Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary
Special=Choose the target or a creature within three squares of the target and in the target's line of sight. Braddock places his Warlock's curse on that creature. If that creature is already cursed by you, you can deal your Warlock's curse damage to that creature instead of the target.
Augment=King Elldyr: One ally who hits the target before the end of Braddock's next turn can make a saving throw.
Augment=Zutwa: Braddock gains his Prime Shot bonus against the target until the end of his next turn.Vestige Pact Boon= King Elldyr: One ally adjacent to Braddock gains +2 to all defenses until the end of his next turn.
Vestige Pact Boon= Zutwa: The bonus to attack rolls from Prime Shot increases to +3 until the end of his next turn.Requirement=Braddock must have at least 1 healing surge.
Effect=Braddock spends a healing surge but regains no hit points. The triggering burst or blast does not target Braddock or his square. Must be trained in Arcana.Effect: Before or after the attack, Braddock can shift 3 (three) squares.
Thaxter pact boon: One ally within five squares of Braddock gains a +2 to power bonus to his next attack roll before the end of his next turn.
Eyes of Vestige Augment: Until end of his next turn, whenever the eyes of vestige target misses Braddock or an ally, that character can shift one square as a free action.Xander pact boon: Braddock can roll a saving throw. If there are no effects to save against, Braddock gains 5 THP.
Eyes of Vestige (Xandor) Augment: The Eyes of the Vestige deals an additional 1d8 psychic damage.
Requirement=Braddock must have at least 1 healing surge.
Effect=Braddock spends a healing surge but regains no hit points. The triggering burst or blast does not target Braddock or his square. Must be trained in Arcana.Str 10 (+0) | Dex 13 (+1) | Wis 10 (+0) |
Con 20 (+5) | Int 16 (+3) | Cha 10 (+0) |
Character Information
Background
Braddock was born in the clan halls of the Mror Holds to a clan aligned to House Kundarak. He was hearty enough at a young age to be initiated into the Iron Gatekeepers training. He spent his whole life in the lands of the Mror Holds. He did not fight in the Great War and knows only of the Mournland by rumor and records.
The Iron Gatekeepers, to which Braddock found himself serving, are charged with the vital mission of monitoring the deep chasms below the Mror Holds to ensure no beings from Khybor follow the dwarves to the surface. In addition, the Gatekeepers protect the treasures vaults of House Kundarak deep underground. As he aged, Braddock never developed the strength and power of his brethren necessary for most guard activities, but due to his quick mind and predisposition for academia, he became one of the trap masters of the Iron Gatekeepers. In particular, Braddock set, tested, and monitored the traps around the House Kundarak vaults.
It was during this time, monitoring the traps in the Kundarak vaults, that Braddock first felt the pull of a powerful presence. Only when alone, Braddock could feel that something powerful and close by was seeking him out, calling to him. Braddock sarted searchng for the source when he could without bringing unnecessary attention to himself. Day upon day of searching lead him deeper and deeper into the Kundarak vaults. When at last Braddock came before an ancient and rarely used vault, he knew he had found the source. Against all protocol, he opened the vault to find a single curved wooden staff laying in a great stone table. The staff appeared older than the Holds themselves.
When Braddock touched the staff, he was nearly overcome with the images that flooded his mind. Images of Zutwa, an ancient primordial being of boundless life and power flashed into his mind. Zutwa sacrificed itself to destroy a being with a limitless power for destruction. Zutwa's power was such that a remnant of it persisted as an extraworld personae, or entity. The staff Braddock found was formed of the ancient remains of Zutwa. Enticed by the power of this entitiy, but unsure how to proceed, Braddock researched in libraries and inquired to sages for ways to communicate with long lost beings.
Unbeknownst to Braddock, when he next ventured into the vaults to find the staff, he was not alone. The call of Zutwa was also heard by a band of duegar who followed the call to the surface. In his haste, he also wasn't as careful with his mission, and some Iron Gatekeepers noticing his strange behavior, followed him to the deepest vaults. He opened the vault to stand before the staff and the duegar stepped in behind him. The Gatekeepers, with one of their leaders, Blaurath d'Kundarak, came upon the scene and a battle ensued.
