||
− | |Strength=11 (+ |
+ | |Strength=11 (+5) |
− | |Constitution=18 (+ |
+ | |Constitution=18 (+9) |
− | |Dexterity=10 (+ |
+ | |Dexterity=10 (+5) |
− | |Intelligence=13 (+ |
+ | |Intelligence=13 (+6) |
− | |Wisdom=20 (+ |
+ | |Wisdom=20 (+10) |
− | |Charisma=10 (+ |
+ | |Charisma=10 (+5) |
|Skills= Acrobatics +3, Arcana +6, Athletics +12, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +14, Heal +10, History +6, Insight +17, Intimidate +5, Nature +12, Perception +17, Religion +6, Stealth +3, Streetwise +5, Thievery +3 |
|Skills= Acrobatics +3, Arcana +6, Athletics +12, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +14, Heal +10, History +6, Insight +17, Intimidate +5, Nature +12, Perception +17, Religion +6, Stealth +3, Streetwise +5, Thievery +3 |
||
|Feats=Hybrid Talent (Battlemind Armor Proficiency), Heart of the Blade (Endurance), Melee Training (Wisdom), Mark of Warding, Longtooth Spirt Shifter |
|Feats=Hybrid Talent (Battlemind Armor Proficiency), Heart of the Blade (Endurance), Melee Training (Wisdom), Mark of Warding, Longtooth Spirt Shifter |
||
− | |Equipment=Blood Fury Longsword +2, Dragonrider Wyvernscale +3, Amulet of Protection +2, Twilight Shield, Syberis Shard of the Mage, Boots of Fencing Master, Companion's Defender, Belt of Vigor, 2 Potion of Healings, Adventurer's Kit, Identification Papers with Portrait, |
+ | |Equipment=Blood Fury Longsword +2, Dragonrider Wyvernscale +3, Cloak of Displacement +2, Amulet of Protection +2, Twilight Shield, Syberis Shard of the Mage, Boots of Fencing Master, Companion's Defender, Belt of Vigor, 2 Potion of Healings, Adventurer's Kit, Identification Papers with Portrait, 4940 gp |
|Rituals=Fluid Funds, Knock, Leomund's Secret Chest |
|Rituals=Fluid Funds, Knock, Leomund's Secret Chest |
||
}} |
}} |
||
Line 155: | Line 170: | ||
</div> |
</div> |
||
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
||
− | <div><b>HP:</b> |
+ | <div><b>HP:</b> 38 <b>Senses:</b> low light vision</div> |
</div> |
</div> |
||
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
||
Line 161: | Line 176: | ||
</div> |
</div> |
||
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
||
− | <div><b>AC:</b> |
+ | <div><b>AC:</b> 23, <b>Fortitude:</b> 25, <b>Reflex:</b> 21, <b>Will:</b> 25: all defenses +1 if adjacent to Chael</div> |
</div> |
</div> |
||
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;background:rgb(221,221,221)"> |
||
Line 171: | Line 186: | ||
<div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)"> |
<div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)"> |
||
<div>'''Guardian Companion Aura 1:''' Allies gain a +2 power bonus to all defenses while in the aura.</div> |
<div>'''Guardian Companion Aura 1:''' Allies gain a +2 power bonus to all defenses while in the aura.</div> |
||
+ | </div> |
||
+ | <div style="padding:0 1ex 0 5ex;background:rgb(221,221,221)"> |
||
+ | <div>'''Perception:''' 19</div> |
||
</div> |
</div> |
||
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;border-bottom:thin solid white"> |
<div style="padding:0 1ex 0 5ex;text-indent:-3ex;border-bottom:thin solid white"> |
||
Line 278: | Line 296: | ||
| 45 lbs |
| 45 lbs |
||
| Level 7 parcel. |
| Level 7 parcel. |
||
+ | |- |
||
+ | | [http://www.wizards.com/dndinsider/compendium/item.aspx?id=898 Cloak of Displacement +2] |
||
+ | | 5000 gp |
||
+ | | - |
||
