Summary
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H.M.GimlordArkavas
XP 7757Male Deva Adventurer Artificer 6
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 19
HP 51, Bloodied 25, Surge Value 12, Surges 8
AC 23; Fortitude 18, Reflex 21, Will 17
Speed 6
+12 vs AC; 1d12+6 damage
+11 vs AC; 1d8+6 damage
Ranged 10/20; +5 vs AC; 1d8
Melee, +13 vs AC, 1d8+5 damage (Vengeful Fullblade +1); Melee +12 vs. AC, 1d8+6 damage (Staff of Resilliance +1); Ranged 10/20, +6 vs AC., 1d8+6 damage (Repeating Crossbow); each ally adjacent to Arkavas gains a +1 power bonus to attack rolls and +3 bonus to damage rolls until the end of Arkavas' next turn.
Either Arkavas or one ally in a close burst 10 gains a +1 power bonus to AC until the end of Arkavas' next turn. Then Arkavas makes an attack +9 vs. Fort for 1d8+6 damage (Staff of Resilliance =1) and Arkavas pushes the target 1 square away from the primary target
Melee +11 vs AC, 2d8+5 acid damage, or Ranged 10/20, +12 vs AC, 2d8+6 acid damage; the target takes a -2 to AC until the end of Tondrek's next turn.
+11 vs. AC fro 2d8+6 Acid damage and the target takes a -2 penalty to AC until the end of Arkavas' next turn.
+11 vs. Fort for 1d8+8 force damage. Effect: Until the end of Arkavas' next turn, whenever an ally hits the target with a melee attack, that ally pushes the tearget 1 square
Memory of a Thousand Lifetimes (No Action; encounter)
Trigger: H.M.Gimlord makes an attack roll, a saveing throw, a skill check, or an ability check and dislikes the result. Effect: H.M.Gimlord adds 1d6 to the triggering roll.
Close burst 5; Arkavas or one ally in burst. Effect: The target gains hit points equal to its healing surge value +3 and Arkavas expends an infusion created with his Healing Infusion class feature.
Close burst 5; Arkavas or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Arkavas spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value +3.
Trigger: An ally takes damage from an attack, Effect: The target gains resist 8 to all against the triggering attack. After the attack is resolved, the ally gains 8 temporary hit points.
Range 5. Effect: You throw a melee weapon you are holding into an unoccupied squate within range. The weapon has speed 0 and fly 6 (hover). The weapon is cinsidered to be a Small creature. When the dancing weapon drops to 0 hit points, it is not destroyed, and you don't lose a healing surge. Instead, the weapon returns to your hand. The dancing weapon cannot open or close a door or container, or pick up or drop an item. you can give the dancing weapon the following commands:
Minor Action
Melee 1; targets one creature; +12 vs AC; 1d12+6 damage (Vengeful Fullblade +1); +11 vs. AC; 1d8+6 damage (Staff of Resilliance +1).
Opportunity Action
Melee 1; targets one creature; +12 vs AC; 1d12+6 damage (Vengeful Fullblade +1); +11 vs. AC; 1d8+6 damage (Staff of Resilliance +1).
Effect: Arkavas conjures a wall of acidic fumes. The wall can up to 2 squares high and must rest on a solid surface, and it lasts until the end of Arkavas' next turn. the wall is difficult terrain, and its squares are ligthly obscured. Any creature that starts its turn within the wall or adjacent to it takes 1d6 + 5 acid damage. Sustain Minor: The wall persists.
Use Magic Item (Free; daily) ✦ Arcane
Effect: The next magic item daily power you use before the end of your next turn does not count toward your imit of magic item daily power uses.
Staff of Resilliance +1
Critical: +1d6. Power (Daily): Minor. Arkavas spends a healing surge, but regains no hit ponts. Instead, ye gains temporary hit points equal to twice his healing surge value.
Vengeful Fullblade +1
High Crit (A critical hit with the Vengeful Fullblade deals maximum weapon damage and an extra 1d12. the extra damage is in addition to any critical damage teh weapon supplies). Critical: +1d6 damage. Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of Arkavas. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with the Vengeful Fullblade against the attacker until the end of Arkavas' next turn.
Repulsion Leather Armor +2
Power(Daily):Minor Action. Whenever an enemy moves into an adjacent square, Arkavas can push that enemy 1 square as an immediate reaction. this power lasts until the end of the encounter.
Amulet of Protection +2
Enhancement: +2 Fortitude, Reflex, and Will.