Unarmed, Braddock picked up the staff. Although it took merely a moment to those watching, Braddock communed deeply with Zutwa. He entered a pact with the being to empower the entity, perhaps restore it at some point in the future, in exchange to grant some of the elemental's power to Braddock. Power flooded into Braddock as he had never yet experienced. With a roar, Braddock set into the duegar. They were defeated and slain in short order. Braddock replaced the staff, expecting to be punished severely. Blaurath, however, recognized the power Braddock could wield and instead sought to make himself an ally. Because of his heroic actions, he pardoned any possible wrong doing. He encouraged Braddock to pusue this new found power that he had discovered and to grow his abilities.
After aligning himself with Zutwa, Braddock became more aware of the powers of entities that surrounded him. In another vault, and with permission from Blaurath, Braddock found the helm of King Elldyr, a human hero and king who had won a great battle (before the kingdom of Galifar) to save his lands, but at the cost of all his kin. Braddock communed with the dormant power of King Elldyr for many weeks before accepting a pact of power with him. The combination of entitites both increased his power and improved his control over his new powers. To Braddock, becoming allied with more entities, the less each entity influenced him.
After the initial defense of the vaults, Braddock spent all his free time with Blaurath, explaining the process and how he was mastering his abilities. Braddock became a trusted ally and agent of Blaurath. Blaurath raised in power and infulence in his house. When he wasn't with Blaurath, Braddock was studying and researching more of the history of Khorvaire and the beings who came before them. He trained new initiates in trap setting and maintenance rather than doing the work himself. It was during this time, away from Iron Gatekeepers, that his colleagues started referring to him as "the Historian". The name was meant as an insult at first, but became so common, it lost it's negative connotations.
His service to Blaurath changed drastically with one event. The theft of the Kundarak vaults shocked the dwarven clans to the core. No one saw a theft as a possibility. Many artifacts were taken. Blaurath believes that those were distrubuted across Khorvaire.
His anger at a peak, Blaurath bestowed an ancient dwarven Pact Hammer to Braddock and asked him to hunt down the missing artifacts. Braddock accepted immediately. He knew that there was more to discover. Now that he had experienced the power of these entities... these vestiges... he wanted more.
Appearance
Age: 65 Gender: Male Height: 4'6" Weight: 185 lbs.
Braddock is of a stout dwarven build. His hair is dark brown, almost black, short cut on top. In the back, his hair becomes long, worn loosely. His beard is thick and full and braided down the front. Like all dwarves, Braddock keeps his beard well groomed. Braddock does not have a mustache.
Under his traveling robes, Braddock wears his dark brown studded leather armor. His dark steel craghammer glints with an off colored light, even when in shadows, and appears to always be in hand. His rod is usually slipped up inside his right sleeve for eary access.
Personality
Alignment: Unaligned
Braddock is confident and sure of himself. He is easy to approach and talks opening and honestly. He doesn't like elves, but if they are scholars, he will put this aside and seek their company as well.
Above all else, Braddock is searching for power. He will pursue relics and ruins in hopes of unearthing not money, but the remnants of powerful entities from which he can draw power.
Hooks
- Braddock is loyal to Blaurath d'Kundarak and House Kundarak above all else. He would happily perform missions for them.
- He is drawn to ancient ruins, history and relics, knowing that powerful entities stir in their graves.
- Braddock would prioritize any information or leads to lost dwarven relics.
Kicker
- Braddock has specifically been asked to return dwarven artifacts, no matter the source. His mission is secretive, which is why he travels alone.