+ | | Level 9 parcel. |
||
|- |
|- |
||
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=2478 Siberys Shard of the Mage] |
| [http://www.wizards.com/dndinsider/compendium/item.aspx?id=2478 Siberys Shard of the Mage] |
||
Line 306: | Line 329: | ||
|} |
|} |
||
− | '''Coins:''' |
+ | '''Coins:''' 4940 gp |
'''Encumbrance:''' 97 lbs |
'''Encumbrance:''' 97 lbs |
||
Line 315: | Line 338: | ||
'''Wishlist''' |
'''Wishlist''' |
||
− | <ul><li |
+ | <ul><li>N+2 (level 10): ???</li></ul> |
== Math == |
== Math == |
||
Line 355: | Line 378: | ||
|WisMod=5 |
|WisMod=5 |
||
|WisMAtk=yes |
|WisMAtk=yes |
||
− | |Levelbonus= |
+ | |Levelbonus=5 |
|ClassBonMAtk= |
|ClassBonMAtk= |
||
|ClassNameMAtk= |
|ClassNameMAtk= |
||
Line 405: | Line 428: | ||
|EquipNameAC=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Dragonrider Wyvernscale +3] and [http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Twilight Heavy Shield] |
|EquipNameAC=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Dragonrider Wyvernscale +3] and [http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Twilight Heavy Shield] |
||
|EquipBonFort=2 |
|EquipBonFort=2 |
||
− | |EquipNameFort= [http://www.wizards.com/dndinsider/compendium/item.aspx?id= |
+ | |EquipNameFort= [http://www.wizards.com/dndinsider/compendium/item.aspx?id=898 Cloak of Displacement +2] |
|EquipBonRef=4 |
|EquipBonRef=4 |
||
− | |EquipNameRef=[http://www.wizards.com/dndinsider/compendium/item.aspx?id= |
+ | |EquipNameRef=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=898 Cloak of Displacement +2] and [http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Twilight Heavy Shield] |
|EquipBonWill=2 |
|EquipBonWill=2 |
||
− | |EquipNameWill=[http://www.wizards.com/dndinsider/compendium/item.aspx?id= |
+ | |EquipNameWill=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=898 Cloak of Displacement +2] |
|MiscBonAC= |
|MiscBonAC= |
||
|MiscNameAC= |
|MiscNameAC= |
||
Line 418: | Line 441: | ||
|MiscBonWill= |
|MiscBonWill= |
||
|MiscNameWill= |
|MiscNameWill= |
||
− | |Levelbonus= |
+ | |Levelbonus=5 |
}} |
}} |
||
Line 426: | Line 449: | ||
|DexMod = 0 |
|DexMod = 0 |
||
|WisMod = 5 |
|WisMod = 5 |
||
− | |LevelBonus = |
+ | |LevelBonus = 5 |
|InitClass = 0 |
|InitClass = 0 |
||
|InitClassFeature = 0 |
|InitClassFeature = 0 |
||
Line 460: | Line 483: | ||
|Con = 18 |
|Con = 18 |
||
|PerLevel = 5 |
|PerLevel = 5 |
||
− | |Level = |
+ | |Level = 10 |
|Race = 0 |
|Race = 0 |
||
|Feat = 0 |
|Feat = 0 |
||
Line 469: | Line 492: | ||
}} |
}} |
||
− | Note: Surge value = |
+ | Note: Surge value = 20 (Belt of Vigor) |
'''Surges per day:''' 12 (8 class, +4 Con) |
'''Surges per day:''' 12 (8 class, +4 Con) |
||
Line 523: | Line 546: | ||
* 6th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1398 Mark of Warding] (EPG) |
* 6th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1398 Mark of Warding] (EPG) |
||
* 8th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1847 Longtooth Spirit Shifter] (PP) |
* 8th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1847 Longtooth Spirit Shifter] (PP) |
||
+ | * 10th: [http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3165 Psychic Feast] (Drag 389) |
||
==== Background ==== |
==== Background ==== |
||
− | ''' |
+ | '''Eldeen Reaches (EPG):''' +2 Nature. |
==== Skills and Languages ==== |
==== Skills and Languages ==== |
||
Line 538: | Line 562: | ||
