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Summary[]

TwoHeadsBarkingAlexia Madgearu
XP 16553Female Vryloka Student of Evard Bard 9
Medium natural humanoid
Initiative +4; Senses Passive Insight 22, Passive Perception 22; Low-light vision
HP 70, Bloodied 35, Surge Value 17, 15 when bloodied, Surges 11
AC 25; Fortitude 20, Reflex 19, Will 22
Resist 9 Necrotic
Speed 6
BasicMeleePerformer's Longsword +2 (Standard; at-will) ✦ Weapon
Melee weapon; Target: One creature
Attack: +11 vs AC
Hit: 1d8+3 damage
RangedVicious Mockery (Standard; at-will) ✦ Arcane, Charm, Implement, Psychic
Range 10; Target: One creature
Attack: +13 vs Will
Hit: 1d6+8 psychic damage, and the target takes a -2 penalty to all attacks until the end of Alexia's next turn.
MeleeGuiding Strike (Standard; at-will) ✦ Arcane, Weapon
Melee weapon; Target: One creature
Attack: +15 vs AC
Hit: 1d8+7 damage, and the target takes a -2 penalty to the defense of Alexia's choice until the end of her next turn.
Lifeblood (Free; encounter)
Trigger: Alexia kills or bloodies an enemy.
Effect: Alexia gains one of the following benefits:
  • She can shift her speed.
  • She gains 9 temp hp.
  • She gains a +2 power bonus to attack rolls until the end of her next turn.