Alchemist's Acid (Lvl 1)
Power (Consumable*Acid):Standard Action. make an attack; Ranged 5/10; +4 vs. Reflex; on a hit, the attack deals 1d10 acid damage and ongoiong 5 acid damage (save ends); on miss, half damage an dno ongoing acid damage
Arcane Empowerment
Arkavas begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Arkavas' next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Arkavas recharges the daily power of an item. An item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Arkavas' allies uses an items daily power, that ally gains 7 temporary hit points.
Healing Infusion
At the end of an extended rest, Arkavas creates two healing infusions. These are expended using healing infusion powers. During a short rest, Arkavas or an ally can spend a healing surge to replenish one of the infusions expended.
Alignment Unaligned; Languages Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal
Str 10 (+0) | Dex 10 (+0) | Wis 17 (+3) |
Con 14 (+2) | Int 20 (+5) | Cha 8 (-1) |
Skills Acrobatics +3, Arcana +15, Athletics +3, Bluff +2, Diplomacy +9, Dungeoneering +6, Endurance +5, Heal +6, History +15, Intimidate +2, Nature +6, Religion +10, Stealth +3, Streetwise +2, Thievery +8
Feats Master Mixer, Mark of Scribing, Melee Training (Intelligence), Weapon Proficiency (Vengeful Fullblade), Headsman's Chop
Equipment Staff of Resilliance +1; Vengeful Fullblade +1; Repulsion Leather Armor +2; Amulet of Protection +2; Repeating Crossbow with 10 magazines; Ritual Book; Adventurer's Kit; Footpads; Residium (75gp worth); Thieves' Tools; 1,197gp
Rituals Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Conceal Dragonmark, Detect Secret Doors
Alchemical Formula Alchemist's Acid
Mini-Stat Block
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[sblock=Arkavas][color=royalblue][b]Arkavas[/b][/color]—Male Deva Artificer 6 Initiative: +3, Passive Perception: 21, Passive Insight: 16 AC: 22, Fort: 16, Reflex: 18, Will: 17 — Speed: 6 HP: 51/51, Bloodied: 25, Surge: 12, Surges left: 8/8 Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Magic Weapon Thundering Armor[/color] [color=#AA2255]Scouring Weapon Force Infusion Memory of a Thousand Lifetimes Energy Conversion[/color] [color=#BBBBBB]Dancing Weapon Caustic Rampart [/color] [color=#AA2255]Healing Infusion x2[/color] [color=#AA2255]Regeneration Infusion[/color] [color=#E9822A]Staff of Resilliance +1 (daily) Vengeful Fullblade +1 (encounter) Repulsion Leather Armor +2 (encounter) 1 Alchemist's Acid[/color] [/sblock]
Character Information
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Background
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Recent Adventures
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Stormcrow Tor Companions: Sweetness, Radtash, Gogmorthak, Gruff, Narvala
Appearance
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Personality
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Alignment: Unaligned
Hooks
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Kicker
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Equipment
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Equipment Name | Price | Weight |
---|---|---|
Repulsion Leather Armor +2 | Acquired | 15lbs |
Vengeful Fullblade +1 | Acquired | 10lbs |
Staff of Resilliance +1 | Acquired | 4lbs |
Amulet of Protection +2 |
Acquired | 0lbs |
Repeating Crossbow | 35gp | 6lbs |
10 Magazines | 10gp | 10lbs |
Thieves' Tools | 20gp | 1lbs |
Residium (75gp worth) | 75gp | 0lbs |
Footpads | 5gp | 0lbs |
Adventurer's Kit | 15gp | 33lbs |
Ritual Book | Acquired | 3lbs |
Alchemists Acid | 70gp | 0lbs |
Coins: 1197gp (23lbs)
Encumbrance: 105lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs
Math
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Attributes
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Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Wis | 7 | 15 | 2 | 0 | 17 | 3 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 22 | 9 |
Attacks
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Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
6 | int | Melee Training Fullblade (Int) | 3 | VengefulFullblade +1 | 1 | 3 | 13 | AC | ||||
Basic Ranged |
0 | dex | 2 | Repeating Crossbow | 3 | 5 | AC |
Defenses
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Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/6 | dex/int | 0 | 4 | Repulsion Leather Armor +2 | 3 | 23 | |||||
Fortitude | 0/2 | str/con | 1 | 2 | Amulet of Protection +2 | 3 | 18 | |||||
Reflex | 0/6 | dex/int | 2 | Amulet of Protection +2 | 3 | 21 | ||||||
Will | 1/-1 | wis/cha | 1 | 2 | Amulet of Protection +2 | 3 | 17 |
Senses and Reactions
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Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 3 | |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 14 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 19 |
Senses: low-light
Health
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Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 51 | 25 | 12 |
Surges per day: 8 (6 class, +2 Con)
Speed and Movement
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Speed: 6; 8 when charging
Racial Features
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Deva (PH2)
- +2 Int, +2 Wiz
- +2 Arcana, +2 History
- Languages: Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal
- Astral Magesty
- Astral Resilience: Resistance 8 (5 + 1/2 Level) to Necrotic damage
- Memory of a Thousand Lifetimes (See Summary Block)
- Size: Medium
- Speed: 6
Class Features
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Artificer (EPG)
- Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
- Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
- Healing Infusions: Creating infusions to heal.