|WisMod=5 |
|WisMod=5 |
||
|ChaMod=0 |
|ChaMod=0 |
||
− | |Levelbonus= |
+ | |Levelbonus=5 |
|AcrobaticsTrained= |
|AcrobaticsTrained= |
||
|RaceBonAcrobatics= |
|RaceBonAcrobatics= |
||
Line 650: | Line 674: | ||
|StatMod=+4 |
|StatMod=+4 |
||
|StatType=Con |
|StatType=Con |
||
− | |Levelbonus=+ |
+ | |Levelbonus=+5 |
|ClassBonPower= |
|ClassBonPower= |
||
|ClassNamePower= |
|ClassNamePower= |
||
Line 665: | Line 689: | ||
|StatMod=+5 |
|StatMod=+5 |
||
|StatType=Wis |
|StatType=Wis |
||
− | |Levelbonus=+ |
+ | |Levelbonus=+5 |
|ClassBonPower= |
|ClassBonPower= |
||
|ClassNamePower= |
|ClassNamePower= |
||
Line 680: | Line 704: | ||
|StatMod=+4 |
|StatMod=+4 |
||
|StatType=Con |
|StatType=Con |
||
− | |Levelbonus=+ |
+ | |Levelbonus=+5 |
|ClassBonPower= |
|ClassBonPower= |
||
|ClassNamePower= |
|ClassNamePower= |
||
Line 695: | Line 719: | ||
|StatMod=+5 |
|StatMod=+5 |
||
|StatType=Wis |
|StatType=Wis |
||
− | |Levelbonus=+ |
+ | |Levelbonus=+5 |
|ClassBonPower= |
|ClassBonPower= |
||
|ClassNamePower= |
|ClassNamePower= |
||
Line 710: | Line 734: | ||
|StatMod=+4 |
|StatMod=+4 |
||
|StatType=Con |
|StatType=Con |
||
− | |Levelbonus=+ |
+ | |Levelbonus=+5 |
|ClassBonPower= |
|ClassBonPower= |
||
|ClassNamePower= |
|ClassNamePower= |
||
Line 720: | Line 744: | ||
|MiscNamePower= |
|MiscNamePower= |
||
|PowerVs=AC |
|PowerVs=AC |
||
+ | }} |
||
+ | |Power06={{L4W:PowerToHit |
||
+ | |PowerName=[http://www.wizards.com/dndinsider/compendium/power.aspx?id=14498 Summon Fire Beetle] |
||
+ | |StatMod=+5 |
||
+ | |StatType=Wis |
||
+ | |Levelbonus=+5 |
||
+ | |ClassBonPower= |
||
+ | |ClassNamePower= |
||
+ | |FeatBonPower=+1 |
||
+ | |FeatNamePower=Expertise |
||
+ | |EquipBonPower=+2 |
||
+ | |EquipNamePower=[http://www.wizards.com/dndinsider/compendium/item.aspx?id=664 Blood Fury Longsword +2] |
||
+ | |MiscBonPower= |
||
+ | |MiscNamePower= |
||
+ | |PowerVs=Reflex |
||
}} |
}} |
||
}} |
}} |
||
Line 735: | Line 774: | ||
-15 gp adventurer's kit |
-15 gp adventurer's kit |
||
-5 gp ID papers with portrait |
-5 gp ID papers with portrait |
||
+ | 680 gp level 8 gold |
||
⚫ | |||
+ | 3400 gp level 8 treasure (level n gold) |
||
⚫ | |||
+ | 840 gp level 9 gold |
||
⚫ | |||
⚫ | |||
==== Treasure ==== |
==== Treasure ==== |
||
Line 753: | Line 795: | ||
* Level 7: Parcel n+4 |
* Level 7: Parcel n+4 |
||
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Dragonrider Scale +3] |
** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=111 Dragonrider Scale +3] |
||
+ | |||
+ | * Level 8: Parcel n |
||
+ | ** 3400 gold |
||
+ | * Level 9: Parcel n+1 |
||
+ | ** [http://www.wizards.com/dndinsider/compendium/item.aspx?id=898 Cloak of Displacement +2] |
||
Purchased: |
Purchased: |
||
Line 762: | Line 809: | ||
==== XP ==== |
==== XP ==== |
||
− | Total XP: |
+ | Total XP: 20553 |
==== Changes ==== |
==== Changes ==== |
||
Line 777: | Line 824: | ||
* 2012/04/03: Created |
* 2012/04/03: Created |
||
+ | |||
+ | |||
+ | 13000 XP + 3553 XP = 16553 XP = Level 9 |
||
+ | |||
+ | 7 RP + 3 DM RP = 4000 XP + 16553 XP = 20553 XP = Level 10 |
||
== Judge Comments == |
== Judge Comments == |
Latest revision as of 15:40, 9 February 2013
Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
Attack: +16 vs AC (Melee Training Wisdom)
Hit: 1d8+4 damage
Attack: +13 vs Reflex
Hit: 1d4+8 damage (shard), and Chael can push the target 1 square.