CloseMajestic Word (Minor; can be used twice per encounter, but only once per round; encounter) ✦ Arcane, Healing
Close burst 5; Target: Alexia or one ally in burst.
Effect: Target spends a healing surge, regains an additional 1d6+7 hit points, gains 5 temp hp, and Alexia slides the target one square.
Words of Friendship (Minor; encounter) ✦ Arcane, Charm
Effect: Alexia gains a +5 power bonus to her next Diplomacy check before the end of her next turn.
MeleeEssence of Death (No Action; encounter) ✦ Arcane, Necrotic, Shadow
Melee 1; Trigger: Alexia hits an adjacent creature with an attack.
Target: The triggering creature.
Effect: Alexia takes 1d6 necrotic damage, and the target takes 1d12 extra necrotic damage from the attack.
CloseDivine Challenge (Minor; encounter) ✦ Divine, Radiant
Close burst 5; Target: One creature in the burst.
Effect: Alexia marks the target. The mark ends at the end of Alexia's turn if she has neither attacked the target nor ended her turn adjacent to it. Until the mark ends, the target takes 8 radiant damage each time it targets Alexia's allies with an attack that does not also target Alexia.
CloseShout of Triumph (Standard; encounter) ✦ Arcane, Implement, Thunder
Close Blast 3; Target: Each enemy in blast.
Attack: +12 vs Fort
Hit: 1d6+8 thunder damage and the target is pushed 4 squares.
Effect: Each ally in the blast is slid 4 squares.
CloseBallad of the Zombie King (Standard; encounter) ✦ Arcane, Fear, Implement, Psychic
Close Burst 2; Target: Each enemy in burst
Attack: +12 vs Will
Hit: 1d8+8 psychic damage, and the target takes a -2 penalty to attack rolls until the end of Alexia's next turn.
RangedUnluck (Standard; encounter) ✦ Arcane, Implement, Necrotic
Range 5; Target: One creature
Attack: +12 vs Will
Hit: 1d8+8 necrotic damage. The next time the target makes an attack roll, Alexia can roll a d20 and replace the target's roll with hers. In addition, Alexia chooses one ally within 5 of her. The next time the ally attacks the target, Alexia can roll a d20 and replace her ally's roll with hers.
RangedStirring Shout (Standard; daily) ✦ Arcane, Healing, Implement, Psychic
Range 10; Target: One creature
Attack: +12 vs Will
Hit: 2d6+8 psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target that ally regains 7 hit points.
CloseSatire of Bravery (Standard; daily) ✦ Arcane, Implement, Psychic
Close blast 3; Target: Each enemy in blast
Attack: +12 vs Will
Hit: 2d6+8 psychic damage, and the target is affected by Alexia's Satire of Bravery (save ends). While the target is affected by Satire, if the target ends its turn closer to Alexia than it started its turn, it takes 1d6+8 psychic damage and is dazed until the end of its next turn.
Miss: Half Damage.
Effect: The target is pushed three squares.
Wail of Anguish (Minor; daily) ✦ Arcane, Implement
Effect: Until the end of Alexia's next turn she can use the Wail of Anguish Attack power.
Sustain Minor: The effect persists.
CloseWail of Anguish Attack (Opportunity Attack; At-will) ✦ Arcane, Implement
Requirement: Wail of Anguish must be active to use this attack.
Trigger: An enemy starts its turn within three squares of Alexia.
Close burst 3; Target: The triggering enemy
Attack: +12 vs Will
Hit: 5 damage, and the target cannot shift until the end of Alexia's next turn.
CloseInspire Confidence (Minor; encounter) ✦ Arcane
Close burst 5; Target: Alexia and each ally in burst.
Effect: Alexia chooses a skill. Until the end of the encounter, each target gains a +2 power bonus to their next check using that skill.
CloseOde to Sacrifice (Minor; encounter) ✦ Arcane
Close burst 5; Target: One ally in burst.
Effect: Alexia transfers one effect that a save can end from the target to herself or another ally in the burst. The recipient gains a +4 power bonus to saves against this effect.
Human Heritage
Alexia gains a +5 racial bonus to Bluff checks to pass as human.
Living Dead
If a power has different effects on living creatures and undead creatures, Alexia gets to choose which applies to her.
Virtue of Valor
Once per round as a free action, Alexia can grant an ally within 5 squares who bloodied or killed an enemy 5 temporary hit points.
Performer's Longsword +2
Critical: +2d6. Property: Bards can use this blade as an implement.
Daily: Free Action. Trigger: Alexia hits an enemy with a bard attack power using this blade. Effect: One ally that can see the target of her attack gains a +4 power bonus to his or her next attack roll against the target.
Screaming Drakescale +2
Property: Alexia gains a +2 item bonus to Intimidate checks.
Encounter, Fear: Minor. An enemy within 5 squares of Alexia takes a -2 penalty to attack rolls until the end of her next turn.
Sandals of Precise Stepping
Property: Alexia gains a +2 item bonus to Acrobatics, Athletics, and Stealth checks.
Healer's Brooch +2
Property: Alexia's healing powers heal an additional 2 hp.
Symbol of Scorned Fate +1
Encounter: Free Action. Trigger: Alexia fails her first saving throw against an effect. Effect: The effect she failed to save against doesn't affect her until the end of her next turn. The triggering saving throw does not count as a failure for the purposes of worsening conditions.
Laurel Circlet
Property: Alexia gains a +2 item bonus to Diplomacy and Insight checks, and a +1 item bonus to attack rolls with charm and illusion powers.
Daily: Minor. Alexia gains a +2 power bonus to the next Charisma attack she makes this turn.
Syberis Shard of the Mage
Property: Alexia gains a +1 bonus to damage rolls with implement attacks that use the augmented weapon.


Alignment Unaligned; Languages Common, Dwarven
Str 13 (+5)Dex 10 (+4)Wis 8 (+3)
Con 18 (+8)Int 13 (+5)Cha 20 (+9)
Skills Acrobatics +11, Arcana +10, Athletics +12, Bluff +13, Diplomacy +14, Dungeoneering +7, Endurance +12, Heal +7, History +9, Insight +12, Intimidate +15, Nature +7, Perception +12, Religion +10, Stealth +14, Streetwise +13, Thievery +8
Feats Bard of All Trades, Soldier of the Faith, Arcane Familiar (Bat), Improved Majestic Word, Scale Armor Proficiency
Equipment Performer's Longsword +2, Screaming Drakescale +2, Healer's Brooch +2, Symbol of Scorned Fate +1, Light Shield, Sandals of Precise Stepping, Laurel Circlet, Siberys Shard of the Mage; Potion of Healing, Adventurer's Kit, Climber's Kit, Identification Papers with Portrait, Lute, Ritual Book, Thieves' Tools, 200 gp of Ritual Components; 825 gp
Rituals Gentle Repose, Traveler's Chant, Glib Limerick, Undead Ward, Comrade's Succor, Speak With Dead, Undead Servitor, Last Sight Vision