- Ritual Casting: Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.
Feats
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List level taken and link to the source.
- Artificer: Master Mixer (EPG)
- 1st: Mark of Scribing (EPG)
- 2nd: Melee Training Intelligence (PHB)
- 4th: Weapon Proficiency Fullblade (PHB)
- 6th: Headman's Chop(PHB3)
Background Trait
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Cannith Inventor (EPG): +2 Arcana.
Skills and Languages
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Languages: Common, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 3 | 4 | ||||||
Arcana | 5 | 6 | int | 2 | Background | 3 | 16 | |||
Athletics | 1 | str | 3 | 4 | ||||||
Bluff | -1 | cha | 3 | 2 | ||||||
Diplomacy | 5 | -1 | cha | 2 | Mark of Scribing | 3 | 9 | |||
Dungeoneering | 1 | wis | 3 | 4 | ||||||
Endurance | 2 | con | 2 | 3 | 7 | |||||
Heal | 1 | wis | 3 | 4 | ||||||
History | 5 | 6 | int | 2 | 3 | 16 | ||||
Insight | 1 | wis | 3 | 4 | ||||||
Intimidate | -1 | cha | 2 | 3 | 4 | |||||
Nature | 1 | wis | 3 | 4 | ||||||
Perception | 5 | 1 | wis | 3 | 9 | |||||
Religion | 6 | int | 2 | 3 | 11 | |||||
Stealth | 1 | dex | 3 | 4 | ||||||
Streetwise | -1 | cha | 3 | 2 | ||||||
Thievery | 5 | 1 | dex | 2 | Theives' Tools (open locks or disable traps) | 3 | 11 |
Powers
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Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Thundering Armor | 6 | Int | 1 | Staff of Resilience +1 | 0 | 0 | 3 | 10 | Reflex | ||||
Magic Weapon | 6 | Int | Magic Weapon | 3 | Staff of Resilience +1 | 0 | 0 | 3 | 12 | AC | |||
Magic Weapon | 6 | Int | Magic Weapon | 4 | VengefulFullblade +1 | 0 | 0 | 3 | 13 | AC | |||
Magic Weapon | 0 | Dex | Magic Weapon | 2 | Repeating Crossbow +1 | 0 | 0 | 3 | 5 | AC | |||
Scouring Weapon | 6 | Int | 4 | VengefulFullblade +1 | 0 | 0 | 3 | 13 | AC | ||||
Scouring Weapon | 6 | Int | 3 | Staff of Resilience +1 | 0 | 0 | 3 | 12 | AC | ||||
Scouring Weapon | 0 | Dex | 2 | Repeating Crossbow +1 | 0 | 0 | 3 | 5 | AC | ||||
Force Infusion | 6 | Int | 4 | VengefulFullblade +1 | 0 | 0 | 3 | 13 | Reflex | ||||
Force Infusion | 6 | Int | 3 | Staff of Resilience +1 | 0 | 0 | 3 | 12 | Reflex | ||||
Force Infusion | 0 | Dex | 2 | Repeating Crossbow +1 | 0 | 0 | 3 | 5 | Reflex |
Tracking
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Money
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Staring Gold (4th level): 412gp
Money acquired:
I have no idea of the history of Arkavas' original expendatures. I'm looking for a cached version of his old CS. Any help would be appreciated.
Treasure
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- Level 1: Parcel lvl+2
- Staff of Resiliance +1
- Level 2: Parcel lvl+3
- Fullblade +1
- Level 3: Parcel lvl+4
- (Not Yet Received)
- Level 4: Parcel lvl+3
- Repulsion Leather Armor +1
- Level 5: Parcel lvl+1
- Amulet of Protection +2 Acquired from Stormcrow Tor
- Level 6: Parcel +2
- (Not Yet Received)
]
XP
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Starting XP (4th level]):
- 3750 XP
XP From Stormcrow Tor
- 1472
- 525 from 3 RP
XP From Stormcrow Tor
- 1010
- 1000 from 5 RP
Total XP: 7757
Wishlist
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Judge Comments
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Level 6
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Approval 1
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Approval 2
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Status
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Status: Approved as 7th level character with 10360 xp by renau1g and EvolutionKB