Attack: +15 vs Reflex
Hit: 1d8+6 damage, and until the start of Chael's next turn, the target takes 4 lightning damage whenever it hits one of her allies.
Augment 1:
As above, and, until the start of Chael's next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of her allies.
Augment 2:
Hit: 2D8 + 6 lightning damage. Until the start of Chael's next turn, the target takes 4 lightning damage whenever it hits one of her allies.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Effect: Chael marks the target until she uses this power again or until the end of the encounter.
Augment 1
Target: Two creatures in the burst.
Attack: +13 vs Fortitude
Hit: 2d6+8 damage (shard), and Chael can slide the target 1 square.
Effect: The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex.
Effect: Target spends a healing surge, regains an additional 2d6 hit points.
Effect: Each target can fly up to 6 squares as a free action, and gains a +4 power bonus to all defenses against opportunity attacks provoked by this movement.
Effect: The target becomes invisible until he or she moves or until the end of Chael's next turn.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Effect: Until the end of the encounter, Chael gains a +2 bonus to damage rolls. In addition, while she is bloodied, she gains regeneration 6 (Longtooth Spirt Shifter and Psychic Feast).
Close blast 3; Target: each creature in the blast; +13 vs. Reflex; 1d8 + 8 (shard) fire damage.
Instinctive Effect If Chael hasn’t given the beetle any commands by the end of her turn, it makes its attack against at least one enemy, targeting as many enemies as possible. If it can’t target any enemies, it moves its speed to a square adjacent to an enemy.
Attack: +15 vs AC
Hit: 2d8+6 damage. Miss: Half damage.
Effect: Chael can spend a healing surge. She then assumes the aspect of elevated harmony until the end of the encounter. While in this aspect, she can use the following augmentation with her battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.
Augment 1
Effect: Chael gains 10 temporary hit points. In addition, choose a single creature hit by the at-will attack. That creature takes 5 extra damage.
Effect: Chael conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of her next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10+8 (shard) and ongoing 5 damage (save ends). A creature can take this damage only once per turn.
Sustain Minor: The wall persists.
Power (Encounter): Minor action. Chael is considered bloodied for all purposes (including beneficial effects) until the end of her next turn.
Power (Daily): Immediate Interrupt. Use this power when Chael falls. She takes no damage from the fall, regardless of the distance fallen, and she is not prone at the end of the fall.
Power (Encounter): Minor Action. Shift 2 squares.
Property: At the start of each encounter, Chael gains a +2 item bonus to AC and Reflex until an attack against either of those defenses hits her.
Utility Power (Daily): Immediate Interrupt.
Trigger: Chael is hit by a melee or a ranged attack.
Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses Chael, she can teleport 1 square.
Str 11 (+5) | Dex 10 (+5) | Wis 20 (+10) |
Con 18 (+9) | Int 13 (+6) | Cha 10 (+5) |
Attack: +15 vs AC
Hit: 1d12+9 damage
Character Information[]
Background[]
"Again!" the loreweaver said, raising his voice slightly.
'Sigh, I'm never going to get this.' Chael thought. She just didn't have the aptitude to walk quietly through the woods or to remember all of these facts as she grabbed her staff and started down the forest path. Chael wanted to be a warrior, not a druid anyway. She wanted to swing a sword, not learn the difference between a Summer Celosia and a Spring one, or an Id Fiend and a Hejkin Stalker. She didn't know why Auberron insisted that she learn the old ways anyway. Something about him foreseeing her leading the Gatekeepers to a great victory or something. Her? Lead anyone to do anything? Everyone under his tutelage were stronger and faster and quieter than her. The only reason she wasn't tending the orchards more often is because of her ability to observe. She always seemed to know when Tondrek or one of the others were about to play a trick on her.