Israfel
Bat Familiar
Senses: blindsight 5
Speed: 2, fly 6 (hover)
Constant Benefits
Alexia gains a +2 bonus to Perception and Stealth checks.
Active Benefits
See the Unseen: As a minor action, enemies adjacent to Israfel lose the benefits of concealment (not total concealment) against Alexia until the end of her current turn.


Character Information[]

Background[]

The room is dimly lit by flickering candles. Three hooded figures sit around an ornate circular table. It is silent for some time before one of the people speaks:

“How about Captain Madgearu?”

“Alexia? You mean your vampire paramour?”

“It’s not like that, general. We were close, once. We still are, but in a different way.” He shakes his head. “Besides, she’s not actually a vampire; she’s a-“

“Yes, yes. She’s a Dhampyr, a half-blooded bloodsucker. I’m sure the soldiers at Fort Kovic would be very interested in the semantics, Victor. Or they would be, if Alexia hadn’t eaten them.”

“That’s… hardly fair. They had captured her. They were interrogating her. She had information that would have been damaging to Karrnath in their hands. So she escaped. And yes, she killed them. They were enemy combatants, she’s a soldier, and we were at war. Correct me if I’m wrong, general, but that is what she was trained to do. I don’t think the manner in which she escaped her cell and killed eleven armed men matters as much as the fact that she was able to do it at all. No, listen,” he says, cutting off the general before he can interrupt, “Alexia is who we want for this. The Fort Kovic… incident, while unseemly to some, simply exemplifies that she has the qualities we’re looking for. She’s cunning, she’s resourceful, and most importantly, she’s a patriot. She will do anything for Karrnath.”

“Victor”, the third figure speaks, an older woman by the sound of her voice, “I seem to recall that upon returning from Fort Kovic, Captain Madgearu begged for a leave of absence. She seemed uncertain of her ability to control herself. She thought she might be a danger to any living soldiers she was stationed with. Am I not wrong?”

“Yes, see!” The general interjects, “even your lover has doubts in herself. Now, I’m not trying to belittle the contributions she has made to our nation in the past. By all accounts, she’s a fine officer. But these are delicate times, Victor. Can we really afford to send a bloodthirsty monster bearing our seal of approval into another nation?”

“Forgive me, general,” Victor replies coldly, “but I wasn’t aware that we were ever considering giving any sort of official sanction to whomever we chose for this assignment. I had thought that our agent, whoever he or she may end up being, was to travel under the guise of some wandering adventurer. If I am incorrect, if this has changed, please let me know, so that I may reassess the situation.”

“Watch your tongue, you wretched necromancer-“

“Enough!” the woman’s voice immediately brings silence. “You raise a valid concern, Victor. Is Captain Madgearu capable of disguising herself in such a fashion? Being a good officer requires a very different skill set than being a good spy.”

“Actually, yes ma’am,” the general speaks before Victor can respond. “Madgearu has proven herself to be quite capable in such manners. She’s a competent fighter, she’s very personable, and she’s spent enough time with our Victor here to pick up some arcane knowledge. What?” the general asks, noting Victor’s shocked expression, “My objections have nothing to do with her abilities. If not for her unfortunate birth, I would have suggested her myself.”

“Victor,” the woman speaks again, “put aside any residual feelings you may have for the captain. You know her best, so I need you to answer honestly. Is she capable of this assignment? Can she be trusted to control herself?”

“Yes. She is.”

“Then get her. We are done here.” At that, the woman turns around and strides out of the room. The general follows, scowling at Victor as he does so. After a minute alone, Victor sighs, blows out the candles, and exits through another door, leaving the room in darkness.


