Czern Belog

Czern Belog, Karrnathi Undead Knight

The Wolf has not yet died.

Summary Edit

stonegodCzern Belog
XP 24853Male Karrnathi Undead (Human Revenant) Guardian Knight 10
Medium natural humanoid (Undead)
Initiative +11; Senses Passive Insight 17, Passive Perception 17; Low-light vision
Defender Aura Aura 1: Non-marked enemies attack at -2 if Czern not included in attack. See also Battle Guardian.
HP 91, Bloodied 45, Surge Value 22, Surges 15; See Unnatural Vitality
AC 27; Fortitude 26, Reflex 22, Will 20
Immune starvation, thirst, suffocation; Resist 1 all; 10 all when at 0 or fewer hp
Speed 5
BasicMeleeAvalanche Warhammer +2 (Standard; at-will)
+17 vs AC (w/ CA if target slowed or immobilized), 1d10+8 damage and if the target is slowed or immobilized, Czern may knock it prone.
BasicMeleeAvalanche Warhammer +2 (Opportunity Attack) (Opportunity Action; at-will)
+18 vs AC (w/ CA if target slowed or immobilized), 1d10+8 damage and if the target is slowed or immobilized, Czern may knock it prone.
BasicMeleeAvalanche Warhammer +2 (Charge) (Standard; Czern must charge; at-will)
+18 vs AC (w/ CA if target slowed or immobilized), 2d10+1d6+8 damage and Czern may shift 1 square and if the target is slowed or immobilized, Czern may knock it prone..
BasicRangedMagic Throwing Hammer +2 (Standard; at-will)
Range 5/10. +13 vs AC (w/ CA if target slowed or immobilized), 1d6+5 damage and if the target is slowed or immobilized, Czern may knock it prone.
Battle Guardian (Opportunity Action when an enemy subject to Czern's defender aura either shifts or makes an attack that targets an ally but not Czern or an ally who has an active defender aura; at-will) ✦ Martial
Effect: Czern makes a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes 2 damage.
Power Strike (No Action when Czern hits with a melee basic attack using a weapon, twice per encounter; encounter) ✦ Martial, Weapon
The target takes an additional 1d10 damage and, if the target is adjacent, it is immobilized until the end of Czern's next turn or until he is no longer adjacent. In addition, he gains combat advantage against the target until the end of his next turn.
CloseGuardian's Counter (Immediate Interrupt when an ally within 2 squares of Czern is attacked and Czern is not included in the attack; encounter) ✦ Martial
Close burst 2, targets the triggering ally. Effect: Czern and the ally shift up to 2 squares as a free action, swapping positions. Czern becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Czern can make a basic attack against the attacker.
Defender Aura (Minor; at-will) ✦ Aura
Effect: Czern activates an aura 1 that lasts until Czern ends it as a minor action or until he falls unconscious. While in the aura, non-marked enemies suffer a -2 penalty to attacks that do not include Czern or an ally with an active defender aura.
Defend the Line (Minor; at-will) ✦ Martial, Stance
Effect: Czern assumes the defend the line stance. Until the stance ends, whenever Czern hits an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of Czern's next turn.
Cleaving Assault (Minor; at-will) ✦ Martial, Stance
Effect: Czern assumes the cleaving assault stance. Until the stance ends, whenever Czern hits an enemy with a melee basic attack using a weapon, one enemy adjacent to Czern other than the target of the attack takes 6 damage.
Hammer Hands (Minor; at-will) ✦ Martial, Stance
Effect: Czern assumes the hammer hands stance. Until the stance ends, whenever Czern hits an enemy with a melee basic attack using a weapon, he can use a free action to push that enemy one square and then shift that same distance to a square adjacent to the enemy.
Dark Reaping (Free when a creature within 5 squares of Czern is reduced to 0 hit points; encounter) ✦ Necrotic
Effect: One creature of Czern's choice that he hits with an attack before the end of his next turn takes an extra 1d8+6 necrotic damage.
Glowering Threat (Minor; encounter) ✦ Martial
Close burst 2, enemies in burst. Effect: Until the end of Czern's next turn, each target takes a -5 penalty to attack rolls against any creature other than Czern.
Unbreakable (Immediate Reaction when Czern is hit and takes damage from an attack; encounter) ✦ Martial
Effect: The damage is reduced by 11.
Shield Block (Immediate Interrupt when an attack hits or misses Czern or an adjacent ally and deals damage; Czern must use this power with a shield; encounter) ✦ Martial
Melee 1. Effect: The damage dealt is reduced by 1d10+6.
Watch Out! (Immediate Interrupt when an ally adjacent to Czern is hit by an attack that does not include him as a target.; encounter) ✦ Healing, Martial
Melee 1. Effect: The attack misses Czern's ally and hits him instead. After the attack is resolved, Czern may spend a healing surge.
Avalanche Hammer +2
Critical: +2d10 and the target is knocked prone. Property: When charging, a hit with a melee basic attack with this weapon does an extra 1d10 damage.
Magic Throwing Hammer +2
Critical: +2d6
Bloodiron Rimefire Plate +2
Property: Resist 1 all. When Czern hits a target, he gains a +2 item bonus to AC against that target until the end of his next turn.
Steadfast Amulet +2
Power (Daily): Immediate Interrupt when Czern is dazed or stunned by an attack. Czern makes a save vs the effect. On a failure, he does not expend the use of this power.
Bracers of Mighty Striking (Heroic)
Property +2 to damage from melee basic attacks.
Boots of Adept Charging (heroic)
Property: After charging, Czern may shift 1 square.
Belt of Sonnlinor Righteousness (heroic)
Property: Czern gains resist 10 to all damage when he has 0 hp or less. Power (Daily): No action when Czern would be reduced to 0 hp. The attacker takes the same amount of damage from the attack.
Strikebacks (heroic)
Property: +1 to opportunity attacks. Power (Encounter): Immediate Reaction when an adjacent enemy hits Czern; he makes a melee basic attack against the enemy.
Horned Helm (heroic)
Property: Charge attacks do an extra 1d6 damage.
Weapon Talent
+1 to weapon attacks.
Weapon Mastery
+1 to weapon damage.
Greater Combat Readiness
+4 to initiative.
Unnatural Vitality
At 0 or fewer hp (while dying), Czern may choose to remain conscious and dazed until he fails a death saving throw.
Guardian Protection
Czern can designate a target under protection (usually a Karrnathi subject or agent). He can sense if target is in danger if w/in a mile and know their general direction and distance. If an enemy attacks the target, Czern gains a +1 to attack roles vs the enemy until the start of its next turn.
Alignment Good; Languages Common, Dwarven
Str 15 (+7)Dex 15 (+7)Wis 10 (+5)
Con 22 (+11)Int 10 (+5)Cha 8 (+4)
Skills Athletics +10*, Endurance +16*, Insight +7, Intimidate +13*, Perception +7
Feats Dark Reaping, Encouraging Shield, Human Soul, Melee Training (Con), Shield Finesse, Vicious Advantage, World Serpent's Grasp
Equipment Avalanche Warhammer +2, Magic Throwing Hammer +2, Bloodiron Rimefire Plate +2, Steadfast Amulet +2, Bracers of Mighty Striking, Strikebacks, Horned Helm, Heavy Shield, Belt of Sonnlinor Resilience, Boots of Adept Charging; Amulet of Physical Resolve +3; 1980 gp

