ENWorld Living Eberron Wiki
Advertisement



Summary

AlphaQHardArtemis
XP 3750Female Elf Adventurer Ranger 4
Medium natural humanoid (Fey)
Initiative +9; Senses Passive Insight 14, Passive Perception 25
HP 38, Bloodied 19, Surge Value 9, Surges 6
AC 20; Fortitude 17, Reflex 20, Will 16
Saving Throws +0
Speed 6
Ranged/MeleeTwin Strike (Standard; At-Will) ✦ Martial, Weapon
Target: One or two creatures

Attack: +10 vs AC, two attacks

Hit: 1d10+2 per attack.
Ranged/MeleeFading Strike (Standard; At-Will) ✦ Martial, Weapon
Target: One creature

Attack: +10 vs AC

Hit: 1d10+7, shift 2 squares to a square not adjacent to the target.
RangedSingular Shot (Standard; Encounter) ✦ Martial, Weapon
Target: One creature

Attack: +11 vs AC

Hit: 2d10+5, If target has no creatures adjacent to it, you do bonus damage in the amount of your Wisdom modifier (+2).
RangedSure Shot (Standard; Daily) ✦ Martial, Weapon
Target: One creature

Attack: +10 vs AC. You can reroll the attack roll, but must use the second roll.

Hit: 3d10+7 You can reroll each damage roll, but must use the second roll.
Hunter's Privilege (No Action; Daily) ✦ Martial, Stance
Trigger: You roll intiative at the beginning of the encounter and it is the highest of any of the combatants. Effect: Until the stance ends, add 3 to the extra damage you deal with Hunter's Quarry.
Ranged/MeleeShadow-Wasp Strike (Standard; Encounter) ✦ Martial, Weapon
Target: One creature that is your quarry

Attack: +7 vs AC or +10 vs AC.

Hit: 2d10+2 or 2d10+7.


Retributive Longbow +1
Enhancement: +1 Attack and Damage rolls

Critical: +1d8 damage

Power (Daily): Immediate Reaction. Trigger: An enemy hits you with a melee or close attack. Effect: Make a ranged basic attack against the triggering enemy using this weapon. This attack doesn't provoke opportunity attacks. On a hit you also push the target 2 squares.
Sylvan Leather Armor +1
Enhancement: Attack and Damage rolls Property: Gain an item bonus to Athletics and Stealth checks equal to this armor's enhancement bonus (+1)
Elven Cloak +2
Item Slot: Neck

Enhancement: +2 Fortitude, Reflex, and Will

Property: Gain a +2 item bonus to Stealth Checks


Hunter's Fighting Style
Gain +4 AC versus Opportunity Attacks and Quick Draw as a bonus feat.
Hunter's Quarry
Minor action. Designate nearest foe as quarry, deals 1d6 extra damage 1/round
Prime Shot
If no allies are closer than you gain a +1 on ranged attack rolls against the target


Alignment Good; Languages Common
Str 14 (+2)Dex 20 (+5)Wis 15 (+2)
Con 11 (+1)Int 10 (+0)Cha 10 (+0)
Skills Acrobatics +12, Arcana +2, Athletics +5, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +2, Heal +9, History +2, Insight +4, Intimidate +2, Nature +11, Perception +15, Religion +2, Stealth +14, Streetwise +2, Thievery +7
Feats Quick Draw(bonus), Alertness, Weapon Focus (Bows), Lethal Hunter
Equipment Retributive Longbow +1, Sylvan Leather Armor +1, Elven Cloak +2, Hunter's Kit, Climbing Kit, Camouflaged Clothing, Footpads, Adventurer's Kit, 60 Arrows, 5 Daggers, 2880 gp
Rituals none


Character Information

Background

TO BE UPDATED

Appearance

TO BE UP DATED

Age: 450 Gender: Female Height: 6' Weight: 135 lbs.