Appearance[]

Normally, Alexia appears to be a normal human. She has average features, somewhat pale skin, dark brown hair, and her only noteworthy features are a number of scars. However, during moments of stress, something of her vampiric heritage begins to show. Her irises turn from gray to red, her pupils become catlike, and her canines noticeably lengthen.

Her apparel is utilitarian and old-fashioned, drawing mostly from muted grays and reds.

Age: 28 Gender: Female Height: 5'8" Weight: 142 lbs.

Personality[]

Alignment: Unaligned

Despite her background, Alexia is rather good-natured, tending to put others before herself. She is immensely patriotic, and while she’ll brush off insults aimed towards her, disparaging remarks towards Karrnath are likely to draw an unpleasant response.

Alexia avoids feeding on other people when possible. In fact, she is somewhat sickened by the thought of draining another person’s blood. But if said person attacked Alexia beforehand, and she managed to stop her assailant, but now she’s badly hurt and his dying, but not yet dead, body is on the ground nearby, well, then that’s a little different…

The thirst for blood is an addiction which Alexia needs to fight against. She had gone through most of her life without any problem, but during her escape from Fort Kovic she killed and drained eleven people in short succession. Ever since, she has had a craving for blood. While she’s been doing her best to resist, every now and then she manages to justify taking “just a little sip”.

Hooks[]

  • Alexia is a Karrn, a Seeker, a burgeoning necromancer, and half-vampire. These aren't always popular things to be.
  • Alexia is both patriotic and devout. She is unlikely to turn away any fellow Karrns or Seekers who request her aid.
  • Anything possibly related to her mission (see below) would require her attention.

Kicker[]

A captain in Karrnath's army during The Last War, Alexia has been stripped of her rank for purposes of plausible deniability and sent into the larger world to find anything that could significantly tip the balance of power in Karrnath's favor and secure it for her nation.

Other Sections[]

Reserved for future use

Equipment[]

Equipment Name Price Weight Notes
Performer's Longsword +2 3400 gp 4 lbs Level 4 parcel.
Screaming Drakescale +2 2600 gp 45 lbs
Sandals of Precise Stepping 1800 gp - Level 5 parcel. Flavored to be boots.
Healer's Brooch +2 4200 gp - Level 6 parcel.
Symbol of Scorned Fate +1 1000 gp 1 lb Level 2 parcel. Rosary with the Blood of Vol symbol.
Laurel Circlet 5000 gp - Level 9 parcel
Light Shield 5 gp 6 lbs
Potion of Healing 50 gp -
Adventurer's Kit 15 gp 33 lbs Currently full.
Climber's Kit 2 gp 11 lbs
ID Papers with Portrait 5 gp -
Lute 12 gp 2 lbs
Ritual Book 50 gp 3 lbs Given by Bardic Training.
Ritual: Comrades' Succor 150 gp - Casting cost: 10 gp.
Ritual: Gentle Repose 50 gp - Casting cost: 10 gp.
Ritual: Last Sight Vision 100 gp - Casting cost: 25 gp.
Ritual: Speak With Dead 360 gp - Casting cost: 100 gp.
Ritual: Traveler's Chant 75 gp - Casting cost: 10 gp.
Ritual: Undead Servitor 360 gp - Casting cost: 150 gp.
Ritual: Undead Ward 130 gp - Casting cost: 35 gp.
Residuum (200) 200 gp -
Thieves' Tools 20 gp 1 lbs

Coins: 825 gp

Encumbrance:105 lbs Normal Load:130 lbs Heavy Load:260 lbs Maximum Drag Load: 650 lbs

Wishlist: (order of preference is Sword far far far above Shield)

  • N+4 (level 13): Piercing Songblade Longsword +3
  • N+3 (level 12):
  • N+2 (level 11):
  • N+1 (level 10): Recoil Shield (light)
  • N (level 9):