Mini-Stat Block Edit

[sblock=Immediate Actions]Sorted in order of importance:
- [color=#BBBBBB]Steadfast Amulet:[/color] (Immediate Interrupt) Czern stunned or dazed w/ a save ends effect; Czern makes an immediate save to cancel the effect. If failed, power not expended.
- [color=#44AA44]Opportunity Action (1/combatant):[/color] MBA if not marked and shift or attack not Czern while in aura: +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
- [color=#44AA44]Opportunity Attack (1/combatant):[/color] MBA +18 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect
- [color=#AA2255]Guardian's Counter:[/color] (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +17 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect 
- [color=#AA2255]Watch Out!:[/color] (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Attack hits Czern instead; he may spend surge afterwards
- [color=#AA2255]Shield Block:[/color] (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Reduce damage by 1d10+6
- [color=goldenrod]Strikebacks:[/color] (Immediate Reaction) Non-minion hits Czern and deals damage: MBA +17 vs AC (+20 if slowed/immobilized), 1d10+8 and stance effect 
- [color=#AA2255]Unbreakable:[/color] (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
- [color=#AA2255]Shield Block:[/color] (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
[sblock=Czern Belog (Defending the Line Stance; Defender Aura][color=sienna][b]Czern Belog[/b][/color]—Male Karrnathi Undead Guardian Knight 10
Initiative: +11, Passive Perception: 17, Passive Insight: 17, low-light vision
AC: 27, Fort: 26, Reflex: 22, Will: 20 — Speed: 5
HP: 91/91, Bloodied: 45, Surge: 22, Surges left: 15/15; Unnatural Vitality
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
[color=#44AA44]Battle Guardian[/color]
[color=#AA2255]Power Strike x2
Guardian's Counter[/color]
[color=#44AA44]Defender Aura (active)
Defend the Line (active)
Cleaving Assault
Hammer Hands[/color]
[color=#AA2255]Dark Reaping
Glowering Threat
Shield Block
Watch Out![/color]
[color=goldenrod]Strikebacks (encounter)
Belt of Sonnlinor Righteousness (daily)
Steadfast Amulet +2 (daily)[/color][/sblock]

Equipment Edit

Equipment Name Price Weight Notes
Avalanche Hammer +2 4200gp 5 lbs.
Magic Throwing Hammer +2 1800gp 2 lbs.
Bloodiron Rimefire Plate Armor +2 3400gp 50 lbs.
Steadfast Amulet +2 3400gp -
Heavy Shield 10gp 15 lbs
Bracers of Mighty Striking (heroic) 520gp -
Boots of Adept Charging (heroic) 520gp -
Strikebacks (heroic) 5000gp -
Horned Healm (heroic) 1800gp -
Belt of Sonnlinor Righteousness (heroic) 1800gp -
Amulet of Physical Resolve +3 -

Coins: 1980 gp

Encumbrance: 72lbs Normal Load: 150lbs Heavy Load: 300lbs Maximum Drag Load: 750lbs

Character Information Edit

Appearance Edit

In his prime, Czern was the spitting image of the Karrn ideal: Tall, broad of shoulder with the close cropped beard favored by the military. That was before he died. Now, all of his features have decayed, dried up, or fallen away. Faints echoes of his strength and firm jaw can be found in the animated corpse, and wisps of his beard cling stubbornly to his flaking jaw. A red glow is set in his empty eye sockets that is off-putting to even the strongest willed, and the hollow bass of his voice is clearly unnatural.

Czern is adorned in the remnants of the armaments he was discharged in: The severe dark iron plate and heavy shield of the Black Wolves, easily identified by any solider from the War.

Age: 27 Gender: Male Height: 6'5" Weight: 205 lbs.

Personality Edit

Alignment: Good

Czern is a born solider, defender of the weak, and Karrn patriot, in that order. His distance from life has made interfacing with the living more difficult. He has the dark view of most of his Karrn kin, but wishes to affect good in the world.

Czern, though on "extended leave", is still a solider for Karrn and holds their interest high. He also still holds to the path of the Seeker, even though it has fallen on the wayside back home. He does not support the Emerald Claw, however, seeing them as a now dark mark upon Karrn.

Background Edit

Born in the war-torn fields outside of Rekkenmark, Czern Belog would have led the unremarkable life of a serf if not for the fateful day he saved the life of the warlord of Rekkenmark's eldest son by single handedly attacking the bear assaulting the boy with nothing more than a hunting knife. From that day on, he was the warlord's adopted child, privileged to the finest military education the land offered.

Czern excelled in the Last War, making his way into the elite Black Wolf special unit. He drove back unexpected assaults on Karrlalakton, led deep insertion ops into Thrane, and worked often with the advanced undead units coming from Atur. He was embedded with such a unit on the Day of Mourning when, pushing back the sudden flight of Cyran forces near Fort Zombie, he was slain by an unseen bolt of magic.

But it was not the end for Czern. He was too good of a solider.

Deep beneath Fort Zombie, necromancers worked upon the fallen man. Karrnathi zombification was reserved only for the most elite of the war dead, and Czern's exploits certainly made him such. The process, however, did not take as it usually did, and more of Czern's will remained intact than was common. Deemed a partial failure, the solider was left with inconsequential undead troops. There Czern waited for almost two years, alone in the darkness.

Six months ago, Czern's adopted father found Czern, standing in his regalia, waiting for his call. The warlord was livid, seeing his "son" treated so, like nothing more than a common solider. Strings were pulled, and Czern was allowed his "freedom." Unsure of whether of his capabilities, the warlords were convinced to allow Czern an "extended leave;" really, it was an excuse to observe his effectiveness without official sanction. Though still bound to Karrn, he could now roam freely, until he was called to battle again.

And so he did. He was been across the breadth of Karrn, walked the arcane slums of Aundair, accosted by holy fire in Thrane, and through the grey wall of Mourning. Now he finds himself in Sharn, hoping to fill the void that has become his directionless unlife.

Hooks Edit

  • Czern has fought many battles and may run into a former subordinate or defeated foe at any time.
  • Czern's tie to the warlord of Rekkenmark may cause him trouble if known.
  • Many people have problems with undead. Others wish to exploit them.
  • Other agents of Karrn of the Blood of Vol may seek Czern out.

Kicker Edit

Czern has never been allowed to live a life beyond the military; he only now gets to explore it after his life has ended. He does not know that Karrn agents are watching his exploits closely.

Math Edit

Attributes Edit

Str 3 13 0 2 15 2
Con 16 19 2 2 23 6
Dex 3 13 2 0 15 2
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 0 8 0 0 8 -1
Totals 22   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


con 1Weapon Talent1LEB Bonus4Avalanche Hammer +2517AC
Basic Ranged


str1Weapon Talent1LEB Bonus4Magic Throwing Hammer +2513AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/0 dex/int 0 12 Bloodiron Rimefire Plate +2, Heavy Shield 5 27
Fortitude2/6str/con21Human Soul2Steadfast Amulet +25 26
Reflex2/0dex/int01 Human Soul4Heavy Shield, Steadfast Amulet +25 22
Will0/-1wis/cha03 Encouraging Shield2Steadfast Amulet +25 20

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 4 Greater Combat Readiness 0 0 0 0 0 5 0 11
Passive Insight 0 2 Guardian Theme 0 0 0 0 0 5 0 17
Passive Perception 0 2 Guardian Theme 0 0 0 0 0 5 0 17

Senses: Low-Light vision

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 22 6 0 0 0 91 45 22

Surges per day: 15 (9 class, +6 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Revenant (HoS)

  • +2 Dex, +2 Con
  • +2 Endurance, +2 Intimidate
  • Dark Reaping
  • Past Life
  • Undead
  • Unnatural Vitality
  • Languages: Common, One other
  • Size: Medium
  • Speed: 6

Class Features Edit

Fighter (Knight) (HotFL)

  • Defender Aura
  • Battle Guardian
  • Weapon Talent
  • Shield Finesse
  • Fighter Stances
  • Power Strike
  • Improved Power Strike
  • Greater Combat Readiness
  • Weapon Mastery
  • Weapon Specialization
  • Shield Block

Theme Features Edit

Guardian (Dr399)

  • 1st: Guardian's Counter
  • 5th: +2 power bonus to Insight, Perception
  • 10th: Guardian's Protection feature

Feats Edit

  • 1st: Shield Finesse (Bonus)
  • 1st: Death's Blessing
  • 2nd: Encouraging Shield
  • 4th: Melee Training (Con)
  • 6th: World Serpent's Grasp
  • 8th: Vicious Advantage
  • 10th: Human Soul

Background Trait Edit

Karrnath (EPG): +2 Intimidate

Skills and Languages Edit

Languages: Common, Dwarven

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 0 int 5 5
Insight0wis2Guardian Theme57
Perception0wis2Guardian Theme57

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Melee Basic 6 Con 1 Weapon Talent 1 LEB Expertise 4 Avalanche Hammer +2 0 0 4 16 AC

Tracking Edit

Money Edit

Staring Gold (9th level): 5900 = 100+1/5(360+520+680+840+1000+1800+3400)+680+3400

+ 5900   gp starting gold
- 3400   gp Steadfast Amulet +2
-  520   gp Boots of Adept Charging (heroic)
- 1800   gp Magic Throwing Hammer +2
   180   gp remaining
+  840   gp Assassination!
+  960    gp from 10 RP
  1980   gp remaining

Treasure Edit

  • Level 1: Parcel lvl+1
    • Bracers of Mighty Striking (heroic)
  • Level 2: Parcel lvl+4
    • Horned Helm (heroic)
  • Level 3: Parcel lvl
    • 680 Gold
  • Level 4: Parcel lvl+2
    • Belt of Sonnlinor Righteousness (heroic)
  • Level 5: Parcel lvl+3
    • Bloodiron Rimefire Plate +2
  • Level 6: Parcel lvl+4
    • Strikebacks (heroic)
  • Level 7: Parcel lvl+2
    • Avalanche Warhammer +2
  • Level 8: Parcel lvl
    • 3400 Gold
  • Level 9: Lvl +3
    • Amulet of Physical Resolve +3
  • Lvel 10: lvl +1
    •  ??

XP Edit

  • 13000 XP from retiring Haltor
  • 3500 XP for spending 10 DM points
  • 3553 XP from Assassination!
  • 4800 Xp from 12 RP spent (7 personal, 3 DM)

Total XP: 24853

RP Edit

Total RP: 0

Wishlist Edit


Changes Edit

  • 2011/8/7: Created
  • 2013/5/21: Updated to lvl 10

Judge Comments Edit

Level 9 Edit

Approval 1 Edit

Approval from renau1g.

Looks good to me. Very cool PC stonegod

Approval 2Edit

Reviewed and approved.  --FourMonos

Status Edit

Status: Approved for level 9

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