Personality

Alignment: Good

TO BE UPDATED

Hooks

TO BE UPDATED

Kicker

TO BE UPDATED

Other Sections

  • Held for later use

Equipment

Equipment Name Price Weight
Sylvan Leather Armor +1 680gp 15lbs
Retributive Longbow +1 840gp 3lbs
Elven Cloak +2 2600gp -
Adventurer's Kit 15gp 33lbs
Camouflaged Clothing 30gp 4lbs
Climber's Kit 2gp 11lbs
Hunter's Kit 50gp 5lbs
Footpads 5gp -
Longsword 15gp 4lbs

Coins: 295.0 gp

Encumbrance: 75 lbs Normal Load: 140lbs Heavy Load: 280lbs Maximum Drag Load: 700lbs

Math

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 0 0 14 2
Con 1 11 0 0 11 0
Dex 12 17 2 0 19 4
Int 0 10 0 0 10 0
Wis 2 12 2 1 15 2
Cha 0 10 0 0 10 0
Totals 20   8


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

str 3Weapon ProficiencyLongsword27AC
Basic Ranged

5

dex2Weapon Proficiency1Retributive Longbow +1210AC

Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/+0 dex/int 3 Sylvan Leather Armor +1 2 20
Fortitude+2/+0str/con12Elven Cloak +22 17
Reflex+5/+0dex/int1 2Elven Cloak +22 20
Will+2/+0wis/cha 2Elven Cloak +22 16


Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 2 Quick Draw 0 2 0 9
Passive Insight 2 0 0 0 0 0 2 0 14
Passive Perception 2 5 0 2 2 Alertness 0 2 2 25

Senses: Low-light (Special senses such as low-light, etc. go here)

Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 11 5 0 0 0 38 19 9


Surges per day: 7 (6 class, +1 Con)

Speed and Movement

Speed: 7

Racial Features

  • Size: Medium
  • Speed: 7
  • +2 Dex, +2 Wis
  • +2 Nature, +2 Perception
  • Languages: Common, Elven
  • Elven Accuracy encounter power
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift

multiple squares).

  • Elven Accuracy: You can use elven accuracy as an encounter power.

Class Features

  • Armor Proficiencies: Cloth, leather, hide
  • Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
  • Bonus to Defense: +1 Fort, +1 Ref
  • Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry.

Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

  • Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
  • Hunter Fighting Style: You gain Quick Drawas a bonus feat.

Feats

  • 1st: Quick Draw (PHB) - You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to Initiative checks.
  • 1st: Alertness (PHB) - You don't grant combat advantage from being surprised. You also gain a +2 feat bonus to Perception checks.
  • 2nd: Weapon Focus (Bow)(PHB) - +1 to damage roll with Bows.
  • 4th: Lethal Hunter(PHB) - Increase Hunter's Quarry die to d8s.

Background

Geography - Forest (PH2): +2 Perception.

Skills and Languages

Languages: Common, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex212
Arcana 0 int 2 2
Athletics2str1Sylvan Leather Armor +125
Bluff0cha22
Diplomacy0cha22
Dungeoneering2wis24
Endurance1con23
Heal52wis29
History0int22
Insight2wis24
Intimidate0cha22
Nature52wis2211
Perception52wis22Alertness213
Religion0int22
Stealth55dex2Elven Cloak +2214
Streetwise0cha22
Thievery5dex27


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Twin Strike +5 Dex +2 Weapon Proficiency +1 Retributive Longbow +1 0 0 2 10 AC
Fading Strike +5 Dex +2 Weapon Proficiency +1 Retributive Longbow +1 0 0 2 10 AC
Singular Shot +5 Dex +2 Weapon Proficiency +1 Retributive Longbow +1 0 0 2 10 AC
Sure Shot +5 Dex +2 Weapon Proficiency +1 Retributive Longbow +1 0 0 2 10 AC
Shadow-Wasp Strike +5 Dex +2 Weapon Proficiency +1 Retributive Longbow +1 0 0 2 10 AC

Tracking

Money

+100 gp starting gold
+312 gp from parcels
- 15 gp purchased Standard Adventurer's Kit
- 50 gp purchased Hunter's Kit
- 2 gp purchased Climber's Kit
- 30 gp purchased Camouflaged Clothing
- 5 gp purchased Footpads
- 20 gp purchased Longsword
- 5 gp purchased 5 daggers
- 2 gp purchased 60 arrows
--------
   288.0 gp remaining

Treasure

  • Level 1: Parcel lvl+3
    • Sylvan Leather Armor +1 (PHB)
  • Level 2: Parcel lvl+1
    • Retributive Longbow +1 (PHB)
  • Level 3: Parcel lvl+4
    • Elven Cloak +2 (PHB)

XP

Total XP: 3750

Level 1

Approval 1

Approval from User 1

Approval 2

Approval from User 2

Status

"Requesting Approval"

Advertisement