'Come to me.' 'Who are you?' 'Come to me.' 'I cannot see you. Where are you?' 'I will touch you and you will learn.' 'NO, NO...' Chael woke up in a cold sweat. It was just a dream. Just a dream. But deep down, she knew better. She knew that she had been changed.
"What is that abomination you're wearing?" Auberron asked.
"It's called scale armor Auberron. I bought it from that trader last spring and have been practicing with it."
"You do not need it."
"Of course I need it. Look at me. I lose every fight. Krandor and Tondrek beat me every time. I'm just not fast enough. How am I going to become this great leader that you've talked about for years if I cannot fight? ... And besides, Dusk likes it. She likes the fact that she can hug me without hurting me. She calls me a turtle."
"Hmmmm. Well, maybe you need it at that, if just to protect you from that beast. I've always known that you would follow a different path then your brothers and sisters."
"So I can keep it? Oh thank you thank you Auberron." Chael shouted happily, hugging the older human. Although not related, he was the only family that she had ever known.
"Leave up. You're hurting me Chael. More like a hedgehog than a turtle."
"Oh, sorry." Chael replied contritely as she let go of him.
"That's ok. Humph. Well, ... I guess you are ready now. With the wars finally over, tomorrow you head south to find you own way. You'll need to go out into the world, away from the groves, and learn its ways. You'll need to take some supplies and here's a small amount of gold. But, remember your calling. You need to kill aberrations and demons when you come across them and you need to be ready to come back when I call. Understood?"
"Yes Auberron." Chael said sincerely. The time had finally come.
Appearance[]
Chael ...
Her apparel is
Age: 26 Gender: Female Height: 5'8" Weight: 140 lbs.
Personality[]
Alignment: Unaligned
The outer world has made Chael hard. Like a turtle, Chael is hard on the outside but soft on the inside. She doesn't let people get close to her. She's lost a few adventuring friends over the years and she's decided that her only friend is Dusk. At least she can bring Dusk back from the feywild if Dusk gets killed. So although she will go adventuring with other people, she won't get close to any of them. Because of this, other people think her standoffish or arrogant. They just don't understand her and think her cold and hard.
Hooks[]
- Chael will go out of her way to track down demons or aberrations.
- The Gatekeepers might be threatened and Auberron would call Chael back to help protect them.
Kicker[]
Other Sections[]
Reserved for future use
Equipment[]
Equipment Name | Price | Weight | Notes | |
---|---|---|---|---|
Belt of Vigor | 520 gp | - | Level 2 parcel. | |
Boots of Fencing Master | 2600 gp | - | Level 3 parcel. | |
Amulet of Protection +2 | 4200 gp | - | Level 4 parcel. | |
Twilight Heavy Shield | 3400 gp | 15 lbs | Level 5 parcel. | |
Blood Fury Longsword +2 | 3400 gp | 4 lbs | Level 6 parcel. | |
Dragonrider Wyvernscale +3 | 9000 gp | 45 lbs | Level 7 parcel. | |
Cloak of Displacement +2 | 5000 gp | - | Level 9 parcel. | |
Siberys Shard of the Mage | 680 gp | - | ||
Companion Defender | 1000 gp | - | ||
2 Potion of Healings | 100 gp | - | ||
Adventurer's Kit | 15 gp | 33 lbs | Currently full. | |
ID Papers with Portrait | 5 gp | - |
Coins: 4940 gp
Encumbrance: 97 lbs Normal Load: 110 lbs Heavy Load: 220 lbs Maximum Drag Load: 550 lbs
Wishlist
- N+2 (level 10): ???