Other Sections
Adventuring Group:
Hysteria Ascendency and Curious and Curiouser:
Quan, dirty elf
Rikka, nature elf
Muzdum, dwarf through and through
Orsik, big scholarly goliath
Equipment
Equipment Name | Price | Weight |
---|---|---|
Leather Armor of Dark Majesty +1 | 840gp | 15 lbs |
Pact Hammer Craghammer +2 | 2600gp | 6 lbs |
Rod of Cursed Honor +1 | 520gp | 2 lbs |
Deep-Pocket Cloak +2 | 2600gp | 1 lbs |
Adventurer's Kit | 15gp | (0) lbs |
Thieves' Tools | 20gp | (0) lbs |
Coins: 27 gp
Encumbrance: 24 lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs
Math
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Dex | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Int | 7 | 15 | 0 | 1 | 16 | 3 | |||||
Wis | 0 | 8 | 2 | 0 | 10 | 0 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 22 | 9 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | con | 0 | 0 | 1 | LEB Feat | 4 | Craghammer +2 | 0 | 3 | 13 | AC | |
Basic Ranged |
1 | dex | 0 | 0 | 1 | LEB Feat | 2 | Craghammer +2 | 0 | 3 | 7 | AC |
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 1/3 | dex/int | 0 | 0 | 0 | 0 | 3 | Leather Armor of Dark Majesty +1 | 0 | 0 | 3 | 19 |
Fortitude | 0/5 | str/con | 0 | 0 | 0 | 0 | 2 | Deep-Pocket Cloak +2 | 0 | 0 | 3 | 20 |
Reflex | 1/3 | dex/int | 1 | 0 | 0 | 0 | 2 | Deep-Pocket Cloak +2 | 0 | 0 | 3 | 19 |
Will | 0/0 | wis/cha | 1 | 0 | 0 | 0 | 2 | Deep-Pocket Cloak +2 | 0 | 0 | 3 | 16 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 4 |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 13 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 13 |
Senses: Low Light Vision
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 20 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 57 | 28 | 14 |
Surges per day: 11 (6 class, +5 Con)
Speed and Movement
Speed: 5
Racial Features
Dwarf
- +2 Constitution, +2 Wisdom
- +2 Dungeoneering, +2 Endurance
- Cast Iron Stomach: +5 racial bonus to saving throws against poison
- Dwarven Resilience: Second Wind can be used as a minor action.
- Dwarven Weapon Proficiency: Proficient with throwing hammer and warhammer.
- Encumbered Speed: You move your normal speed even when you would be reduced by armor or a heavy load.
- Stand Your Ground: When an effect forces you to move, through a push, pull, or slide, you can move one square less than the effect specifies. In addition, if an effect knocks you prone, you can make an immediate saving throw to avoid falling prone.
- Languages: Common, Dwarven
- Size: Medium
- Speed: 5
Class Features
[Warlock Warlock] (PHB)
- Eldritch Strike: - Functions as both an at-will and a basic melee attack
- Warlock's Curse: Curse one target per round, making them vulnerable to attacks.
- Prime Shot: +1 bonus to attack if no allies are closer to target.
- Vestige Pact: Form a pact with vestige to gain powers and pact boon
- Shadow Walk: On his turn, if he moves at least 3 squares away from where he started his turn, he gains concealment until the end of his next turn.
Feats
- 1st: Dwarven Weapon Training: Gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.
- 2nd: Vestige Adept: When the Pact Boon is triggered, as a free action, Braddock can choose to change the active Vestige to any other Vestige that has been active since your last short rest or extended rest.
- 4th: Dual Implement Spellcaster: Add the off hand implement enhancement bonus to the damage rolls
- 6th: Superior Implement Training: Accurate Rod
Theme:
Scholar
- 1st: Learn additional language: Draconic
- 1st: Scholar Utility: Use Vulnerability encounter power
- 5th: Learn additional language: Elven
- 5th: Gain additional skill: Religion
Background
- Iron Gatekeeper - Braddock has protected the Iron Gate and Karunda Gate for many years. He was a trap specialist. Benefit: +2 Thievery.