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 1 11 2 0 13 1
Con 9 16 0 2 18 4
Dex 0 10 0 0 10 0
Int 3 13 0 0 13 1
Wis 0 8 0 0 8 -1
Cha 9 16 2 2 20 5
Totals 22   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+1

str 1Expertise+5Performer's Longsword +2411AC
Basic Ranged

0

dex1Expertise45AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+1 dex/int 0 0 11 Screaming Drakescale +2 and Light Shield 4 25
Fortitude+1/+4str/con02Healer's Brooch +24 20
Reflex+0/+1dex/int1 3Healer's Brooch +2, Light Shield4 19
Will-1/+5wis/cha1 2Healer's Brooch +24 22


Resist: 9 necrotic

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 4 0 4
Passive Insight -1 0 0 0 2 Background (Commissioned Officer) 2 Laurel Circlet 4 5 22
Passive Perception -1 0 0 2 2 Arcane Familiar (Bat) 0 0 4 5 22

Senses: Low-light

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 18 5 0 0 0 65 32 16


Surges per day: 11 (7 class, +4 Con)

Speed and Movement[]

Speed: 6 (7 - 1 from armor)

Racial Features[]

Vryloka (HoS)

  • +2 Cha, +2 Str or Dex
  • Size: Medium
  • Speed: 7
  • Senses: Low-light vision
  • Languages: Common, one other
  • +2 Perception, +2 Stealth
  • Blood Dependency
  • Human Heritage
  • Lifeblood racial power
  • Living Dead
  • Necrotic Resistance
  • Vampiric Heritage


Class Features[]

Bard (PHB2)

  • Bardic Training: Gain the Ritual Caster feat, and once per day cast one bardic ritual of level 4 or lower for free.
  • Bardic Virtue (Virtue of Valor): Once per round as a free action, grant an ally within 5 squares who bloodied or killed an enemy 5 temp hp.
  • Majestic Word: Gain the Majestic Word power.
  • Multiclass Versatility: Not restricted to choosing multiclass feats from only one class.
  • Skill Versatility: +1 to untrained skill checks.
  • Song of Rest: When you play a musical instrument or sing during a short rest, you and any ally who spends a healing surge recovers an additional 5 hp per surge spent.
  • Words of Friendship: Gain the Words of Friendship power.

Feats[]

Background[]

Commissioned Officer (EPG): +2 Insight.

Skills and Languages[]

Languages: Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics50dex2Sandals of Precise Stepping411
Arcana 5 1 int 4 10
Athletics51str2Sandals of Precise Stepping412
Bluff5cha4Skill Versatility, Bard of All Trades413
Diplomacy5cha4Skill Versatility, Bard of All Trades2Laurel Circlet415
Dungeoneering-1wis4Skill Versatility, Bard of All Trades47
Endurance4con4Skill Versatility, Bard of All Trades412
Heal-1wis4Skill Versatility, Bard of All Trades47
History1int4Skill Versatility, Bard of All Trades49
Insight5-1wis2Background (Commissioned Officer)2Laurel Circlet412
Intimidate5cha4Skill Versatility, Bard of All Trades2Screaming Drakescale +2415
Nature-1wis4Skill Versatility, Bard of All Trades47
Perception5-1wis22Arcane Familiar (Bat)412
Religion51int410
Stealth0dex26Skill Versatility, Bard of All Trades, Arcane Familiar (Bat)2Sandals of Precise Stepping414
Streetwise5cha4Skill Versatility, Bard of All Trades413
Thievery0dex4Skill Versatility, Bard of All Trades48


Special: +5 racial bonus to Bluff checks to pass as human. +2 power bonus to checks involving necromancy, nethermancy, and the Shadowfell.

Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Vicious Mockery +5 Cha +1 Expertise +3 Performer's Longsword +2, Laurel Circlet +4 13 Will
Guiding Strike +5 Cha +1 Expertise +5 Performer's Longsword +2 +4 15 AC
Shout of Triumph +5 Cha +1 Expertise +2 Performer's Longsword +2 +4 12 Fort
Rally the Spectral Host +5 Cha +1 Expertise +5 Performer's Longsword +2 +4 15 AC
Unluck +5 Cha +1 Expertise +2 Performer's Longsword +2 +4 12 Reflex
Stirring Shout +5 Cha +1 Expertise +2 Performer's Longsword +2 +4 12 Will
Satire of Bravery +5 Cha +1 Expertise +2 Performer's Longsword +2 +4 12 Will
Wail of Anguish +5 Cha +1 Expertise +2 Performer's Longsword +2 +4 12 Will


Tracking[]

Money[]

+1140 gp starting gold
 +680 gp parcel from 3rd level
+2600 gp parcel from 7th level
-2600 gp Screaming Drakescale +2 
   -5 gp light shield
  -50 gp healing potion
  -15 gp adventurer's kit
   -2 gp climber's kit
   -5 gp ID papers with portrait
  -12 gp lute
  -50 gp Gentle Repose ritual book
  -50 gp Glib Limerick ritual book
 -360 gp Speak With Dead ritual book
 -360 gp Undead Servitor ritual book
 -130 gp Undead Ward ritual book
 -200 gp ritual components x200
  -20 gp thieves' tools
 -520 gp Gem of Colloquy
 +104 gp selling Gem of Colloquy :P
 +680 gp for doing good deeds
--------
  825 gp remaining

Treasure[]

XP[]

Total XP: 16553

Assassination:

  • 3553 xp and 7 RP here
XP pre-level 8[]

The Last War:

  • 3750 XP

The Second Day of Mourning:

  • 1575 xp and 5 RP here
  • Turn 1 RP into 175 xp
  • 1684 xp and 5 RP here
  • Turn 2 RP into 400 xp

The Paper Chase:

  • 1452 xp and 6 RP here
  • Turn 4 RP into 1000 xp.

Total XP: 10036, which brought Alexia to level 7. Then spent her remaining 9 RPs and additional one from DMing for 3000 xp, bringing her to 13036 and level 8. Finally, she was retired/rebuilt at 13000 xp.

RP received: 23


RP spent: 16, +1 from DMing

Changes[]

List changed here

  • 2009/08/13: Created
  • 2010/01/24: Level 5. Gained Satire of Bravery. Traded Warsong Strike for Vicious Mockery.
  • 2010/02/10: Added Performer's Longsword +2.
  • 2010/06/29: Level 6. Gained Ode to Sacrifice, Improved Majestic Word. Traded Concerted Effort for Inspire Confidence. Traded Jack of All Trades for Bard of all Trades.
  • 2011/05/26: Level 7. Gained Unluck. Traded Inspiring Refrain for Shout of Triumph. Gained Healer's Brooch +2.
  • 2011/08/03: Level 8. Retired/rebuilt into a Vryloka, and other minor changes.
  • 2013/01/25: Level 9. Traded Rally the Spectral Host for Ballad of the Zombie King and Cutting Words for Vicious Mockery, gained Wail of Anguish.

Judge Comments[]

Level 4[]

Approval 1[]

Approval from renau1g

Comments:

  • Summary - Intimidate is listed as +8, should be +9 Fixed

Approval 2[]

Approval from EvolutionKB

Level 5[]

Approval 1[]

Approval from renau1g

Comments:

  • I believe your lvl 5 daily is Satire of Bravery, but you've called it Stirring Shout in the summary (super minor)
  • did you get your lvl 4 treasure? Didn't see it noted

Approval 2[]

Everything that renau1g mentioned seems to be fixed. Have fun with Heart Stopper, and put her to good use! (Wait, I'm you're DM... what am I saying!? ;) )

Approval by Kalidrev

Level 6[]

Approval 1[]

Looks good THB

Approved renau1g

Approval 2[]

Approved by Luinnar

Looks good.

Level 7[]

Approval 1[]

Looks good to me. Approved. Stonegod 01:43, August 7, 2011 (UTC)

Approval 2[]

I concur with the good doctor.

Approved renau1g

Status[]

Approved as a 7th level character with 13,000 xp by renau1g and Stonegod

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