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 9 | 2 | 0 | 11 | 0 | |||||
Con | 9 | 16 | 0 | 2 | 18 | 4 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Wis | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 22 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | wis | 1 | Expertise | +5 | Blood Fury Longsword +2 | 5 | 16 | AC | ||||
Basic Ranged |
0 | dex | 1 | Expertise | 5 | 6 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/1 | dex/int | 14 | Dragonrider Wyvernscale +3 and Twilight Heavy Shield | 5 | 29 | ||||||
Fortitude | 0/4 | str/con | 1 | 2 | Cloak of Displacement +2 | 5 | 22 | |||||
Reflex | 0/1 | dex/int | 4 | Cloak of Displacement +2 and Twilight Heavy Shield | 5 | 20 | ||||||
Will | 5/0 | wis/cha | 1 | 2 | Cloak of Displacement +2 | 5 | 23 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 5 | |
Passive Insight | 5 | 2 | Guardian | 0 | 0 | 0 | 0 | 5 | 5 | 27 | |
Passive Perception | 5 | 2 | Guardian | 0 | 0 | 0 | 0 | 5 | 5 | 27 |
Senses: Low-light
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 13 | 18 | 5 | 0 | 0 | 0 | 76 | 38 | 19 |
Note: Surge value = 20 (Belt of Vigor)
Surges per day: 12 (8 class, +4 Con)
Speed and Movement[]
Speed: 5 (6 - 1 from armor)
Racial Features[]
Longtooth Shifter (PHB2)
- +2 Str, +2 Wis
- Size: Medium
- Speed: 5 / 6
- Senses: Low-light vision
- Languages: Common, Goblin
- +2 Athletics, +2 Endurance
- Longtooth Shifting
Class Features[]
Hybrid Battlemind (PHB3)
- Psionic Augmentation (Hybrid): Gain 4 power points.
- Psionic Defense (Hybrid): Gain Mind Spike power.
Hybrid Druid (Sentinel) (Drag 402)
- Acolyte of the Natural Cycle (Hybrid): Gain Druid of Summer benefits: +2 to Athletics checks, mace damage d10, staff damage d12, and two-handed mace damage d12.
- Animal Companion: Gain Dusk, Bear animal companion.
- Combined Attack (Hybrid): The Combined Attack power is a power option whenever an encounter power is acquired.
- Healing Word (Hybrid): Gain the Healing Word power once per encounter.
Your animal companion is considered an ally of you and your allies. It can be affected by powers in the same way as any other creature can be. You can communicate telepathically with your animal companion as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so. Your animal companion has only animal intelligence, so it cannot communicate or understand complex topics. Your animal companion’s level is equal to yours, and its hit points, defenses, and attacks are determined by your level, as noted in its stat block. Your animal companion shares your healing surge total. Whenever an effect requires your animal companion to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your animal companion also regains hit points equal to your healing surge value. At the end of a short rest, your animal companion regains all its hit points. If you die or your animal companion drops to 0 hit points, it disappears as the primal magic that sustains it dissipates. You have two ways of calling your companion back: * Minor Action: You take a minor action and lose a healing surge. Doing so causes your animal companion to appear in the nearest unoccupied space, with hit points equal to your healing surge value. * Short or Extended Rest: You lose a healing surge at the end of a rest. Doing so causes your animal companion to appear in the nearest unoccupied space, with full hit points. As a creature under your control, your animal companion relies on you for strict guidance while you are within 20 squares of it. You take actions so that it can act, and its initiative is the same as yours during an encounter. Standard Actions: To take a standard action, your animal companion needs you to take a standard action to command it to do so. Move Actions: Whenever you take a move action, your animal companion can also take a move action. Alternatively, you can stay put but take a move action to command your animal companion to take a move action. Minor Actions: To take a minor action, your animal companion needs you to take a minor action to command it to do so. Free Actions: Your animal companion can take free actions without you taking an action to command it. Triggered Actions: If one of your animal companion’s triggered actions is triggered, the companion can take that action only if you take the same kind of action to command it to do so. For example, if an enemy adjacent to your companion provokes an opportunity attack from it, you must take an opportunity action to command your companion to make the attack. In situations where you can’t give commands to your animal companion, it can act independently. For example, if you are unconscious or if you are more than 20 squares away from your companion, it doesn’t sit around waiting for you to show up (unless that’s what you have previously commanded it to do). An animal companion acting independently can take either a standard, a move, or a minor action on its turn. It can also take opportunity actions and free actions, but it cannot take immediate actions.