Skills and Languages
Languages: Common, Dwarven, Draconic, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | +1 | dex | 0 | 0 | 0 | 0 | 0 | +3 | 4 |
Arcana | +5 | +3 | int | 0 | 0 | 0 | 0 | 0 | +3 | 11 |
Athletics | 0 | 0 | str | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Bluff | 0 | 0 | cha | 0 | 0 | 0 | +1 | Leather Armor of Dark Majesty +1 | +3 | 4 |
Diplomacy | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Dungeoneering | 0 | 0 | wis | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Endurance | 0 | +5 | con | +2 | 0 | 0 | 0 | 0 | +3 | 10 |
Heal | 0 | 0 | wis | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
History | +5 | +3 | int | 0 | 0 | 0 | 0 | 0 | +3 | 11 |
Insight | 0 | 0 | wis | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Intimidate | +5 | 0 | cha | 0 | 0 | 0 | +1 | Leather Armor of Dark Majesty +1 | +3 | 9 |
Nature | 0 | 0 | wis | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Perception | 0 | 0 | wis | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Religion | +5 | +3 | int | 0 | 0 | 0 | 0 | 0 | +3 | 11 |
Stealth | 0 | +1 | dex | 0 | 0 | 0 | 0 | 0 | +3 | 4 |
Streetwise | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | +3 | 3 |
Thievery | +5 | +1 | dex | 0 | +2 | History: Iron Gatekeeper | 0 | 0 | +3 | 11 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Eldritch Strike | 5 | Con | 1 | LEB Feat | 4 | Pact Hammer +2 | 0 | 0 | 3 | 13 | AC | ||
Eyes of the Vestige | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Will | ||
Clarion Call | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Fort | ||
Fortune Binding | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Fort | ||
Vestige of Thaxter | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Reflex | ||
Vestige of Xandor | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Will | ||
Acrid Decay | 5 | Con | 1 | LEB Feat | 2 | Pact Hammer +2 | 0 | 0 | 3 | 11 | Reflex |
Tracking
Money
+412 gp starting gold (100 gp starting + 312 for level 4) - 15 gp Adventurer's Kit - 360 gp Amulet of Protection +1 - 20 gp Thieves' Tools
Adventure: The Cannith Caper: +168 gold + 72 gold (sell Amulet of Protection) = 257 gold
Adventure: Hysteria Ascendency +440 gold, Bracers of Mighty Striking = 697 gold
Spent 100gp on 2 healing potions = 597 gold
Adventure: Curious & Curiouser = 200 gold, Scroll of Cure Disease = 797 gold
Spend RP: 2600gp + 520gp = 3917 gold
Buy: Gloves of Eldritch Admixture (-3400 gold)
Remaining Gold = 517 gold
Treasure
- Level 1: Parcel lvl+1
- Rod of Cursed Honor +1
- Level 2: Parcel lvl+2
- Leather Armor of Dark Majesty +1
- Level 3: Parcel lvl+4
- Pact Hammer +2: Craghammer
- Adventure: The Cannith Caper (Parcel level+3)
- Deep Pocket Cloak +2
- Spend RP (parcel level gold):
- 2600 gp plus 1/5 parcel (520 gp)
Wish List
Armor: Leather Armor of Dark Majesty +2
Implement: +2 Accurate Rod of the Pactbinder, +2 Accurate Rod of Stolen Starlight, +2 Accurate Viscious Rod,
Weapon: Pact Hammer +3
Feet: Boots of the Fencing Master
XP
Starting XP: 3750 Total XP: 3750
Adventure: The Cannith Caper: 1710 xp, 4 RP = 5460 xp
Spend 1 RP = 175xp = 5635xp
Adventure: Hysteria Ascendency: 2309 xp, 3 RP = 7944 xp
Adventure: Curious & Curiouser: 2010 xp, 4 RP = 9954 xp
Spend 1 RP = 250 xp = 10,204 xp
Spend 8 RP = 300xp x 8 = 12,604 xp
RP (remaining): 1
Changes
- 8/20/2010: Created
- 4/4/10: Adventure: The Cannith Caper
- 9/27/11: Adventure: Hysteria Ascendency
- 3/20/12: Adventure: Curious & Curiouser. Spend RP and increase to level 7.
Level 5 Changes:
New Daily: Vestige of Xandor
New Feat: Level 5 LEB Feat.
Level 6 Changes:
New Utility: Warp in the Weave
New Feat: Superior Implement Training: Accurate Rod
STAT BLOCK LIST:
[sblock=ministats] Braddock the Historian, level 7 Warlock
Status:
Active Vestige:
Init: +4 Speed: 5 Perception:13 Insight: 13
AC: 19 NAD: F: 20 R:19 W:16
HP: 57/57 Surges: 11/11 Surge Value: 14 AP: 1
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +13 vs. AC, 1d10+11
Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor
Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
Judge Comments
Level 4
Approval 1
Approval from TwoHeadsBarking:
Approved.
Approval 2
Looks pretty badass
Approved
renau1g
Level 5
Approval 1
level 5 looks good. I couldn't find any issues. - jsb420 10/5/2011
Approval 2
Approval from TwoHeadsBarking:
- Summary: Why aren't you listing the Deep-Pocket Cloak details, given that you included the complete properties and powers of your other items? Seems inconsistent.
- Summary: Technically, Shadow Walk triggers if you move three or more squares from your starting square. The way you have it written, it would trigger if you walked in a circle, ending where you started.
- Summary/Racial Features: Dwarven Resilience is now a power that lets you use your Second Wind as a minor action.
Minor issues, so approved.
Status
Approved for level 5.