Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary
Attack: +10 vs AC, two attacks
Hit: 1d10+2 per attack.Attack: +10 vs AC
Hit: 1d10+7, shift 2 squares to a square not adjacent to the target.Attack: +11 vs AC
Hit: 2d10+5, If target has no creatures adjacent to it, you do bonus damage in the amount of your Wisdom modifier (+2).Attack: +10 vs AC. You can reroll the attack roll, but must use the second roll.
Hit: 3d10+7 You can reroll each damage roll, but must use the second roll.Attack: +7 vs AC or +10 vs AC.
Hit: 2d10+2 or 2d10+7.
Critical: +1d8 damage
Power (Daily): Immediate Reaction. Trigger: An enemy hits you with a melee or close attack. Effect: Make a ranged basic attack against the triggering enemy using this weapon. This attack doesn't provoke opportunity attacks. On a hit you also push the target 2 squares.Enhancement: +2 Fortitude, Reflex, and Will
Property: Gain a +2 item bonus to Stealth Checks
Str 14 (+2) | Dex 20 (+5) | Wis 15 (+2) |
Con 11 (+1) | Int 10 (+0) | Cha 10 (+0) |
Character Information
Background
TO BE UPDATED
Appearance
TO BE UP DATED
Age: 450 Gender: Female Height: 6' Weight: 135 lbs.
Personality
Alignment: Good
TO BE UPDATED
Hooks
TO BE UPDATED
Kicker
TO BE UPDATED
Other Sections
- Held for later use
Equipment
Equipment Name | Price | Weight |
---|---|---|
Sylvan Leather Armor +1 | 680gp | 15lbs |
Retributive Longbow +1 | 840gp | 3lbs |
Elven Cloak +2 | 2600gp | - |
Adventurer's Kit | 15gp | 33lbs |
Camouflaged Clothing | 30gp | 4lbs |
Climber's Kit | 2gp | 11lbs |
Hunter's Kit | 50gp | 5lbs |
Footpads | 5gp | - |
Longsword | 15gp | 4lbs |
Coins: 295.0 gp
Encumbrance: 75 lbs Normal Load: 140lbs Heavy Load: 280lbs Maximum Drag Load: 700lbs
Math
The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.
Attributes
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Con | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Dex | 12 | 17 | 2 | 0 | 19 | 4 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 2 | 12 | 2 | 1 | 15 | 2 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 20 | 8 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
2 | str | 3 | Weapon Proficiency | Longsword | 2 | 7 | AC | |||||
Basic Ranged |
5 | dex | 2 | Weapon Proficiency | 1 | Retributive Longbow +1 | 2 | 10 | AC |
Defenses
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +5/+0 | dex/int | 3 | Sylvan Leather Armor +1 | 2 | 20 | ||||||
Fortitude | +2/+0 | str/con | 1 | 2 | Elven Cloak +2 | 2 | 17 | |||||
Reflex | +5/+0 | dex/int | 1 | 2 | Elven Cloak +2 | 2 | 20 | |||||
Will | +2/+0 | wis/cha | 2 | Elven Cloak +2 | 2 | 16 |
Senses and Reactions
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 5 | 0 | 0 | 0 | 2 | Quick Draw | 0 | 2 | 0 | 9 | |
Passive Insight | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 14 | ||
Passive Perception | 2 | 5 | 0 | 2 | 2 | Alertness | 0 | 2 | 2 | 25 |
Senses: Low-light (Special senses such as low-light, etc. go here)
Health
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 11 | 5 | 0 | 0 | 0 | 38 | 19 | 9 |
Surges per day: 7 (6 class, +1 Con)
Speed and Movement
Speed: 7
Racial Features
- Size: Medium
- Speed: 7
- +2 Dex, +2 Wis
- +2 Nature, +2 Perception
- Languages: Common, Elven
- Elven Accuracy encounter power
- Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift
multiple squares).
- Elven Accuracy: You can use elven accuracy as an encounter power.
Class Features
- Armor Proficiencies: Cloth, leather, hide
- Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
- Bonus to Defense: +1 Fort, +1 Ref
- Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry.
Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
- Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
- Hunter Fighting Style: You gain Quick Drawas a bonus feat.
Feats
- 1st: Quick Draw (PHB) - You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to Initiative checks.
- 1st: Alertness (PHB) - You don't grant combat advantage from being surprised. You also gain a +2 feat bonus to Perception checks.
- 2nd: Weapon Focus (Bow)(PHB) - +1 to damage roll with Bows.
- 4th: Lethal Hunter(PHB) - Increase Hunter's Quarry die to d8s.
Background
Geography - Forest (PH2): +2 Perception.
Skills and Languages
Languages: Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 5 | dex | 2 | 12 | |||||
Arcana | 0 | int | 2 | 2 | ||||||
Athletics | 2 | str | 1 | Sylvan Leather Armor +1 | 2 | 5 | ||||
Bluff | 0 | cha | 2 | 2 | ||||||
Diplomacy | 0 | cha | 2 | 2 | ||||||
Dungeoneering | 2 | wis | 2 | 4 | ||||||
Endurance | 1 | con | 2 | 3 | ||||||
Heal | 5 | 2 | wis | 2 | 9 | |||||
History | 0 | int | 2 | 2 | ||||||
Insight | 2 | wis | 2 | 4 | ||||||
Intimidate | 0 | cha | 2 | 2 | ||||||
Nature | 5 | 2 | wis | 2 | 2 | 11 | ||||
Perception | 5 | 2 | wis | 2 | 2 | Alertness | 2 | 13 | ||
Religion | 0 | int | 2 | 2 | ||||||
Stealth | 5 | 5 | dex | 2 | Elven Cloak +2 | 2 | 14 | |||
Streetwise | 0 | cha | 2 | 2 | ||||||
Thievery | 5 | dex | 2 | 7 |
Powers
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Twin Strike | +5 | Dex | +2 | Weapon Proficiency | +1 | Retributive Longbow +1 | 0 | 0 | 2 | 10 | AC | ||
Fading Strike | +5 | Dex | +2 | Weapon Proficiency | +1 | Retributive Longbow +1 | 0 | 0 | 2 | 10 | AC | ||
Singular Shot | +5 | Dex | +2 | Weapon Proficiency | +1 | Retributive Longbow +1 | 0 | 0 | 2 | 10 | AC | ||
Sure Shot | +5 | Dex | +2 | Weapon Proficiency | +1 | Retributive Longbow +1 | 0 | 0 | 2 | 10 | AC | ||
Shadow-Wasp Strike | +5 | Dex | +2 | Weapon Proficiency | +1 | Retributive Longbow +1 | 0 | 0 | 2 | 10 | AC |
Tracking
Money
+100 gp starting gold +312 gp from parcels - 15 gp purchased Standard Adventurer's Kit - 50 gp purchased Hunter's Kit - 2 gp purchased Climber's Kit - 30 gp purchased Camouflaged Clothing - 5 gp purchased Footpads - 20 gp purchased Longsword - 5 gp purchased 5 daggers - 2 gp purchased 60 arrows -------- 288.0 gp remaining
Treasure
- Level 1: Parcel lvl+3
- Sylvan Leather Armor +1 (PHB)
- Level 2: Parcel lvl+1
- Retributive Longbow +1 (PHB)
- Level 3: Parcel lvl+4
- Elven Cloak +2 (PHB)
XP
Total XP: 3750
Level 1
Approval 1
Approval from User 1
Approval 2
Approval from User 2
Status
"Requesting Approval"