Feats[]
- 1st: Hybrid Talent (PHB3)
- 2nd: Heart of the Blade (AP)
- 4th: Melee Training (Wisdom) (PHB2)
- 6th: Mark of Warding (EPG)
- 8th: Longtooth Spirit Shifter (PP)
- 10th: Psychic Feast (Drag 389)
Background[]
Eldeen Reaches (EPG): +2 Nature.
Skills and Languages[]
Languages: Common, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -2 | Shield | 5 | 3 | ||||
Arcana | 1 | int | 5 | 6 | ||||||
Athletics | 5 | 0 | str | 2 | 2 | Druid of Summer | -2 | Shield | 5 | 12 |
Bluff | 0 | cha | 5 | 5 | ||||||
Diplomacy | 0 | cha | 5 | 5 | ||||||
Dungeoneering | 5 | wis | 5 | 10 | ||||||
Endurance | 5 | 4 | con | 5 | 14 | |||||
Heal | 5 | wis | 5 | 10 | ||||||
History | 1 | int | 5 | 6 | ||||||
Insight | 5 | 5 | wis | 2 | Guardian Theme | 5 | 17 | |||
Intimidate | 0 | cha | 5 | 5 | ||||||
Nature | 5 | wis | 2 | Eldeen Reaches Background | 5 | 12 | ||||
Perception | 5 | 5 | wis | 2 | Guardian Theme | 5 | 17 | |||
Religion | 1 | int | 5 | 6 | ||||||
Stealth | 0 | dex | -2 | Shield | 5 | 3 | ||||
Streetwise | 0 | cha | 5 | 5 | ||||||
Thievery | 0 | dex | -2 | Shield | 5 | 3 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Conductive Defense | +4 | Con | +1 | Expertise | +5 | Blood Fury Longsword +2 | +5 | 15 | Reflex | ||||
Magic Stones | +5 | Wis | +1 | Expertise | +2 | Blood Fury Longsword +2 | +5 | 13 | Reflex | ||||
Forceful Reversal | +4 | Con | +1 | Expertise | +5 | Blood Fury Longsword +2 | +5 | 15 | AC | ||||
Wind Wall | +5 | Wis | +1 | Expertise | +2 | Blood Fury Longsword +2 | +5 | 13 | Fort | ||||
Aspect of Elevated Harmony | +4 | Con | +1 | Expertise | +5 | Blood Fury Longsword +2 | +5 | 15 | AC | ||||
Summon Fire Beetle | +5 | Wis | +1 | Expertise | +2 | Blood Fury Longsword +2 | +5 | 13 | Reflex |
Tracking[]
Money[]
+100 gp starting gold level 1 +1360 gp level gold (levels 1 through 7, not 5: 72 + 104 + 136 + 168 + 360 + 520) +360 gp parcel from 1st level -1000 gp Companion's Defender -680 gp Siberys Shard of the Mage -100 gp 2 Healing Potions -15 gp adventurer's kit -5 gp ID papers with portrait 680 gp level 8 gold 3400 gp level 8 treasure (level n gold) 840 gp level 9 gold
4940 gp remaining
Treasure[]
- Level 1: Parcel n
- 360 gp
- Level 2: Parcel n+1
- Level 3: Parcel n+4
- Level 4: Parcel n+2
- Level 5: Parcel n+3
- Level 6: Parcel n+2
- Level 7: Parcel n+4
- Level 8: Parcel n
- 3400 gold
- Level 9: Parcel n+1
Purchased:
XP[]
Total XP: 20553
Changes[]
List changes here:
Level Grys up to 6 at 4750 XP + 1453 XP + 7 out of 8 RP = level 6.
Retire Grys.
Create 6th level replacement PC without 5th level gold.
Use 20 DM RP to level PC up to level 8.
- 2012/04/03: Created
13000 XP + 3553 XP = 16553 XP = Level 9
7 RP + 3 DM RP = 4000 XP + 16553 XP = 20553 XP = Level 10
Judge Comments[]
Level 8[]
Approval 1[]
for Level 8 by renau1g: